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Remotely Operated Vehicle

Author
Nikk Narrel
Moonlit Bonsai
#1 - 2014-06-29 15:04:31 UTC  |  Edited by: Nikk Narrel
This would be either an adaptation of an existing ship, or a new frigate class.


The keypoints:
Zero cargo space
No Pod
No Cyno generator
Stealth capability

These ships would effectively be scouts, allowing players who are either docked or confidant of their safety to ignore their immediate surroundings in exchange for remote viewing capabilities.

They could be launched from a carrier, but the player taking control of the ship MUST be directly present with the ship to assume command of it.
(Use of a POS or Outpost would obviously be the preferred option, giving sov holders an edge with this detail)

The vessel of the controlling pilot, if not in an outpost, can have NO active modules on their actual ship, meaning they cannot be cloaked themselves.

These ROVs could warp cloaked, like a covert ops.
These ROVs can gate jump, or use a cyno bridge to reach a target area.
CLARIFYING: They cannot jump directly, this would be by either covert or titan bridging.
These ROVs have no pilot present at their location, so they can neither see local, nor be seen in local. That remains tied to the pilot's actual location for local chat.

Stealth limitation:
While not visible on grid directly, (they are still cloaked), because of it's persistent data transfer to the controlling pilot, it CAN be found with sensors and probing as if it were not cloaked.

It could even have a telltale that could be used to identify the operating pilot, if the sensor user made the effort.
Alvatore DiMarco
Capricious Endeavours Ltd
#2 - 2014-06-29 15:35:23 UTC
Um...

Is this.. trolling?

Are you actually serious?
Nikk Narrel
Moonlit Bonsai
#3 - 2014-06-29 15:46:56 UTC
Alvatore DiMarco wrote:
Um...

Is this.. trolling?

Are you actually serious?

Not trolling.

A small scout ship, incapable of lighting a cyno or carrying ANY cargo.
Not visible in local, nor can it see local to know who is present if they are docked or cloaked.
(The pilot IS visible in whichever system they actually are present in)

As to whether they can fight, even in a highly limited capacity, is a balance issue. Possibly only by trading their stealth capacity for a gun or launcher.

The intel possible for this ship to get, can be easily tweaked by those expecting it, to be very misleading.
Fortune favors the prepared mind.
Saint Germain
Sekundu
#4 - 2014-06-29 15:48:06 UTC
In terms of storyline what you're proposing sounds a lot like a scan probe, but much much better. How is it balanced, so that it adds something extra, but costs more, or requires more risk from the player who uses it?
Bohneik Itohn
10.K
#5 - 2014-06-29 15:52:19 UTC
I can't even respond to this....

This breaks so many things on so many levels, and you might as well remove cloaks and the corresponding ships altogether...

If you didn't call this a suggestion, it would be considered a hack or cheat in any other context. I've used this hack/cheat in other games even.

Wait, CCP kills kittens now too?!  - Freyya

Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help.

Fer'isam K'ahn
SAS Veterinarians
#6 - 2014-06-29 17:17:19 UTC
This...

I...

Whut ??

No!
Nikk Narrel
Moonlit Bonsai
#7 - 2014-06-29 18:32:32 UTC
Bohneik Itohn wrote:
I can't even respond to this....

This breaks so many things on so many levels, and you might as well remove cloaks and the corresponding ships altogether...

If you didn't call this a suggestion, it would be considered a hack or cheat in any other context. I've used this hack/cheat in other games even.

Nice how you avoided actually specifying a single item.
I am not convinced you completely understand the concept, and are not simply filling in blanks with assumptions.

Let's see:
It can only see uncloaked ships, which are in space.
It has no weapon system.
To be clear, because the pilot is not present, you can't even warp to them directly. I am sure you could figure out a work-a-round, but it would take some degree of effort. Probably by decloaking and letting your ally scan you down.
It cannot dock in an outpost to check who is there, assuming that the controlling pilot's standing would permit this. (The ROV would go uncontrolled, and placed in the hangar of the owner. The owner NEEDS to be present directly in order to start control over it, which includes such things as launching)

Most cloaked ships in the game now, in many systems, are simply falling back on relaying presence seen in local chat. They are using a cloaked ship because they know they are also listed, and avoid risking being scanned down this way.

This ship operates on a different level than typical intel gathering, as it operates mutually exclusive to the normal local using intel gatherer.

By being in this separated window of potential, it also avoids overlapping intel results.
Certainly far more effort driven, considering how it lacks the most frequently used intel system in EVE.
Bohneik Itohn
10.K
#8 - 2014-06-29 18:43:03 UTC
Nikk Narrel wrote:
Bohneik Itohn wrote:
I can't even respond to this....

This breaks so many things on so many levels, and you might as well remove cloaks and the corresponding ships altogether...

If you didn't call this a suggestion, it would be considered a hack or cheat in any other context. I've used this hack/cheat in other games even.

Nice how you avoided actually specifying a single item.
I am not convinced you completely understand the concept, and are not simply filling in blanks with assumptions.

Let's see:
It can only see uncloaked ships, which are in space.
It has no weapon system.
To be clear, because the pilot is not present, you can't even warp to them directly. I am sure you could figure out a work-a-round, but it would take some degree of effort. Probably by decloaking and letting your ally scan you down.
It cannot dock in an outpost to check who is there, assuming that the controlling pilot's standing would permit this. (The ROV would go uncontrolled, and placed in the hangar of the owner. The owner NEEDS to be present directly in order to start control over it, which includes such things as launching)

Most cloaked ships in the game now, in many systems, are simply falling back on relaying presence seen in local chat. They are using a cloaked ship because they know they are also listed, and avoid risking being scanned down this way.

This ship operates on a different level than typical intel gathering, as it operates mutually exclusive to the normal local using intel gatherer.

By being in this separated window of potential, it also avoids overlapping intel results.
Certainly far more effort driven, considering how it lacks the most frequently used intel system in EVE.


I understand 100% what you are talking about. Let me be clear about what this is called in other games.

A wall hack.

A map hack.

No-clipping.

Ghosting.

Parallax sliding.

Model substitution.

Get caught doing this in any other game and it's a ban. Why would this be a "feature" in Eve?

You don't need to bypass local in order to avoid people gathering intel on you, while you gather it on them. This is quite possibly the laziest suggestion I have ever heard to improve scouting in Eve.

And once again, in any other conversation it would be called a hack or an exploit. Given that, this is what I shall refer to it as from now on.

Wait, CCP kills kittens now too?!  - Freyya

Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help.

Fer'isam K'ahn
SAS Veterinarians
#9 - 2014-06-29 18:45:52 UTC
I could repeat myself, but I think I just ask one more thing.

Is this a sneak *fix local*, *cloaked camping'* thing ? I mean that in the end when we take down your suggestion you just say: See, its the same as no local and cloaked camping and you are all against it .... ?!

Cause this is the same rubbish (and normally all your other posts are sound), so I really don't get this one.

Like Bohneik said, I see only more exploits and no new game content, rather lost content.
Nikk Narrel
Moonlit Bonsai
#10 - 2014-06-29 19:39:30 UTC
Bohneik Itohn wrote:
Get caught doing this in any other game and it's a ban. Why would this be a "feature" in Eve?

You don't need to bypass local in order to avoid people gathering intel on you, while you gather it on them. This is quite possibly the laziest suggestion I have ever heard to improve scouting in Eve.

And once again, in any other conversation it would be called a hack or an exploit. Given that, this is what I shall refer to it as from now on.

The ROV cannot use local to gather intel on them either.
In fact, the ROV has nothing except intel gathering as an option at all.

But, I suspect I see the flaw which you imply. This is not to say I agree with your perspective, but I think I see what you are trying to say.

I find it highly amusing that using a chat system is considered acceptable for intel gathering, but sensors with actual covert operation you would describe as an exploit.

Ok, let's consider how to compensate, or handicap the ROV.
Because of it's persistent data transfer to the controlling pilot, it CAN be found with sensors and probing as if it were not cloaked.

It could even have a telltale that could be used to identify the operating pilot, if the sensor user made the effort.
Nikk Narrel
Moonlit Bonsai
#11 - 2014-06-29 19:43:21 UTC
Fer'isam K'ahn wrote:
I could repeat myself, but I think I just ask one more thing.

Is this a sneak *fix local*, *cloaked camping'* thing ? I mean that in the end when we take down your suggestion you just say: See, its the same as no local and cloaked camping and you are all against it .... ?!

Cause this is the same rubbish (and normally all your other posts are sound), so I really don't get this one.

Like Bohneik said, I see only more exploits and no new game content, rather lost content.

Actually no, it's not directed at local that way.

It is more of an ironic coincidence that local makes it appear OP, as this is nothing more than an extrapolation of existing real world tech.

Per my above post, as a handicap:
Because of it's persistent data transfer to the controlling pilot, it CAN be found with sensors and probing as if it were not cloaked.

It could even have a telltale that could be used to identify the operating pilot, if the sensor user made the effort.
Gully Alex Foyle
The Scope
Gallente Federation
#12 - 2014-06-29 20:25:21 UTC  |  Edited by: Gully Alex Foyle
I tend to always like Nikk's crazy ideas.

In this case: why not make it bubble-immune, but non-cloaky? EDIT: but instawarps like a pod

Shows on dscan, shows on grid. But doesn't show if you're not paying attention. Twisted

You would 'kill' it the same way you kill travelling pods in lowsec - smartbombs. Which, by the way, are also avoidable if the ROV pilot is careful.


Also: TBH I don't understand the other posters' outcry. What's so 'obviously' broken?

Compared to a covops it has:

- Far less intel gathering capabilities (not seeing local is a MAJOR gap)

- But is harder to spot (my suggestion would make it far easier, though)

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Bohneik Itohn
10.K
#13 - 2014-06-29 20:28:51 UTC  |  Edited by: Bohneik Itohn
Doesn't matter if you can see local while using it, you saw local when you flew through the system 30 seconds earlier. You know exactly how many people are there and got a general idea of which celestials, anomalies or signatures they were located at and what they were flying while you were flying from gate to gate. The only thing that is left is for you to finish your scouting from the safety of your bookmarks in the empty system next door.

It doesn't matter if it can be probed down, you have to know it's there in order to launch probes to look for it.

As if AFK cloaky camper threads weren't bad enough, there'd be 10 threads a day about this crap.

Yes it's an extension of real world tech but real world tech doesn't translate to video game mechanics well, when you're referring to a world of internet spaceships flown by clones with CC'd brains. There's a lot of real world tech that we could extrapolate into Eve to give us some frickin' awesome ****. That awesome **** would also break the game utterly, making it either far too easy to kill or far too easy to hide from the people trying to kill you.

Projectile and hybrid weapons would be beyond OP. Having half a dozen guns firing frontal mass loaded AP slugs out of a frictionless barrel that doesn't need rifling with advanced accelerants into space where there is no atmosphere to decelerate or create issues with the slug's geometry in combination with the ship's added velocity of several hundred meters a second and perfect tracking thanks to advanced AI scripting would cause the volatile depressurization of every target on the first volley. A pulse laser could be used to ignite the armor surface of a ship in rapid succession leading to an explosion approaching the scale of a small hydrogen bomb. Adaptive shield tracking scripts could focus the shield to an infinite point of intensity tens of thousands of times a second, creating a perfect defense to any weapon whose point of impact can be predicted by muzzle trajectory. Ships would continue to accelerate indefinitely, welcome to the 100km/s Rifter bump.

Wait, CCP kills kittens now too?!  - Freyya

Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help.

Gully Alex Foyle
The Scope
Gallente Federation
#14 - 2014-06-29 20:36:55 UTC
Bohneik Itohn wrote:
Doesn't matter if you can see local while using it, you saw local when you flew through the system 30 seconds earlier. You know exactly how many people are there and got a general idea of which celestials, anomalies or signatures they were located at and what they were flying while you were flying from gate to gate. The only thing that is left is for you to finish your scouting from the safety of your bookmarks in the empty system next door.
If I understood the OP, you would need both a POS and a carrier in the system next door... Doesn't seem very practical to me, let alone broken!

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Bohneik Itohn
10.K
#15 - 2014-06-29 20:48:20 UTC
Gully Alex Foyle wrote:
Bohneik Itohn wrote:
Doesn't matter if you can see local while using it, you saw local when you flew through the system 30 seconds earlier. You know exactly how many people are there and got a general idea of which celestials, anomalies or signatures they were located at and what they were flying while you were flying from gate to gate. The only thing that is left is for you to finish your scouting from the safety of your bookmarks in the empty system next door.
If I understood the OP, you would need both a POS and a carrier in the system next door... Doesn't seem very practical to me, let alone broken!


And you honestly think it would be implemented that way? Assuming it were, it wouldn't make a difference with how many players own alts on separate accounts.

Wait, CCP kills kittens now too?!  - Freyya

Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help.

Gully Alex Foyle
The Scope
Gallente Federation
#16 - 2014-06-29 20:54:19 UTC
Bohneik Itohn wrote:
Gully Alex Foyle wrote:
Bohneik Itohn wrote:
Doesn't matter if you can see local while using it, you saw local when you flew through the system 30 seconds earlier. You know exactly how many people are there and got a general idea of which celestials, anomalies or signatures they were located at and what they were flying while you were flying from gate to gate. The only thing that is left is for you to finish your scouting from the safety of your bookmarks in the empty system next door.
If I understood the OP, you would need both a POS and a carrier in the system next door... Doesn't seem very practical to me, let alone broken!


And you honestly think it would be implemented that way? Assuming it were, it wouldn't make a difference with how many players own alts on separate accounts.
Ok, point taken.

So you fly your alt-piloted ROV into the system. Now what? You check out a bunch of mining vessels at Planet II - Belt 4. Great.

Now, how do you kill them?

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Fer'isam K'ahn
SAS Veterinarians
#17 - 2014-06-29 20:56:21 UTC
There is a discussion going on about having a camera accessible to look outside a station when docked. And the community is even divided about that. - You also wanna make it fly around, not show in local etc.... If you can't see the repercussions of what you are suggesting, then I don't really know what to say that hasn't been said yet, or is worth it.

On another note, don't the CCP camera ships kind of do the same ? I mean, if you want a filmmakers option only, say so. But even that can be exploited far more then any other intel source at hand.

With that I am out of this discussion, don't see any point.
Bohneik Itohn
10.K
#18 - 2014-06-29 21:01:09 UTC
Gully Alex Foyle wrote:
Bohneik Itohn wrote:
Gully Alex Foyle wrote:
Bohneik Itohn wrote:
Doesn't matter if you can see local while using it, you saw local when you flew through the system 30 seconds earlier. You know exactly how many people are there and got a general idea of which celestials, anomalies or signatures they were located at and what they were flying while you were flying from gate to gate. The only thing that is left is for you to finish your scouting from the safety of your bookmarks in the empty system next door.
If I understood the OP, you would need both a POS and a carrier in the system next door... Doesn't seem very practical to me, let alone broken!


And you honestly think it would be implemented that way? Assuming it were, it wouldn't make a difference with how many players own alts on separate accounts.
Ok, point taken.

So you fly your alt-piloted ROV into the system. Now what? You check out a bunch of mining vessels at Planet II - Belt 4. Great.

Now, how do you kill them?


What do you mean how do you kill them? You just flew by with a cyno, that's how you knew which system to scout out in the first place. Wait a few minutes to make sure they aren't getting nervous then go back in and warp immediately to them without having to D-scan or probe anything and hot-drop them in record time.

Wait, CCP kills kittens now too?!  - Freyya

Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help.

Gully Alex Foyle
The Scope
Gallente Federation
#19 - 2014-06-29 21:07:57 UTC  |  Edited by: Gully Alex Foyle
Bohneik Itohn wrote:
Gully Alex Foyle wrote:
Now, how do you kill them?


What do you mean how do you kill them? You just flew by with a cyno, that's how you knew which system to scout out in the first place. Wait a few minutes to make sure they aren't getting nervous then go back in and warp immediately to them without having to D-scan or probe anything and hot-drop them in record time.
So you're saying it's broken because the miners in my example were so lazy they didn't even put a cloaky covops on the other side of the gate that the neutral jumped out of a few minutes ago?

To be clear, I'm not trolling in any way, I really do not understand.

Surely because I live in lowsec, where anybody that puts a tiny bit of effort has perfect intel on everybody else. For some strange reason, this results in more PVP, not less.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Bohneik Itohn
10.K
#20 - 2014-06-29 21:20:07 UTC
Gully Alex Foyle wrote:
Bohneik Itohn wrote:
Gully Alex Foyle wrote:
Now, how do you kill them?


What do you mean how do you kill them? You just flew by with a cyno, that's how you knew which system to scout out in the first place. Wait a few minutes to make sure they aren't getting nervous then go back in and warp immediately to them without having to D-scan or probe anything and hot-drop them in record time.
So you're saying it's broken because the miners in my example were so lazy they didn't even put a cloaky covops on the other side of the gate that the neutral jumped out of a few minutes ago?

To be clear, I'm not trolling in any way, I really do not understand.

Surely because I live in lowsec, where anybody that puts a tiny bit of effort has perfect intel on everybody else. For some strange reason, this results in more PVP, not less.


Actually it is because you live in low. Nullbears just bubble the crap out of the gate and don't put any eyes on it. I once flew into a system with 20 people in local, at least 15 barges on D-scan, and 50-60 bubbles on each gate in an attempt to crash the PC of whoever flew in. No scouts on either gate in a system that was in the middle of a pipe.

They really are that lazy, and they really will whine that much if this starts to get used.

Wait, CCP kills kittens now too?!  - Freyya

Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help.

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