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Garmurs..............

First post
Author
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#61 - 2014-07-02 00:49:20 UTC
Hershman wrote:
Pretty sure Fozzie said last year they were working on it, wouldn't surprise me if longer though. Since then no results or means to diminish the negative side effects of this broken feature. No update on progress, no general ETA on a hotfix, no announcement they hired more ppl to help fix it, and during Fanfest 2014 not a singe mention of the issue.

Not even a Soon(tm). That's what I meant by "nothing". And this also indicates it's not their highest priority. So you see my logic is not so flawed.

By all means, if there is progress being made do tell. Because I know a lot of the community is pissed right now.
Your logic is flawed in that it makes a number of assumptions about the complexity and time consumption of the task and also about efforts to overcome problems associated with whatever need be done to solve it.

It also makes once again the assertion that throwing more people at it will somehow lend itself to a faster, good quality result. How long do you think it would take to bring new people up to speed not only on the range and scope of dogma's functions, but also to get them up to speed on current progress then add the extra QC to ensure the inexperienced don't mess up vital interactions they didn't consider?
Grimpak
Aliastra
Gallente Federation
#62 - 2014-07-02 06:05:41 UTC
Hershman wrote:
Because I know a lot of the community is pissed right now.


by "alot" do you mean a section vocal part of the community, which is a tiny bit of the player base and doesn't correspond to the real numbers?
ok, I'm nitpicking, but those statements usually sound as bogus to me and remove validity out of whatever you're saying.


Moving ahead, and being devil's advocate here, I can understand how off-grid boosting is broken and all that, but there are situations where removing this will break the game too, altho they are all mostly PVE (incursions).



so yeah, as I said, devil's advocate.

[img]http://eve-files.com/sig/grimpak[/img]

[quote]The more I know about humans, the more I love animals.[/quote] ain't that right

Grunanca
Brutor Tribe
Minmatar Republic
#63 - 2014-07-02 06:43:49 UTC
Grimpak wrote:
you know, you could use the same links with, I dunno, a rapier or an arazu? and, well, I don't know but, kill the guy?Straight


Dont tell him... If you hade a 60km web range rapier there, he would die anytime anyway...
Luwc
State War Academy
Caldari State
#64 - 2014-07-02 07:02:43 UTC
Alexa Coates wrote:
Phaade wrote:
Linked Garmur:

9km/s
60km point range
140dps
6k ehp

If that doesn't scream broken, I don't know what does.

Missiles can't catch it, drones can't catch it, guns can't track it....

Why CCP, why did you do this.

it's expensive and rare.

balanced.


you high nig' ?

http://hugelolcdn.com/i/267520.gif

Luwc
State War Academy
Caldari State
#65 - 2014-07-02 07:04:09 UTC
Remiel Pollard wrote:
On a less sarcastic note, perhaps you should try checking your assertions about other people before you make them. The Rifter was a joke, but my Ishkur WILL tank your 140dps at any damage type and with links of my own, kill your Garmur with its drones.


your drones cant reach it kid.

http://hugelolcdn.com/i/267520.gif

Grimpak
Aliastra
Gallente Federation
#66 - 2014-07-02 07:45:09 UTC
Grunanca wrote:
Grimpak wrote:
you know, you could use the same links with, I dunno, a rapier or an arazu? and, well, I don't know but, kill the guy?Straight


Dont tell him... If you hade a 60km web range rapier there, he would die anytime anyway...

P

[img]http://eve-files.com/sig/grimpak[/img]

[quote]The more I know about humans, the more I love animals.[/quote] ain't that right

Maeltstome
Ten Thousand Days
#67 - 2014-07-02 08:33:26 UTC
Why isn't this in ships and Modules? The Sub-Forums have a use, GD isn't the catch all for every thread.

On-Topic:

The Sentinel has a fair chance of cracking this frig with a high success rate. After a 1 cycle of neuts the peak regen is broken and it's easier to deal with. The Garmur does seem too powerful in some area's - mostly though it's the synergy of certain stats that, by themselfs, are fine. Combine them and it becomes a pain. A well-overdue nerf to light missiles range would bring it into balance quite nicely i feel.
Garandras
The Scope
Gallente Federation
#68 - 2014-07-03 02:01:48 UTC
But yes..

I think people are too busy looking at what is good about the ship and not what is bad about it...

Now I have been flying them a fair chunk since they got released.. and while yay I can shoot you from far away and keep you pointed (aswell as having a good lock time)
the weakness of these are.. Basically no resists, Turns like a brick.. so very easy to slingshot one and short locking range

Their speed isn't flashy at all compared to a lot of frigs
Medalyn Isis
Doomheim
#69 - 2014-07-03 10:13:24 UTC  |  Edited by: Medalyn Isis
Garandras wrote:
But yes..

I think people are too busy looking at what is good about the ship and not what is bad about it...

Now I have been flying them a fair chunk since they got released.. and while yay I can shoot you from far away and keep you pointed (aswell as having a good lock time)
the weakness of these are.. Basically no resists, Turns like a brick.. so very easy to slingshot one and short locking range

Their speed isn't flashy at all compared to a lot of frigs

If that was true then I would say this ship is balanced, which is what I was pushing for before this was released in the feedback thread.

Unfortunately the Garmur is infact only inferior to the Dramiel and slightly inferior to Interceptors in terms of speed. So basically it is one of the fastest ships in the game, and then on top of that has the longest point range, and then on top of that light missiles which can apply damage at long range, and then on top of that super agility and a decent tank.

Your perception of its drawbacks don't actually live up to the hard facts.

With a good pilot at worst you will be able to warp away unhurt, in most cases you will be able to kill your target or keep in perma pointed until backup arrives. You should never lose this ship unless you are bad at pvp.

Also to those saying you need to kill it using a Rapier and Arazu with skirmish linked webs and long point.. just read back what you just wrote, you are saying the ship is fine because it can be killed with 2 warfare linked force recons. Also the Garmur would warp away before the decloaking delay is up, so you still won't kill it anyway.
Medalyn Isis
Doomheim
#70 - 2014-07-03 10:30:18 UTC
Garandras wrote:
I can say I was flying my Garmur (unlinked or boosted) and lost it to a Dram.. it was faster then me and got a scram.

Does that make the Dram broken?

That is because you don't know how to use the Garmur. The Dram is pretty much the only ship that you should not go up against with a long point Garmur, because it is the only ship which can outpace it in terms of speed and then out brawl it close range. No other ship can do that though. Interceptors can catch up to it, but they will be killed before they can do anything.

Also you should know, basing balance around whether a Dramiel can kill it has never been a good benchmark.
Da'iel Zehn
Evil Frosty's Premium Liqours and Fine Wines
#71 - 2014-07-03 18:26:11 UTC  |  Edited by: Da'iel Zehn
Phaade wrote:
...You also, apparently, fail to realize that it is literally impossible to escape this ship...

Deaggress. Jump through gate. Smile