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Remotely Operated Vehicle

Author
Gully Alex Foyle
The Scope
Gallente Federation
#21 - 2014-06-29 21:38:14 UTC
Bohneik Itohn wrote:
Gully Alex Foyle wrote:
Bohneik Itohn wrote:
Gully Alex Foyle wrote:
Now, how do you kill them?


What do you mean how do you kill them? You just flew by with a cyno, that's how you knew which system to scout out in the first place. Wait a few minutes to make sure they aren't getting nervous then go back in and warp immediately to them without having to D-scan or probe anything and hot-drop them in record time.
So you're saying it's broken because the miners in my example were so lazy they didn't even put a cloaky covops on the other side of the gate that the neutral jumped out of a few minutes ago?

To be clear, I'm not trolling in any way, I really do not understand.

Surely because I live in lowsec, where anybody that puts a tiny bit of effort has perfect intel on everybody else. For some strange reason, this results in more PVP, not less.


Actually it is because you live in low. Nullbears just bubble the crap out of the gate and don't put any eyes on it. I once flew into a system with 20 people in local, at least 15 barges on D-scan, and 50-60 bubbles on each gate in an attempt to crash the PC of whoever flew in. No scouts on either gate in a system that was in the middle of a pipe.

They really are that lazy, and they really will whine that much if this starts to get used.
LMAO Lol

The really should DIAF...!

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Kaerakh
Obscure Joke Implied
#22 - 2014-06-29 21:56:03 UTC
Bohneik Itohn wrote:
Gully Alex Foyle wrote:
Bohneik Itohn wrote:
Gully Alex Foyle wrote:
Now, how do you kill them?


What do you mean how do you kill them? You just flew by with a cyno, that's how you knew which system to scout out in the first place. Wait a few minutes to make sure they aren't getting nervous then go back in and warp immediately to them without having to D-scan or probe anything and hot-drop them in record time.
So you're saying it's broken because the miners in my example were so lazy they didn't even put a cloaky covops on the other side of the gate that the neutral jumped out of a few minutes ago?

To be clear, I'm not trolling in any way, I really do not understand.

Surely because I live in lowsec, where anybody that puts a tiny bit of effort has perfect intel on everybody else. For some strange reason, this results in more PVP, not less.


Actually it is because you live in low. Nullbears just bubble the crap out of the gate and don't put any eyes on it. I once flew into a system with 20 people in local, at least 15 barges on D-scan, and 50-60 bubbles on each gate in an attempt to crash the PC of whoever flew in. No scouts on either gate in a system that was in the middle of a pipe.

They really are that lazy, and they really will whine that much if this starts to get used.

Confirmed, bears are the worst scum of New Eden. You can give them all the tools necessary and they'll never use them and they'll never accept that they have to take appropriate precautions to defend themselves from hostile player content.
Nikk Narrel
Moonlit Bonsai
#23 - 2014-06-29 23:46:36 UTC
Kaerakh wrote:
Confirmed, bears are the worst scum of New Eden. You can give them all the tools necessary and they'll never use them and they'll never accept that they have to take appropriate precautions to defend themselves from hostile player content.

I find it difficult to feel empathy for people playing a game, when these people turn around and object to the very elements used for play.

When people object to being expected to interact with others, due to expectations they might not win... were they aware playing a game meant someone had to win and lose?

It doesn't matter if it is a compared score being different, or one side removed from the field by combat, we are playing FOR this interaction, being so coldly dismissed.
Nikk Narrel
Moonlit Bonsai
#24 - 2014-06-29 23:59:15 UTC
Bohneik Itohn wrote:
Doesn't matter if you can see local while using it, you saw local when you flew through the system 30 seconds earlier. You know exactly how many people are there and got a general idea of which celestials, anomalies or signatures they were located at and what they were flying while you were flying from gate to gate. The only thing that is left is for you to finish your scouting from the safety of your bookmarks in the empty system next door.


You just threw yourself into a self cancelling situation.

In sov null, having a hostile in a system is like a four alarm fire. Seeing them leave system, the expectation they are up to something is a given, and obvious.

They are not going to dock in a hostile outpost, no docking rights.
They are not going to sit in a hostile POS, same issues with guns as a bonus.
And since the only other option needs them to sit exposed for detection, and being blown up, while operating a ROV... crazy.
They are not going to operate based out of hostile space, any more than a bridging titan will set up next door.

And no, they can't light a cyno from their real ship, without abandoning the ROV first.

And if they are NOT in sov null, there is no point. A third party alt could already sit cloaked and watching, with far greater utility of being able to both light a cyno, be warped to, as well as providing combat support.
People see neutral pilots without much notice, outside sov null.

Noone cares outside sov null, and you won't get away with it in sov null.
Bohneik Itohn
10.K
#25 - 2014-06-30 00:47:40 UTC
Sure it sets off an alarm to see a neutral, but if the neutral just immediately buzzes through the locals are just as quick to get back to business as usual.

I'm the neutral, so I know exactly how they act, I watch it all the time.

Yesterday I was poking around doing some exploration and I came upon a ratter and his alt in NA. I wasn't exactly fit to harass a Thanatos and an Archon, but there were several signatures in this rather nice system so instead of heading for the next gate I hung around to see what they would do.

He was the exception to the rule. He didn't run away. He logged on a second alt, cleaned out the ESS, changed ships, and called in support, mostly in the form of his landlord. This usually doesn't happen. I've had the locals get antsy a total of 4 times out of the dozens of times I've flown in on various alliances doing things. They usually just head to the POS or station, sit around until my name drops out of local, poke their head in the next system to watch me leave there if there was someone who knows how to use D-scan checking the gates, and then immediately go back to business. Sometimes the ratters don't even bother to leave the anomaly. If there are names in local I typically bounce off of a celestial or something before going to the next gate to try and judge if someone hasn't set up some really clever trap I've never run into before. Several times I've D-scanned them down in an anomaly and wondered to myself "I wonder how long I can watch them before they get nervous and leave." to have 2 minutes or more pass with them still sitting in the anomaly. This is typically not so interesting that I feel a burning desire to sit there any longer and who knows, they may be playing bait with their own cyno while getting some ratting done, I'll give them the benefit of the doubt most of the time.

The point is I spend a lot of time just flying through null, and every time I make a trip I come across groups of the locals, and I typically pass them both coming and going. They hardly ever change their routine for more than a couple minutes after I pass through the first time, because I'll see them right back at it when I come back 5 minutes later.

The renters in NA space? Their brilliant idea for confronting a neutral in local was to put a bait maller at the sun and a bait Tengu on the gate. I loaded up some combat probes and scanned all of the sites down while they watched D-scan in confusion, bookmarked them, and then used the C3 wormhole connection that was in there to go to high sec to unload my cargo. By the time I came back they had not only left, but logged off. I had the entire section of about half a dozen systems to myself.

Credit goes to RAZOR, that French corp in NA space east of Nulli Secunda and one of the smaller corps out in Syndicate. They actually actively hunt me and chase me out when I show up. Everybody else just waits for me to leave or throws out a token Maller to see if I get scared or if I bite.

Wait, CCP kills kittens now too?!  - Freyya

Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help.

Meandering Milieu
The Scope
Gallente Federation
#26 - 2014-06-30 02:15:55 UTC  |  Edited by: Meandering Milieu
I think what you are suggesting already exists in game OP. They"re called " friends" . They are rare and allusive items, sure, but totally worth it in the long run.
CW Itovuo
The Executioners
#27 - 2014-06-30 02:16:11 UTC
Please merge this thread w/ the "when hell freezes over" thread.
Nikk Narrel
Moonlit Bonsai
#28 - 2014-06-30 13:38:50 UTC
Meandering Milieu wrote:
I think what you are suggesting already exists in game OP. They"re called " friends" . They are rare and allusive items, sure, but totally worth it in the long run.

LOL...

Sure, that nailed... OH WAIT... if these friends don't use this idea, then THEY show up in local, and screw up any unbiased observation possible otherwise.

I think you spoofed yourself, when you assumed this was some kind of all inclusive strategy to get kills or something.
You still need friends to follow up on any intel you gather, as showing up in person would require you to travel to the observed area all over again.

And, if I did not make it clear enough before, it is not practical to sit in a nearby system using this tool. You want to be in a friendly POS or Outpost.

Friends... they want you to get that intel!
Gully Alex Foyle
The Scope
Gallente Federation
#29 - 2014-06-30 13:54:21 UTC
This idea boils down to: allow for wormhole-style intel gathering in k-space.

With the same limitations that w-space has (on both the spy and the spied-upon).

But WITHOUT allowing for wormhole-style PVP in k-space.


It's so sad how many people seem to be scared silly of this.

It means so many people's gameplay is actually based on NOT INTERACTING with anyone else.


Pretty sad, in a MMO!

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Bohneik Itohn
10.K
#30 - 2014-06-30 13:58:28 UTC
Gully Alex Foyle wrote:
This idea boils down to: allow for wormhole-style intel gathering in k-space.

With the same limitations that w-space has (on both the spy and the spied-upon).

But WITHOUT allowing for wormhole-style PVP in k-space.


It's so sad how many people seem to be scared silly of this.

It means so many people's gameplay is actually based on NOT INTERACTING with anyone else.


Pretty sad, in a MMO!


Personally it has no effect on me, and it would probably be rather effective at destroying the renter lifestyle which I so dearly want to see burn, but I also don't think I could tolerate the whining.

Wait, CCP kills kittens now too?!  - Freyya

Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help.

Nikk Narrel
Moonlit Bonsai
#31 - 2014-06-30 14:04:24 UTC
Bohneik Itohn wrote:
Personally it has no effect on me, and it would probably be rather effective at destroying the renter lifestyle which I so dearly want to see burn, but I also don't think I could tolerate the whining.

The whining happens no matter what. Nature of MMO's in general that someone will always find something to complain about.

The wall is exactly the wrong shade of green, etc etc.

Increasing opportunities to play, especially where it can be demonstrated that play is limited to near perverse avoidance and stalemates... That deserves consideration.

This idea doesn't hand either side free kills, or other forms of advantage. It DOES foster more levels of interaction, reducing the chances of stalemates or other play stopping results.
They simply become less likely to occur, when more chances for them to be avoided exist.
Gully Alex Foyle
The Scope
Gallente Federation
#32 - 2014-06-30 14:07:24 UTC
Bohneik Itohn wrote:
Personally it has no effect on me, and it would probably be rather effective at destroying the renter lifestyle which I so dearly want to see burn, but I also don't think I could tolerate the whining.
Regarding nullsec renters, I think it has a higher chance of actually making them slightly better players.

Look at James 315 and the code. Like them or not, one of the results of 2 years of code is that highsec miners, on average, pay a bit more attention to fitting their ships and to what's going on in their system.

As far as I can imagine (not being a renter nor a renter-hunter), this kind of idea would have the effect of renters paying more attention to actual threats instead of intel-gatherers. So, probing their system for wormholes, patrolling incoming gates, being quick to warp to saftey, etc.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Nikk Narrel
Moonlit Bonsai
#33 - 2014-07-01 13:46:55 UTC
CW Itovuo wrote:
Please merge this thread w/ the "when hell freezes over" thread.

A lesson in philosophy.

It's sad but true, we base our decisions not on what is good or bad, right or wrong, or even fact vs fiction.

We base these decisions based purely on perception, and as life has taught me, the first misperception we experience is often the delusion that we are being objective.

People play fill-in-the-blanks with areas, using assumptions or copies of their own views. This is one of the reasons we see humorous gift giving, where the person getting the gift is actually getting something that the gift giver would like to have.
The gift giver makes the obvious assumption that everyone wants the same things they do.

Many PvE players, (and no, I am not making a blanket statement here, I said MANY), have never played seriously the side of the game they suggest handicapping, so they can expect to have their own game 'improved'.

I would expect the reverse is also true, in the same way. Both sides making gross assumptions about the other.

Like some strange religion, they repeat catch phrases and slogans, as if by being typed repeatedly they gained some truth.
But it still amounts to bad information, no matter how many people share the belief.

You cannot expect an idea to be pushed in one direction, unless you also accept that players adapt.
In order to leverage the idea in the first place, they HAD to adapt their own play around the idea itself.
Assuming other players will not adapt and compensate for this, balancing the effect, is the same as calling them incompetent.

Remember, not everyone thinks or plays the same way you do.
The really creative ones are copied, and pioneer change by adapting before the rest.

Think outside the box, or it will become your prison.
Raw Matters
Brilliant Starfire
#34 - 2014-07-02 09:57:20 UTC
The problem with this suggestion:

Imagine you are Goon Swarm and have ISK available beyond what the client is capable of rendering in your wallet display, then you can swarm your enemies with these ships until one gets through. Then you have risk-free intel on all systems that you are interested in. You basically have total surveillance for nothing but a negligible amount of ISK.
Gully Alex Foyle
The Scope
Gallente Federation
#35 - 2014-07-02 10:13:52 UTC
Raw Matters wrote:
The problem with this suggestion:

Imagine you are Goon Swarm and have ISK available beyond what the client is capable of rendering in your wallet display, then you can swarm your enemies with these ships until one gets through. Then you have risk-free intel on all systems that you are interested in. You basically have total surveillance for nothing but a negligible amount of ISK.
I think spies work far better.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Adrie Atticus
Caldari Provisions
Caldari State
#36 - 2014-07-02 10:16:05 UTC
As there is no pod and pilot in the ship, there is no way to relay overview information or do scans as they are tied to the ship<->pod interface.

You'd end up sitting on an undock counting ships as they pass by.
Nikk Narrel
Moonlit Bonsai
#37 - 2014-07-02 13:22:21 UTC
Adrie Atticus wrote:
As there is no pod and pilot in the ship, there is no way to relay overview information or do scans as they are tied to the ship<->pod interface.

You'd end up sitting on an undock counting ships as they pass by.

You make such an effort sound like a repulsive thing to be avoided.
Even if your conclusion was true, how would this be a bad thing?

This has more in common with a probe, given the context involved.

I can accept that it may not have scanning abilities equal to a piloted vessel, but neither is it so blind as to rely purely on seeing things on grid with itself. It being unable to launch actual probes is a huge disadvantage alone.

Like a probe, it should have some form of scanning ability, and the D-scan has never been taken off the table here.

Gully Alex Foyle suggested previously that this could possibly be similar to a pod, uncloaked but agile.
That is a viable option to consider as well, I believe.
Bohneik Itohn
10.K
#38 - 2014-07-02 13:40:57 UTC  |  Edited by: Bohneik Itohn
Nikk Narrel wrote:
CW Itovuo wrote:
Please merge this thread w/ the "when hell freezes over" thread.

A lesson in philosophy.

It's sad but true, we base our decisions not on what is good or bad, right or wrong, or even fact vs fiction.

We base these decisions based purely on perception, and as life has taught me, the first misperception we experience is often the delusion that we are being objective.

People play fill-in-the-blanks with areas, using assumptions or copies of their own views. This is one of the reasons we see humorous gift giving, where the person getting the gift is actually getting something that the gift giver would like to have.
The gift giver makes the obvious assumption that everyone wants the same things they do.

Many PvE players, (and no, I am not making a blanket statement here, I said MANY), have never played seriously the side of the game they suggest handicapping, so they can expect to have their own game 'improved'.

I would expect the reverse is also true, in the same way. Both sides making gross assumptions about the other.

Like some strange religion, they repeat catch phrases and slogans, as if by being typed repeatedly they gained some truth.
But it still amounts to bad information, no matter how many people share the belief.

You cannot expect an idea to be pushed in one direction, unless you also accept that players adapt.
In order to leverage the idea in the first place, they HAD to adapt their own play around the idea itself.
Assuming other players will not adapt and compensate for this, balancing the effect, is the same as calling them incompetent.

Remember, not everyone thinks or plays the same way you do.
The really creative ones are copied, and pioneer change by adapting before the rest.

Think outside the box, or it will become your prison.


Do those players adapt, or do they just leave and other players move in to take their place? From my observations when significant changes are made to a player bases playstyle they just leave, and other players willing to accept the rules of that playstyle move in to fill the vacuum, almost every time, every game.

Not saying that's a bad thing, just saying it's a repercussion you need to consider.

Nikk Narrel wrote:
Adrie Atticus wrote:
As there is no pod and pilot in the ship, there is no way to relay overview information or do scans as they are tied to the ship<->pod interface.

You'd end up sitting on an undock counting ships as they pass by.

You make such an effort sound like a repulsive thing to be avoided.
Even if your conclusion was true, how would this be a bad thing?

This has more in common with a probe, given the context involved.

I can accept that it may not have scanning abilities equal to a piloted vessel, but neither is it so blind as to rely purely on seeing things on grid with itself. It being unable to launch actual probes is a huge disadvantage alone.

Like a probe, it should have some form of scanning ability, and the D-scan has never been taken off the table here.

Gully Alex Foyle suggested previously that this could possibly be similar to a pod, uncloaked but agile.
That is a viable option to consider as well, I believe.



Now you're making too many concessions and this feature is becoming useless. If it's uncloaked but agile and visible, and you have to be on grid to find anything reliably while anyone can see you on D-scan, you might as well be in local, because the advantages you get for piloting a ship in that situation outweigh the disadvantages of this probe.

Wait, CCP kills kittens now too?!  - Freyya

Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help.

Nikk Narrel
Moonlit Bonsai
#39 - 2014-07-02 13:52:31 UTC
Bohneik Itohn wrote:
Do those players adapt, or do they just leave and other players move in to take their place? From my observations when significant changes are made to a player bases playstyle they just leave, and other players willing to accept the rules of that playstyle move in to fill the vacuum, almost every time, every game.

Not saying that's a bad thing, just saying it's a repercussion you need to consider.

This is reaching a bit far, in my opinion.

As changes go, adding in a means for players to spy on each other, which is NOT also tied directly to direct attack means, let alone cyno usage... is simply not the devastating change which drives players out.

Oh no, the cloaky camper fellow is no longer here, but he MIGHT have a ROV watching us.
Newsflash: unless that probe suddenly sprouts a cyno generator, or at least guns that can shoot me, I do not care.
I certainly have no intention of running away from my ISK generating PvE, because another player knows I am online in this system.

Having checked the map as an option, this was information they could already have.


Bohneik Itohn wrote:
Now you're making too many concessions and this feature is becoming useless. If it's uncloaked but agile and visible, and you have to be on grid to find anything reliably while anyone can see you on D-scan, you might as well be in local, because the advantages you get for piloting a ship in that situation outweigh the disadvantages of this probe.

No, I said it would keep d-scan. It simply could not launch probes of it's own like a piloted ship.

Quote:
Like a probe, it should have some form of scanning ability, and the D-scan has never been taken off the table here.
Bohneik Itohn
10.K
#40 - 2014-07-02 14:49:02 UTC
Nikk Narrel wrote:
Bohneik Itohn wrote:
Do those players adapt, or do they just leave and other players move in to take their place? From my observations when significant changes are made to a player bases playstyle they just leave, and other players willing to accept the rules of that playstyle move in to fill the vacuum, almost every time, every game.

Not saying that's a bad thing, just saying it's a repercussion you need to consider.

This is reaching a bit far, in my opinion.

As changes go, adding in a means for players to spy on each other, which is NOT also tied directly to direct attack means, let alone cyno usage... is simply not the devastating change which drives players out.

Oh no, the cloaky camper fellow is no longer here, but he MIGHT have a ROV watching us.
Newsflash: unless that probe suddenly sprouts a cyno generator, or at least guns that can shoot me, I do not care.
I certainly have no intention of running away from my ISK generating PvE, because another player knows I am online in this system.

Having checked the map as an option, this was information they could already have.


Bohneik Itohn wrote:
Now you're making too many concessions and this feature is becoming useless. If it's uncloaked but agile and visible, and you have to be on grid to find anything reliably while anyone can see you on D-scan, you might as well be in local, because the advantages you get for piloting a ship in that situation outweigh the disadvantages of this probe.

No, I said it would keep d-scan. It simply could not launch probes of it's own like a piloted ship.

Quote:
Like a probe, it should have some form of scanning ability, and the D-scan has never been taken off the table here.


You don't care, but nullbears do. In their mind anything in the system controlled by another player that isn't blue is going to ravage their world and ruin their Eve career. I only need to point to the irrational fear of AFK cloakers to summarize this.

D-scan will tell you where a person is, but not their position in that anomaly or around the celestial. You still have to appear on grid with them to find out whether they're sitting at a 200km perch or if they're burning off into the sunset by the POCO. Unless you know what they're doing, it's pretty useless intel, and you're showing up on D-scan anyways since you conceded cloaking so the only way you know they aren't packing up and leaving is checking on grid..

Wait, CCP kills kittens now too?!  - Freyya

Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help.

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