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Exploration Loot Brainstorming.

Author
Jeremiah Saken
The Fall of Leviathan
#21 - 2014-06-23 08:55:40 UTC  |  Edited by: Jeremiah Saken
How about adding some ISK rewards for hacking cans in data/relics? It would make exploration independent from market in some way. Completely random amounts. We would have options: cherry pick best cans or hack all and count for luck at ISK rewards. Risk vs reward also, explorer will stay on site longer.

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

DeMichael Crimson
Republic University
Minmatar Republic
#22 - 2014-06-24 07:32:45 UTC
Omnathious Deninard wrote:
CCP Bayesian wrote:
A good pass on the loot across the exploration sites is in our backlog.

Now would be a good time for us as players to give feedback on what we would like to see as loot for exploration.

Keeping a few things in mind

  • Risk vs Reward
  • There are no wrong opinions is a brainstorming session.
  • Keep things reasonable if you want them to be takes serously.


The Sites that could be looked at are

  • Data Sites
  • Relic Sites
  • Ghost Sties
  • DED Complexes
  • Unrated Combat Signatures
  • Combat Anomalies (Maybe)


Also try to provide feedback on site difficulty compared to allowable ship types for each site.

Well, as others have stated, each specific type of exploration site within the various Factions space needs to be equal, both in amount of loot drops, escalations and percent chance to spawn. For example, all 'Watch' sites and their escalations should have the same percentage chance to spawn, have same level of difficulty and same chance of loot drop. The same goes for Anomalies.

As for the loot tables themselves, Rogue Drone sites need a lot of attention. CCP promised a loot table for Rogue Drones years ago when Alloys and Compounds were removed. Rogue Drone loot could be a mixture of items belonging to the various Empires, completely random. Sentient Drones could drop random Faction / Deadspace loot along with their usual Drone materials.

Someone also mentioned Ghost Sites should be probed out for access. I agree. Also the spawn timer for when the 'Ghosts' show up needs to be increased.

Personally I don't like the Mini Hacking Game so I haven't been doing any hacking sites. I'd rather have those sites be like the old sites.

System scanner should only show Anomalies, not Signatures.

I could go on and on ..........



DMC
Kremlyn Aldard
Sebiestor Tribe
Minmatar Republic
#23 - 2014-06-24 07:39:25 UTC
the basic remedy:

Lessen the weight of data site loot and keep the loot as it is. When deep in null, 60 jumps away from home, it's impossible to carry datacores even if you have cargo expanders. It's just not worth it. And data materials - heat sinks, mech parts and so on - can't be carried at all. What's the point carrying 150k worth of material?
It seems silly that almost every can contians something of use to industrialists but can't be carried.

And a wish list:

For sites to contain codes that when hacked lead to information to the whereabouts of an agent who sets you off on a paper trail mission.

For archaeology to be about uncovering hidden aspects of lore - leading to story-based missions, escalating.

For sites to be more varied. How come each faction has identical relic sites?

Increased chance of BPOs. The bpcs that drop are pretty redundant.

Got more ideas but have to go out....
Jeremiah Saken
The Fall of Leviathan
#24 - 2014-06-24 08:18:30 UTC
DeMichael Crimson wrote:
As for the loot tables themselves, Rogue Drone sites need a lot of attention. CCP promised a loot table for Rogue Drones years ago when Alloys and Compounds were removed. Rogue Drone loot could be a mixture of items belonging to the various Empires, completely random. Sentient Drones could drop random Faction / Deadspace loot along with their usual Drone materials.


Maybe merge data/relics for drones and rename them drones sites with mix loot from both types. Machines are taking all "garbage" from space to build their "nests".

Kremlyn Aldard wrote:
Lessen the weight of data site loot and keep the loot as it is. When deep in null, 60 jumps away from home, it's impossible to carry datacores even if you have cargo expanders. It's just not worth it.


Agree datacores are not worth to pick up (null). I think it was 1m3 by default, nobody actually thought how much they should weight. Decresing chance of BPC's is a must. They are garbage right now. Current data vs relics at my cargo bay is 80 vs 380. I'm hacking 1 per 6 cans at data sites. It's even worse than before. Exploring null is an expedition, unless you live there you must be carefull what you take to cargobay. At first i was taking all but soon i was chocked with worthless, heavy loot.

Kremlyn Aldard wrote:
For sites to be more varied. How come each faction has identical relic sites?


Sites with generate landscape instead of premade would be great. I'm tired of relic sites in angels region that looks like ambushed colonization convoy. It looks awesome for first few times but 5 in a row is just boring.

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Chenguang Hucel-Ge
Garoun Investment Bank
Gallente Federation
#25 - 2014-06-24 09:04:06 UTC
Data - fine
Relic - fine
Ghost sites - cutting time in half or reward by 25% is kinda desirable.
DED - fine, but drone ones are broken as drones themselves. They need some love.
Unrated - fine.
Anoms - fine

P.S. I find a little problem in inconsistency of plexes though. Same objects may be found both in destructible and undestructible forms.
Narla Asketa
Ministry of War
Amarr Empire
#26 - 2014-06-24 10:40:26 UTC
DeMichael Crimson wrote:
Omnathious Deninard wrote:
CCP Bayesian wrote:
A good pass on the loot across the exploration sites is in our backlog.

Now would be a good time for us as players to give feedback on what we would like to see as loot for exploration.

Keeping a few things in mind

  • Risk vs Reward
  • There are no wrong opinions is a brainstorming session.
  • Keep things reasonable if you want them to be takes serously.


The Sites that could be looked at are

  • Data Sites
  • Relic Sites
  • Ghost Sties
  • DED Complexes
  • Unrated Combat Signatures
  • Combat Anomalies (Maybe)


Also try to provide feedback on site difficulty compared to allowable ship types for each site.

Well, as others have stated, each specific type of exploration site within the various Factions space needs to be equal, both in amount of loot drops, escalations and percent chance to spawn. For example, all 'Watch' sites and their escalations should have the same percentage chance to spawn, have same level of difficulty and same chance of loot drop. The same goes for Anomalies.

As for the loot tables themselves, Rogue Drone sites need a lot of attention. CCP promised a loot table for Rogue Drones years ago when Alloys and Compounds were removed. Rogue Drone loot could be a mixture of items belonging to the various Empires, completely random. Sentient Drones could drop random Faction / Deadspace loot along with their usual Drone materials.

Someone also mentioned Ghost Sites should be probed out for access. I agree. Also the spawn timer for when the 'Ghosts' show up needs to be increased.

Personally I don't like the Mini Hacking Game so I haven't been doing any hacking sites. I'd rather have those sites be like the old sites.

System scanner should only show Anomalies, not Signatures.

I could go on and on ..........



DMC


Drone´s have a loot table since Kronos. At least the sentient´s drop faction loot now (e.g. https://eve-central.com/home/quicklook.html?typeid=33848)
Omnathious Deninard
University of Caille
Gallente Federation
#27 - 2014-06-24 15:24:55 UTC
Narla Asketa wrote:

Drone´s have a loot table since Kronos. At least the sentient´s drop faction loot now (e.g. https://eve-central.com/home/quicklook.html?typeid=33848)

Drone loot table consists of:
Sentient Drone Damage Amplifier
Sentient Omnidirectional Tracking Enhancer
Sentient Omnidirectional Tracking Computer
Sentient Drone Navigation Computer
Drone Nexus Chip(s)

If you don't follow the rules, neither will I.

Jonas Staal
Republic Military School
Minmatar Republic
#28 - 2014-07-01 11:39:00 UTC
Omnathious Deninard wrote:
Narla Asketa wrote:

Drone´s have a loot table since Kronos. At least the sentient´s drop faction loot now (e.g. https://eve-central.com/home/quicklook.html?typeid=33848)

Drone loot table consists of:
Sentient Drone Damage Amplifier
Sentient Omnidirectional Tracking Enhancer
Sentient Omnidirectional Tracking Computer
Sentient Drone Navigation Computer
Drone Nexus Chip(s)


Havent seen a single drop other than drone parts though.

The question is, which npc's drop this? Are they all the sentients that you come accros?
Omnathious Deninard
University of Caille
Gallente Federation
#29 - 2014-07-01 11:47:48 UTC
Jonas Staal wrote:
Omnathious Deninard wrote:
Narla Asketa wrote:

Drone´s have a loot table since Kronos. At least the sentient´s drop faction loot now (e.g. https://eve-central.com/home/quicklook.html?typeid=33848)

Drone loot table consists of:
Sentient Drone Damage Amplifier
Sentient Omnidirectional Tracking Enhancer
Sentient Omnidirectional Tracking Computer
Sentient Drone Navigation Computer
Drone Nexus Chip(s)


Havent seen a single drop other than drone parts though.

The question is, which npc's drop this? Are they all the sentients that you come accros?

I haven't seen any drop either, but yes they are supposed to drop from Sentient drones. It's just a very small loot table and I think it could use some extra or new things to add to it.

If you don't follow the rules, neither will I.

Jeremiah Saken
The Fall of Leviathan
#30 - 2014-07-01 12:19:38 UTC
Did pre-odyssey cans at data/relics or what they were called before, needed skill to hack?

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Tauranon
Weeesearch
CAStabouts
#31 - 2014-07-01 13:20:31 UTC
Jeremiah Saken wrote:
Did pre-odyssey cans at data/relics or what they were called before, needed skill to hack?



You sat there and watched the can opener fail a bunch of times then it opened. it failed slightly less times on average if you had more skill
Jeremiah Saken
The Fall of Leviathan
#32 - 2014-07-01 14:10:58 UTC
Tauranon wrote:
You sat there and watched the can opener fail a bunch of times then it opened. it failed slightly less times on average if you had more skill


I thought i saw "your skill is too low to hack the can" message.

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Jonas Staal
Republic Military School
Minmatar Republic
#33 - 2014-07-01 14:21:48 UTC
Jeremiah Saken wrote:
Tauranon wrote:
You sat there and watched the can opener fail a bunch of times then it opened. it failed slightly less times on average if you had more skill


I thought i saw "your skill is too low to hack the can" message.


That too
Sara Tosa
School of Applied Knowledge
Caldari State
#34 - 2014-07-02 08:47:57 UTC
maybe a bit of quality of life and bugfixes?
while on map mode the "box and arrows" thing tend to go crazy when you try to grab an orizonthal arrow while having the map in vertical and move randomly instead of following the mouse.
those green lines for showing axes appear and disappear randomly.
when your "box and arrows" is under some celestial both have the same color and its hard to grab one or the other.
arrows have a too small click-drag box when on their side.
rendering engine of the map is generally horrible.
Duzzit
Deep Core Mining Inc.
Caldari State
#35 - 2014-09-24 13:23:19 UTC  |  Edited by: Duzzit
With the exploration, I think some of the sites should perhaps give a bit of Sisters of Eve LP? Or tokens of some sort for faction standing? Given the SOE focus on exploration anyway, it'd make a lot of sense.

Edit: oh hell I didn't realise how old this thread was. Sorry about that.
DeMichael Crimson
Republic University
Minmatar Republic
#36 - 2014-09-27 01:51:47 UTC  |  Edited by: DeMichael Crimson
Narla Asketa wrote:
DeMichael Crimson wrote:
As for the loot tables themselves, Rogue Drone sites need a lot of attention. CCP promised a loot table for Rogue Drones years ago when Alloys and Compounds were removed. Rogue Drone loot could be a mixture of items belonging to the various Empires, completely random. Sentient Drones could drop random Faction / Deadspace loot along with their usual Drone materials.


Drone´s have a loot table since Kronos. At least the sentient´s drop faction loot now (e.g. https://eve-central.com/home/quicklook.html?typeid=33848)

Sentient Drones are Commander NPC's, subject to the same game mechanics as the other Factions. Only 1 may spawn (small random chance) in a site with an even smaller random chance to drop loot.

Sentient Drone Loot:

Sentient Drone Damage Amplifier
Sentient Omnidirectional Tracking Enhancer
Sentient Omnidirectional Tracking Computer
Sentient Drone Navigation Computer
Drone Nexus Chips
Drone BPC's
Drone Parts
T2 Salvage
Metal Scraps

That loot table is very small when compared to Pirate Deadspace / Faction loot. When I said a loot table for Rogue Drones, I wasn't talking about the Sentient Drones when I said :
Quote:
Rogue Drone loot could be a mixture of items belonging to the various Empires, completely random.

Guess I should have expanded on that statement by adding that it be T1 loot.





Duzzit wrote:
With the exploration, I think some of the sites should perhaps give a bit of Sisters of Eve LP? Or tokens of some sort for faction standing? Given the SOE focus on exploration anyway, it'd make a lot of sense.

Edit: oh hell I didn't realise how old this thread was. Sorry about that.

Doesn't matter how old the thread is as long as the topic is still valid.


DMC
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