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Wormholes

 
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W space little things.

First post First post
Author
Keith Planck
Sebiestor Tribe
Minmatar Republic
#21 - 2014-07-02 08:40:32 UTC
Making spotting wormholes based on the sig easier so it's faster to chain-out.
******* gas and data sites clogging up mah beautiful scans T.T
corbexx
Sebiestor Tribe
Minmatar Republic
#22 - 2014-07-02 08:47:32 UTC
stup idity wrote:
some things:

- revisit c1 and c2 site loot and salvage. seems too low for the effort and risk involved and c2 sites often pay less than those in c1.



I'm already on this I'm attually testing all the pve in wh space on sisi itsjust taking a while.
Lloyd Roses
Artificial Memories
#23 - 2014-07-02 08:47:55 UTC
Amak Boma wrote:
well theres problem with flux generator upgrade it does not generate wormholes at all in upgraded nullsec systems it should be looked into and to be fixed.



It attually does work it just doesn't work how 99% of people think and so people assume its broken. Its not ideal though I will say that[/quote]

It would be great if there could be some explanation happening. I lived in a system and we dropped that upgrade. The change in wormhole spawning in this system and the constellation after installing - didn't exist. Like there was no change. None at all.
So if it does work, I guess it must be affecting something different. Or: Going from ~4 holes a week to ~4 holes a week is no notable change.

So please, what does it even do!?
corbexx
Sebiestor Tribe
Minmatar Republic
#24 - 2014-07-02 08:48:29 UTC
Keith Planck wrote:
Making spotting wormholes based on the sig easier so it's faster to chain-out.
******* gas and data sites clogging up mah beautiful scans T.T


Are you using sig sizes to help scan?
Lloyd Roses
Artificial Memories
#25 - 2014-07-02 08:50:04 UTC
Hatshepsut IV wrote:
Bleedingthrough wrote:


Could we get fixed signature IDs?
Signature ID change after DT is a pain in the ass. You basically have to probe down your pipe twice if you want to be sure about connectivity.



No. just no.


This issue is only known to people that play around dt. Most US-players don't even know sigs do that.
corbexx
Sebiestor Tribe
Minmatar Republic
#26 - 2014-07-02 08:52:02 UTC
Lloyd Roses wrote:
Amak Boma wrote:
well theres problem with flux generator upgrade it does not generate wormholes at all in upgraded nullsec systems it should be looked into and to be fixed.



It attually does work it just doesn't work how 99% of people think and so people assume its broken. Its not ideal though I will say that


It would be great if there could be some explanation happening. I lived in a system and we dropped that upgrade. The change in wormhole spawning in this system and the constellation after installing - didn't exist. Like there was no change. None at all.
So if it does work, I guess it must be affecting something different. Or: Going from ~4 holes a week to ~4 holes a week is no notable change.

So please, what does it even do!?[/quote]

I'm 99% sure it will be NDA but I'll ask if information about it can be released, but i'm pretty sure they will say no. But as i've said it does work its just not great how it works.
Zara Arran
Overload This
#27 - 2014-07-02 09:12:58 UTC
Non-WH specific things:


Overview:
Setting up the overview correctly is a pain.. This should be made easier, less tideous. And if you say "all ships" would be great that when CCP release a new ship, its automatically included in that overview ;) It's great that you can tweak something to the amount of detail that is now possible.

If CCP are not convinced this is needed, ask them to once set-up an overview for when flying logistics (on a character that also has contacts with standings). Big smile


Fleet Broadcast settings:
The ability to save your broad cast settings, maybe even tie them to a ship type or even integrate it with the overview. Even if you just had a right click dropdown menu to select 'armor logi' or 'shield logi' or 'dps' etc would help: set-up once, save, and you got your custom pre-set broadcast settings.


chat channels:
The way the interface is set up now, if you get too many (corp, alliance, local, your intel channel, a logi channel, some public channels, than maybe you have some social channels etc), you can't read the tabs no more, or they are just hidden.. or, it blocks your entire screen. Also chat channels seem to change positions every time you log in.. "local" sometimes is not the first channel, and alliance/corp is somewhere in the middle.. I would like to be able to adjust the position as well.

Possible solution: Would be great if you could group some chats in one tab (public channels of other corporations), group a tab for private convo's, have the tabs not horizontally next to one another, but vertically (so you can read more than jsut 2 letters).

Email:
Would be great to have a search function in your email. And I personally (but maybe I am the only one), would like to be able to not just tag an email with a label, but to just drag them to a folder. Also, would be great to improve mailing list moderation.
Elmonky
Alternative Royal Dynamics
GameTheory
#28 - 2014-07-02 09:15:30 UTC
Zara Arran wrote:
Non-WH specific things:


Overview:
Setting up the overview correctly is a pain.. This should be made easier, less tideous. And if you say "all ships" would be great that when CCP release a new ship, its automatically included in that overview ;) It's great that you can tweak something to the amount of detail that is now possible.

If CCP are not convinced this is needed, ask them to once set-up an overview for when flying logistics (on a character that also has contacts with standings). Big smile


Fleet Broadcast settings:
The ability to save your broad cast settings, maybe even tie them to a ship type or even integrate it with the overview. Even if you just had a right click dropdown menu to select 'armor logi' or 'shield logi' or 'dps' etc would help: set-up once, save, and you got your custom pre-set broadcast settings.


chat channels:
The way the interface is set up now, if you get too many (corp, alliance, local, your intel channel, a logi channel, some public channels, than maybe you have some social channels etc), you can't read the tabs no more, or they are just hidden.. or, it blocks your entire screen. Also chat channels seem to change positions every time you log in.. "local" sometimes is not the first channel, and alliance/corp is somewhere in the middle.. I would like to be able to adjust the position as well.

Possible solution: Would be great if you could group some chats in one tab (public channels of other corporations), group a tab for private convo's, have the tabs not horizontally next to one another, but vertically (so you can read more than jsut 2 letters).

Email:
Would be great to have a search function in your email. And I personally (but maybe I am the only one), would like to be able to not just tag an email with a label, but to just drag them to a folder. Also, would be great to improve mailing list moderation.


If I could like this more than once i would. Needs more likes
thetwilitehour
Caldari Provisions
#29 - 2014-07-02 09:35:21 UTC
corbexx wrote:


I'm 99% sure it will be NDA but I'll ask if information about it can be released, but i'm pretty sure they will say no. But as i've said it does work its just not great how it works.


Here is how it should work: It generates a static wormhole, just like any w-space system.

Or if that is too strong, maybe the level of it determines how long it takes for a new one to spawn after the old one collapses due to mass/time.

There should also be a disposable deployable that does the same thing, and works in k-space and w-space, which could require fuel possible (LO or heavy water or stront or who cares)

CCP should give up the ghost on the whole ice thing, and add some random ice anoms to W-space

A structure only anchorable in w-space that reduces the build cost of T3s only, similar to the build cost reductions offered by the new pos structures in Crius.

Actually rebalance T3s, make them what they are supposed to be, modular ships: what this means is you never need a depot to refit, you can refit on the fly, even while in warp.

Also probably nerf T3s stats somewhat in terms of raw dps and ehp, but add some new subsystems, a logistic subsystem, and a mass reduction subsystem (probably a navigation one) then use this as a blueprint for adding new T3s, i.e. frigate and battleship (a t3 frigate that could be a command ship for frigate roams would be particularly nice to have)

Allow people who anchor a TCU to "name" their system. I know you pubbies love to name your holes weird things.

A depoyable that is disposable, that extends the time or mass of a wormhole.

A rig or low slot item that reduces the mass of a ship (hopefully enough that battleships could enter into C2s)

A new high slot item for titans that allows them to "anchor" a wormhole, and instead of the mass of the wormhole being used up the titans fuel is used up as ships pass through the hole (only would work from k-space -> space obviously)



Elmonky
Alternative Royal Dynamics
GameTheory
#30 - 2014-07-02 09:38:38 UTC
thetwilitehour wrote:
[quote=corbexx]



CCP should give up the ghost on the whole ice thing, and add some random ice anoms to W-space



Actually rebalance T3s, make them what they are supposed to be, modular ships: what this means is you never need a depot to refit, you can refit on the fly, even while in warp.

Also probably nerf T3s stats somewhat in terms of raw dps and ehp, but add some new subsystems, a logistic subsystem, and a mass reduction subsystem (probably a navigation one) then use this as a blueprint for adding new T3s, i.e. frigate and battleship (a t3 frigate that could be a command ship for frigate roams would be particularly nice to have)

Allow people who anchor a TCU to "name" their system. I know you pubbies love to name your holes weird things.

A depoyable that is disposable, that extends the time or mass of a wormhole.







agreed on above points
Rek Seven
University of Caille
Gallente Federation
#31 - 2014-07-02 09:41:01 UTC  |  Edited by: Rek Seven
Roaming sleepers - sleepers should travel through wormhole space, not just wait in sites to be killed. The more sites you run, the more roaming sleepers you awaken.

Wormhole information window - update the text to more accurately describe the wormholes condition. Most of us already know what end of life means

Sigs and session change - remember what sigs are ignored and the scan results after a session change.

CCP wormhole mapping tool - Third party development is great but it's time ccp made a mapping tool so everyone had this advantage.

New sig appearance - New sigs should not show up unless probed.

Signature ID change - IDs should not change after downtime

Ore sites - You should have to probe them to find them like in the good old days

Dual statics for everyone! - Some C3 to C6 systems should have 2 or more statics

Battleship mass reduction - A BS only mod should be introduced, which reduces the mass of battleships to create more variety in fleets.

C5/C6 data/relic sites - Reduce the number of sleepers in these sites so small gangs or solo players have PEV content in high class wormholes.

D-scan inhibitor - These should not show up on d-scan. They should only be detectable using combat probes.

Blackhole systems - Turn them into industrial wormholes like Chitsa wanted! Increased ore sites, ice belts, bonuses to research/invention/manufacturing and better PI yields.

Bookmark visibility - We should be able to see bookmarks in space


That's all... for now...
Van Steiza
Whale Girth
#32 - 2014-07-02 09:43:51 UTC
Hatshepsut IV wrote:





On another note, can we get the ability to split the probe scanner and d-scan from the same nested window?



THIS SO MUCH!
corbexx
Sebiestor Tribe
Minmatar Republic
#33 - 2014-07-02 09:45:24 UTC
thetwilitehour wrote:
corbexx wrote:


I'm 99% sure it will be NDA but I'll ask if information about it can be released, but i'm pretty sure they will say no. But as i've said it does work its just not great how it works.


but add some new subsystems, a logistic subsystem, and a mass reduction subsystem (probably a navigation one) then use this as a blueprint for adding new T3s, i.e. frigate and battleship (a t3 frigate that could be a command ship for frigate roams would be particularly nice to have)



There is already a logi sub, just the range sucks.
Rek Seven
University of Caille
Gallente Federation
#34 - 2014-07-02 09:58:44 UTC  |  Edited by: Rek Seven
Van Steiza wrote:
Hatshepsut IV wrote:

On another note, can we get the ability to split the probe scanner and d-scan from the same nested window?

THIS SO MUCH!


Agreed

I also wish the map settings window didn't open every time i view the solar system map.
thetwilitehour
Caldari Provisions
#35 - 2014-07-02 10:11:50 UTC
corbexx wrote:
thetwilitehour wrote:
corbexx wrote:


I'm 99% sure it will be NDA but I'll ask if information about it can be released, but i'm pretty sure they will say no. But as i've said it does work its just not great how it works.


but add some new subsystems, a logistic subsystem, and a mass reduction subsystem (probably a navigation one) then use this as a blueprint for adding new T3s, i.e. frigate and battleship (a t3 frigate that could be a command ship for frigate roams would be particularly nice to have)



There is already a logi sub, just the range sucks.


K, well I'm talking a real logi subsystem, that turns the ship into a logi. T3s raw power should be about equivalent to a T2 cruiser in my view, however when you see a legion on d-scan you should be wondering.. is it a curse, or an absolution, or guardian, or a zealot.

And if they could refit on the fly, you could be fighting gang that swaps from "zealot mode" to "curse mode" and caps you out instead of trying to kite you. They'd be like transformers, but with less Michael Bay and more pew pew.
Powers Sa
#36 - 2014-07-02 10:20:31 UTC
There needs to be more regional NPC 0.0 to NPC 0.0 wormhole connection frequency.

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Remeber: Gambling addiction is no laughing matter unless you've lost a vast space fortune on the internet.

SemperFidelis Shi
SemperFidelis Corporation
#37 - 2014-07-02 10:23:56 UTC  |  Edited by: SemperFidelis Shi
thetwilitehour wrote:

A rig or low slot item that reduces the mass of a ship (hopefully enough that battleships could enter into C2s)

Battleships can enter C2s. Even Orca
BayneNothos
United Electro-Magnetic Federation
Business Alliance of Manufacturers and Miners
#38 - 2014-07-02 10:47:36 UTC
Updated my original post.

Also T3 Orca: These are used for so many different jobs as is at the moment, why not go all out and make a T3 enhanced version. Only needs one, maybe two subsystems to cover what everyone does with them. Also would be a nice boost to WH loot with the increased demand.
RudinV
Sons Of Mother's Friend
Can i bring my Drake...
#39 - 2014-07-02 10:48:02 UTC
give dscan button a HotKEY plxzplzzxkcqwjioen im beggin u
Phoenix Jones
Small-Arms Fire
#40 - 2014-07-02 10:49:10 UTC  |  Edited by: Phoenix Jones
Thank you for the Initiative Corbexx.

My "little things list".

1) Remove ore sites from the known signatures and make people probe them out (this was a silly change to wh space).

2) The personal ship maintenance array needs to be created/released. This goes along with the fixing of pos roles but this one is a biggie for alot of corporations.

3) Someone mentioned it before. Split the Dscan and probe window into two separate detachable windows.

4) Add ice to wormhole space. Will people strip ice in wormholes, I don't know, but give them the option to do so if they so want to.

5) Remove sleepers from C1 through C3 relic/data sites. If a person daytrips in a covops and scans one down, let them do it without having to bring a combat ship (this one is optional, some people like the sleeper loot).

6) Ability to build pos modules in a pos

7) Ability to assemble a T3 in a pos.

8) Allow us to create auto delete bookmarks (when creating a bookmark, add a checkmark box saying "Temporary bookmark". It auto deletes itself after 72 hours (3 days). Can make it a dropdown list also (duration, 12, 24, 48, 72 hours). With that, set a role where a corp person can only set corporation bookmarks that are temporary, and cannot delete any.

Yaay!!!!