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Crius is starting to hit Sisi!

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Author
Sienna Toth
Pulsar Phisics Shipyards
#61 - 2014-06-12 12:08:10 UTC
My Corp recently started assessing the SiSi industry changes and impacts. Some of our comments I expect a "We're not there yet" reply.

1) Really hard to assess the array stacking benefit of reduced install costs because you've stated that the charges will be dynamically calculated. Need some better approximation of system install costs.

2) Me, Pe array savings don't appear to be any better with multiple arrays. I don't think you've stated that they would be, one could only hope :D

3) Across T1 BPO we seeing about a 30% bump in materials on the Crius BPO's. This appears to be offset by the POS Ship Array Me savings.

4) The T2 BPC was a bit shocking. The same 30% parts bump. And now it takes a pair of T1 hulls to build a T2 hull. For the small ships this probably isn't a big deal. For T2 Battle cruisers or bigger this will really spike prices mostly just because the baseline costs to produce them will get ridiculously high. Then there's the big T2 Jump Freighters....2 Charon Hulls at 1.4B a shot + the new added material costs puts a Rhea over 10B in just manufacture costs. Most smallish corps cant afford to buy something that expensive. Between the costs and the big JF NERF I suspect the JF sales will be tanking.

5) POS management under the new system: In our Corp we calculate slot costs based on the calculated array slot power and cpu per hour with a smallish mark up because slots are not always used. This allows the members that are using the facilities to pay for the fuel used and the members that don't, don't shoulder the fuel bill. We tried to find a way to implement the array tax and couldn't find a way to set it from any dialog. The field is present, please don't make that a global setting because a ship array can cost thousands of power and CPU per hour using a significant level of resources and a manufacture array far less.

6) I liked the remote job management changes but would like to see the hold sizes doubled to allow better utilization.

Hope this all helps -
Sienna
De'Veldrin
Republic University
Minmatar Republic
#62 - 2014-06-15 13:21:38 UTC
Sienna Toth wrote:
My Corp recently started assessing the SiSi industry changes and impacts. Some of our comments I expect a "We're not there yet" reply.

4) The T2 BPC was a bit shocking. The same 30% parts bump. And now it takes a pair of T1 hulls to build a T2 hull. For the small ships this probably isn't a big deal. For T2 Battle cruisers or bigger this will really spike prices mostly just because the baseline costs to produce them will get ridiculously high. Then there's the big T2 Jump Freighters....2 Charon Hulls at 1.4B a shot + the new added material costs puts a Rhea over 10B in just manufacture costs. Most smallish corps cant afford to buy something that expensive. Between the costs and the big JF NERF I suspect the JF sales will be tanking.

Hope this all helps -
Sienna


That's actually pretty concerning. I would expect to see a lot of market speculation from those that can afford to stock up, if the two for one requirement actually makes it to TQ. it would be helpful to get a response from CCP confirming this is intended.

De'Veldrin's Corollary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null.

Nevyn Auscent
Broke Sauce
#63 - 2014-06-22 10:42:41 UTC
Won't the 30% bump on most of them be coming from Extra Materials now being in standard materials. Which actually means it's a visual trick and you are saving materials?
The 2 for 1 req isn't meant to exist per their blogs, so hopefully gets fixed.
WooMen ShuwOdair Odunen
American Made Inc.
#64 - 2014-06-23 17:52:41 UTC
I dont like the way the labs are currently setup on Sisi. If you want to copy a BPO, then upgrade it, you have to physically goto the POS & move the BPO from one lab to the next. Also the copy lab uses 100 cpu more then the original combined lab for Me, Pe, Copy, Invent. I also dont like the fact that using my own POS labs cost me ISK, that doesnt even go back to my corp but is paid i presume to the current systems faction onwership, or am i wrong here?

If it's in **EVE **, then i probably shot at it at least once.

Sienna Toth
Pulsar Phisics Shipyards
#65 - 2014-06-24 01:35:31 UTC
After working through the math I'm getting really concerned.

CCP is asking us to recalculate all our spreadsheets and adding an unnecessary layer of costs for no perceivable gameplay improvements. I like to believe I'm open minded to change so I will wait to see how the pudding bakes out in July.

If this change deploys I'll have to evaluate my options as I'm sure others also will. My advice to the DEVs is this. Be very careful how many of the players you **** off. If a significant number of players leave it is likely to cost you your jobs. EvE still hasn't really recovered from the mining nerf from 2 years ago.
Zappity
New Eden Tank Testing Services
#66 - 2014-06-24 04:57:41 UTC
Sienna Toth wrote:
If this change deploys I'll have to evaluate my options

I think this is the point. There is precious little gameplay decisions left in industry right now - it needs to be shaken up to provide a route for those who put evaluation effort in to profit.

Zappity's Adventures for a taste of lowsec and nullsec.

Collabos Ferack
S.M.E.A.R syndicate
All Crustaceans Are Bastards
#67 - 2014-06-25 21:16:48 UTC
Hello

I'm trying to test the pos-related-changes

I'm encountering some major issues...
I can launch the pos (gallente large) online it and fuel it also add stront
then I launch my structures (pos is online) and want to anchor them so i move the green boxes near the pos but nothing hapens.

Many thanks Collabos F.
Souichiro Suigetsu
The Legion of Spoon
Curatores Veritatis Alliance
#68 - 2014-06-27 20:27:08 UTC
hey there,

i tested the new compressing on the Rorqual and the Array.

I recognized that the new pressing for each ore stack (100er) gets one Compressed ore, thats fine.

But the Compressed Ore i have stored in Station will lose a lots of worth as theyre number didn´t Change.
So dunno if this was just a bug on Sisi which didn´t Change the compressed ore Count on Station.
Or if i should refine all my Compressed Ore before Cruius and not getting the new yields from Crius.



Best regards
GreenSeed
#69 - 2014-06-30 01:01:42 UTC
Collabos Ferack wrote:
Hello

I'm trying to test the pos-related-changes

I'm encountering some major issues...
I can launch the pos (gallente large) online it and fuel it also add stront
then I launch my structures (pos is online) and want to anchor them so i move the green boxes near the pos but nothing hapens.

Many thanks Collabos F.

right click any of the white arrows after you position the module and select "anchor here". guns go outside the shield bubble, everything else inside.