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So what's keeping you from moving to Wormholes

Author
Ioci
Bad Girl Posse
#81 - 2014-07-01 21:00:38 UTC
Dhaq wrote:
Deebo Singleton wrote:
Can't find a corp that speicalizes in evictions, which are the most arousing thing about wormholes and I hate the fact so many "pvp," wh group avoid it. So until then, me and my scout are stickin to nullsex for easier pew.


Because simply going after evictions is extremely short sighted. It's like wanting to be a part of a hunting group that specializes in hunting species to extinction.


Welcome to EVE Online.

R.I.P. Vile Rat

Malcolm Shinhwa
The Scope
Gallente Federation
#82 - 2014-07-01 21:07:53 UTC
I liked living in a C2 just fine. But the PVP was basically gank or be ganked. In 9 months I think we had maybe 4 actual fights. The rest of the time it was cloaky spots PVEer, get dudes together to bring enough for the kill, warp to cloaky, kill kill. Not that ganking isn't fun mind you. But I can gank miners and missioners in HS with a lot less hassle. Part of that was probably my fault since I was paranoid about recruiting into corp since POSes suck. Although I did get some guys in corp, it was never enough to beat the attrition rate.

Then there was the long stretches of finding no one in any hole. Days would go by without any contact. Sometimes days more before you could find something pewable.

So whs fun, but you need some dudes to fight with, then you need to find some dudes to fight.

[i]"The purpose of fighting is to win. There is no possible victory in defense. The sword is more important than the shield and skill is more important than either. The final weapon is the brain. All else is supplemental[/i]."

Deebo Singleton
#83 - 2014-07-01 22:41:55 UTC  |  Edited by: Deebo Singleton
Dhaq wrote:
Deebo Singleton wrote:
Can't find a corp that speicalizes in evictions, which are the most arousing thing about wormholes and I hate the fact so many "pvp," wh group avoid it. So until then, me and my scout are stickin to nullsex for easier pew.


Because simply going after evictions is extremely short sighted. It's like wanting to be a part of a hunting group that specializes in hunting species to extinction.


You say that like everyone who has been evicted from a hole bailed on w-space permanently. Eviction does break the paradigm and you'll get blobbed and evicted for it soon enough, but that ain't bcause ~short sighted. It's because "muh shekels," and "the blue **** must flow."

Now, I don't think there's anything wrong about that. To each his own, but we all know the narrative about cultivating pvp is hilariously easy to see through. No disrespect for my w-space bros tho. Yall are just doing your thing.
ergherhdfgh
Imperial Academy
Amarr Empire
#84 - 2014-07-01 23:06:19 UTC
I used to live in worm hole space for quite a long time. that was early on. There was too much scanning and logistics were a pain living out of a PoS also a huge pain. The profits were nice enough that it was worth it but after a while there was just too many people doing it and the income potential droped. I can make more isk per hour all things considered in Known space.

Want to talk? Join Cara's channel in game: House Forelli

Ayara Itris
Iron.Guard
Fraternity.
#85 - 2014-07-01 23:40:15 UTC
WH's require a lot of SP, which is unfortunate because it seems like it'd be really fun to get into.
Malcolm Shinhwa
The Scope
Gallente Federation
#86 - 2014-07-02 00:58:42 UTC
Ayara Itris wrote:
WH's require a lot of SP, which is unfortunate because it seems like it'd be really fun to get into.


If you can fly a T2 tank Drake you can live in a C1. Even better, live in a C2 with a C1 static.

[i]"The purpose of fighting is to win. There is no possible victory in defense. The sword is more important than the shield and skill is more important than either. The final weapon is the brain. All else is supplemental[/i]."

WASPY69
Xerum.
#87 - 2014-07-02 01:32:58 UTC
I see a lot similar reasons being expressed in this thread.
Basically, to enjoy living in a wormhole your interests gotta match the following:

  • Hunter mentality - You enjoy the hunt and favor PVP over PVE. Isk per hour is irrelevant to you.
  • Scanning, and more scanning - If you hate scanning you will hate wormholes. Period.
  • Content creator - Some people sit in a POS or station expecting to e spoonfed content. In a wormhole it's up to you to take the initiative.
  • Be Social and contribute to your corp - No one likes the silent, selfish type in wormholes.
  • Skills - Skills as in knowing game mechanics, and being a confident and skilled solo pilot. (Applies in fleets too).
  • Skillpoints - While not mandatory to enjoy wormhole life, know that most wormhole entities rarely fly Tech 1 ships.
  • Be Online - Be active and be logged in as much as you can and have time to. Wormholes are no place to play 'skillque online'.
  • Be Mature - Be respectful to others, and don't **** up local or cause unnecessary drama.
  • Environment - You gotta enjoy the dynamic environment and constantly changing wormhole exits.
  • Tinfoil Hats - Always carry extra tinfoil hats. You know the moment you stop hitting Dscan you will miss those combat probes. And just because local is "empty" doesn't mean no one is cloaked 10km away from you, watching you, getting a warpin for the fleet behind that newly spawned K162.


That's the basics that I can think of right now, I most likely forgot something but meh, it's 3am as I write this.

This signature intentionally left blank

Sibyyl
Garoun Investment Bank
Gallente Federation
#88 - 2014-07-02 02:09:06 UTC
I'd love to live in a 'hole
But I don't know what to do



I see wormholes as one of many mysterious things I haven't tried yet in the game. It'll be my treat when I finish eating the pies I do have my fingers in..

Joffy Aulx-Gao for CSM. Fix links and OGB. Ban stabs from plexes. Fulfill karmic justice.

Saisin
Chao3's Rogue Operatives Corp
#89 - 2014-07-02 05:03:30 UTC
Flying around WHs a lot o'fun..

Enter, check pocos ownership first, then D-scan for out of POS denizens (still a fairly rare occurrence)
Assume you are being watched all the time (if they are out of POs they are cloaked)
Check all the POS, most off them will be derelict,
Find some ratter before they spot the k162, engage before launching any probes for best effect, then probe exit fast and gtfo. Never go through the same hole twice, always find new holes .
Escalate the sleepers site without finishing them to get a future "thanks *****" from denizens... If you have spare time stay around to see the consequences (and possibly benefit from it if you can tank the sleepers yourself)
If you are solo/small gangs stay away from C5 or C6
Potential to visit all space and areas of new Eden in a single roam
Love probing
Love WHs

Vote Borat Guereen for CSM XII

Check out the Minarchist Space Project

Aralyn Cormallen
Deep Core Mining Inc.
Caldari State
#90 - 2014-07-02 09:20:18 UTC
WASPY69 wrote:

  • Scanning, and more scanning - If you hate scanning you will hate wormholes. Period.

  • That's the big hurdle for me, I truly loath scanning. Of course, I guess you either get good at it or die (lost and alone in the wilderness) trying.

    That said, the real reason I haven't tried it yet is I enjoy doing what I'm doing, and when I finally get sick of it (or someone finally sets our coalition on fire), I will probably nut up and give it a shot as a change of pace.
    Garresh
    Mackies Raiders
    Wild Geese.
    #91 - 2014-07-02 09:33:26 UTC
    Ayara Itris wrote:
    WH's require a lot of SP, which is unfortunate because it seems like it'd be really fun to get into.


    This is patently untrue. I launched a solo c2 operation 6 months after I started eve, with a month or so of training wasted on learning skills and interceptors. Maybe more. Ran it for a long time too.

    Anyways as to why I dont live in w-space, it was honestly kind of lonely. Nobody to shoot in the lower classes, and not much contact with your neighbors. Maybe Id be better suited to c5 and c6 but I enjoy my current lifestyle as a lowsec roamer. It just feels right.

    This Space Intentionally Left Blank

    Louis Catcher
    The Scope
    Gallente Federation
    #92 - 2014-07-02 10:17:01 UTC
    Clearly people talking about logistics being a pain in the ass has not lived in a wormhole. Sure you can't move **** right away all the time but many times you will get that HS/LS that is close to amarr and Jita. TBH it is many times easier then Null logistics.

    Also the "no local" makes for me the whole wormhole experience so much more thrilling, to be able to sneak up on a fleet or someone without them even knowing you are in the system is priceless.
    Phoenix Jones
    Small-Arms Fire
    #93 - 2014-07-02 10:21:04 UTC  |  Edited by: Phoenix Jones
    Lived in wormholes for about a year and a half, left, now returning.

    Why I left.

    1) pos code
    2) logistics (can't build pos modules inside wh, can't assemble built t3,'s, no dedicated fuel hauler))
    3) no unique "loot" (people in low and null on occasion get a cool bpo, a cool module, etc). Wormhole space? Nope. It's kill sleepers, vacuum up their carapace.

    Why I came back?
    1) smaller groups are more social
    2) people have a viable job in wh space
    3) cyno's don't work here
    4) they fixed some of the hauling issues
    5) ore and ice compression

    Things I would like to see to get people more interested?
    1) actual rare drops from sleepers (something viable for that person to do/grab when they are mapping wormholes)
    2) sleeper based ship equipment (wormhole version of t2 equipment)
    3) a viable fix to pos code (update permissions, equipment, storage, personal sma, etc)
    4) ability to assemble t3's in wormholes without needing a station
    5) ice spawns intermixed with gravimetric belts ( as now compression of ice is viable, it can become another export from wh space)
    6) ability to build pos modules inside of a pos.

    Yaay!!!!

    Aeo Kai
    Caldari Provisions
    Caldari State
    #94 - 2014-07-04 13:05:59 UTC  |  Edited by: Aeo Kai
    So, lots of debate, are wormholes viable for low SP pilots or not?
    Gaellia Bonaventure
    Imperial Shipment
    Amarr Empire
    #95 - 2014-07-04 22:55:07 UTC
    I don't like worms.

    Bring your possibles.

    Kellie Dusette
    Division 13
    #96 - 2014-07-04 23:16:14 UTC
    Ayara Itris wrote:
    WH's require a lot of SP, which is unfortunate because it seems like it'd be really fun to get into.

    Aeo Kai wrote:
    So, lots of debate, are wormholes viable for low SP pilots or not?

    It really doesn't take much SP, least not to get yourself into a low-class hole (C1-3).

    You need to be able to scan confidently and salvage efficiently, use cloaking devices, and fly/fit a Battlecruiser effectively to be able to farm the sleepers. If you want to day trip into wormholes then that's it ... no big deal really. Smile

    You want to live in one then you'll need a few more skills to maintain your POS, but it won't take very long at all.

    Proclus Diadochu
    Mar Sarrim
    Red Coat Conspiracy
    #97 - 2014-07-05 03:55:59 UTC
    You lost me at...

    WASPY69 wrote:
  • Be Mature - Be respectful to others, and don't **** up local or cause unnecessary drama.

  • Real talk, though.

    For all the experiences I have had in wormholes, wormholin', creating drama/content, starting fights, and overall stirring up fun for my friends and I in the past, it dawns on me that even though some folks are familiar with the dynamic of wormholes, the culture, people, mechanics, tips and tricks, and methods that can lead to successfully playing in that area of gameplay, many aren't as familiar or see it as one of two things:

    :effort:

    :unknown:

    Get past both and you will succeed in wormholes. Unknown will fade over time, and then you will constantly battle effort until you leave wormholes and join another community, or quit the game.

    Minister of High Society | Twitter: @autoritare

    E-mail: diogenes.proc@gmail.com

    My Blog: http://diogenes-club.blogspot.com/

    The Diogenes Club | Join W-Space | Down The Pipe

    Erica Dusette
    Division 13
    #98 - 2014-07-05 04:15:05 UTC
    Deebo Singleton wrote:
    Dhaq wrote:
    Deebo Singleton wrote:
    Can't find a corp that speicalizes in evictions, which are the most arousing thing about wormholes and I hate the fact so many "pvp," wh group avoid it. So until then, me and my scout are stickin to nullsex for easier pew.


    Because simply going after evictions is extremely short sighted. It's like wanting to be a part of a hunting group that specializes in hunting species to extinction.


    You say that like everyone who has been evicted from a hole bailed on w-space permanently. Eviction does break the paradigm and you'll get blobbed and evicted for it soon enough, but that ain't bcause ~short sighted. It's because "muh shekels," and "the blue **** must flow."

    Now, I don't think there's anything wrong about that. To each his own, but we all know the narrative about cultivating pvp is hilariously easy to see through. No disrespect for my w-space bros tho. Yall are just doing your thing.

    Evictions sound tantalizing, superficially. But in reality it's a lot more about PVS (player versus structure) than any meaningful or exciting PVP.

    The typical wormhole eviction will 90% of the time entail:

    1. Moving into the system, watching the locals scatter, maybe ganking a few of them in the process
    2. Spending several hours (or potential much, much longer) reinforcing the resident towers
    3. Bubbling the towers and exits and maintaining sleep-depriving, pee-in-a-bottle 24h hole-control for upwards or two days while you wait for the tower's to come out of reinforce. Maybe ganking one or two more locals during this period as they desperately attempt to move out or self-destruct everything.
    4. Spending hours destroying the towers and their modules after they come out of reinforce, scooping any loot left over.
    5. Op success

    Maybe 10% of the time will the eviction target be ready and capable to defend against the invader, providing somewhat of a good fight. Similarly only 10% of the time will they invest in a mercenary to come defend them. Evictions are very time-consuming and mind-numbingly boring for the most part. There are many other things much more exciting to spend your time doing in WH space!

    Having said that, I still enjoy a good invasion or eviction. Simply because the novelty for me hasn't worn off yet, but ask 90% of the pilots I've flown with and they'll echo pretty much the sentiments I wrote above - Sieges are boring. But if they're what you want to do then go join any WH merc corp and you'll likely find yourself doing evictions semi-regularly.

    If you and your scout want excitement then start wandering through W-space. Hunting people you come across and perhaps even finding a system with vulnerable bear inhabitants worth camping and terrorizing for a week or two, leaving only after they pay a ransom or bring someone in to kill you = good times!

    Jack Miton > you be nice or you're sleeping on the couch again!

    Part-Time Wormhole Pirate Full-Time Supermodel

    worмнole dιary + cнaracтer вιoѕвσss

    Gefen Orion
    Icebox Industries
    #99 - 2014-07-05 04:17:02 UTC
    I don't like how the sun shines inside wormholes...
    Conrad Makbure
    Center for Advanced Studies
    Gallente Federation
    #100 - 2014-07-05 04:27:03 UTC
    Getting stuck out there would suck. If they would introduce a ship like the Orca, but more of a mobile space station that can deploy and lockout other pilots with a forcefield and PW access, I'd think about it.

    Also:

    http://wormholes.info/wordpress/wp-content/uploads/2011/05/hilownullwh.jpg