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Time limit for continuous operativity of cloaking device

First post
Author
Naughty Fenix
Relaxed and Barely Taxed
#1 - 2014-06-26 22:19:45 UTC
Actually having a cloaking device on a ship and a good ss in a system make u be 100% safe forever:

i want propose to set a limited time that at least covert ops cloaking device can operate continuously, smth like 1 or 2h max (maybe based on meta lvl of the item for others if this can be extended to named version) and a "cooldown timer" (to prevent ppl to deactivate and reactivate it after few seconds) that is in a fraction (just some seconds anyway) of how long it has been countinuously on.

For example, if 2h will be max time a covert ops cloak can operate continuously and max cooldown timer is set to 120s, a covert op frig that has run the cloak continuously for 1h won't be able to reactivate it for 60s .

Still the actual reactivation delay threshold should be the lowest cooldown possible - maybe changing actual valors - (so 5s for covert ops frigs = 300s of continuous operativity of the cloak: meaning tha a covert frig can run the cloak continuously for 5 minutes before start getting a penalty on reactivation delay or 30s = 30m of continuos operation for a T3 with covops sub and covop cloak: that also will mean that after 30 minutes of "stealth mode" both covop frigs and T3 will have exactly the same reactivation delay but for lower period covops will still be able to reactivate the cloak before the T3)

This will keep the advantage of covops ships but will even force pilot to plan the afk time or be awake at the pc

Another way, more simple to explain and understand but maybe harder for developers, could be to carving out the aforementioned "variable cooldown period", keep the max time a cloak can be on continuously (still 2h for example) and let that 2h timer be reset by pilot by proving he's at the screen (passing ship from 0 to max speed or vice versa, changing direction, anything else requiring some kind of imput from player that can be done without need to decloak the ship) letting ship even be cloaked forever (but somebody must be there to reset the timer :)

Pls understand that numbers i used are just an to make examples

What do u think?
No bullshit pls, no time for that :)
Zhilia Mann
Tide Way Out Productions
#2 - 2014-06-26 22:23:31 UTC
I think this has come up so many times already it's like beating the ashes of the glue of the horse it once was.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#3 - 2014-06-26 22:28:12 UTC
So introducing a significant penalty to anyone who uses covert ops vessels for camping/hunting/scanning actively. All to essentially eliminate one of the probably intended purposes of cloaking.

Seems a flawed premise from the beginning.
IIshira
School of Applied Knowledge
Caldari State
#4 - 2014-06-26 22:31:39 UTC
Zhilia Mann wrote:
I think this has come up so many times already it's like beating the ashes of the glue of the horse it once was.

Is this the 100th AFK cloaking thread?... In before lock
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#5 - 2014-06-26 22:32:48 UTC
IIshira wrote:
Zhilia Mann wrote:
I think this has come up so many times already it's like beating the ashes of the glue of the horse it once was.

Is this the 100th AFK cloaking thread?... In before lock

Only 100th? I thought we would be well past that by now.
Jessica Duranin
Doomheim
#6 - 2014-06-26 22:35:42 UTC
Oh look! It's an afk cloaking thread! How cute. Smile

Get rid of cynos and/or local -> problem solved.
Daniel Plain
Doomheim
#7 - 2014-06-26 22:38:59 UTC
there needs to be a sticky in all caps and red font color: AFK CLOAKING IS WORKING AS INTENDED

I should buy an Ishtar.

IIshira
School of Applied Knowledge
Caldari State
#8 - 2014-06-26 22:41:25 UTC
Daniel Plain wrote:
there needs to be a sticky in all caps and red font color: AFK CLOAKING IS WORKING AS INTENDED

Someone would still make new threads on the subject P
0rch1d
Aggressive Salvage Services LLC
#9 - 2014-06-27 02:11:46 UTC
elitatwo
Zansha Expansion
#10 - 2014-06-27 03:58:47 UTC
Naughty Fenix wrote:
Actually having a cloaking device on a ship and a good ss in a system make u be 100% safe forever:

-snipped out boring part-


No

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Iyokus Patrouette
University of Caille
Gallente Federation
#11 - 2014-06-27 05:32:57 UTC
This feature already exists, confirming i cannot afk cloak during downtime.

---- Advocate for the initiation of purple coloured wormholes----

afkalt
Republic Military School
Minmatar Republic
#12 - 2014-06-27 10:36:24 UTC
Naughty Fenix wrote:

No bullshit pls, no time for that :)


And yet here you are, doing just that.
Carniflex
StarHunt
Mordus Angels
#13 - 2014-06-27 11:18:48 UTC
I am not totally unopposed to the idea of making, for example, cloaks consume capacitor and stopping cap re-gen when ship is cloaked.

Only problem with that is ofc that warping around consumes capacitor so any mobile cloaked ship would burn through it's capacitor reserve rather fast. Perhasps make it so that ships that can use cov ops cloak do not use capacitor when warping. Or have a different capacitor.

Making them burn some kind of fuel, on the other hand screws over the wormhole people.

Anyway - at the end of a day afk cloakers are an attitude problem not a game mechanics problem. All you need is some buffer, cyno and some friends in range.

Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... THWONK! GOT the bastard.

Colten Tokila
Deep Core Mining Inc.
Caldari State
#14 - 2014-06-27 11:46:39 UTC
They should just be left as they are. Cloaky campers can be annoying, but what is more annoying is why people in your alliance or corp refuse to do anything because "horror of horrors" a cloaky is in the system. If they are cloaked and afk then you can go on doing whatever you want without them harming you, if they are active then the danger they pose can't be mitigated by an extra button press. Go about your business in the safest way you can and you will be fine.

In short, risk aversion op! nerf plox, buff cloaksTwisted
Grainsalt
Independent'R'Us
#15 - 2014-06-27 12:23:47 UTC
Naughty Fenix wrote:
Actually having a cloaking device on a ship and a good ss in a system make u be 100% safe forever:

i want propose to set a limited time that at least covert ops cloaking device can operate continuously, smth like 1 or 2h max (maybe based on meta lvl of the item for others if this can be extended to named version) and a "cooldown timer" (to prevent ppl to deactivate and reactivate it after few seconds) that is in a fraction (just some seconds anyway) of how long it has been countinuously on.

For example, if 2h will be max time a covert ops cloak can operate continuously and max cooldown timer is set to 120s, a covert op frig that has run the cloak continuously for 1h won't be able to reactivate it for 60s .

Still the actual reactivation delay threshold should be the lowest cooldown possible - maybe changing actual valors - (so 5s for covert ops frigs = 300s of continuous operativity of the cloak: meaning tha a covert frig can run the cloak continuously for 5 minutes before start getting a penalty on reactivation delay or 30s = 30m of continuos operation for a T3 with covops sub and covop cloak: that also will mean that after 30 minutes of "stealth mode" both covop frigs and T3 will have exactly the same reactivation delay but for lower period covops will still be able to reactivate the cloak before the T3)

This will keep the advantage of covops ships but will even force pilot to plan the afk time or be awake at the pc

Another way, more simple to explain and understand but maybe harder for developers, could be to carving out the aforementioned "variable cooldown period", keep the max time a cloak can be on continuously (still 2h for example) and let that 2h timer be reset by pilot by proving he's at the screen (passing ship from 0 to max speed or vice versa, changing direction, anything else requiring some kind of imput from player that can be done without need to decloak the ship) letting ship even be cloaked forever (but somebody must be there to reset the timer :)

Pls understand that numbers i used are just an to make examples

What do u think?
No bullshit pls, no time for that :)


https://www.youtube.com/watch?v=xFGfWrJR5Ck
Froggy Storm
KarmaFleet
Goonswarm Federation
#16 - 2014-06-27 12:33:50 UTC
As always cloaking is the only true way to effect perfect local intelligence.
Gully Alex Foyle
The Scope
Gallente Federation
#17 - 2014-06-27 12:52:26 UTC
Why do you care if the cloaked player is ATK or not???

Is this a stealth 'I wanna check if my boyfriend is really playing EVE like he tells me' thread???

What makes you think YOUR thread will be THE ONE that will make the devs change their mind on introducing completely useless mechanics???

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Naughty Fenix
Relaxed and Barely Taxed
#18 - 2014-06-27 16:42:50 UTC
Tyberius Franklin wrote:
So introducing a significant penalty to anyone who uses covert ops vessels for camping/hunting/scanning actively. All to essentially eliminate one of the probably intended purposes of cloaking.

Seems a flawed premise from the beginning.



ACTIVE players won't suffer anything. Or at least nothing they can feel as a nerf, that's the purpose i'm trying to aim for.

I use Coverts ships also and i simply feel them too powerful, only pilot's mistake can make em detectable, smth that must be changed in some way.
Lunkwill Khashour
Ministry of War
Amarr Empire
#19 - 2014-06-27 16:54:42 UTC
In before the lock.

Naughty Fenix,
Do you or one of your alts fly in deep null space shooting rats all day?

IIshira
School of Applied Knowledge
Caldari State
#20 - 2014-06-27 17:19:14 UTC
Lunkwill Khashour wrote:
In before the lock.

Naughty Fenix,
Do you or one of your alts fly in deep null space shooting rats all day?



I think ISD took the day off P
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