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Wormholes

 
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W space little things.

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Author
thetwilitehour
Caldari Provisions
#41 - 2014-07-02 10:59:04 UTC
SemperFidelis Shi wrote:
thetwilitehour wrote:

A rig or low slot item that reduces the mass of a ship (hopefully enough that battleships could enter into C2s)

Battleships can enter C2s. Even Orca


Yeah sorry I fatfingered the number key. Meant C1s
Bleedingthrough
#42 - 2014-07-02 11:01:20 UTC
Lloyd Roses wrote:

This issue is only known to people that play around dt. Most US-players don't even know sigs do that.


There are some more things related to DT which are actually cool features:

- WH despawning within DT will spawn a WH at the same location but leading to a different dungeon. Shocked
- First time you warp to a WH bookmark after DT you land little further away (~8km) than the warps after that.

@Corbex if you want to test farming in a C2 or subcap farming of C5s in a static under real conditions contact me.

Not a small thing i guess:
A "local delay" after jumping into k-space as long as you hold "jumping cloak" would be awesome for everyone using WHs as a platform to gank k-space people.

[QoL Improvement] Tracking Camera: Center Tracking Position
Bleedingthrough wrote:
This camera setting is very useful while d-scanning (e.g. when looking for POSes, confirming a ship warped to a gate). However, in most other situation you want your default camera setting. Switching between these camera settings is a bit inconvenient since both camera settings are on different hotkeys.

Improvement request: Make the hotkey for “Tracking Camera: Center Tracking Position” work like an on/off switch.

Either this or give us the checkbox back.









Serendipity Lost
Repo Industries
#43 - 2014-07-02 11:03:10 UTC
No specific idea. Just a word of caution. There are several ideas in here that will make it much easier for larger folks to wonk up on smaller groups. If WH changes are to benifit one group over the other (larger vs smaller in this case) I would hope the CSM and CCP can see the wisdom in leaning toward aiding the smaller groups. If I recall correctly, the point of WH space is to avoid blobs and large meta hoo haw. (me definition of small gang is less than 20 - not less than 100)

It seems there is an influx of prior null guys (which is great !- more guys are better), but with it there is also an increased desire to make WH space more nullish. I would hope we can resist changes that will over time creep WH space from it's roots.

Sometimes small changes have large results - please be careful.
Shilalasar
Dead Sky Inc.
#44 - 2014-07-02 11:05:12 UTC  |  Edited by: Shilalasar
Rek Seven wrote:
I also wish the map settings window didn't open every time i view the solar system map.


It doesn´t if you have them minimized. At least for me.

T3 rebalance will help a bit with the income in lowerclass whs. Not enough probably. Esp since incursions=out of balance ISKprinting (imho)

Very good points:
Return Ore sites to sigs
Make the C1 and C2 (c3) backgrounds more unique from one another. I have to admit I still tag them with the wrong class from time to time.
Epithal and Warp Core Stabilisers.
K162 spawns timings and visibility
Changing Radar/Mags in C5/c6s so they are soloable. So newbies or special-TZ people can do stuff too.

Overview being a total mess. Starting with having to redo all (30+ in my case) saves every time CCP adds a new ship-(class) and entries missing so you can only add/remove them while on grid with them (Asteroid faction rats f.e.). Also a shortcut to switch between different overviewsetting would be awesome. Would effectively double the amount of tabs and it would be nice if you could quickcheck on stuff like blues,drones or warpable structures on grid instead of having to load new overview and brackets 2 times. Maybe even make the overview exportable with coloursetting and non basic-ASCII symbols. It just looks so much nicer.


Since CCP Rise loves his pop-ins so much how about one for WHs that gives the lifetime/mass info. Would save the time to load the infowindow and go to the right tab.

Make the actual Sig=the wormhole. While it is fun to have people randomly get decloaked by the sig it it not a good mechanic.

Let crit WHs collapse before their end of life. If you almost close the door to be extrasafe at farming or sieging it might close on its own Twisted
BayneNothos
United Electro-Magnetic Federation
Business Alliance of Manufacturers and Miners
#45 - 2014-07-02 11:09:09 UTC
thetwilitehour wrote:
SemperFidelis Shi wrote:
thetwilitehour wrote:

A rig or low slot item that reduces the mass of a ship (hopefully enough that battleships could enter into C2s)

Battleships can enter C2s. Even Orca


Yeah sorry I fatfingered the number key. Meant C1s


Just in general this'd be good. It's hard to have any sized fleet of BS's around and get safely home.

BS's are around the 100kt mark, lower WH's are 2000kt, so 20 BS jumps to crash it.
If you want to go home you need to keep mass for that so 10 max heading out.
If you didn't open the WH yourself the most you can guarantee going out is 10 (WH's only show Full Mass, Half Mass and Verge of Collapse), or 5 if you're heading home.
If you'r fighting on a WH and other people jumping or yourself MWD'ing back to the WH it is likely you need to keep room for that too.
A MWD jump with a BS is an additional half a BS.

They're too much effort at the moment to deal with. If nanofibre's dropped mass rather than adding (lol) things would be a lot easier. I vaguely remember there's a reason they don't though.
corbexx
Sebiestor Tribe
Minmatar Republic
#46 - 2014-07-02 11:12:31 UTC
Phoenix Jones wrote:
Thank you for the Initiative Corbexx.

My "little things list".

1) Remove ore sites from the known signatures and make people probe them out (this was a silly change to wh space).

2) The personal ship maintenance array needs to be created/released. This goes along with the fixing of pos roles but this one is a biggie for alot of corporations.

3) Someone mentioned it before. Split the Dscan and probe window into two separate detachable windows.

4) Add ice to wormhole space. Will people strip ice in wormholes, I don't know, but give them the option to do so if they so want to.

5) Remove sleepers from C1 through C3 relic/data sites. If a person daytrips in a covops and scans one down, let them do it without having to bring a combat ship (this one is optional, some people like the sleeper loot).

6) Ability to build pos modules in a pos

7) Ability to assemble a T3 in a pos.

8) Allow us to create auto delete bookmarks (when creating a bookmark, add a checkmark box saying "Temporary bookmark". It auto deletes itself after 72 hours (3 days). Can make it a dropdown list also (duration, 12, 24, 48, 72 hours). With that, set a role where a corp person can only set corporation bookmarks that are temporary, and cannot delete any.


alot of good ones here

espically like 6) Ability to build pos modules in a pos might not be strictly wh space but will be asking about this now on skype
stup idity
#47 - 2014-07-02 11:13:03 UTC
Shilalasar
Make the actual Sig=the wormhole. While it is fun to have people randomly get decloaked by the sig it it not a good mechanic.
wrote:


this has been fixed quite a while ago.

I am the Herald of all beings that are me.

corbexx
Sebiestor Tribe
Minmatar Republic
#48 - 2014-07-02 11:15:17 UTC
Bleedingthrough wrote:
[quote=Lloyd Roses]

@Corbex if you want to test farming in a C2 or subcap farming of C5s in a static under real conditions contact me.




i'll mail you in a bit.
Two step
Aperture Harmonics
#49 - 2014-07-02 11:17:31 UTC
Randomness in sleeper spawns. I shouldn't be able to have a list of exactly what spawns where, and which sleepers are triggers.

Sleepers occasionally camping wormholes would be nice.

CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog

corbexx
Sebiestor Tribe
Minmatar Republic
#50 - 2014-07-02 11:22:56 UTC
Serendipity Lost wrote:
No specific idea. Just a word of caution. There are several ideas in here that will make it much easier for larger folks to wonk up on smaller groups. If WH changes are to benifit one group over the other (larger vs smaller in this case) I would hope the CSM and CCP can see the wisdom in leaning toward aiding the smaller groups. If I recall correctly, the point of WH space is to avoid blobs and large meta hoo haw. (me definition of small gang is less than 20 - not less than 100)

It seems there is an influx of prior null guys (which is great !- more guys are better), but with it there is also an increased desire to make WH space more nullish. I would hope we can resist changes that will over time creep WH space from it's roots.

Sometimes small changes have large results - please be careful.


I completely agree and tbh one of the issues is the people from bigger groups tend to be more vocal as well.

but i'm be looking everything when i sort this thread in to a short list and little people won't get **** on if i can help it.

one of my main reasons to run was to help them. and get more people moving in.
CCP Greyscale
C C P
C C P Alliance
#51 - 2014-07-02 11:27:19 UTC
corbexx wrote:
Lloyd Roses wrote:
corbexx wrote:
Amak Boma wrote:
well theres problem with flux generator upgrade it does not generate wormholes at all in upgraded nullsec systems it should be looked into and to be fixed.



It attually does work it just doesn't work how 99% of people think and so people assume its broken. Its not ideal though I will say that


It would be great if there could be some explanation happening. I lived in a system and we dropped that upgrade. The change in wormhole spawning in this system and the constellation after installing - didn't exist. Like there was no change. None at all.
So if it does work, I guess it must be affecting something different. Or: Going from ~4 holes a week to ~4 holes a week is no notable change.

So please, what does it even do!?


I'm 99% sure it will be NDA but I'll ask if information about it can be released, but i'm pretty sure they will say no. But as i've said it does work its just not great how it works.


Someone cast "summon dev"?

So yeah, wormhole generators "work", they just work in a very laid back, casual way. There are a certain number of wormholes shared between all systems with each level of the wormhole generator upgrade, which scales more-or-less linearly with number of upgrades installed, and they move around between those systems in the same way that normal exploration sites do.

It's not a very good upgrade as it currently stands, but neither is it "broken" per se. (At least as far as we are aware - and the system involved is sufficiently generic and widely-used that I would be very surprised if there was anything wrong with it. If this was broken, anomalies would almost certainly be broken too, and we'd know about that.)
Moloney
University of Caille
Gallente Federation
#52 - 2014-07-02 11:33:21 UTC
Simple little thing:

Disregard any comment that is directly PvP beneficial with no thought to pve players (and vice versa)

E.g. more statics / removing discovery scanner / forcing wh openings (cannot close off system)
Aiyshimin
Shiva Furnace
#53 - 2014-07-02 11:34:35 UTC
Two step wrote:
Randomness in sleeper spawns. I shouldn't be able to have a list of exactly what spawns where, and which sleepers are triggers.

Sleepers occasionally camping wormholes would be nice.


This is a good suggestion.

I'd like to see more random variation to hole mass and lifetime as well, there have been many separate changes to EVE during the years which have reduced the risk of moving around in wormholes, it would be interesting to have some of the dangers back. Yes, some people get their panties in knots over unpredictable collapsing, but getting trapped a) "creates content" using the crappiest FOTM term ever and b) leads to adventures.

Serendipity Lost
Repo Industries
#54 - 2014-07-02 11:34:40 UTC
corbexx wrote:
Serendipity Lost wrote:
No specific idea. Just a word of caution. There are several ideas in here that will make it much easier for larger folks to wonk up on smaller groups. If WH changes are to benifit one group over the other (larger vs smaller in this case) I would hope the CSM and CCP can see the wisdom in leaning toward aiding the smaller groups. If I recall correctly, the point of WH space is to avoid blobs and large meta hoo haw. (me definition of small gang is less than 20 - not less than 100)

It seems there is an influx of prior null guys (which is great !- more guys are better), but with it there is also an increased desire to make WH space more nullish. I would hope we can resist changes that will over time creep WH space from it's roots.

Sometimes small changes have large results - please be careful.


I completely agree and tbh one of the issues is the people from bigger groups tend to be more vocal as well.

but i'm be looking everything when i sort this thread in to a short list and little people won't get **** on if i can help it.

one of my main reasons to run was to help them. and get more people moving in.




OK, so I'll say this. Auto spawning of a closed static is a small gourp killer. This is a great thing for large groups and a deal breaker for smaller corps.
corbexx
Sebiestor Tribe
Minmatar Republic
#55 - 2014-07-02 11:37:50 UTC  |  Edited by: corbexx
Moloney wrote:
Simple little thing:

Disregard any comment that is directly PvP beneficial with no thought to pve players (and vice versa)

E.g. more statics / removing discovery scanner / forcing wh openings (cannot close off system)


one slight issue is stuff has already been done like that.

wh's appearing before you jump through them is a huge benefit to pve and hurts pvp

grav sites not needing to be scanned any more makes mining a death trap (even more so than it used to be) which you can see evenby this thread that everyone pretty much agrees is a bad thing. (and in a lot of the case its the big groups who want pvp saying this)
BayneNothos
United Electro-Magnetic Federation
Business Alliance of Manufacturers and Miners
#56 - 2014-07-02 11:38:27 UTC
Saying this purely to put it out there. I'm not decided one way or the other on it.

Banning the use of bubbles in C1's and C2's: For the bigger and more established corps having scan alts sprinkled throughout your system to cover getting podded out is standard operating procedure. But when you're new to W Space or are a smaller corp, being able to do this is much more limited.
Not having the threat of loosing all your stuff because of a single fight or getting caught doing PvE may make the more cautious or smaller groups more willing to come out and PvP.
Moloney
University of Caille
Gallente Federation
#57 - 2014-07-02 11:39:10 UTC
BayneNothos wrote:
Return Ore sites to Red Signature: Mining in W-Space is one of the most dangerous activities you can do. Back when they were Red Signatures you at least had protection in seeing probes on Dscan. As Green Anomalies that safety is gone and the miner is at the mercy of it's natural predators. Moving these back to Red Signatures would return the degree of safety back to miners, as well as making things interesting for those who hunt them as it used to be. This only needs to be a W-Space change, K Space can stay as it is. As an addition, making the Signature harder to scan down would also be nice.

Drifting Wormhole: Over DT, something is done to the precise location of the WH. As such after DT it is in a slightly different location, anywhere from a few hundred meters up to a dozen kilometres. This means remaking bookmarks for WH's along the entire chain so they're accurate. Having the WH not drift over DT by either doing whatever is causing the shift in location at initial spawn or just not drifting it would be nice.
Additional possibility: Embrace the drift. Have the WH every 15 minutes to two hours randomly drift in a random direction up to 100km. This would shake up WH camps into something a bit more chaotic.

Update BM location: Recreating bookmarks when they're wrong is a bit of an annoyance. Having inside the Right Click menu for the Bookmark the option to either update to current co-ords or update to current selected object's co-ords would be amazing.

Offgrid spawns: Occasionally one of the C4 Data or Relic sites spawns Sleepers off-grid. Sorry I can't remember which one exactly it is. I don't know if this is fixed or I just haven't seen it in a while.

New environment backgrounds: Can we get our space extra pretty as well please :)
Side Note: Can the C1 and C2 backgrounds be made more different. They're pretty close at a glance currently, especially when looking at it as part of a WH effect. A nice pretty green for C1's.

Security Status reset: Currently there's no way to change your security status in W-Space. If you go in negative, stay for a few years and come out you're still negative. It's be nice if gradually over time Concord "forgot" about you. Have the Sec Status slowly degrade towards zero (From both positive and negative) the longer you stay out of K Space. Something like the equivalent of ratting a single frigate for each day. Each day beyond one the strength of the sec status change could get slightly stronger so those who don't hit K-Space in any way for long periods, months for example, would get pretty decent sec status changes.

Epithal and Warp Core Stabilisers: 4 core stabbed Epithals. Needing 5 points of disruption to stop one of these is kind of ridiculous. Especially since the stabs don't do anything negative to the performance of the hauler. A reduction of lows or changes to the warp core stabiliser to make it's negative effects something relevant to non PvP ships would be best.
Noctis and Mobile Tractor Unit: The MTU has pretty much invalidated the existence of the Noctis. Can we get a rebalance on these so they have individual uses. Or better yet, send the MTU out back and burn to to death with a flamethrower.

WH Polarisation: Polarisation timers are directional A>>>B and B>>>A. For newer WH people this is confusing as from the players point of view, the WH is one object and having multiple separate timers is odd. Could these be squashed into the one timer, so A>>>B and B>>>A use the one timer. It should probably be rebalanced into a shorter timer overall as well if this is done.
Additional possibility: Have the polarisation timer modify based on the ship flown. Ideally off of Sensor Strength as this'd give a nice buff to larger ships, who could transit WH's faster. It's also give a nice buff to ECCM.

Hide 0% sigs: Currently under the Discovery Scanner a layer is alerted to a new signature whenever the Discovery Scanner wIndow refreshes itself. This is done automatically by the Scanner to an invisible timer and can also be forced by changing the sort of any of the columns or toggling the anomalies button. Due to the way WH's are spawned this means that people in the arriving system know about an incoming WH before the person who initiated warp to the WH arrives at that WH. There's been talk about a delay on the signature appearing before in a megathread but ideally the fix is simple. any signature at 0% inside W Space does not show up in the Probe Scanner Window. This would revert the system to the old way. The good way.


Wtf. Create more complications, undo good changes, make PvP easier for the lazy that don't adapt to hauler changes... Is this a troll or am I your exact opposite?
BayneNothos
United Electro-Magnetic Federation
Business Alliance of Manufacturers and Miners
#58 - 2014-07-02 11:43:32 UTC
Moloney wrote:

Wtf. Create more complications, undo good changes, make PvP easier for the lazy that don't adapt to hauler changes... Is this a troll or am I your exact opposite?


Got any direct comments to what points you don't like? Most of these are how W Space used to be until changes for K space got added and changed W space, what I feel, for the worse.
Vintare
Perkone
Caldari State
#59 - 2014-07-02 11:48:37 UTC
Aiyshimin wrote:

I'd like to see more random variation to hole mass and lifetime as well, there have been many separate changes to EVE during the years which have reduced the risk of moving around in wormholes, it would be interesting to have some of the dangers back. Yes, some people get their panties in knots over unpredictable collapsing, but getting trapped a) "creates content" using the crappiest FOTM term ever and b) leads to adventures.

Oh, that magic time when holes had bigger chances of collapsing (or we did enormous amount of collapsing so that we actually got people stuck at least one a week?), it was fun to get lost and trying to get out to k-space.
We had a rule of thumb - every ship collapsing a WH should have a probe launcher no matter the ship :) I had to get an orca on my own out at least twice - these was genuine fun to do - getting out of hostile C6 to k-space in an Orca was rewarding and you get a reputation for "steel balls of WH dweller" :D
Rek Seven
University of Caille
Gallente Federation
#60 - 2014-07-02 11:50:47 UTC  |  Edited by: Rek Seven
Two step wrote:
Randomness in sleeper spawns. I shouldn't be able to have a list of exactly what spawns where, and which sleepers are triggers.


I know this isn't a discussion thread but i don't think random spawns will improve anything.

Random spawns will force everyone to run sites with the minimum number of ships (namely logistics) required to run a full site. It would effectively remove small gang PVE from wormhole space and encourage corporation to grow just to make isk.

Aiyshimin wrote:

I'd like to see more random variation to hole mass and lifetime as well, there have been many separate changes to EVE during the years which have reduced the risk of moving around in wormholes, it would be interesting to have some of the dangers back. Yes, some people get their panties in knots over unpredictable collapsing, but getting trapped a) "creates content" using the crappiest FOTM term ever and b) leads to adventures.


Random mass will discourage traveling through wormhole space and would be detrimental to fleet pvp and thus, there would be less content/activity in wormhole space. The only way this would be feasible is if wormhole stabilizers™ were introduced.