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Nullsec NiNjA Plexing: Next Level Ninja Master Guide

Author
Texty
State War Academy
Caldari State
#41 - 2011-11-11 17:35:35 UTC
Great guide Big smile
Any Guy
Ministry of War
Amarr Empire
#42 - 2011-11-11 23:09:54 UTC
[Ishtar, Ninja 90 (drone rig IV)]
Shadow Serpentis Armor Thermic Hardener
Shadow Serpentis Armor Thermic Hardener
Shadow Serpentis Armor Kinetic Hardener
Beta Reactor Control: Capacitor Power Relay I
Medium Armor Repairer II

Large Peroxide I Capacitor Power Cell
Eutectic I Capacitor Charge Array
Y-T8 Overcharged Hydrocarbon I Microwarpdrive
10MN Afterburner II
Codebreaker I

Light Electron Blaster II, Antimatter Charge S
Light Electron Blaster II, Antimatter Charge S
Light Electron Blaster II, Antimatter Charge S
Core Probe Launcher I, Core Scanner Probe I
Prototype Cloaking Device I

Medium Sentry Damage Augmentor I
Medium Sentry Damage Augmentor I


Hobgoblin II x5
Hammerhead II x5
Garde II x5
Warden II x5

Something similar but using those Serpentis hardeners that you pick up freeing up CPU and lowering requirements if necessary. You need Drone Rigging IV or a +1% cpu implant - another option is the SOE core probe launcher which might be worthy in any case if you have poor scanning skills.

The advantage of this is the large sized battery keeps you cap stable with the AB plus everything (apart from guns) so you can tank indefinitely. Once the DPS is cut down a bit you can go do some whittling with your guns.

The other advantage of the big cap battery is now you can perma run your hardeners and your MWD with plenty of recharge for an occasional pulsed rep. Assuming you're not stupid enough to be in webbed range then you can kite away from most non-frigs/vagas or cross plexes without worrying about losing all your cap.
Iambruce
The Scope
Gallente Federation
#43 - 2011-11-12 06:19:51 UTC
Now that is a very good guide. Thank you for posting it!
Donna Divine
Gilded Goose Brokerage
#44 - 2011-11-12 10:19:29 UTC
The op's ab+MWd setup looks weird, but works fine.

large cap battery is fine, but not required really. If you offline the MWD the setup is cap stable running everything else.
SidtheKid100
Wilderness
IIIIIIIIIIIIIIIIIIIIIIIII
#45 - 2011-11-17 23:15:17 UTC
Great guide OP, currently skilling up for this.

However, sometime after reading this guide, I saw a 100MN AB fit Ishtar, which I vaguely remember had Nano II's
in the lows, 1 hardener, a DCU, and 1 MAR. (Or something along those lines)

Not sure where I saw it, (probably in this thread), but I was wondering if that is still viable?
And if not, why?

I personally like not having a cap penalty from the MWD, which is why I bring this up.

I don't always post on the forums, but when I do, I prefer posting with my main.

VaMei
Meafi Corp
#46 - 2011-11-18 21:10:21 UTC
A couple more tips that have served me well...

While you're new to an area of space scan down ALL of the signatures, even the anomolies. Keep a dozen or so that are far from any celestial and not between any two celestials. Preferably well above/below the ecliptic or outside the orbit of every nearby celestial; but anything is better than nothing.
After a few days go by and those plexes have moved on, all those dead BMs become safe spots that are nearly impossible to replicate with mid-warp BMing.

When things are slow, (you're not finding any sigs and you REALLY don't want to go down the pipe toward that blob), take the time to get BMs 400+ KM away from gates at strange angles. Smart gate camps will place drag bubbles on axis with celestials that are obvious approaches, but it's rare that smaller camps will protect against someone comming from 'that' direction.
This is especially important for gates where you can't scout the gate before hand because there's nothing within 14AU.
Hungry Eyes
Imperial Academy
Amarr Empire
#47 - 2011-11-18 22:28:01 UTC
SidtheKid100 wrote:


However, sometime after reading this guide, I saw a 100MN AB fit Ishtar, which I vaguely remember had Nano II's
in the lows, 1 hardener, a DCU, and 1 MAR. (Or something along those lines)

Not sure where I saw it, (probably in this thread), but I was wondering if that is still viable?
And if not, why?

I personally like not having a cap penalty from the MWD, which is why I bring this up.



very interesting. i'd have to test this to see if 1) you get more tank out of it, and 2) if the mwd-cloak trick is possible. the only advantage i can think of is getting more speed tank out of it, but tbh im not sure if it would make a difference for the really tough plexes anyways. you can either a) **** the plex, or b) get raped by it if solo....i havent run into something in between. in addition, after the patch, you'll be going 400m/s slower compared to the mwd.

nonetheless, something like this?

[Ishtar, New Setup 1]
N-Type Kinetic Hardener I
Medium Armor Repairer II
N-Type Thermic Hardener I
N-Type Thermic Hardener I
Reactor Control Unit II

100MN AB II
Codebreaker I
Cap Recharger II
Cap Recharger II
Omnidirectional Tracking Link I

Light Electron Blaster II, Antimatter Charge S
Light Electron Blaster II, Antimatter Charge S
Light Electron Blaster II, Antimatter Charge S
Core Probe Launcher I, Core Scanner Probe I
Prototype Cloaking Device I

Medium Sentry Damage Augmentor I
Medium Sentry Damage Augmentor I


Garde II x5

Hungry Eyes
Imperial Academy
Amarr Empire
#48 - 2011-11-22 16:21:00 UTC
Shocked
Armone Melchezidek
Last Rites.
#49 - 2011-11-23 05:55:15 UTC
Good guide; you are my hero. Yes you can make tons of isk and have lots of fun SOLO when you need a break from more group oriented fun.
Hungry Eyes
Imperial Academy
Amarr Empire
#50 - 2011-11-24 21:32:40 UTC
thanks, gonna give this a couple more bumps. it's had a good run.
Hungry Eyes
Imperial Academy
Amarr Empire
#51 - 2011-12-03 23:35:36 UTC
up
Donna Divine
Gilded Goose Brokerage
#52 - 2011-12-04 13:02:27 UTC  |  Edited by: Donna Divine
Don't you run into the problem of slow killing time on long range gurista BS NPC? I.e.: too low optimal on your sentries?

At the ~53 ish km those stay at, you garde II's lose more then half their dps, since it's over their optimal + 1x falloff, right?
And warden II's do alot less dps... plus switching out is a pain.

How about this:

[Ishtar, ninja crucible]
Federation Navy Medium Armor Repairer
Dark Blood Armor Kinetic Hardener
Dark Blood Armor Thermic Hardener
Dark Blood Armor Kinetic Hardener
Beta Reactor Control: Capacitor Power Relay I

10MN Afterburner II
Large Peroxide I Capacitor Power Cell
Codebreaker I
Omnidirectional Tracking Link II
Omnidirectional Tracking Link II

125mm Gatling AutoCannon II, Republic Fleet Phased Plasma S
125mm Gatling AutoCannon II, Republic Fleet Phased Plasma S
125mm Gatling AutoCannon II, Republic Fleet Phased Plasma S
Core Probe Launcher I, Sisters Core Scanner Probe I
Prototype Cloaking Device I

Medium Sentry Damage Augmentor I
Medium Sentry Damage Augmentor I


Hobgoblin II x15
Garde II x5
Garde II x5

needs more faction (at drone rigging 5 you can fit a T2 rep, i've got lv 4), but not too much for what you get out of it i'd say.

garde optimal now is 45+km, meaning you'll be at roughly 75% of your dps around that ~53 km mark.
If you're not into radars, you can go 50+km optimal crazy and fit another tracking link

611dps and one helluva tank
Manssell
OmiHyperMultiNationalDrunksConglomerate
#53 - 2011-12-04 16:42:26 UTC
Fracking awesome! I was thinking about how to do this all day yesterday.

I do exploration in lowsec now (covert ops scan ship and Drake), and some ninja ratting in bombers in null. But I've found the Drake slow at gates and to have too little DPS to run the bigger plexs fast enough (kitting 16 BS's in a Drake in low feels like forever!). Since I've got Minmatar cruiser V, I was thinking a Loki would do the trick, but your right, that is too expensive (though not maybe for lowsec with no bubbles?).

So it seems I may need to train up the Ishtar and those drone skills. But while I'm doing that, I was wondering if anyone had any experience with the Muninn for running sites? Was thinking of using it instead of the Drake for some plexs? I have seen some stuff that says it's that it's good for Sansha/Blood sites but not much info on fittings for it? Well I take that back, I have seen plexing fittings for it but they had 425's on it, and everywhere else I've seen people say to only use arties on the ship?

And great guide, thanks!
Hungry Eyes
Imperial Academy
Amarr Empire
#54 - 2011-12-04 21:21:11 UTC
Donna Divine wrote:
Don't you run into the problem of slow killing time on long range gurista BS NPC? I.e.: too low optimal on your sentries?


400 kin dps from wardens and huge range is more than enough for Guristas. overseers come close to you anyway, at which point you can take out gardes and with light ions, youre doing well over 600dps.

but none of this would be possible without the mwd. dual prop is a must in nullsec.
Donna Divine
Gilded Goose Brokerage
#55 - 2011-12-04 21:36:24 UTC  |  Edited by: Donna Divine
I tried that. I find that I run out of patience before i run out of NPC's to kill...

Since i run with a covops scout/scan alt or a bomber scout alt, i tend to end up with gank/tank optmised AB fits.

I've now tried a blaster proteus, both an MWd and an AB variant, and both end up with the same issue:
1. time, it takes too long (not noticeably faster then the ishtar due to trvel time between npc's)
2. ammo, it takes too much (even after changes, i need to restock ammo every single night. and that means ~20 jumps with the covops alt to the nearest stocked NPC station in nullsec.... and back). : effort: :(

rail proteus seems to lack the required dps (550+), and still quite sucks at range (AM/JAV range isnt that great).

So, i'm back at the ishtar. I just want to speed thing up, but there simply doesnt seem to be a way to do better then this without either losing mobility or emptying the wallet.

I'm getting close to throwing in the towel and changing place with my other 'main', and going tengu like everyone else.
Main reason to hate that: no slots for analyzer, codebreaker or salvager.
Donna Divine
Gilded Goose Brokerage
#56 - 2011-12-04 21:44:22 UTC
Hungry Eyes wrote:
Donna Divine wrote:
Don't you run into the problem of slow killing time on long range gurista BS NPC? I.e.: too low optimal on your sentries?


400 kin dps from wardens and huge range is more than enough for Guristas. overseers come close to you anyway, at which point you can take out gardes and with light ions, youre doing well over 600dps.

but none of this would be possible without the mwd. dual prop is a must in nullsec.



Then, don't you run into cap stability issues in that gurista 8/10? I mean, you need to tank alot of incoming dps for quite a while while you kill that prison dude. Let alone if you ever attempt something worse then that 8/10... and alot of sites have been upgraded in the dps department...
Hungry Eyes
Imperial Academy
Amarr Empire
#57 - 2011-12-04 21:51:24 UTC  |  Edited by: Hungry Eyes
ive run a few 8/10 DED's and i can do them, but just barely. overseer needs 550dps as you probably know, so i was fine there. speed tanking with AB and pulsing the MAR did the job for me. the Ishtar can now go almost 600m/s with the AB.

the only way to ninja sites faster is in a Tengu, which does about 650dps at all ranges with HM's. but i dont like taking t3's into nullsec, with or without alt scout.
Hemmo Paskiainen
#58 - 2011-12-06 13:20:38 UTC
10/10 plexes cannot be soloed; as much as it hurts, you have to walk away when you find one (or try to sell the bookmark to someone who trusts you).

wrong, 3 toons can solo each 10/10, how i dont tell tell u, its a sekret.

Set upr good and expensive and u can do way way better

If relativity equals time plus momentum, what equals relativity, if the momentum is minus to the time?

Hungry Eyes
Imperial Academy
Amarr Empire
#59 - 2011-12-06 15:17:32 UTC
it's no secret. but this guide does not involve multiboxing.
Hungry Eyes
Imperial Academy
Amarr Empire
#60 - 2012-01-03 00:24:43 UTC
bump. edited to include a blurb on lowsec, anomalies, and new Ishtar fit post Crucible. this ship just keeps on making me billions. enjoy Big smile