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Enough with the cloaky camper rubbish.

First post First post
Author
Wrent Simulus
State War Academy
Caldari State
#81 - 2014-05-07 12:09:25 UTC
Man... you null sec people wouldn't last two seconds mining in high sec.

People warping in and out of local, never knowing if they're going to jump you. Being in a ship that's designed to not be able to fight back...

You would be a nervous wreck just undocking in your hulk...


Also no, you can't have risk free gameplay.
Naomi Hale
#82 - 2014-05-07 15:38:30 UTC
To the op - How do they attack you while cloaked, afk and apparently playing another game? That's a true skill.

As a scanner/explorer I get nervous when people talk about nerfing cloaks and 'afk' cloakers. Mainly because when I'm scanning and hacking I don't have time to reassure everyone in local that I'm not there to kill them (because my ship can't). Cloaking is the only defense explorers have, even in fleets, you lock us we're usually dead soon after.

Also until you can prove that they are afk and not simply 1) ignoring you 2) busy with other things or 3) not constantly looking at local because their fleet has lookouts, then just stop assuming they are afk.

I'm Naomi Hale and this is my favourite thread on the forums.

Jur Tissant
Garoun Investment Bank
Gallente Federation
#83 - 2014-05-09 17:27:55 UTC
Wrent Simulus wrote:
Man... you null sec people wouldn't last two seconds mining in high sec.

People warping in and out of local, never knowing if they're going to jump you. Being in a ship that's designed to not be able to fight back...

You would be a nervous wreck just undocking in your hulk...


Also no, you can't have risk free gameplay.


Except for the part where Concord will drop on them like a bag of bricks if they try anything.
Ahost Gceo
Center for Advanced Studies
Gallente Federation
#84 - 2014-05-10 22:04:09 UTC
Jur Tissant wrote:
Wrent Simulus wrote:
Man... you null sec people wouldn't last two seconds mining in high sec.

People warping in and out of local, never knowing if they're going to jump you. Being in a ship that's designed to not be able to fight back...

You would be a nervous wreck just undocking in your hulk...


Also no, you can't have risk free gameplay.


Except for the part where Concord will drop on them like a bag of bricks if they try anything.

Oh noez, CONCORD dropped on my under 10 million isk destroyer! Whatever shall I do?!

Oh yeah, blap your 200+ million mining barge on my way down. If you are one of those people who fits deadspace and faction mods to tank your Hulk, I might have even made a day's worth of mining profit off you.

CCP ignore me please, I make too much sense.

Wrent Simulus
State War Academy
Caldari State
#85 - 2014-05-11 02:41:19 UTC
Jur Tissant wrote:
Wrent Simulus wrote:
Man... you null sec people wouldn't last two seconds mining in high sec.

People warping in and out of local, never knowing if they're going to jump you. Being in a ship that's designed to not be able to fight back...

You would be a nervous wreck just undocking in your hulk...


Also no, you can't have risk free gameplay.


Except for the part where Concord will drop on them like a bag of bricks if they try anything.


CONCORD is not risk, it doesn't prevent anything and it's exactly quantifiable, you know exactly the outcome of CONCORD. It just is a different version of enforcing ammo consumption.

And in before "you want to stop all high sec ganking" I think that it's a necessary part of the game
admiral root
Red Galaxy
#86 - 2014-05-11 07:49:15 UTC
Wrent Simulus wrote:
CONCORD is not risk, it doesn't prevent anything and it's exactly quantifiable, you know exactly the outcome of CONCORD.


100% chance of the feds showing up to blap me means I can quantify the exact risk of losing my ship in a gank, so yes, it most certainly exists.

No, your rights end in optimal+2*falloff

Wrent Simulus
State War Academy
Caldari State
#87 - 2014-05-11 16:56:45 UTC
admiral root wrote:
Wrent Simulus wrote:
CONCORD is not risk, it doesn't prevent anything and it's exactly quantifiable, you know exactly the outcome of CONCORD.


100% chance of the feds showing up to blap me means I can quantify the exact risk of losing my ship in a gank, so yes, it most certainly exists.


It's not risk. If it's a 100% it's a quantifiable cost.

I don't "risk" my money when I go to the store and buy something. I risk it if I go to the casino. If there were a chance that CONCORD would not show up, then blapping a miner would be a "risk", but it's 100%, therefor it's a cost.
Cooper Gribbles
Ascendancy Theory
Two Vargurs one Hole
#88 - 2014-05-11 21:52:01 UTC
I think there is a very slight issue. I am about 3 months in to Nullsec and agree that AFK cloakies can be a pain. I also agree that using cloakies can be a very good tactic in shutting down mining, PvE, and exploration operations. I have been on the giving and recieving end of this. So, what we have is a good tactic for shutting down "carebear" operations but no real useful tactic (that I'm aware of) for stopping such tactics.

What I love about eve is there is always something that can kill something else effectively. A Ying to the Yang so to speak. While I don't think the "cloaky issue" will kill eve in the slightest, I do think there needs to be a danger, HOWEVER MINOR AND SLIGHT IT MAY BE, to a cloaky bomber sitting in a system for hours. The idea from the original post that a cloak runs off of a fuel or ammo isn't a horrible idea. PvP all day and you tend to have to run back for ammo at some point. The solution to running out of ammo or fuel is perhaps a cloaky hauler running ammo back and forth. That way a carebear operation can still be shut down, but it has to be a team effort to do so. One person with two accounts could still do it, but at a greater effort.

A good leader's men fight with him, not for him

Amyclas Amatin
SUNDERING
Goonswarm Federation
#89 - 2014-05-14 23:50:41 UTC
I have ratted and mined ( simultaneously ) while in the presence of a cloaky scout. I'm sure wormhole people do the same all the time. Sometimes I drop the man next to me a convo to offer teamwork and mutual protection!

Cloakies in local are just more friends to play with.

For more information on the New Order of High-Sec, please visit: http://www.minerbumping.com/

Remember that whenever you have a bad day in EVE, the correct reponse is "Thank you CCP, may I please have another?"

Gully Alex Foyle
The Scope
Gallente Federation
#90 - 2014-05-15 11:09:47 UTC
Cloaky camper is a non-issue.

The real point is that you should either:

1) be able to evade or deal with whatever pops out of that covert cyno, if and when it goes up

2) afford losing your spaceships if you cannot

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Immortal Chrono Pimpin
Codename-47
Avocado Cartel
#91 - 2014-05-28 16:34:15 UTC
Why has this not been moved to C&P yet?

This is obviously tears.

qq, Afk cloaking does not kill the game, Its all apart of the cycle of life.

If you want to make better profit in null you take the risk.

If their was no risk/reward there would be a imbalance of players in areas of space.
Meytal
Doomheim
#92 - 2014-06-03 12:36:39 UTC
You guys whining about AFK cloaked players ... What would you do if CCP ever did implement the suggestion that cloaked ships no longer show up in local? Would you ever undock if you realized there could be a dozen or more cloaked ships out there just waiting to pounce?


For the clueless (OP included): Nullsec is not safe. Nullsec never was safe. Nullsec is never going to be safe. People can and will shoot you in Nullsec, and they are supposed to do this. Your "landlord" can't protect you against the random gangs, only against full-scale assaults on the system. Protect yourself, or leave.

Hisec is where you go if you want minimal, if any, chance of people shooting at you.

Asking for Nullsec to be safe only results in people laughing at you. And so they should.
Ecoskii
Penal Servitude
#93 - 2014-06-24 22:47:12 UTC
This keeps getitng posted about because the current afk mechanic is a pos - unbalanced and stops pvp & pve content. CCP have never posted on this topic for 10 years - a disgrace. There have been tens of sensible ideas that provide a way for cloaking to add content - so many wasted opportunities

Please dont post the dumb 'Someone who is afk can't harm you' or the ludicrous 'Remove local' arguements
Samillian
Angry Mustellid
#94 - 2014-06-25 14:45:09 UTC
Ecoskii wrote:
This keeps getitng posted about because the current afk mechanic is a pos - unbalanced and stops pvp & pve content. CCP have never posted on this topic for 10 years - a disgrace. There have been tens of sensible ideas that provide a way for cloaking to add content - so many wasted opportunities

Please dont post the dumb 'Someone who is afk can't harm you' or the ludicrous 'Remove local' arguements


The last comment I saw from CCP about cloaking AFK or otherwise was "working as intended". I'd post the link but it has been a long while and I'm having trouble locating it. Apologies for that.

In fact AFK cloaking seems to be doing a fairly good impression of being dead subject from CCPs side as far as I can see. I am lead to believe this by the fact that AFK cloaking threads tend to be shut down almost as quickly as they are opened as redundant and that there hasn't even been a throw away comment by a dev on the subject one way or another in years.

Perhaps if the average AFK cloaking thread wasn't someone whining about how they and their corps moved to Nullsec and suddenly they can't undock and their revenue stream is being impacted by a single individual sat in local it might gain more traction as a subject.

If people are prepared to allow someone watching Netflix or PvPing on another account to keep them bottled in station they should really take a long hard look at the type of space they moved to and why rather than crying to CCP.

NBSI shall be the whole of the Law

Saisin
Chao3's Rogue Operatives Corp
#95 - 2014-06-25 21:26:19 UTC
I am in favor of doing something about afk cloaking.

My vote goes to an EMP like pos module whose effect would decloak ships system wide, friends and foes alike, and prevent them to cloak again for 2 or 3 minutes, and a deployable mobile object whose emp effect would only apply on the grid where it is deployed.

Active cloakers would then be able to warp,out and evade hunters, while those that are afk would simply get killed and podded back to their station where they can remain afk....

Vote Borat Guereen for CSM XII

Check out the Minarchist Space Project

Silver Dagger Kondur
Native Freshfood
Minmatar Republic
#96 - 2014-06-25 21:33:45 UTC
I fell asleep at a gate & woke to the sounds of my ship being destroyed, didn't even have time to warp my pod out, lost it too. (Sleep, even at the keyboard is all the same as AFK)

And, there are combat probes that show who's where, right?

And if "they" are AFK, I warp right on past them, they can't react fast enough to point or lock me, right? (unless I warp into a bubble, I can warp past anyone, yes?)
Iain Cariaba
#97 - 2014-06-27 19:31:37 UTC
My 0.02 isk worth.

Here's your options when someone cloaky camps your system:
1. You get your own cloaky ship and go camp someone else's system.
2. Build a bait ship and have your corpmates in combat ships ready to pounce.
3. HTFU and deal with it.
4. Unsub.
5. Post on forums the same rehashed topic that's been posted repeatedly since the cloak was introduced to the game.

I suggets option 4 before option 5.

Now I'll take my change.
Sean Parisi
Blackrise Vanguard
#98 - 2014-07-06 06:17:34 UTC
They will never have to decloak. They just need to gather more heavy water from your tears.
13 nonames
Jumpbridg
#99 - 2014-07-09 06:44:52 UTC
Kaarous Aldurald wrote:
I love how their entire premise predicates on their absurd assertion that EVE is dying because of afk cloaking, and afk cloaking only. Gotta love the name dropping of Star Citizen too.

To the OP:

Get over it, and get over yourself. You are a coward. You don't belong in nullsec, wormhole space, lowsec, or any other kind of "lawless space", as these areas are frequently described.

Go back to highsec, and hide behind CONCORD, since other people scare you so much.


I am not against cloaky camping but i would like to see a counter to cloaks in general as i do think it is a bit broken like making it cost capacitor or charges like nanite paste the fuel is small but it also gives another way to weed them out and also make it so they can not log on and leave.
Tian Toralen
State War Academy
Caldari State
#100 - 2014-08-07 07:50:09 UTC  |  Edited by: Tian Toralen
Varius Xeral wrote:
You have no in-game right to solo farm with your blinged out whatever.

What about having the right to go afk for an entire day, just to prevent the enemy from mining/ratting? What can the enemy do?

"Cloaked neutral! Reship to pvp! Keep warping to belts all day, maybe we catch him!" Or just sit in station. Or mine, and accept the fact that you will lose a ship. Friends protecting you? What's more boring - mining, or sitting in a pvp ship watching someone mine?

I won't renew my subscription because all EVE isk generating activities are totally boring. Other than that - yes it's a fun game.
And - there are also cloaky campers, I can do nothing about, no matter the size of the fleet I am in. Cloaked neutral = dock and wait. Or, reship to pvp and wait. Or move to another system, and repeat the same stuff.

"Why don't you kill the camper? Do pvp or go to high sec!!". Well - he's cloaked...