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Make pirates moar bad-ass and realistic

Author
A'Tolkar
Carlson's Raiders
#1 - 2014-06-30 19:24:18 UTC
I am sure that before the 19th century, maybe before the 20th century even, running into pirates at sea no doubt meant trouble. Lots of it. It should be the same in EVE.

They are not very strong. Gawd knows what fits they are using so that they can be annihilated by a single T3 cruiser or BS. They don't even run away when the fight is going against them. Pirates should instill some sort of fear for-f****s*sake!

Suggestions:
1: They should warp away when losing. If within the same system, some sort of personal beacon appears to the capsuleer engaging them to allow pursuit. Pursuit should even be possible across multiple systems.
2: Quality over quantity! Fewer pirate ships with much improved fits and tactics. Bounties bumped correspondingly.
3: Pirates are NPC CAPSULERS! They have names. If CCP can give names to thousands of agents, then can name thousands of pirates.
4: They should be tough as nails and dangerous. And use drones for gawd's sake. Especially Serpentis and Guristas.
5: If reinforcements can arrive to beacons in FW plexes, why can't a pirate call for aid as well?
6: They should absolutely attempt to disengage if the fight is going poorly. Make capusuleers fit a warp disruptor if they want that bounty!
7: Pirates may appear on d-scan with named ships. They may chill occasionally at safe spots of their own and have to be scanned down.
Bohneik Itohn
10.K
#2 - 2014-06-30 19:33:07 UTC
Let me paraphrase what you're about to hear...

"NUUUUU! I'll have to update all of my Battleclinic EFT fits!"

"NUUUUU! I can't possibly run an Angel Extravaganza in my Golem with a disruptor in my perfect mid-slot organization!"

"NUUUUU! My spreadsheet for projected income from running SOE L4's for the next year and a half will be ruined!"

etc....

Besides, rat AI will never see a significant improvement. CCP just isn't motivated to fix something that 40% of new players seem completely satisfied with, when it isn't even meant to be a major attraction.

Wait, CCP kills kittens now too?!  - Freyya

Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help.

Danika Princip
GoonWaffe
Goonswarm Federation
#3 - 2014-06-30 19:39:36 UTC
I thought most pirates were NOT capsuleers? Some, like the ones you get the DNA off of, or the officers, are, but by no means all of them.

Other than that, anything to make ratting more interesting is good. Unfortunately, CCP seem to hate things that make ratting more interesting. (See: blaster ratting)
Systemlord Rah
Garoun Investment Bank
Gallente Federation
#4 - 2014-06-30 19:44:27 UTC
pirates arent capsuleers read a book or two we arent gods of destruction for nothing we kill thousends of them with one site
Bohneik Itohn
10.K
#5 - 2014-06-30 19:47:24 UTC  |  Edited by: Bohneik Itohn
Danika Princip wrote:
I thought most pirates were NOT capsuleers? Some, like the ones you get the DNA off of, or the officers, are, but by no means all of them.


I'm a bit fuzzy on this also.

I mean, they fly ships identical to what we fly. We even buy ships from them. Aren't capsules required to pilot them?

Where's one of dem lore neckbearders when you need them? This requires an in-depth explanation.

Edit: However, I have to admit that all of them being capsuleers helps satisfy the logistics of their piratey ways... Each faction would have to be recruiting tens of thousands of pilots every day and training them to replace their losses if the NPC pilots didn't pop back into a medical clone and re-ship like we do.

Wait, CCP kills kittens now too?!  - Freyya

Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help.

A'Tolkar
Carlson's Raiders
#6 - 2014-06-30 19:52:16 UTC
While we'ere at it:

Their territories should be treated like the way an owner would treat it: like they own it!

NPC pirates should have their sovereign systems cyno-jammed permanently the way the hi-sec empires do. Operating their should be extremely dangerous. Capsuleers should not have defacto 'control' of their territory. To operate in their territory, capsuleers must swear some sort of fealty to them (probably ISK payments/taxes). anyone operating control towers should have them sieged and torn asunder by NPC pirate armadas, capital ships included. If they control their territory, let them control it realistically. Same with PI installations. Unless the player joins the pirate faction (maybe like Faction Warfare), the aren't going to be anchoring any towers or doing any PI at all.
A'Tolkar
Carlson's Raiders
#7 - 2014-06-30 20:00:20 UTC
Systemlord Rah wrote:
pirates arent capsuleers read a book or two we arent gods of destruction for nothing we kill thousends of them with one site


Can someone explain to me why they shouldn't have access to capsuleer technologies? By that, I mean in the context of New Eden. No one ever could have smuggled that tech out to them over the last hundred years? Why does Anire Scarlett always reappear? She's a pirate.
Nevyn Auscent
Broke Sauce
#8 - 2014-06-30 20:04:03 UTC
The rank & file are meant to be poorly crewed (way under strength) non capsuleers which explain why they suck so much. The 'Elites' are meant to be capsuleers as I understand it, i.e. officers etc.
Rats not using drones is a lag thing as I understand. Look at how many rats are in existence at any one time, then imagine them all using drones, then imagine EVE wide TiDi.

That said, the basic rat should be stronger. I saw a venture deal with an entire spawn in a 0.6 belt with a single tech 1 drone. That venture should have been chased off and the drone shot to pieces.
A'Tolkar
Carlson's Raiders
#9 - 2014-06-30 20:14:39 UTC
Nevyn Auscent wrote:
The rank & file are meant to be poorly crewed (way under strength) non capsuleers which explain why they suck so much. The 'Elites' are meant to be capsuleers as I understand it, i.e. officers etc.
Rats not using drones is a lag thing as I understand. Look at how many rats are in existence at any one time, then imagine them all using drones, then imagine EVE wide TiDi.

That said, the basic rat should be stronger. I saw a venture deal with an entire spawn in a 0.6 belt with a single tech 1 drone. That venture should have been chased off and the drone shot to pieces.


Quality over quantity! Fewer, stronger rats. Fewer pirtes==less lag==more procesor power for drones. Heck pirates that should also fly their own faction ships every now and then. A named, Guristas Pirate outlaw (capsuleer) flying a Gila would make one think twice before engaging.
Uriel Paradisi Anteovnuecci
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#10 - 2014-06-30 20:37:07 UTC
There are pirates who have clone contracts (e.g. Zor and Krull, Officers, et cetera). but most do not have a capsuleer pilot- all ships have versions flown by normal people (think more star trek style), but the ships we fly are designed to accommodate capsules and operate according to our thoughts/commands- they still have a crew, albeit a vastly smaller one than is needed for non-capsuleer ships.
Jewels04
Zorg Incorporated
#11 - 2014-06-30 22:08:39 UTC
The term you are looking for is rats.
Netan MalDoran
Hail To The King
The Silent Syndicate
#12 - 2014-06-30 22:18:54 UTC
1: They do, I've encountered multiple BS spawns that warp out while I'm killing off the smaller ships and start to work on the BS, then I have to find them again in another belt.
2: +1
3: They are NOT capsuleers, they are normal ships with normal crews.
4: Drones, possibly, they need to be tougher? Um no, try taking out Havens or Sanctums and you'll find out why they aren't harder.
5: "Reinforcements" are called other players dropping in on you to kill you.
6: No, this is why we have PvE and PvP so that we don't have to deal with warp disruption, refer to #1.
7: Again, if you want this, GO PVP!!!

"Your security status has been lowered." - Hell yeah it was!

Falcon's truth

Daichi Yamato
Jabbersnarks and Wonderglass
#13 - 2014-06-30 22:32:34 UTC
Bohneik Itohn wrote:


I mean, they fly ships identical to what we fly. We even buy ships from them. Aren't capsules required to pilot them?


they're not identical though. their machs often have launchers or 8 guns. their barghests are rail fit. just about every frig has long ranged 90% webs. their domi's have 8 guns and no drones etc etc.

the ships we buy off them may be special issue/rare upgraded variants of what they fly.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Alternative Splicing
Captain Content and The Contenteers
#14 - 2014-06-30 22:42:29 UTC
If you want to face named pirates, which often are considerably more difficult than the average rat, try doing some escalations.
Little Dragon Khamez
Guardians of the Underworld
#15 - 2014-06-30 22:47:36 UTC
Even a noob capsular has a significant tactical edge over a non capsular pilot. That's why they are weak. Still though I wouldn't mind tougher rats.

This is not miner hating but I think they should be a significant threat to a mining barge in 0.5 space.

Dumbing down of Eve Online will result in it's destruction...

Nariya Kentaya
Ministry of War
Amarr Empire
#16 - 2014-06-30 23:06:21 UTC
Bohneik Itohn wrote:
Danika Princip wrote:
I thought most pirates were NOT capsuleers? Some, like the ones you get the DNA off of, or the officers, are, but by no means all of them.


I'm a bit fuzzy on this also.

I mean, they fly ships identical to what we fly. We even buy ships from them. Aren't capsules required to pilot them?

Where's one of dem lore neckbearders when you need them? This requires an in-depth explanation.

Edit: However, I have to admit that all of them being capsuleers helps satisfy the logistics of their piratey ways... Each faction would have to be recruiting tens of thousands of pilots every day and training them to replace their losses if the NPC pilots didn't pop back into a medical clone and re-ship like we do.

The only ships designed specifically for the capsule and nothing else, are T3 ships, thats why if i recall T3 have NO crew.

All other ships are repurposed main-production models from the empires, they have their entire cammand structure gutted out for the POD interface, these ships can no longer support a bridge or core skills crew, thats all the capusleer, but due to their manually controlled roots, still require a minimal maintenence/emergency crew.
Aquila Sagitta
Blue-Fire
#17 - 2014-06-30 23:07:00 UTC
If you want better content then CCP can provide you'll have to make your own Lol
Nariya Kentaya
Ministry of War
Amarr Empire
#18 - 2014-06-30 23:09:05 UTC
Netan MalDoran wrote:
1: They do, I've encountered multiple BS spawns that warp out while I'm killing off the smaller ships and start to work on the BS, then I have to find them again in another belt.
2: +1
3: They are NOT capsuleers, they are normal ships with normal crews.
4: Drones, possibly, they need to be tougher? Um no, try taking out Havens or Sanctums and you'll find out why they aren't harder.
5: "Reinforcements" are called other players dropping in on you to kill you.
6: No, this is why we have PvE and PvP so that we don't have to deal with warp disruption, refer to #1.
7: Again, if you want this, GO PVP!!!

I and a friend once warped after a rat that warped away in a belt on us. We followed him for 4 hours in full speed-fit interceptors. Eventually he escaped our range, but then 10 minutes later reappeared on the edge of our grid flying away still with a second faction-rat, then a third. Eventually there were 5 faction rats (one fo which was a battleship, we were in HIGHSEC) on the edge of our grid moving away at several thousand m/s, and thats about when we discovered our fits werent ACTUALLY cap stable, and we lost warp, and the rats.

dont remember what system it was in, just that it was amarr space, they were sansha rats, and it was shortly after Incarna came out.
Meandering Milieu
The Scope
Gallente Federation
#19 - 2014-07-01 03:06:58 UTC
I've often had mixed feelings about rats as they stand now.

I've often wished they were harder, more dynamic, and took brains as well as sheer brawn (fitting) to beat. However there are a few issues:

1. Repetitiveness. Ratting is something thousands and thousands of people do. It is what fuels much of the economy, it buys ships for pvp, industry, exploration. It buys ammo and drones. It buys implants, drugs, and blueprints. Many individuals rat billions of isk on their own for their expenses. This is an activity that many will engage in for tens of hours over a month. If you make it "harder" with no other considerations, all you really do is nerf income, because you've made it more tedious and involved than before. Which brings me to my next point:

2. Payoff. Simply it has to be worth it. I'm not adverse to losing a ship in pvp. If I do, either I was stupid or my enemy was better. gfs in local. However I haven't tolerated the idea of losing a ship to ratting since I ran my first lvl 4, in a T1 armor fit domi, years ago, and got put in structure from right hand of zazzmatazz. To this day the only ship I've lost in pve was because I thought a mission was over, afk'd, forgot about it, and a single BS spawn appeared and killed me. I have never afk'd while ratting since.

So what am I getting at? Well you want pirates to be something we might fear a bit. Maybe even need to bring friends to run sites. Fine, sounds awesome to me. But if I am looking at losing 200m ship ( Fitted BS/Ishtar hull) at the least, if there is a serious chance of that happening, then the payoffs need to be huge for the time put in. If a current nullsec ratter makes 25m/tick, or a mission runner not blitzing manages roughly the same 75m/hour, it takes a little over 2 hours to replace their ratting ship, at the least. We then claim we want ratting to be so difficult or fearful that we want friends to be necessary. For all that trouble, you'd need to buff ratting to the point that after all your proposed ships warping off, safespots, beacons in different systems, and so on, a group of 4-5 pilots could manage 30m or so a tick -each-. and then finally:

3. This still won't be fun. All it does is take a necessary thing, make it difficult, make it tedious, make it require others, and at best will provide marginal rewards compared to the system we had previously. No real improvement has been made, instead you've taken a tedious, boring, and overly repetitive system and made it a tedious, dangerous, headache.

Trust me, I'd love ratting to be fun, but none of the suggestions I've ever heard really accomplish that goal. I don't know what will accomplish that goal either. But in the end after all the proposals I've ever heard, in two weeks after release everyone will still farm it, eventually find a way to do it in 100% safety, and we will have ended up right where we started.
Nevyn Auscent
Broke Sauce
#20 - 2014-07-01 04:00:17 UTC  |  Edited by: Nevyn Auscent
Procedurally generated rats using actual ship hulls as a base (If slightly fluffed for simplicity) which simply appear named 'Sansha Destroyer' 'Coercer'. Combined with the Anomalies & Belt rats in High sec getting bumped up a bit in difficulty and payout to match new difficulty. Lvl 1 & 2 missions could also use significant bumps.

Won't change top end high sec income at all, because we are only bumping up the weak end so won't affect the much touted (& badly misunderstood) risk vs reward people like to go on about.
But will significantly affect the low/mid level difficulty & reward. Higher reward for new players = better NPE, since you don't have to grind away on lvl 1's & 2's which give basically 0 payout for ages.

Will also make blitzing missions much harder since you can't identify triggers easily. Trigger behaviour in general could be changed to not be dependant on a specific rat but the overall state of each wave. Which would slow down the LP blitzing on certain missions while still leaving 90% of runners who don't blitz in the same state.
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