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Dev blog: Coming in Crius

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Author
CCP Gargant
C C P
C C P Alliance
#1 - 2014-06-27 15:55:55 UTC  |  Edited by: CCP Phantom
In her latest devblog CCP Seagull introduces all of the features that are coming in the Crius release. It will be a heavily industrial release, and all of the changes are already available on Singularity.

Head on over here to read it.

Tell us what you think about all of these changes coming on July 22nd.

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Marlona Sky
State War Academy
Caldari State
#2 - 2014-06-27 16:08:03 UTC
First!
Marlona Sky
State War Academy
Caldari State
#3 - 2014-06-27 16:11:25 UTC
It looks good enough where I will actually touch industry a bit without stabbing my eyes out. Bear

Also first posting was overrated. I just don't feel the electricity others went on about.
Sir HappyPants
Caldari Innovations and Research
#4 - 2014-06-27 16:12:38 UTC
So has anything been said about jobs in the oven when the Crius patch goes live?

What about negative ME/PE BPCs from invention currently in game?
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Awestorm
Liga der hessischen Gentlemen
#5 - 2014-06-27 16:14:55 UTC
Now that it will be worthless to reprocess all that Meta-1/2/3-Loot, is a bulk-sell-dialog coming? Would be great!
Cloora
APEX Unlimited
APEX Conglomerate
#6 - 2014-06-27 16:19:19 UTC
So fitting modules without the required skills: How will that work with rigs that cannot be onlined / offlined?

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Aryth
University of Caille
Gallente Federation
#7 - 2014-06-27 16:25:57 UTC
That is an awful lot of "and another blog in the making".

Leader of the Goonswarm Economic Warfare Cabal.

Creator of Burn Jita

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Querns
Science and Trade Institute
Caldari State
#8 - 2014-06-27 16:34:28 UTC
"We also have some other changes making their way to you in Crius, such as"

Such as what? Inquiring minds want to know.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Kenneth Feld
Habitual Euthanasia
Pandemic Legion
#9 - 2014-06-27 16:35:18 UTC
Sir HappyPants wrote:
So has anything been said about jobs in the oven when the Crius patch goes live?

What about negative ME/PE BPCs from invention currently in game?



Only like 100000000 times

Jobs will continue and BPO will return to where they started

BPO/BPC conversion will be done at patch time

If you have something in research, it will complete on time and conversion will be done immediately upon completion
Phill Alutan
Doomheim
#10 - 2014-06-27 16:38:10 UTC
Is there something planned in Crius for the Rorqual ? I want to get my baby in belts and show all who is the boss ! Big smile
Altrue
Exploration Frontier inc
Tactical-Retreat
#11 - 2014-06-27 16:44:09 UTC  |  Edited by: Altrue
I see that the devblog features this picture. It shows that the manufacturing UI will display a 3D preview of the manufactured item (if said manufactured item does have one, of course).

Does that means that this is what we will get on TQ? Because for the moment on the test server, when you try to manufacture a ship for instance, you don't see any 3D preview.

Edit: I know, its only a visual detail that does not affect gameplay, but without it the window is less pretty :D

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asteroidjas
Rothschild's Sewage and Septic Sucking Services
The Possum Lodge
#12 - 2014-06-27 16:45:01 UTC
sooo....a kronos will take

"2 days: 48 hours: 28 minues: 10 seconds" and cost 2b?

Or is it the 7 days 3 seconds at 71k?

Also..

CCP Seagull wrote:
Items and materials reprocessing changes to provide more options for specialization through skills and choosing the right kind of facility

Umm, moreso than we currently have? If its more than, 'i want to reprocess this ore, i need this skill" How is the new system any more specialized?

Also, how accurate is the current build on SiSi? As in...can we believe the job costs/times/materials (is "info" still broken..ect)...b/c you guys have seemed to have started ignoring the feedback threads as of late.

And you do realize that the whole onlining/offlining 50 arrays just to get the best job cost is much much worse of a clickfest and PITA than the current method...right?
Tipa Riot
Federal Navy Academy
Gallente Federation
#13 - 2014-06-27 16:52:00 UTC
What about rigging T2 modules without lvl4 skill, is this "feature" still to come?

I'm my own NPC alt.

TigerXtrm
The Scope
Gallente Federation
#14 - 2014-06-27 17:05:10 UTC
I really hope you guys can get the currently broken mess on SiSi ready in time. How you ever planned to ship this with Kronos is completely beyond me.

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Dramaticus
State War Academy
Caldari State
#15 - 2014-06-27 17:18:59 UTC
Due to time constraints we didn't feel like we could put everything that we wanted into this blog so we've pushed it back to the next blog release

The 'do-nothing' member of the GoonSwarm Economic Warfare Cabal

The edge is REALLY hard to see at times but it DOES exist and in this case we were looking at a situation where a new feature created for all of our customers was being virtually curbstomped by five of them

Felicity Love
Doomheim
#16 - 2014-06-27 17:33:10 UTC  |  Edited by: Felicity Love
Mature ?

What... about... STANDINGS ???

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Vaju Enki
Secular Wisdom
#17 - 2014-06-27 17:37:59 UTC
Can't wait. +1

The Tears Must Flow

Dibble Dabble
Capital Assets Inc
#18 - 2014-06-27 17:38:08 UTC
I have a tonne of stuff I have held back awaiting this new patch as CCP screw high sec industry and the supply dries up and prices rise. High Sec industry will be for the fools.

I am going to become richer than I already am. As the POS's are down I am saving billions of ISK in fuel, 5 suspended accounts will save me more billions of ISK a month.

I am going to have a **** load of ISK and I don't have to build, copy, invent, haul ever again.

Thanks CCP, retirement is going to be fun.



Xercodo
Cruor Angelicus
#19 - 2014-06-27 17:49:18 UTC
Cloora wrote:
So fitting modules without the required skills: How will that work with rigs that cannot be onlined / offlined?


They are essentially removing all rig fitting requirements and keeping the rig skills for reduction of drawback.

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Arronicus
The Untraceable
M A R A K U G A
#20 - 2014-06-27 17:58:39 UTC

So, the rorq changes are being pushed back again, to hyperion or oceanus now I guess? Was mentioned the rorq overhaul would be in crius by a bluepost once it got pushed back from kronos.


Xercodo wrote:
Cloora wrote:
So fitting modules without the required skills: How will that work with rigs that cannot be onlined / offlined?


They are essentially removing all rig fitting requirements and keeping the rig skills for reduction of drawback.



Despite even CCP Punkturis admitting this may not have been a well thought out idea, considering some of the rig skills don't reduce any drawback at all, and that the jury rigging skill now only affects manufacturing. Really doesn't make sense to be able to fit and use tech 2 modules on a brand new character.
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