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EVE New Citizens Q&A

 
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Space Hauling

Author
Sh'baz Melkan
Doomheim
#1 - 2014-06-27 17:58:16 UTC
I'm brand new, just started last night and I like it a lot so far. One thing I've really enjoyed was seeing the different stations, the ships (using "look at"), and the space itself. I tried to think of a "job" I could do in a corp that would allow me to see more.

Ive read a lot about hauling on the eve-u wiki and a few other articles and I think I'd actually really like to do that first off. Once I finish the tutorials I plan on training the support skills needed to captain a iteron or a prowler maybe, and hope that I can find work hauling for a small corp that doesn't use freighters.

Is that a reasonable goal? As a new person will I be able to find hauling work for small corps using the standard industrial ships?

I've read a lot about the CODE people and stuff, and I realize that I may get blown up along the way, but is it still possible to haul through high sec for small corps for a low-skilled industrial captain?

Tyrendian Biohazard
The Bastards
Sedition.
#2 - 2014-06-27 18:07:25 UTC  |  Edited by: Tyrendian Biohazard
Definitely a reasonable goal. If you don't have in corp/alliance contracts to fullfil, you can always take public contracts.

There are also dedicated groups in the game for public hauling, like Red Frog, or Black Frog. You may want to see what it takes to join up with them.

As far as gankers and the like, as long as you play it smart, you usually don't have to worry about them. Occasionally they may cause some trouble, but for the most part they aren't that big of an issue.

If you are looking to get out and see the world, you could also look at exploration, gas mining, salvaging, or creating an entirely new venture.

Twitch streamer and EVE NT tournament broadcaster.

Qalix
Long Jump.
#3 - 2014-06-27 18:36:56 UTC
This doesn't address your specific question, but: don't think of corporations in EVE like real life corporations. They're clans, guilds, whatever you want to call it. There aren't really "jobs" in a corporation in the RL sense. It's not a super important thing, but it can adversely affect how you approach the game.
Elmonky
Federal Navy Academy
Gallente Federation
#4 - 2014-06-27 18:58:42 UTC
Specialisation as your EVE career grows can often pidgeon hole you into specific roles... but as long as you are happy being the logisitics guy then all power to you.


Just be aware that the further you do specialise then weaker some areas of your game can become. this is the main reason players build alts and then aim for a specific high level goal. Check out the character bazaar people sell intensely specialised characters for a lot of money.


My character spent his early life learning a LOT of things... but I still have an alt that can do PI and Manufacturing at a higher level.
Sh'baz Melkan
Doomheim
#5 - 2014-06-27 19:04:50 UTC
I don't want to pigeon hole myself, but at the same time I feel like I need to build some sort of useful skillset to be of use to a corporation before I expand outside of that into other things. Is that not the case? Will a corp take in a new player that is all over the place skill-wise?

Thanks for the tips, everyone!
Tyrendian Biohazard
The Bastards
Sedition.
#6 - 2014-06-27 19:09:52 UTC
Ultimately it depends on the corporation/alliance you are trying to get in to. Generally speaking, yes, they do exist. Don't be afraid to apply to multiple corporations, or even join an leave a few, until you find the one that is the right fit for you.

Twitch streamer and EVE NT tournament broadcaster.

Velicitia
XS Tech
#7 - 2014-06-27 19:13:39 UTC
Sh'baz Melkan wrote:
I don't want to pigeon hole myself, but at the same time I feel like I need to build some sort of useful skillset to be of use to a corporation before I expand outside of that into other things. Is that not the case? Will a corp take in a new player that is all over the place skill-wise?

Thanks for the tips, everyone!


generally, yes ... but look to be (somewhat) specialized in something.

This is ages old advice I got when I started, but it still (mostly) holds true today.

"You can do whatever you want, but don't let that detract from at least some basic PVP skills. Train up at least to fly frigates really well (L4 skills across the board for tank, gunnery/missiles, etc), because PVP will find you, even if you don't want it."

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Qalix
Long Jump.
#8 - 2014-06-27 19:33:54 UTC
Sh'baz Melkan wrote:
I don't want to pigeon hole myself, but at the same time I feel like I need to build some sort of useful skillset to be of use to a corporation before I expand outside of that into other things. Is that not the case? Will a corp take in a new player that is all over the place skill-wise?

Thanks for the tips, everyone!

The corp itself tends to be "focused" rather than you. PvP corps want PvP'ers. They also need haulers and such, but those concerns are secondary/tertiary and those tasks are usually accomplished by alts of the PvP'ers. The best thing you can do for yourself long term, is train for PvP/combat PvE (missions, arcs, ratting). That will ensure that you'll be valuable to almost anyone. However, if PvP just isn't on your list, you'll want to go the mining/hauling/production route. It's much harder to find a true industry corporation. The danger of in corp ganks and the need to keep a low profile generally mean that these kinds of corps are part of some bigger group, semi-solo, or organized outside of the typical corp structure.

I once had a CEO who used the term "golf bag" to refer to a person's set of characters. Alts are a fact of life in EVE. Try to build the best set of clubs that you can. A missioner/pvp'er is probably the safest bet for a starting character. But there is always someone who has made something else work quite well. One word of warning, at the noob level, hauling couriers for money is not really possible. The amount of ISK value you can safely haul is so small that you just won't find contracts. You can, however, engage in basic trading. Missioning is faster ISK though.

Myself, I started out with a couple of alts and quickly found that I enjoyed the hauling life as part of Red Frog. I became a director, helped build the corp, etc. I found that satisfying in some weird way. There's room for all sorts of play styles. Just remember though, the single most important thing for a noob is BUILD YOUR WALLET. That generally means you need to harvest resources (mine, PI, etc) or shoot NPCs (missions, rats). The second most important thing is: PLAN AHEAD.
Solai
Doughfleet
Triglavian Outlaws and Sobornost Troika
#9 - 2014-06-27 20:54:56 UTC
I suppose I'll disagree with what's been presented so far: small-industrial hauling isn't really that viable as a specialization. One reason for this is that it's highly accessible - anyone can do it easily, and usually can fly one or two factions decently. So a pvp-oriented pilot will often tend to have one of the industrials trained up to 3, via a few hours training outside their normal PVP queue. You would, however, save the customer time, but the process of enabling you to save their time is itself a bit of a comparative sink for the customer, mitigating the service value. So from their perspective, you wouldn't offer an appreciably improved service or value-add. It's kinda like applying to a job on the basis that you can brew the boss a decent cup of coffee.

The reason contract hauling works for larger ships, however, is because the maximum hold of a Bestower or Iteron is entirely insufficient for logistical means. A t1 indy holds something like 10% of what freighter would hold. The efficiency gains from outsourcing your hauling to a freighter-sized hold is multiplied many times over, such that it becomes a good deal. But 1/10th the hold means its better to just haul for one's self.

One more reason why I don't think T1 Indy hauling as a business is a good idea is safety. Those ships are remarkably easy and economical to pop, and are also easy to catch. One random pilot, upon seeing you travelling through space, very likely has both the means and a decent incentive to down you in one to three volleys. Meanwhile, with your small hold size, it's guaranteed that you'll be doing repetitious hauls, casually... It's unlikely that you'll be doing it very carefully. Should you lose your ship full of someone else's assets, you'll be in some trouble.

So by all means, you should train one faction of industrial up to 3 or 4, and eventually 5(not now, though). Gallente tends to be the most useful at the moment. But as a manner of space-job, you'll be relegated to scouting for contracts on the market that you can fit in your hold, for a measley isk per time ratio. It'll be measley because your competition - freighters - can casually pick up a bunch, gaining the benefit of multiple payouts per leg of their journey, whereas you're likely going roundtrip for that one reward.

As an alternative, I'd suggest training toward the exploration area - It's easy access, allows independent earning, comes packaged with an extra layer of security(the cloaking device), and it dovetails well with other excellent areas of training(any/all frigate skills are highly useful).
BeBopAReBop RhubarbPie
University of Caille
Gallente Federation
#10 - 2014-06-27 21:05:31 UTC
Qalix wrote:
Sh'baz Melkan wrote:
I don't want to pigeon hole myself, but at the same time I feel like I need to build some sort of useful skillset to be of use to a corporation before I expand outside of that into other things. Is that not the case? Will a corp take in a new player that is all over the place skill-wise?

Thanks for the tips, everyone!

The corp itself tends to be "focused" rather than you. PvP corps want PvP'ers. They also need haulers and such, but those concerns are secondary/tertiary and those tasks are usually accomplished by alts of the PvP'ers. The best thing you can do for yourself long term, is train for PvP/combat PvE (missions, arcs, ratting). That will ensure that you'll be valuable to almost anyone. However, if PvP just isn't on your list, you'll want to go the mining/hauling/production route. It's much harder to find a true industry corporation. The danger of in corp ganks and the need to keep a low profile generally mean that these kinds of corps are part of some bigger group, semi-solo, or organized outside of the typical corp structure.

I once had a CEO who used the term "golf bag" to refer to a person's set of characters. Alts are a fact of life in EVE. Try to build the best set of clubs that you can. A missioner/pvp'er is probably the safest bet for a starting character. But there is always someone who has made something else work quite well. One word of warning, at the noob level, hauling couriers for money is not really possible. The amount of ISK value you can safely haul is so small that you just won't find contracts. You can, however, engage in basic trading. Missioning is faster ISK though.

Myself, I started out with a couple of alts and quickly found that I enjoyed the hauling life as part of Red Frog. I became a director, helped build the corp, etc. I found that satisfying in some weird way. There's room for all sorts of play styles. Just remember though, the single most important thing for a noob is BUILD YOUR WALLET. That generally means you need to harvest resources (mine, PI, etc) or shoot NPCs (missions, rats). The second most important thing is: PLAN AHEAD.

OR you could go have fun instead! If you enjoy hauling, the above is good advice, I just hesitate to tell any new player that isk is of any importance. There are a variety of ways to make isk in eve without firing a shot, but if you want to make significant amounts you will have to get creative. Hauling is an easy profession with significant competition; you could consider contract scams, or hiring mercenaries to make it less profitable for your competition. Just be careful not to fall for the same stuff yourself.

Founder of Violet Squadron, a small gang NPSI community! Mail me for more information.

BeBopAReBop RhubarbPie's Space Mediation Service!

Baneken
Arctic Light Inc.
Arctic Light
#11 - 2014-06-27 23:36:04 UTC
As people ahead have stated your idea isn't silly on it self it just wont be profitable in the long run.

In the long run it's better to focus on other aspects of the game such as missions running which still include courier missions.
courier missions don't net a whole lot of isk or LP but they do give you an idea of what it's like to haul stuff from place to place albeit those aren't player owned stuff.

Personally i believe that once you have seen space long enough you start consider your career options, if PvP isn't your thing then I suggest you take look at trading, industry or manufacturing.
however remember that just because you like hauling/mining/making/selling stuff doesn't mean you shouldn't be able to shoot back, so don't forget to train those PvP skills because sooner or later you need those skills.
Jamwara DelCalicoe Ashley
New Eden Tech Support
#12 - 2014-06-28 01:29:58 UTC
Sh'baz Melkan wrote:
I don't want to pigeon hole myself, but at the same time I feel like I need to build some sort of useful skillset to be of use to a corporation before I expand outside of that into other things. Is that not the case? Will a corp take in a new player that is all over the place skill-wise?

Thanks for the tips, everyone!


Make sure to focus on building a solid foundation before you specialize into anything. If you go balls out for a particular role without setting yourself up for success .. that's when you're going to paint yourself into a corner.