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Orca & Rorqual - Balancing pass

Author
Anthar Thebess
#1 - 2014-06-30 10:14:39 UTC
Currently Orca and Rorqual are unbalaced that's why both ships need massive re purpose from the mining perspective.

Both still have strong role in running mining links.
On the other hand both ships have currently inadequate ore cargo size when you compare it to dedicated T1 haulers , new t2 haulers , or freighters that can pickp stuff from space.


So changes i propose:
Orca / Rorqual :
- increase ore cargo hold to 800k m3
- shift main cargo hold to corporate cargo and increase it by 50%

Orca :
- add 2 additional highslots and increase link numbers so that this ship can run more links

Rorqual :
- add ability to mount Capital Strip Miners*

*capital strip miners - work only in deploy mode , harvest at rate 1000 m3 / per cycle all surrounding asteroid at range 10km.
So the more asteroid in range , the more ore you can harvest.

Now what is most important.
Make mining links to be only applied to "on grid" ships.
Fer'isam K'ahn
SAS Veterinarians
#2 - 2014-06-30 10:33:30 UTC  |  Edited by: Fer'isam K'ahn
Heh, you will find open ears for a balance pass for the Orca from me. I can't say much about the Rorqual though.

I do think though, that the Orca doesn't need more high slots nor more added warefare link options, you are talking from the perspective of a solo Orca gang which I think should not be taken extensively into consideration. Often enough a second Orca is present or even a command ship in the system. With off grid boosting still intact I don't see the need for more links on a single industrial ship. Further more due to the MTU we do not need another high slot for tractor beams - those can go.

My suggestion would be:

Industrial Command Ships bonuses (per skill level):
10% bonus to ship ore hold capacity
3% bonus to Mining Foreman Links effectiveness
+50% mining drone yield (or role bonus)
Role Bonus:
500% bonus to Survey Scanner range
(225% mining drone yield)
• Can use 3 Warfare Link modules simultaneously

To compare, the old:

Industrial Command Ships bonuses (per skill level):
5% bonus to ship cargo capacity
3% bonus to Mining Foreman Links effectiveness
Role Bonus:
250% bonus to Tractor Beam range
100% bonus to Tractor Beam velocity

500% bonus to Survey Scanner range
• Can use 3 Warfare Link modules simultaneously

The reason for the change would be to force Orcas on grid and make them meaningful and active for the pilots giving them something to do besides reshuffling ore. Often enough I hear that Orca pilots feel they are not feeling that they are actively pulling their weight and could just stay off grid afk.
With the level bonus maxed the mining yield would be equivalent with a decent mack T2 fit yield, with the role bonus it would be a little less.

Cheers
Tchulen
Trumpets and Bookmarks
#3 - 2014-06-30 10:46:27 UTC
Anthar Thebess wrote:
Rorqual :
- add ability to mount Capital Strip Miners*

*capital strip miners - work only in deploy mode , harvest at rate 1000 m3 / per cycle all surrounding asteroid at range 10km.
So the more asteroid in range , the more ore you can harvest.

Whilst I'm all for a Rorqual balance pass I'm not convinced about this part. Whilst it might, on the surface, appear to be a good idea to get Rorquals on grid all you're doing is allowing the larger entities in EVE the ability to strip an entire system of ore in a very short amount of time.

So, imagine [insert nullsec coalition here] want to do an ore drive to fund their srp/super program. With your proposed change it looks like you'd take one Rorqual and a mining fleet into a mining site or belt. Well, there's nothing to stop them taking 50 Rorquals and stripping the system of ore in a very short amount of time. Cyno jam the system and keep a pvp fleet on the gates and you have massive devalue of mineral prices due to massively increasing the amount mined. The CFC, for example, could cyno jam one system a day and locust strip it then move to the next system the next day.

Allowing the Rorqual to mine insane amounts of ore isn't going to work because of this. Whilst I'd love it, it would be way too open to abuse by the top groups which would further strengthen the need to be the biggest and have the most space. The ripple effect of this would be horrendous and probably remove mining as a viable profession for anyone else.

It seems a bit silly to keep buffing the largest entities whilst nerfing the smaller entities in this game. If anything it should be the other way around.
Anthar Thebess
#4 - 2014-06-30 10:51:34 UTC  |  Edited by: Anthar Thebess
You are right.
But putting those ship on grid is one of the ideas.
They are already limited to Low/Null space.

We can just add some restriction to the module itself:
Quote:
Activating in the vicinity ( 100km ) another capital strip miner destabilizes both modules and make all materials from this cycle to be vaporized.


So max 1 Ronqual per belt.

I'm thinking about putting this on system belts rather than ore anomalies, but this can be done by increasing of asteroid spread on ore sites.
Tchulen
Trumpets and Bookmarks
#5 - 2014-06-30 11:05:38 UTC
Ok, that's a good idea. As long as only one per grid works it should be ok. It still makes it easier for larger entities to use one than smaller but I don't think anything can be done about that short of giving it a POS-like bubble of immunity.

+1 for general concept
Arya Regnar
Darwins Right Hand
#6 - 2014-06-30 12:03:56 UTC
Keep in mind people use orcas for other things than just mining.

You mess my orca up and I will cut you (out of the highsec, by ganking).

EvE-Mail me if you need anything.

Tchulen
Trumpets and Bookmarks
#7 - 2014-06-30 12:05:51 UTC
Arya Regnar wrote:
Keep in mind people use orcas for other things than just mining.

You mess my orca up and I will cut you (out of the highsec, by ganking).

I quite agree with this. It could do with a larger ore hold though and as this wouldn't impact on all the other uses people have found for the Orca I can't see a problem with increasing it.
Anthar Thebess
#8 - 2014-06-30 12:14:44 UTC
Arya Regnar wrote:
Keep in mind people use orcas for other things than just mining.

You mess my orca up and I will cut you (out of the highsec, by ganking).


I hate higsec , neut camp on each gate Roll

Check my suggestion :
- add 2 additional highslots and increase link numbers so that this ship can run more links
- shift main cargo hold to corporate cargo and increase it by 50%

So Fleet hangar : (40000 + 30000) * 1.5 = 105.000 m3

A bit less than currently orca can achieve , still this is in one cargo hold , and you have low slots and rigs that can be shifted to fit other needs.
Fer'isam K'ahn
SAS Veterinarians
#9 - 2014-06-30 12:20:20 UTC
Yes, I agree too, the primary function is served well and won't be hindered, but its secondary function, the actual 'mining thingy' and its (active) support for that falls a bit short.

I also agree that with the mining drone bonus some might get a 2-in-1 and thinking about it I would change my suggestion to +50% per level or +225% as a role bonus.
Daichi Yamato
Jabbersnarks and Wonderglass
#10 - 2014-06-30 15:10:26 UTC
Has anyone thought about an orca improving the yield of mining drones for the entire fleet?
much like a titan boosts fleet stats by just being there.

and after the change to the rettie and mack, the orca could do with a buffed ore bay for comparison. not 800km3 thoughShocked, was thinking more 75k m3 + 5% per level.

Also would appreciate more of its main hold being moved into the fleet hangar.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Alvatore DiMarco
Capricious Endeavours Ltd
#11 - 2014-06-30 15:13:01 UTC
How about we get rid of the Orca's ore bay entirely and add that space to the rest of the ship, dividing it up neatly between the main cargo hold and the fleet hangar?
Tchulen
Trumpets and Bookmarks
#12 - 2014-06-30 15:17:00 UTC
Alvatore DiMarco wrote:
How about we get rid of the Orca's ore bay entirely and add that space to the rest of the ship, dividing it up neatly between the main cargo hold and the fleet hangar?

Or not, considering it's primarily meant as a mining ship that's been co-opted into other roles.
Daichi Yamato
Jabbersnarks and Wonderglass
#13 - 2014-06-30 15:39:15 UTC
well if it didnt lead to a nerf in total cargo space then it wouldnt really matter.

however, the presence of an ore bay suggests that it is allowed a larger capacity than it would otherwise have.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Fer'isam K'ahn
SAS Veterinarians
#14 - 2014-06-30 15:44:38 UTC
Alvatore DiMarco wrote:
How about we get rid of the Orca's ore bay entirely and add that space to the rest of the ship, dividing it up neatly between the main cargo hold and the fleet hangar?


It would give a slight improvement for its main function as a mining support, but would be high jacked by the mentioned uses. To fill the gap between the current T1 haulers and Freighters I'd rather see a new T2 hauler series that can bridge the gap maybe at average 250.000 300.000 m3 cargo space.

I also thought about a mining drone fleet bonus, but its more making the Orca attractive to active players then giving it just another afk boost. I am happy if the T2 Orca would at least get some love like this.

Otherwise, some mods to inmcrease mining drone yield that is not as useless as the CPU penalty bound rigs would be welcome too.
Anthar Thebess
#15 - 2014-06-30 16:01:39 UTC
This 800k m3 is for ore only.
Smugest Sniper
neko island
Deedspace Consortium
#16 - 2014-06-30 16:35:45 UTC
Let the Rorqual Refine and Compress in deployed mode.

Expand ore bay's.

Space Nomad mining fleet Ho!
Phoenix Jones
Small-Arms Fire
#17 - 2014-06-30 16:57:12 UTC  |  Edited by: Phoenix Jones
On the Orca:

1) The ore bay should be higher than it is. 800,000 is alot, especially when considering Compressed Ore (the Orca would turn into the best Ore hauler in Eve Bar None). Not necessarily a bad thing, but you have to consider the new Ore Haulers that exist and the uselessness they would come to. 200 to 300,000 would be a bit more sane.

2) Why not just allow the Orca to compress Ore and Ice? Yes it takes the job away from the Rorqual. I'm fine with that. (see below).


On the Rorqual:

Note: this is completely made up fictional crap, but lets make the Rorqual Something insane.

1) It should just be able to convert itself into a mobile starbase that can be anchored anywhere (near belts, away from belts, near planets, away from planets, basically anywhere). Throw out the anchoring, the compression, etc. It transforms and turns into a POS, equipped with shields, based on the amount of stront in the ship.

So basically it turns into a deployable MANNED POS with benefits (Yes the Rorqual Pilot MUST be present while the ship is in normal ship mode OR deployed mode). The person goes offline/crashes, shields go down in 10 minutes, ship stays in space another 5 before logging out. Ample time to blap it.

a) It has its own built in Cyno Inhibitor, Cyno Jammer (Jams Both Normal Cyno), increased sensor strength (to resist 1 shot easy probing). And also has its own Mobile Scan Inhibitor. All built in. So with the Rorqual in Deployed mode, all these effects activate. Note that the Inhibitor on the Rorqual has a much MUCH higher Sensor Strength.

b) It has the Limited ability to bridge ships and now jump Covert Cyno's (can jump a normal cyno, or a covert cyno).

c) The ships it can bridge, 1) Orca, 2) Barges (t1 and t2), Mining Frigates (Prospect and Venture), Miasmos.

d) It takes 2 minutes to go into deployed mode, and another 3 minutes for its shields to go up (basically it has a vulnerable area).

e) POS modules CANNOT be equipped/anchored inside the rorqual shields.

f) the rorqual's shields is physically VERY small (smaller than a small pos small).

The main question would be, why all the effects.

A ship like this would basically be oneshot by anybody with a cyno capital on standby, so it needs a little defense.

This removes the issue of a cloaky hot dropping an entire black ops fleet 3 inches from the ship (can easily drop in other area's of the system and warp to, just removes that issue).

This gives a route for mining ships to mine other area's of null and to have a support vessel prepared for ferrying ores back to more central places. In otherwords, it removes the POS issue from Lowsec/Nullsec and leaves the pos more for wormhole space.

This is a ridiculous example for a Rorqual though.

Yaay!!!!

Doris VanGit
The Rusty Muskets
#18 - 2014-06-30 17:50:08 UTC  |  Edited by: Doris VanGit
Think i like the idea of the Refining & Compressing.

With the new pos mods coming into play, changes are needed.

But i would keep it simple, both have the same roles and bonuses
But rather than give them shileds like a pos etc, use them as a deployable asset. Would suit the smaller corps.

So,
1. Remove the deployable mode (industrial core) just allow them to do there job regardless
2. Give them compressing and refining bonuses
3. Increase ore/Fleet bay (for lots of crystals etc), but make this a minerals as well. But large enough to be deployed for several hours or days depending on the size of the corp.
4. Both cable of clone bays
5. Can only carry industrial ships 1 Mil m3 or more
6. Maybe give them an imunity to scrams and disruptors, therefore peeps must field a dictor. Or rorqual imunity, and orca +2 warp strenght

I though of one other but forgot it!

For example: Joe in his orca sets of to find a nice high sec system, without a station to do some mining with his small corp buddies. They all jump to his ship jump in the miners and mine all day. Deploy a pos if needed

However, Fred in his Rorqual, has a cyno alt which sets off to find a nice quiet low sec system. He jumps into the system, were his buddies jump to the rorqual They deploy a small pos for the rorqual to sit in. And off to work they go.
J A Aloysiusz
Risk Breakers
SONS of BANE
#19 - 2014-06-30 19:09:10 UTC
I support this! Give rorqual super OP mining rate so carebears have an incentive to save up and buy a rorqual, move to low sec, and mine belts with the rorqual. <333333
Alavaria Fera
GoonWaffe
#20 - 2014-06-30 19:35:34 UTC
Doris VanGit wrote:
But i would keep it simple, both have the same roles and bonuses
But rather than give them shileds like a pos etc, use them as a deployable asset. Would suit the smaller corps.

Some sort of pos-like thing that's a deployable and therefore doesn't need pos roles to set up and use would be pretty handy...

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

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