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Dev blog: Principles of Industry in EVE Online

First post First post First post
Author
CCP Greyscale
C C P
C C P Alliance
#21 - 2014-07-02 16:12:02 UTC
Schmata Bastanold wrote:
Kind of reminds me exploration hype around Odyssey. Easier UI, better transparency about skills and effects... We got click fest + loot vomit + windshield wiper.


The UI is on SiSi right now, and we're actively soliciting feedback. Go test it, and tell us how you find it :)
Amarisen Gream
The.Kin.of.Jupiter
#22 - 2014-07-02 16:15:34 UTC
+ one. I love these kinds of things from Devs. It at least shows that you care.

That "Oh this is whats coming. Look here. . . link. Check here. .. Link. was a waste of everyones time.

This was much better. back to farming and stocking up my tritanium!

"The Lord loosed upon them his fierce anger All of his fury and rage. He dispatched against them a band of Avenging Angels" - The Scriptures, Book II, Apocalypse 10:1

#NPCLivesMatter #Freetheboobs

Airi Cho
Dark-Rising
Wrecking Machine.
#23 - 2014-07-02 16:17:17 UTC
CCP Greyscale wrote:
Schmata Bastanold wrote:
Kind of reminds me exploration hype around Odyssey. Easier UI, better transparency about skills and effects... We got click fest + loot vomit + windshield wiper.


The UI is on SiSi right now, and we're actively soliciting feedback. Go test it, and tell us how you find it :)


Does the same goes for balancing?
Babbet Bunny
#24 - 2014-07-02 16:18:16 UTC
Still wish the teams were player teams and not a 4th market. The rest is great and will give meaning back to standings and increase POS use.
Gilbaron
The Scope
Gallente Federation
#25 - 2014-07-02 16:21:44 UTC  |  Edited by: Gilbaron
it's a bit sad to see how much potential is lost because of bad corp mechanics.

i really hope that this is one of the next steps in the big eve development plan.

the overall ideas are the right ones, the changes point in the right direction, the right values are on the table and as long as this is not a fire and forget deployment we should see some good consequences over the next months.
CCP Greyscale
C C P
C C P Alliance
#26 - 2014-07-02 16:34:46 UTC
Airi Cho wrote:
CCP Greyscale wrote:
Schmata Bastanold wrote:
Kind of reminds me exploration hype around Odyssey. Easier UI, better transparency about skills and effects... We got click fest + loot vomit + windshield wiper.


The UI is on SiSi right now, and we're actively soliciting feedback. Go test it, and tell us how you find it :)


Does the same goes for balancing?


It's in a near-ready state, but we're not there quite yet. We are planning on calling a "milestone" in the next few weeks, listing out the remaining known issues and then doing a fresh round of feedback based on that.

Gilbaron wrote:
it's a bit sad to see how much potential is lost because of bad corp mechanics.

i really hope that this is one of the next steps in the big eve development plan.


It is :)
Dread Nanana
Doomheim
#27 - 2014-07-02 16:37:45 UTC
mynnna wrote:
Dread Nanana wrote:
As I wrote already on test server feedback, thanks for boosting T2 BPOs and completely nerfing inventions. Nothing says "good at X" than being bad at it once more.

If some of invention people still don't know because you haven't loaded Test server to see, invention attempt times for modules are increased from 2h per attempt to 8-14h per attempt. And T2 production times are cut significantly allowing T2 BPO owners to produce 2+x than they did before and inventions people can basically pound salt.

If CCP killed T2 BPOs, these changes would simply mean high T2 module prices for everyone. Tough, but fair. But no, what we get is T2 BPO owners get their ISK printing machines back.

Cheers...


On the contrary, the overall time (copy+invent+build) for many modules has only increased by a small amount thanks to reduction in copy times and production times alike, and the combined time is actually dramatically decreased on most ships. Combine that with the materials changes that mean that the days of 50%+ cost advantage for T2 BPO holders are over and T2 BPO holders are definitely the ones getting the short end of the stick in Crius, as it should be.


Since the entire point of goonswarm CSM vote rigging has been to wreck high sec, please, at least don't treat high sec population as a bunch of idiots.

1. copying has never been important timesink for module inventions
2. I'm talking about T2 modules - ships were never easy to invent anyway
3. material costs are not the primary costs for many T2 modules - it's time and effort.
4. reduction in manufacturing times only really benefits T2 BPO holders.

Not everyone flies T2 ships, but almost everyone uses T2 modules.

An invention attempt of 8h may as well be 1d.

UI changes are good. Invention time changes, on the other hand, who proposed that calamity?? And why do it now when there is suppose to be a "invention fix patch later"?
Airi Cho
Dark-Rising
Wrecking Machine.
#28 - 2014-07-02 16:39:38 UTC
CCP Greyscale wrote:
It's in a near-ready state, but we're not there quite yet. We are planning on calling a "milestone" in the next few weeks, listing out the remaining known issues and then doing a fresh round of feedback based on that.


well I am quite sure you can tweak invention times without going back to square 1.
Fade Toblack
Per.ly
The 20 Minuters
#29 - 2014-07-02 16:40:07 UTC
Yes this sort of devblog is good. Knowing the vision is good because then game changes can correctly be critiqued on whether they meet that vision, rather than being critiqued just because change is different. You only need to look back at the "future of null-sec" devblog that was done - a couple of years ago now? - and see how well that was received.

Obviously the second part of laying out a vision is then acting on it - even if it's in small steps - and not dropping it at a whim.

Note that I expect you're going to get a lot of grief in these comments from players because you're changing things, and making it so they can't run just Eve ISK-Per-Hour and be told what the most profitable industry action to take is.

Personally I'm looking forward to an industry game where there are more variables in the system that can't be guaranteed, and that have to be estimated. Introducing these, and other risks into industry is much need, and allows those of us who are willing to take more risks to potentially win bigger!
Seith Kali
Caldari Provisions
Caldari State
#30 - 2014-07-02 16:40:15 UTC  |  Edited by: ISD Ezwal
Dread Nanana wrote:

UI changes are good. Invention time changes, on the other hand, who proposed that calamity?? And why do it now when there is suppose to be a "invention fix patch later"?


There are a pair of 60 odd page threads with some really insightful discussion as to why.
*Snip* Removed trolling part of the post. ISD Ezwal.

Apprentice Goonswarm Economic Warfare Consultant - Drowning in entitlement and privilege. 

Kenneth Feld
Habitual Euthanasia
Pandemic Legion
#31 - 2014-07-02 16:40:56 UTC
If we don't have a way to control stations and ultimately reprocessing, laboratories and production lines, then all this is for no reason.

high sec, you hire teams, good for everyone, but in Nullsec, if I own a station and I want to hire a team, why shouldn't I be allowed to have that team to myself?

We have heard that we can control production lines as good or better than current, but NOTHING on SiSi and so far my pleas have largely gone unanswered.

If you don't give us the tools to control our industry, then what you envision will never happen as it will largely be a FFA rather than a decision point.
David Hakuli
Brutor Tribe
Minmatar Republic
#32 - 2014-07-02 16:49:50 UTC
mynnna wrote:
T2 BPO holders are definitely the ones getting the short end of the stick in Crius, as it should be.



Yes. After all those players DESERVE to be penalized for..... playing the game the way ccp set it up. How dare they.

Yeah their is an issue, but as a csm rep you can at least pretend it's not typical goon sour grapes. Your five year narrative to demonize players for nothing more then playing the game is finally coming to fruition tho. GG

CCP created the t2 bpo trainwreck. It's THEIR fault. THEY are the only ones who can fix it, and do it without screwing both sides.
Redbull Spai
Twenty Questions
#33 - 2014-07-02 16:50:33 UTC
Industry should be a Zero-Alt activity - ie one where having one well skilled character is far superior to having 10 low-skill characters doing it at once. To do this, I have a suggestion.

Introduce skills equivilant to the Retail, Wholesale, Tycoon tree for both manufacturing and invention.

For example, in Research - currently lab operation (x1) gives +1 job and adv lab operation (x8) gives +1 job - instead have lab operation (x1) +1 job/level, 'intermediate' lab operation (x4) +3 jobs per level, adv lab operation (x8) +5 jobs per level, each skill obviously with a rank 5 prerequisite of the previous skill. Manufacturing would similarly have mass production, 'intermediate' mass production, adv. mass production.

Dread Nanana
Doomheim
#34 - 2014-07-02 16:56:10 UTC  |  Edited by: ISD Ezwal
Seith Kali wrote:
Dread Nanana wrote:

UI changes are good. Invention time changes, on the other hand, who proposed that calamity?? And why do it now when there is suppose to be a "invention fix patch later"?


There are a pair of 60 odd page threads with some really insightful discussion as to why.
*Snip* Removed trolling part of the post. ISD Ezwal.


*Snip* Removed reply to an edited out part of the quoted post. ISD Ezwal.
Illogical decisions are illogical unless there is some other motive for them.

Unless the next set of changes is "ability to queue jobs like skill queues", it might as well be 6000 pages of fluff as its completely irrelevant to how invention works in EVE. But until work queues, invention time changes for modules are illogical based on their workflow.
Danny Centauri
Noir.
Shadow Cartel
#35 - 2014-07-02 16:56:47 UTC
Dread Nanana wrote:
mynnna wrote:
Dread Nanana wrote:
As I wrote already on test server feedback, thanks for boosting T2 BPOs and completely nerfing inventions. Nothing says "good at X" than being bad at it once more.

If some of invention people still don't know because you haven't loaded Test server to see, invention attempt times for modules are increased from 2h per attempt to 8-14h per attempt. And T2 production times are cut significantly allowing T2 BPO owners to produce 2+x than they did before and inventions people can basically pound salt.

If CCP killed T2 BPOs, these changes would simply mean high T2 module prices for everyone. Tough, but fair. But no, what we get is T2 BPO owners get their ISK printing machines back.

Cheers...


On the contrary, the overall time (copy+invent+build) for many modules has only increased by a small amount thanks to reduction in copy times and production times alike, and the combined time is actually dramatically decreased on most ships. Combine that with the materials changes that mean that the days of 50%+ cost advantage for T2 BPO holders are over and T2 BPO holders are definitely the ones getting the short end of the stick in Crius, as it should be.


Since the entire point of goonswarm CSM vote rigging has been to wreck high sec, please, at least don't treat high sec population as a bunch of idiots.

1. copying has never been important timesink for module inventions
2. I'm talking about T2 modules - ships were never easy to invent anyway
3. material costs are not the primary costs for many T2 modules - it's time and effort.
4. reduction in manufacturing times only really benefits T2 BPO holders.

Not everyone flies T2 ships, but almost everyone uses T2 modules.

An invention attempt of 8h may as well be 1d.

UI changes are good. Invention time changes, on the other hand, who proposed that calamity?? And why do it now when there is suppose to be a "invention fix patch later"?


Most production will be driven towards POS's, because as you say production costs aren't the limiting factor especially when rapid assembly arrays only add 5% to materials rather than 20% for modules come Crius.

What this means is that copying becomes really important for T2 BPO holders as you'll need to copy your T2 BPO to manufacture from. Personally I don't have a problem with the invention times but if people generally feel that way I would suggest that T2 copy times are nerfed to reduce production. This gives T2 BPO owners the choice to take stupid risks with the BPOs for large profits or to lose out due to copy times being slower than production for T2 BPOs only.

EVE Manufacturing Guide - Simple guides to manufacturing in EVE for both beginners and more experienced players.

Rekkr Nordgard
Steelforge Heavy Industries
#36 - 2014-07-02 16:59:39 UTC  |  Edited by: Rekkr Nordgard
Based on Crius, CCP's idea of "interesting and skillful" apparently means overly complex, expensive, unpredictable, and uncontrollable. Which is the exact opposite of what you want an industry system to be characterized by.

Also, when I filled out that industry survey and repeatedly said "eliminate/reduce clickfests", CCP apparently took that to mean that I wanted them to shuffle the clickfests around a little bit to different areas of industry.
Seith Kali
Caldari Provisions
Caldari State
#37 - 2014-07-02 17:00:11 UTC  |  Edited by: ISD Ezwal
Dread Nanana wrote:
Seith Kali wrote:
Dread Nanana wrote:

UI changes are good. Invention time changes, on the other hand, who proposed that calamity?? And why do it now when there is suppose to be a "invention fix patch later"?


There are a pair of 60 odd page threads with some really insightful discussion as to why.
*Snip* Removed trolling part of the post. ISD Ezwal.


*Snip* Removed reply to an edited out part of the quoted post. ISD Ezwal.
Illogical decisions are illogical unless there is some other motive for them.

Unless the next set of changes is "ability to queue jobs like skill queues", it might as well be 6000 pages of fluff as its completely irrelevant to how invention works in EVE. But until work queues, invention time changes for modules are illogical based on their workflow.


There was some excellent discussion regarding why this is not the case in the aforementioned threads.
*Snip* Removed trolling part of the post. ISD Ezwal.

Apprentice Goonswarm Economic Warfare Consultant - Drowning in entitlement and privilege. 

Rust Connor
Industrias PapaCapim
#38 - 2014-07-02 17:01:00 UTC
I recommend this test:
- build at itamo
- build at new caldari (2 jumps)

And check how much difference 2 jumps can do.


(Didnt tesy myself, just toying with the new crest endpoint that gives cost)
Leonn Trotsky
The Soul Society
Fraternity.
#39 - 2014-07-02 17:13:21 UTC
Thank you for this post. I like them a little less wonky some times.
Malice Redeemer
Kenshin.
Fraternity.
#40 - 2014-07-02 17:17:34 UTC
Steve Ronuken wrote:
mynnna wrote:
Dread Nanana wrote:
As I wrote already on test server feedback, thanks for boosting T2 BPOs and completely nerfing inventions. Nothing says "good at X" than being bad at it once more.

If some of invention people still don't know because you haven't loaded Test server to see, invention attempt times for modules are increased from 2h per attempt to 8-14h per attempt. And T2 production times are cut significantly allowing T2 BPO owners to produce 2+x than they did before and inventions people can basically pound salt.

If CCP killed T2 BPOs, these changes would simply mean high T2 module prices for everyone. Tough, but fair. But no, what we get is T2 BPO owners get their ISK printing machines back.

Cheers...


On the contrary, the overall time (copy+invent+build) for many modules has only increased by a small amount thanks to reduction in copy times and production times alike, and the combined time is actually dramatically decreased on most ships. Combine that with the materials changes that mean that the days of 50%+ cost advantage for T2 BPO holders are over and T2 BPO holders are definitely the ones getting the short end of the stick in Crius, as it should be.



The major difference is:

Your copy slaves may need to do invention too. But they'll probably have most of the skills required already, due to you using them for manufacturing T2 things, right?


(With the complaints we've been drowning in from T2 BPO holders, that suggests they're not seeing things the same way as the Original commenter)


"As long as your processes characters and accounts are set up completely different then they are, you should have no problem" Good argument, I'm going to keep that one in my notebook.


This "dev blog" was nothing but an ad / propaganda.

"and because in teams and player interactions you have the tools to change the answer if you don't like it."

I love this statement.

"and because in factor a and factor b, both out of your control, you have the tools to change the answer if you don't like it."