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Ravage Mining Modules

Author
Jacid
Corvix.
#21 - 2014-06-26 17:38:05 UTC
Its not a bad idea. The issue might be that their is no real scarcity of minerals in k-space.. now ice is another ball game completely. What i do like about the idea is being able to destroy resources relatively quickly

To feed off that.. why not just make asteroids destroyable by weapons. And have shooting an asteroid create a suspect timer so that miners can react to griefers depleteing their resources.

For that matter why not make NPC structures and Items generate a suspect timer instead of concording.. It really would make for more of an imergent game play.
Fer'isam K'ahn
SAS Veterinarians
#22 - 2014-06-26 17:49:28 UTC  |  Edited by: Fer'isam K'ahn
Jacid wrote:
Its not a bad idea. The issue might be that their is no real scarcity of minerals in k-space.. now ice is another ball game completely. What i do like about the idea is being able to destroy resources relatively quickly

To feed off that.. why not just make asteroids destroyable by weapons. And have shooting an asteroid create a suspect timer so that miners can react to griefers depleteing their resources.

For that matter why not make NPC structures and Items generate a suspect timer instead of concording.. It really would make for more of an imergent game play.


I thought I was done with this redundant thread, but now, someone has to be even better at posting cr...

Destroyable asteroids will kill all high sec mining, where being a suspect is all griefers are all day anyway and would do exactly that, since its easier to kill asteroids then miners. Now they just ge free grief invitations instead of suicide ganks. And you don't need suspect timers in low 0.0 or WHs. Not to mention that griefers in general and big blocks due to politics will destroy all belts right after DT and nothing to mine for 23,5 hours. WOW, come on, really ???

And you already can get a suspect timer anytime you want, not sure why you want to by shooting nps crap and go all "Wooh, stranger danger !, have it give a suspect timer, how punishing. Not to mention, that this would allow smartbombs at around 99% of the places where you couldn't use them for that exact reason.

Joker Shocked
Anthar Thebess
#23 - 2014-06-26 21:27:06 UTC
More support!
Marsan
#24 - 2014-06-26 21:50:46 UTC
I think that these should give you a suspect flag in HS.

Former forum cheerleader CCP, now just a grumpy small portion of the community.

elitatwo
Zansha Expansion
#25 - 2014-06-26 23:41:29 UTC
Nah, make ancillery mining lazors!!!!

Duration: 1 minute
Mining yield: 2000m³ per laser

Note:

Ancillery mining lazor can only be fit to mining and exploration frigates, barges and exhumers


Cooldown timer: 40 seconds (pun very much intended)


And miners don't pvp...

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Anthar Thebess
#26 - 2014-06-27 06:42:46 UTC
The whole point of this idea is to mine much more , but at high waste rate.
Fer'isam K'ahn
SAS Veterinarians
#27 - 2014-06-27 08:57:38 UTC
Since none seem to be able to read and comprehend from that, maybe a picture will help!

This was only one blob of two not even 10 minutes after the spawn. Can you explain to me again how this furthers any conflict and does not affect the market or ice product consumption ? You basically have to be dumb not to see or to ignore the consequences. Or wear single/simple minded pewpew 'if it burns it's good' blinders.

This whole thread is redundant and miners already want to kill miners, the problem is, they can't in high sec (where this would destroy Ice Harvesting) and in the other places they already can, which destroys your whole basis and reason for your suggestion.
Anthar Thebess
#28 - 2014-06-27 09:50:59 UTC
Fer'isam K'ahn wrote:
Since none seem to be able to read and comprehend from that, maybe a picture will help!

This was only one blob of two not even 10 minutes after the spawn. Can you explain to me again how this furthers any conflict and does not affect the market or ice product consumption ? You basically have to be dumb not to see or to ignore the consequences. Or wear single/simple minded pewpew 'if it burns it's good' blinders.

This whole thread is redundant and miners already want to kill miners, the problem is, they can't in high sec (where this would destroy Ice Harvesting) and in the other places they already can, which destroys your whole basis and reason for your suggestion.


They can:
- wars
- suicide attacks
- bumping
etc.

This idea is to put more pressure to actually people move.
If this is about ice mining :
- most of the lowsec belts no one mines
- most of the nullsec belts are also left.

This idea is also to promote fast operations.
Think about this:
- you put few small towers in a lowsec systems having ice belts.
- using those ravage ice harvesters you extract fast ice , packup your ronqual, jump to next system, and ravage next ice field.
( you move your mining alts/friends using ceptors / stabbed frigates )

You can also mine normal belts , in lowsec/ nullsec there is plenty them ... and using new covert ops mining frigates you will still earn more than mining a higsec belts.

Remember that compression will be easy after the patch.

There is plenty ore to mine everywhere , miners will just have to move more than station -> system belt.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#29 - 2014-06-27 10:57:47 UTC
Surely with this idea the mining bots would just become even more rapid ore locust swarms?
Anthar Thebess
#30 - 2014-06-27 11:05:07 UTC  |  Edited by: Anthar Thebess
Lugues Slive wrote:
This idea will always have issues with sov mining because of its infinite ore. Because of this, no combination of laser and ship can exceed a barge/exhumer. And since those ships are so easy to get into, nobody would use your laser.


Check first post.
Because of this , i don't want ravage strip miners.
Unless CCP will change the SOV upgrades spawning of ore sites.

Corraidhin Farsaidh wrote:
Surely with this idea the mining bots would just become even more rapid ore locust swarms?


Bots will be hit hard actually , as they will need to relocate them self to other systems.
Fer'isam K'ahn
SAS Veterinarians
#31 - 2014-06-27 11:09:32 UTC
Anthar Thebess wrote:

They can:
- wars
- suicide attacks
- bumping
etc.

This idea is to put more pressure to actually people move.
If this is about ice mining :
- most of the lowsec belts no one mines
- most of the nullsec belts are also left.

This idea is also to promote fast operations.
Think about this:
- you put few small towers in a lowsec systems having ice belts.
- using those ravage ice harvesters you extract fast ice , packup your ronqual, jump to next system, and ravage next ice field.
( you move your mining alts/friends using ceptors / stabbed frigates )

You can also mine normal belts , in lowsec/ nullsec there is plenty them ... and using new covert ops mining frigates you will still earn more than mining a higsec belts.

Remember that compression will be easy after the patch.

There is plenty ore to mine everywhere , miners will just have to move more than station -> system belt.


You have basically no idea what you are talking about, all those options already exist and are not used for the same reasons: CONCORD, Corp dropping, NPC wardec impossibility and so forth. And single miners just don't suicide gank multiboxer swarms with orcas and freighters and suspect HAC guards. And if you talk low and 0.0, since you ignore high sec consequences, none of those are necessary or make it easier or more attractive to kill miners.

And yes, its about ice mining, you talk about ice mining, you promote ravage miners for ice, how can we not talk about ice mining Shocked

You are having your simple minded idea of this being a great new feature and whatever someone says to oppose or debunk this you are completely ignoring what is said and the facts behind it, posting unrelated buzzwords as if those make you insightful and the idea brilliant.

And you don't have to invent specific situations where this might work for one corp in one system under specific circumstances, while breaking ice mining and the ice supply chain for the whole game.

WOW, I think I just got dumber participating in this thread, time to quit.
Anthar Thebess
#32 - 2014-06-27 11:25:36 UTC
Just tell me WHY this is bad idea.
The only reason you are putting right now is :
A. there are already multibox swarms that are mining all belts without allowing other to do it.
B. ice prices will go up
C. It will ruin miners life as "belts in my system will be mined fast"

My response was :
A. every one will be able to cut their part , as using those ravage miners will allow you to get much bigger part of ice as those multiboxers cannot use those miners as cost of running those accounts compared to total ice harvester will be to small.
If you didn't noticed you will get new weapon - ravage those belts few times and this multiboxer will have to relocate.

B. prices will go up , people will learn and do ice mining in lowsec/nullsec , more ice will be on market , and prices will drop

C. That's the whole point. To make people MOVE!
Fer'isam K'ahn
SAS Veterinarians
#33 - 2014-06-27 11:46:12 UTC  |  Edited by: Fer'isam K'ahn
Anthar Thebess wrote:
Just tell me WHY this is bad idea.
The only reason you are putting right now is :
A. there are already multibox swarms that are mining all belts without allowing other to do it.
B. ice prices will go up
C. It will ruin miners life as "belts in my system will be mined fast"

My response was :
A. every one will be able to cut their part , as using those ravage miners will allow you to get much bigger part of ice as those multiboxers cannot use those miners as cost of running those accounts compared to total ice harvester will be to small.
If you didn't noticed you will get new weapon - ravage those belts few times and this multiboxer will have to relocate.

B. prices will go up , people will learn and do ice mining in lowsec/nullsec , more ice will be on market , and prices will drop

C. That's the whole point. To make people MOVE!

My last reply

A. No, wrong, MB are still faster, the single miner still not getting anything if you don't hit that 20 min window every 4 hours. Small corps, single players will not getting much profit, it will be them which will get ganked or war decced by a hired merc corp. Not to mention that multiboxers and big corps/ally have the advantage of numbers and specialized training to excel in any way, more then, than they do now.

You also forget, that MB and bigger corps with Orca support can refit on location,a s long as they are alone, they mine normally, as soon as sufficient competition is on field they switch them out. Having intel they might do it even earlier to deplete a belt before others get on grid. I don't think you realized, that you give them yield x 3 and destruction x 10 a belt depleted in 20-30 min can now be depleted in 2-3 min. That my friend (which we are not) is ridiculous.

B. Mining in non-high sec for high sec demands is still too little, too dangerous and too much effort, even if you force anyone to move there, to balance out the market over time. You also leave ice mining to the big corps etc only, not much for single or small corps to sneak in an exhumer to low sec, mine 15 minutes unobserved and getting out. Low sec will be owned as is 0.0, you are creating a monopole system.

C. Easy, delete all Ice belts in high sec, there, done! See how much support you get there, I dare you, open that thread. No stealth *new module* excuse.
Just another sneak 'play my way' thread.

I mentioned it before, even though the game revolves around blowing up stuff, it's the smallest percentage of all activity and pvp in eve. Stop forcing everyone into it and destroying the economy behind it.


-> -> ->


@dit: Not talking about links, am talking about the refit option here, Links and hauling abilities are presuppositions. I said or rather hinted, that they dominate it, yes, and after that they will by that factor of 3-10. I'd rather see multiboxing banned then giving them more options to dominate the market, but that's just me.

Everything will change. I usually, by living in the system, get about 200-300 cubes from the spawn each time, when a MB or big corp drops by i get around 50-60. Empowering them by said factor, how do you think it will not impact me or others like me ?

There is effort and there is reward, its just not what you think it should be, and don't come with this 'No PvP, No Risk' rubbish.

And how save mining in Low Sec is, hmm, I wonder why I got after 2 minutes of warping anywhere in low at least an Assault frig and a HAC on my tail, with me running.... Sure, if they see a miner they say 'ah, lets give him a 10 min head start, I am not sure where you live or play.
And the unrewarding low 0.0 sec mining is not only the harvesting itself, but the transport back to where its needed and where the profit is. Which is where you again just cater to the big ones, that have the skills and resources down to jump freighters and circumnavigate (or maybe even own) the gate camps and pirates.
Anthar Thebess
#34 - 2014-06-27 12:00:28 UTC
Cmon , i'm not a miner and even i know that if you are mining without orca links ... you are doing this wrong.
You stated first that currently only big corps and multiboxers can mine ice , and then state that after this change only big corporations and multiboxers will mine ice.

Basing on this from a perspective of a single miner - nothing will change.

In eve there is always about the "EFFORT" and reward.
"Mining in non-high sec for high sec demands is still too little, too dangerous and too much effort"
Roll

Just to let you know.
Mining in nullsec/lowsec is much safer than in higsec.


Velicitia
XS Tech
#35 - 2014-06-27 12:46:36 UTC
I kinda like the premise of the idea (maybe not the idea as presented ... but meh).

We're all in agreement right now with miners and how to "get rid of the competition" (which doesn't work)

1. Wardecs --> they drop corp
2. Ganking --> only works for so long, if they move someone else takes their place
3. Mining from under them --> fun, but really doesn't do anything much "because the belts will be back tomorrow"

Being able to do something like this (even with Ventures / Prospects) and having a couple guys go suspect (who, let's face it, will get ignored) to actually antagonize those "if you dec us, we'll just drop corp" bastards would be a fun diversion.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Fer'isam K'ahn
SAS Veterinarians
#36 - 2014-06-27 13:04:33 UTC
Sorry, I am back, but that last post gave me an nudge that might be of profit to you.

How about using the ravage miner will give you a suspect timer after each cycle, since you are basically destroying otherwise indestructible objects/aspects. Now everything is fixed for high sec and any other system you might want to consider.

Go from there, you got your module, you got your negative effect to balance the gain and destructiveness and your conflict aggregation - done. Twisted
Anthar Thebess
#37 - 2014-06-27 13:16:42 UTC
Fer'isam K'ahn wrote:
Sorry, I am back, but that last post gave me an nudge that might be of profit to you.

How about using the ravage miner will give you a suspect timer after each cycle, since you are basically destroying otherwise indestructible objects/aspects. Now everything is fixed for high sec and any other system you might want to consider.

Go from there, you got your module, you got your negative effect to balance the gain and destructiveness and your conflict aggregation - done. Twisted


Sorry, but you are mining.
Rocks are not a constant , they meant to be mined.
Tell me what is the difference mine at high waste and refine at max skills , or mine at max skills and refine without skills in the worst station?
Fer'isam K'ahn
SAS Veterinarians
#38 - 2014-06-27 13:49:26 UTC  |  Edited by: Fer'isam K'ahn
Anthar Thebess wrote:
Fer'isam K'ahn wrote:
Sorry, I am back, but that last post gave me an nudge that might be of profit to you.

How about using the ravage miner will give you a suspect timer after each cycle, since you are basically destroying otherwise indestructible objects/aspects. Now everything is fixed for high sec and any other system you might want to consider.

Go from there, you got your module, you got your negative effect to balance the gain and destructiveness and your conflict aggregation - done. Twisted


Sorry, but you are mining.
Rocks are not a constant , they meant to be mined.
Tell me what is the difference mine at high waste and refine at max skills , or mine at max skills and refine without skills in the worst station?


None, both are idiots. And you are destroying content before its in your possession, I think that makes it a bit different then refining waste....

And I am not sure you understood I was supporting your idea in the last post, see the happy devil laughing at the conflict that ensued, wasn't that what you wanted ... and leaving no option to ban him (the idea) Shocked

I am really beginning to doubt your powers of comprehension (no shaming intended, but you didn't seem to get any of the other points before either, neither pro nor con, but maybe its just me, have to go and check my logic meter) .

I am really not getting you here anymore What?
Anthar Thebess
#39 - 2014-06-27 13:55:01 UTC
You are not destroying it , you are mining it at big waste rate.

Yes, you are not convincing me.
The only thing you write :
- many people will use it
- they will waste a lot of ore
- i will have to fly elsewhere to mine , and each day
- miners will be angry on each other.

Sorry , but that is the whole points of those modules.
You can get more if you move outside the system you where mining for last few years.
If you move to lowsec - you will earn a lot more and even more in nullsec.
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