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Incursion 'Things'

First post First post
Author
James Baboli
Warp to Pharmacy
#221 - 2014-06-26 06:18:17 UTC
Nevyn Auscent wrote:
Just to fix something people have missed. The Bomber spawn in mom sites already alpha's anything that isn't a Battleship off the field. This includes Logi ships. They get clean alpha'ed off the field if they get targeted, no chance to catch reps. Upping the Alpha of the wave will simply cut more & more people out, and start forcing Incursion communities to API check peoples skills for all V's & full slave sets for extra EHP. So yes, it would up the danger, but it would also cut a lot of people out of incursions via increasing the skill & implant requirements.



I have personally survived full room aggro in a mom in a loki with subsystem tank, in a scimi with a DCU and PDS tank and a SHIELD TANKED vigilant. Personal experience of the bomber spawn has them as less than as scary as they were made to seem to me. In the loki and scimi, I had full room on bomber spawn, but have not taken it in the vigilant. None of these ships died, although the loki did take 2% armor damage.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

scorchlikeshiswhiskey
Totally Abstract
O X I D E
#222 - 2014-06-26 06:28:47 UTC
James Baboli wrote:
Nevyn Auscent wrote:
Just to fix something people have missed. The Bomber spawn in mom sites already alpha's anything that isn't a Battleship off the field. This includes Logi ships. They get clean alpha'ed off the field if they get targeted, no chance to catch reps. Upping the Alpha of the wave will simply cut more & more people out, and start forcing Incursion communities to API check peoples skills for all V's & full slave sets for extra EHP. So yes, it would up the danger, but it would also cut a lot of people out of incursions via increasing the skill & implant requirements.



I have personally survived full room aggro in a mom in a loki with subsystem tank, in a scimi with a DCU and PDS tank and a SHIELD TANKED vigilant. Personal experience of the bomber spawn has them as less than as scary as they were made to seem to me. In the loki and scimi, I had full room on bomber spawn, but have not taken it in the vigilant. None of these ships died, although the loki did take 2% armor damage.

Finally, someone else who doesn't think that an incursion Loki desperately needs a 1600 plate an DC2 to run sites. Although, I will say, I do add a plate when I run HQs because we usually don't do those and that is the one time I want the extra buffer. Smile
Debora Tsung
Perkone
Caldari State
#223 - 2014-06-26 07:15:16 UTC
Problem: Incursions are friggen boring.

When CCP explained incursions for the first time, I imagined them to be a little like semi random boss battles occuring in the MMO Game RIFT (RIFT is ******* boring too, those random battels were a fun thing to do).

That's more or less how I expected incursions to be:

Sansha spawn nodes or "Pirate stargates" pop up all over the system, NPC's gate in, once the number of Sansha NPC's (or their combined battle value) in an incursion system exceed N, the big ships come in, gather their respective combat groups and move on to their first tactical target.

Now players can either follow the big battle group and combat this one or they could also stay at the pirate gates and try to destroy those to lock out any Sansha reinforcements.

Eventually the final goal of the big battle group would be the various stations and/or planets in the system to do their space cyberzombie thing and harvest people, meaning, they initiate combat at one of the stations for a certain amount of time or until they're all dead.

Rewards and stuff: Tbh, I'd scrap the crappy incursion missions entirely, that always seemed kinda crappy to me. LP and ISK rewards should solely be awarded for damage done to Incursion NPC's and structures (such as defense dowers or stargates, etc.)killed by players, with bonuses for destroyed Sansha Stargates and for killing them before the Sansha victory condition at their final tactical target is fulfilled.

Note: Of course players can still dock and undock at their respective stations they just have to expect to be attacked by any present sansha forces.

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

James Baboli
Warp to Pharmacy
#224 - 2014-06-26 07:17:05 UTC
scorchlikeshiswhiskey wrote:
James Baboli wrote:
Nevyn Auscent wrote:
Just to fix something people have missed. The Bomber spawn in mom sites already alpha's anything that isn't a Battleship off the field. This includes Logi ships. They get clean alpha'ed off the field if they get targeted, no chance to catch reps. Upping the Alpha of the wave will simply cut more & more people out, and start forcing Incursion communities to API check peoples skills for all V's & full slave sets for extra EHP. So yes, it would up the danger, but it would also cut a lot of people out of incursions via increasing the skill & implant requirements.



I have personally survived full room aggro in a mom in a loki with subsystem tank, in a scimi with a DCU and PDS tank and a SHIELD TANKED vigilant. Personal experience of the bomber spawn has them as less than as scary as they were made to seem to me. In the loki and scimi, I had full room on bomber spawn, but have not taken it in the vigilant. None of these ships died, although the loki did take 2% armor damage.

Finally, someone else who doesn't think that an incursion Loki desperately needs a 1600 plate an DC2 to run sites. Although, I will say, I do add a plate when I run HQs because we usually don't do those and that is the one time I want the extra buffer. Smile

when I fly my loki, I run subsystem tank, in shields though. The one time I ran armor, I ran an 800 plate and an EANM

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

James Baboli
Warp to Pharmacy
#225 - 2014-06-26 07:27:19 UTC
Debora Tsung wrote:
Problem: Incursions are friggen boring.

When CCP explained incursions for the first time, I imagined them to be a little like semi random boss battles occuring in the MMO Game RIFT (RIFT is ******* boring too, those random battels were a fun thing to do).

That's more or less how I expected incursions to be:

Sansha spawn nodes or "Pirate stargates" pop up all over the system, NPC's gate in, once the number of Sansha NPC's (or their combined battle value) in an incursion system exceed N, the big ships come in, gather their respective combat groups and move on to their first tactical target.

Now players can either follow the big battle group and combat this one or they could also stay at the pirate gates and try to destroy those to lock out any Sansha reinforcements.

Eventually the final goal of the big battle group would be the various stations and/or planets in the system to do their space cyberzombie thing and harvest people, meaning, they initiate combat at one of the stations for a certain amount of time or until they're all dead.

Rewards and stuff: Tbh, I'd scrap the crappy incursion missions entirely, that always seemed kinda crappy to me. LP and ISK rewards should solely be awarded for damage done to Incursion NPC's and structures (such as defense dowers or stargates, etc.)killed by players, with bonuses for destroyed Sansha Stargates and for killing them before the Sansha victory condition at their final tactical target is fulfilled.

Note: Of course players can still dock and undock at their respective stations they just have to expect to be attacked by any present sansha forces.


Now, take this post and spin up some specifics. This sounds like a cool idea to use as the basis for one of the other faction incursions that people keep asking for. Maybe angels for this sort of thing, as all they need to do, lore wise, is prove to be able to take the orbitals from the republic to have the masses switch loyalty to the cartel in large measure.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Debora Tsung
Perkone
Caldari State
#226 - 2014-06-26 08:41:33 UTC  |  Edited by: Debora Tsung
James Baboli wrote:
Now, take this post and spin up some specifics. This sounds like a cool idea to use as the basis for one of the other faction incursions that people keep asking for. Maybe angels for this sort of thing, as all they need to do, lore wise, is prove to be able to take the orbitals from the republic to have the masses switch loyalty to the cartel in large measure.


Would love to, but:

A) I'm in the office right now, can't be seen spenind too much time in the forums. xD

B) Did one single incursion before, I have no idea about the LP rewards. BUT despite that I don't believe that the amount of LP rewards per tick should be changed only HOW they're awarded. Meaning: not per completed mission but per killed NPC that the player did damage to, modified by various multipliers per victory condition achieved.

C) I really just don't like the crappy incursion mission system. Same for the FW plex grind system. Those are both bullshit. I just presented a way that would, in my opinion greatly increase the overall incursion experience.

EDIT: lets just say, for the sake of the argument, one sansha frigate (as smallest possible unit) would award 100 LP per kill. You did 60% of the damage that killed the frig, so you get 60% of those LP, also You happened to be one of the guys that killed one of the Sansha gates, one of your secondary victory conditions, which would provide a mulitplier of (for example) 1.2 (20%) to the LP earned during that incursion.

Everything just for example, ofc. Straight

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

DotheBarrel Roll
#227 - 2014-06-26 14:23:22 UTC  |  Edited by: DotheBarrel Roll
Debora Tsung wrote:
James Baboli wrote:
Now, take this post and spin up some specifics. This sounds like a cool idea to use as the basis for one of the other faction incursions that people keep asking for. Maybe angels for this sort of thing, as all they need to do, lore wise, is prove to be able to take the orbitals from the republic to have the masses switch loyalty to the cartel in large measure.


Would love to, but:

A) I'm in the office right now, can't be seen spenind too much time in the forums. xD

B) Did one single incursion before, I have no idea about the LP rewards. BUT despite that I don't believe that the amount of LP rewards per tick should be changed only HOW they're awarded. Meaning: not per completed mission but per killed NPC that the player did damage to, modified by various multipliers per victory condition achieved.

C) I really just don't like the crappy incursion mission system. Same for the FW plex grind system. Those are both bullshit. I just presented a way that would, in my opinion greatly increase the overall incursion experience.

EDIT: lets just say, for the sake of the argument, one sansha frigate (as smallest possible unit) would award 100 LP per kill. You did 60% of the damage that killed the frig, so you get 60% of those LP, also You happened to be one of the guys that killed one of the Sansha gates, one of your secondary victory conditions, which would provide a mulitplier of (for example) 1.2 (20%) to the LP earned during that incursion.

Everything just for example, ofc. Straight

your suggestion would lead to logis not getting any lp at all so i'd give it a solid 0/5

also I cant see a good reason for different incursion factions since it would be just a unnecessary reskin while there are more pressing issues like scout site, ncns and concord lp store(police navy comets cmon.. that's so useless) that would need a rework
Lady Rift
His Majesty's Privateers
#228 - 2014-06-26 15:01:30 UTC  |  Edited by: Lady Rift
scorchlikeshiswhiskey wrote:
Lady Rift wrote:
James Baboli wrote:
I think that the mom should be harder to run as a bigger discouragement to running it early. Make it really take the whole minimum of 40 ships to run safely, and increase the nastiness of the bomber spawn and/or additional MOM only mechanics, like the ECM burst.

As it is, it can be run with a fleet I wouldn't particularly want to warp into a TCRC, and while the bombers are nasty, they still fall short of the sort of "you MUST broadcast on time" that the hype makes them. they have a long enough ROF that you can BC when the alpha hits, overheat tank and catch reps before getting out of shields and then be almost full for the next shot. This ought to be fixed.



just make it take 3-4 hours of constant grind. So that people that have to leave in the middle have to get replacements for themselves in the fleet.

The mom should be harder, definitely.
The mom should not be available from the outset of the incursion, of course.
But the mom site should not take 3-4 hours of grinding to clear, this isn't a POS bash, it isn't a TiDi fight, it's an incursion. A 3-4 hour grind for a mom site would, at current payouts, truly be a grind. It would be boring, repetitive, and entirely stupid to incorporate.
Try again.

Edit: The mom grind would only be done to complete the incursion and get the LP payout, enough people have whined about Incursioneers milking incursions and we don't need to give them more ammunition to cry and complain about someone else's playstyle.



Perfect idea. the mom is now in an xl-pos that is fueled by a series of medium pos around it clear the medium to be allowed to shoot the big one. also the spawns respawn

ok on a more serious note the only way that moms are going to be limited is something to increase the length of time to run them cause with the community now limiting it to only very high end ships or skill points isn't viable.


this isn't a POS bash, it isn't a TiDi fight, it's an incursion currently all 3 of those things are boring and repetitive. one just pays not to bad
Hopelesshobo
Hoboland
#229 - 2014-06-26 18:47:00 UTC
DotheBarrel Roll wrote:
Debora Tsung wrote:
James Baboli wrote:
Now, take this post and spin up some specifics. This sounds like a cool idea to use as the basis for one of the other faction incursions that people keep asking for. Maybe angels for this sort of thing, as all they need to do, lore wise, is prove to be able to take the orbitals from the republic to have the masses switch loyalty to the cartel in large measure.


Would love to, but:

A) I'm in the office right now, can't be seen spenind too much time in the forums. xD

B) Did one single incursion before, I have no idea about the LP rewards. BUT despite that I don't believe that the amount of LP rewards per tick should be changed only HOW they're awarded. Meaning: not per completed mission but per killed NPC that the player did damage to, modified by various multipliers per victory condition achieved.

C) I really just don't like the crappy incursion mission system. Same for the FW plex grind system. Those are both bullshit. I just presented a way that would, in my opinion greatly increase the overall incursion experience.

EDIT: lets just say, for the sake of the argument, one sansha frigate (as smallest possible unit) would award 100 LP per kill. You did 60% of the damage that killed the frig, so you get 60% of those LP, also You happened to be one of the guys that killed one of the Sansha gates, one of your secondary victory conditions, which would provide a mulitplier of (for example) 1.2 (20%) to the LP earned during that incursion.

Everything just for example, ofc. Straight

your suggestion would lead to logis not getting any lp at all so i'd give it a solid 0/5

also I cant see a good reason for different incursion factions since it would be just a unnecessary reskin while there are more pressing issues like scout site, ncns and concord lp store(police navy comets cmon.. that's so useless) that would need a rework


Welcome to Vindicators online.

Lowering the average to make you look better since 2012.

James Baboli
Warp to Pharmacy
#230 - 2014-06-26 20:24:52 UTC
Hopelesshobo wrote:
*snipped*
Welcome to Vindicators online.

NMs online more like, enough NMs would rip things apart before the vindis got into range.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Hopelesshobo
Hoboland
#231 - 2014-06-26 22:46:43 UTC
James Baboli wrote:
Hopelesshobo wrote:
*snipped*
Welcome to Vindicators online.

NMs online more like, enough NMs would rip things apart before the vindis got into range.


I was going after the tower bash aspect

Lowering the average to make you look better since 2012.

admiral root
Red Galaxy
#232 - 2014-06-26 22:47:07 UTC
Dinsdale Pirannha wrote:
I grow tired of seeing 3 Incursions popped on the same day so ISN can jam everyone in one area


Welcome to PvP. You should try responding in kind or escalating things.

No, your rights end in optimal+2*falloff

Nolak Ataru
Hedion University
Amarr Empire
#233 - 2014-06-26 22:53:48 UTC
James Baboli wrote:
Hopelesshobo wrote:
*snipped*
Welcome to Vindicators online.

NMs online more like, enough NMs would rip things apart before the vindis got into range.


Hey, we can't help it if CCP thinks we're sexy!
Tryllian Krasnojarsk
Gummibaeren
Invidia Gloriae Comes
#234 - 2014-06-27 16:33:15 UTC
- get rid of the 50 drones max rule, - imho there is no real benefit form it.

- make incursions systems harder to close. i.e. spawn 3 mom-sites every hour, closing is only possible if two of those are shot down by the same fleet within an hour.
Have a 5 min warning counter flashing in the system that is activated if a fleet wants to access the mom site, kind of like a beacon that has to be activated before the fleet is allowed into the site.

- if in doubt whether the changes will be an improvement better refrain from it. Right now it works fine.
James Baboli
Warp to Pharmacy
#235 - 2014-06-27 17:03:47 UTC
Tryllian Krasnojarsk wrote:
- get rid of the 50 drones max rule, - imho there is no real benefit form it.

This rule was made to limit nullsec blobibing, and the cap of 50 was picked to minimize effect on incursions while still having reasonable limits on null.


Quote:
make incursions systems harder to close. i.e. spawn 3 mom-sites every hour, closing is only possible if two of those are shot down by the same fleet within an hour.


This is a bad idea, because then people would simply farm moms for the loot, and lead to accidental closure of the incursion if mom sites are left at current difficulty. Though this might be useful as a way to buff low/null incursions.

Quote:
Have a 5 min warning counter flashing in the system that is activated if a fleet wants to access the mom site, kind of like a beacon that has to be activated before the fleet is allowed into the site.

I could see having a message pop up in incursion local about the first person in each period of x duration activating the mothership gate. That said, its free intel in low/null incursions and this is bad.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Frostys Virpio
State War Academy
Caldari State
#236 - 2014-06-27 17:28:06 UTC
Hopelesshobo wrote:
James Baboli wrote:
Hopelesshobo wrote:
*snipped*
Welcome to Vindicators online.

NMs online more like, enough NMs would rip things apart before the vindis got into range.


I was going after the tower bash aspect


I wonder how hard it would be to tower bash a TCRC without doing the usual start up cleaning of a few targets before. James probably has an idea of it.

Could a kill order be just

1- Kill Otunis (because dem neuts...)
2- kill tower
3- clean points
4- GTFO
PopplerRo
#237 - 2014-06-28 04:19:43 UTC
Frostys Virpio wrote:
Hopelesshobo wrote:
James Baboli wrote:
Hopelesshobo wrote:
*snipped*
Welcome to Vindicators online.

NMs online more like, enough NMs would rip things apart before the vindis got into range.


I was going after the tower bash aspect


I wonder how hard it would be to tower bash a TCRC without doing the usual start up cleaning of a few targets before. James probably has an idea of it.

Could a kill order be just

1- Kill Otunis (because dem neuts...)
2- kill tower
3- clean points
4- GTFO


Easily, but it would require some mild effort from the logi and they may get burnt out after a while
Oxide Ammar
#238 - 2014-06-28 07:29:40 UTC
I wish they can add damage meter to the notifying message that showing that site is complete, listing the top 10 dps/ logis based on their performance in site. This will add competitiveness to fleet members and also you can know who is slacking.

Lady Areola Fappington:  Solo PVP isn't dead!  You just need to make sure you have your booster, remote rep, cyno, and emergency Falcon alts logged in and ready before you do any solo PVPing.

James Baboli
Warp to Pharmacy
#239 - 2014-06-28 07:36:53 UTC
Oxide Ammar wrote:
I wish they can add damage meter to the notifying message that showing that site is complete, listing the top 10 dps/ logis based on their performance in site. This will add competitiveness to fleet members and also you can know who is slacking.


These metrics, while nice for top tier FCs and pilots, will be problematic as resists aren't static and so a raw HP destroyed, while useful for who got good shots in a contest, skews massively because of this. It also gives out free intel, as some people don't like admitting their ship is really a purple pinata, and their head is full of Pashan's stuff.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Aura Union
Trolololololololololololololololol
#240 - 2014-06-28 22:54:34 UTC
Problem: High Sec incursion spawns take part on a island.

Solution: Make them no longer spawn on an island which the only way to and from it is through a low sec corridor which is gate camped to the max.

Problem: Incursion Spawn timers.

Solultion: Currently spawn times are 24 to 48 hours. When no incurisons are present speed up the timers to 6 to 12 hours.


Other than those things Mike I rather enjoy incursion running.

Aura Union
Leadership - Warp to Me Incursions