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Warfare & Tactics

 
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Firewalling

Author
Paynus Maiassus
Imperial Academy
Amarr Empire
#1 - 2014-06-30 22:41:29 UTC  |  Edited by: Paynus Maiassus
OK so back before Kronos when the Phoenix changes were being talked about I thought the changes were good for the ship and was pretty excited because I have a Phoenix pilot. However, some on the forums were concerned with a missile dread on account of the possibility of fire walling. I also spoke with some corp members about the Phoenix. Now I have one particular corp member who I have always felt was a generally caustic individual who is unnecessarily cynical, and in absolutely every case in which I have ever spoken with him has provided nothing but wrong information about the game. He mentioned to me that no one in their right mind would fly a Phoenix, which could have all of its damage neutralized by a single smart bombing Typhoon.

Well after this discussion I read as much as I could find about fire walling. I found that there was the INIT tactic of adding a smart bomb to every ship in your fleet, and there was the PL tactic of bringing some specially fit massively smart bombing battleships along with your fleet to create a firewall. I know both of these types of firewalls were basically used to counter massive Drake blobs, and with the death of the Drake blob fire walling has become a rarely used tactic. I saw a video of an INIT firewall fleet in action where it worked quite well. I have read that INIT only had occasional success with them though. I could not find a video of a PL firewall fleet. At that point I let the question rest a bit. However, the comment from my oft delusional corpie stuck in my mind.

Well now, as we prepare for Crius, I as a major industrialist have finally gotten off my duff and gotten onto the test server. Along with monitoring all the indy changes I decided to get in my Phoenix on one toon and get in an Apoc with 8 Large EMP smart bombs, a bit of tank, and cap stability. I then flew the characters to a POCO and let the dread unload. I flew the Apoc everywhere I possibly could. I left the Apoc at zero to the POCO. I left the Apoc at zero to the Phoenix. I played with staggering out the cycles on the smart bombs. I overheated the smart bombs. In absolutely no case did a single citadel torpedo ever fail to hit the POCO for full damage. I must have fired over 200 volleys.

Once again my corpie's comment about a single smart bombing BS or BC being able to completely neutralize a Phoenix was complete crap. To my knowledge missile hit points were not modified with this Phoenix pass and have remained constant for a long time. In all the bitching about missiles I read about I haven't read about any changes to them lately in the area of hit points or damage application time.

So my question is basically, is there a firewall tactic that can reduce or nullify Phoenix DPS? If so, what would it take?

Just a question.
Joshua Foiritain
Coreli Corporation
Pandemic Legion
#2 - 2014-07-01 11:20:32 UTC
Phoenixes has never been terribly popular so any dread fleet is likely to have many more turret based dreads then phoenixes which means its highly unlikely anyone will ever bother will firewalling dreads.

As you mentioned firewalling drake fleets used to be fairly popular, however with the death of drake fleets the only other real missile doctrine left is typhoons. Obviously if your enemy is fielding a typhoon regularly then firewalling is an option but since you see a lot more turret based fleets firewalling is rarely done.

Sticking smartbombs on your battleship fleets as a built in firewall still has uses though; we've used them to great effect fighting off bomb waves, clearing enemy drones is of course always useful and if your enemy is uses a missile based doctrine you can orbit the battleships around important ships and firewall off some of the dps.

The Coreli Corporation is recruiting.

Master Sergeant MacRobert
Red Sky Morning
The Amarr Militia.
#3 - 2014-07-01 12:38:25 UTC
Is the HP of a Citadel Torpedo > the damage dealt from a cycle of 8x Large Smartbombs?

"Remedy this situation or you shall live out the rest of your life in a pain amplifier"

Logan PewPew
Imperial Shipment
Amarr Empire
#4 - 2014-07-01 14:04:34 UTC
i was under the impression that they changed the collision mechanic for missles completely.

You used to be able to get them to collide mid-flight with other ships/themselves but they completely changed that about 5 years ago?

I am pretty sure that is why you can't recreate the scenario.
Joshua Foiritain
Coreli Corporation
Pandemic Legion
#5 - 2014-07-01 15:52:17 UTC
Logan PewPew wrote:
i was under the impression that they changed the collision mechanic for missles completely.

You used to be able to get them to collide mid-flight with other ships/themselves but they completely changed that about 5 years ago?

I am pretty sure that is why you can't recreate the scenario.

Missiles dont collide with stuff anymore but you can still smartbomb them.

The Coreli Corporation is recruiting.

Logan PewPew
Imperial Shipment
Amarr Empire
#6 - 2014-07-01 15:53:14 UTC
Joshua Foiritain wrote:
Logan PewPew wrote:
i was under the impression that they changed the collision mechanic for missles completely.

You used to be able to get them to collide mid-flight with other ships/themselves but they completely changed that about 5 years ago?

I am pretty sure that is why you can't recreate the scenario.

Missiles dont collide with stuff anymore but you can still smartbomb them.



Really, that is interesting.
Stalence
Caldari Colonial Defense Ministry
Templis CALSF
#7 - 2014-07-01 16:07:42 UTC
Logan PewPew wrote:
i was under the impression that they changed the collision mechanic for missles completely.

You used to be able to get them to collide mid-flight with other ships/themselves but they completely changed that about 5 years ago?

I am pretty sure that is why you can't recreate the scenario.


How are defender missiles still a thing then?

Member of #tweetfleet @stalence // Templis CALSF // YouTube Channel

Logan PewPew
Imperial Shipment
Amarr Empire
#8 - 2014-07-01 16:19:58 UTC
Stalence wrote:
Logan PewPew wrote:
i was under the impression that they changed the collision mechanic for missles completely.

You used to be able to get them to collide mid-flight with other ships/themselves but they completely changed that about 5 years ago?

I am pretty sure that is why you can't recreate the scenario.


How are defender missiles still a thing then?



For the same reason that Civilian Warp Disruptors exist? Just because?

Does your reply have a point other than to seem smug/superior?
Lugia3
Federal Navy Academy
Gallente Federation
#9 - 2014-07-04 11:55:48 UTC
Firewalling is using smartbombing ships to kill incoming missiles. It has nothing to do with ships physical intercepting missiles, which I'm pretty sure was never a thing anyway.

That said, it's too impractical to be used effectively on the scale you're thinking. Dreads missiles are fast.

"CCP Dolan is full of shit." - CCP Bettik

GreenSeed
#10 - 2014-07-04 15:16:01 UTC
Lugia3 wrote:
Firewalling is using smartbombing ships to kill incoming missiles. It has nothing to do with ships physical intercepting missiles, which I'm pretty sure was never a thing anyway.

That said, it's too impractical to be used effectively on the scale you're thinking. Dreads missiles are fast.

this, dread torps are twice as fast as regular ones, and cruise are also twice as fast. that gives you a one second window to hit them with atleast 7 smartbombs when using torps, cruise gives less than a one second window even if you are using faction/officer smartbombs... (not that anyone would)

consider this, each battleship that pulses affects only 6km around the hull, so to effectively firewall a 7km sphere (1km+/- due to hull size), you would need at least 7 battleships pulsing every second (citadel missiles have 1.9k hp, heavy SB deal 300 damage), and you need enough to cover a 8 second cycle assuming Pulse weaps at lvl IV, so that's 56 battleships. and this is assuming you can somehow stack them up on the same space... seeing as its impossible, the numbers quickly get ******** from that point on, specially because you cant really time the pulses due to latency variations and because hitting f2 while drunk, high or otherwise stupid its really hard. so you have to pile up enough battleships to make the average pulse on any region of space to be at least 7 pulses per second. that's a lot of battleships, far more than what your cynical friend suggested, and this is assuming torps, cruisers will pretty much need 2x the smartbombs. Blink

even if an FC gets **** faced enough to ask for an entire fleet of dedicated smartbombing battleships to counter a few phoenixes, not only will they get hilariously bombed outta grid the moment they "get in formation", they will also be easily outmaneuvered or will just sit there looking stupid the moment they run out of cap boosters. (about 7 - 8 minutes Lol)

UNLESS, they drop a smartbomb on the highs, and fit a tractor beam to haul a jetcan full of cap boosters! Shocked im a genius! firewall meta is a go! *buys out the entire typhoon sock at jita in preparation for the meta shift* Pirate


firewalls only work with regular missiles, because regular missiles have 280 hp, so a single smartbombing battleship can reduce incoming DPS by simply cycling smartbombs out of sync. keep in mind that grouped launchers count as one missile that deals damage equal to the amount of launchers, so it can only get caught in one instance. that can make testing results a bit skewed unless the sample size is big enough. (don't guide yourself by the GFX, that's clientside)
Paynus Maiassus
Imperial Academy
Amarr Empire
#11 - 2014-07-04 16:38:05 UTC
Ok so Phoenixes are effectively not able to be fire walled. This is good to know. So the Phoenix's problems are fewer than I thought.

Basically, the remaining problems are lack of damage against sub caps, although I am not so sure about that one since I do know the pre-Kronos Phoenix to have been popular with certain WH groups for going through sleeper sites, and lack of instant damage application for delivering a quick alpha, a point which I also have some questions about. But discussing those issues here would be leading us off of the topic of fire walling. I imagine I'll post something about them sometime later on.

Thanks a lot for the good info.