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Tutorial>Explorer>Cosmic sig/ probes disappear/ module out of charge?

Author
Armondo Hanomaa
School of Applied Knowledge
Caldari State
#1 - 2014-06-25 16:50:33 UTC
Roll It's gonna be a little bit of a rant, but please understand I'm a noob and as such I see things differently. Things in this game are harder then they need to be and for all the info, the in game messages aren't informative. Ok about the tutorial:

So I'm scanning for cosmic sig and looking for a data sig. I've been at it for awhile because the mechanics for moving probes and pin pointing are hideous, but I'll come back to that. As I said been at it for awhile when my probes seem to shut off/ disappear . What's happened? Where'd they go? I don't know. I click on the core launcher and get a message that the "module is out of charge" what the heck does that mean?

Not knowing what's going on and there is a time limit if you want the bonus cash I high tail to a base and buy 8 more core scanners probes. I check my inventory and there are the ones I've bought. But wait. There's the original 8 from the tutorial?? WTH. After 3 hrs of trying to pin point frustration, and now having no probes and work in the AM, I call it a night

Here's what I think has happened and you folks can let me know if I'm right. The probes have run out of energy and need to be recharged? If that's it, why don't I get a message saying so? That's informative. It lets me know I have to do something. Hellooo. TECHNOLOGICALLY ADVANCED CIVILIZATION HERE. Some things should be automated...... Recall the probes and plug them in all ready.

Which brings me to the probe movement. Manually moving, expanding, collapsing, probe spheres in a 3-D model is TEDIOUS, not fun. I think I'm moving the probes closer to the red spheres, but on a re-scan my signal is now lower. And trying to undo what I've done only makes matters worse. Why not allow the singling out the probe that found the low data signal I was looking for and then by moving just it around, like my ship, in conjunction with a signal meter, home in on that signal. Then leave that probe there and re-deploy the others towards that probe? Easier, simpler. Still requires some work, but I think it's better then moving 8 spheres around. Better yet just send that probe on the hunt for the source the signal and notify me when it found it.

Ok . I'm done . This isn't the place for this. It's my hope that you more advanced players will empress upon the designers that making things simpler will not take away the intellectual aspect of the game, but make it more fun. Tedious does not equal fun.

It hasn't happened yet but I know I'm gonna get killed because I forgot to turn my weapons on. Really!! Highly advanced being killed because he for got to turn on his weapons. You' d think we'd have a computer to do that.

I'm from the government  and I'm here to help!

Tyrendian Biohazard
The Bastards
Sedition.
#2 - 2014-06-25 17:21:35 UTC  |  Edited by: Tyrendian Biohazard
I agree with on a few points (most notably that the game doesn't do a good job of explaining) the system isn't really that bad (in my opinion). Before the summer 2013 release, all probes were moved manually by default, and you had to hold shift to close them in or move them together, as well as resize the probing area.

I think the biggest problem is that there needs to be something that requires interacting when probing things down, and really the setup seems as basic as it can get, as tedious as it is. However, you'll find that, with some practice, you can become quite quick at scanning down systems and moving on. Especially when skilling up and using appropriately bonused ships. I was never one much for probing until about 6 months into my EVE career, but have had several corp mates make mention that I do it a lot quicker than them. Other corp mates are a lot faster than I am and can map out a fair amount of chains by the time I login.

Short: I don't think there is much to improve the system as it is currently, but it does have a decent mixture of simplicity (once you get the hang of it) and effort required to make individual pilots stand out.

Edit: Some advice, though you've probably been doing it.

When probing, start with a top down solar system view to drop the center of the probes on two axis (X, Y), then left click and rotate your camera down 90 degrees to make sure you are in line with the third (Z). We adjust if needed, but you can usually center it on the location in one try.

Start big, go small. Unless you know you can hit everything with say, a 16AU scan, go 32 and work down from there.

Red Spheres mean that only one probe has hit the signature. A red ring means two have hit it. The red dot means three have hit it and you can narrow down from there.

As a new player, your skills may cause a bit of problems. Use a bonused ship (like a magnate, or heron, or whatever you are skilling) to help. Additionally, there are modules you can fit to the ship to increase your probing strength.

Twitch streamer and EVE NT tournament broadcaster.

Jonah Gravenstein
Machiavellian Space Bastards
#3 - 2014-06-25 17:55:45 UTC  |  Edited by: Jonah Gravenstein
Armondo Hanomaa wrote:
So I'm scanning for cosmic sig and looking for a data sig. I've been at it for awhile because the mechanics for moving probes and pin pointing are hideous, but I'll come back to that. As I said been at it for awhile when my probes seem to shut off/ disappear . What's happened? Where'd they go? I don't know. I click on the core launcher and get a message that the "module is out of charge" what the heck does that mean?
Your probes are only good for a certain amount of time in space, if you look at the probing window there's a countdown timer for each probe, you need to recall them, reload the launcher and then launch them again before it runs out. Out of charges simply means that there's no probes loaded in the probe launcher, if you have some in cargo, right click the probe launcher and select reload.

Quote:
Here's what I think has happened and you folks can let me know if I'm right. The probes have run out of energy and need to be recharged? If that's it, why don't I get a message saying so? That's informative. It lets me know I have to do something. Hellooo. TECHNOLOGICALLY ADVANCED CIVILIZATION HERE. Some things should be automated...... Recall the probes and plug them in all ready.
See reply above, as for automation, that's a filthy dirty word here P

Quote:
Which brings me to the probe movement. Manually moving, expanding, collapsing, probe spheres in a 3-D model is TEDIOUS, not fun. I think I'm moving the probes closer to the red spheres, but on a re-scan my signal is now lower. And trying to undo what I've done only makes matters worse. Why not allow the singling out the probe that found the low data signal I was looking for and then by moving just it around, like my ship, in conjunction with a signal meter, home in on that signal. Then leave that probe there and re-deploy the others towards that probe? Easier, simpler. Still requires some work, but I think it's better then moving 8 spheres around. Better yet just send that probe on the hunt for the source the signal and notify me when it found it.
There's some really good probing tutorials on youtube, there's also the Eve Uni probing tutorial. With reference to making it simpler, probing requires practice, it's one of those things that you get better at over time.

For example wormhole dwellers have it down to a fine art because probes are their intel network, the first thing they do when they log in is to probe all of the things. They do it so often that they can probe entire solar systems and lock down every signature in a matter of minutes.

Quote:
It hasn't happened yet but I know I'm gonna get killed because I forgot to turn my weapons on. Really!! Highly advanced being killed because he for got to turn on his weapons. You' d think we'd have a computer to do that.
As long as they have ammo loaded your guns will fire when you activate them, subject to the target status and safety settings. If active they will reload when they run out of ammo as long as there is ammo in your cargo hold, once reloaded you'll have to activate them again, you can also reload them at any time unless they're firing.

I may be reading it wrong but if you're suggesting automation of gun activation, it will not go down well with either CCP or the community at large as it falls under the category of "dumbing down".

Eve is hard, and it should remain so, it's a game that is very specifically aimed at a small niche in the MMO market, not a mainstream audience.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

J'Poll
School of Applied Knowledge
Caldari State
#4 - 2014-06-25 18:21:31 UTC  |  Edited by: J'Poll
Armondo Hanomaa wrote:
Roll It's gonna be a little bit of a rant, but please understand I'm a noob and as such I see things differently. Things in this game are harder then they need to be and for all the info, the in game messages aren't informative. Ok about the tutorial:

So I'm scanning for cosmic sig and looking for a data sig. I've been at it for awhile because the mechanics for moving probes and pin pointing are hideous, but I'll come back to that. As I said been at it for awhile when my probes seem to shut off/ disappear . What's happened? Where'd they go? I don't know. I click on the core launcher and get a message that the "module is out of charge" what the heck does that mean?

Not knowing what's going on and there is a time limit if you want the bonus cash I high tail to a base and buy 8 more core scanners probes. I check my inventory and there are the ones I've bought. But wait. There's the original 8 from the tutorial?? WTH. After 3 hrs of trying to pin point frustration, and now having no probes and work in the AM, I call it a night

Here's what I think has happened and you folks can let me know if I'm right. The probes have run out of energy and need to be recharged? If that's it, why don't I get a message saying so? That's informative. It lets me know I have to do something. Hellooo. TECHNOLOGICALLY ADVANCED CIVILIZATION HERE. Some things should be automated...... Recall the probes and plug them in all ready.

Which brings me to the probe movement. Manually moving, expanding, collapsing, probe spheres in a 3-D model is TEDIOUS, not fun. I think I'm moving the probes closer to the red spheres, but on a re-scan my signal is now lower. And trying to undo what I've done only makes matters worse. Why not allow the singling out the probe that found the low data signal I was looking for and then by moving just it around, like my ship, in conjunction with a signal meter, home in on that signal. Then leave that probe there and re-deploy the others towards that probe? Easier, simpler. Still requires some work, but I think it's better then moving 8 spheres around. Better yet just send that probe on the hunt for the source the signal and notify me when it found it.

Ok . I'm done . This isn't the place for this. It's my hope that you more advanced players will empress upon the designers that making things simpler will not take away the intellectual aspect of the game, but make it more fun. Tedious does not equal fun.

It hasn't happened yet but I know I'm gonna get killed because I forgot to turn my weapons on. Really!! Highly advanced being killed because he for got to turn on his weapons. You' d think we'd have a computer to do that.



Probing, hard and tedious..

Yes, you are obviously very new here.

Back when I started, good luck there were NO predefined proding formations to help you.

There was no 1 movement option to move and adjust all probes in 1 go, you had move, resize and adjust every single probe manually, every single scan.


And the idea behind how probes work is very very realistic.

They ping for signals and thus if you see a red sphere, the signal is somewhere on the EDGE of that red sphere, with a red circle, it's on the circle somewhere.

It's basically the most basic form or triangulation what you are doing (if signature is "x" s from probe 1, "y" from probe 2 and "z" from probe 3...it must be in this area - which gives you the red dot, as they actually triangulated its rough position).

The main issue that 99% of the people have with probing...we are working in a 3D enviroment that is visualized in 2D which makes it harder to grasp.


p.s. Youtube > EVE Online probing tutorial... GREAT HELP to how it's done.

EDIT:

OP, you basically want to do nothing:

* Probes should automatically find signatures
* Probes should automatically return to you
* Guns should automatically shoot stuff.

Really, why are you playing the game if all you ask is the game playing itself.

IMO that's watching a sci-fi movie and for that we have television / Netflix.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Li Quiao
Imperial Academy
Amarr Empire
#5 - 2014-06-25 18:27:46 UTC  |  Edited by: Li Quiao
J'Poll wrote:

There was no 1 movement option to move and adjust all probes in 1 go, you had move, resize and adjust every single probe manually, every single scan.


Well, yes there was an option to adjust all your probes at once, it just wasn't the *default*. Holding shift while moving a probe would move all your probes. Holding shift while adjusting the scan range of a probe would adjust the scan range of all your probes. And holding alt while moving a probe would cause the entire probe formation to expand or contract while maintaining its shape and center point. You did have to make your own formations, though. And your skill with Astrometrics (required for scanning and you *didn't* automatically start with it) determined how many probes you could fly. At Astrometrics 1 you could only have four deployed, which made getting a good fix all kinds of fun.
J'Poll
School of Applied Knowledge
Caldari State
#6 - 2014-06-25 18:29:53 UTC
Jonah Gravenstein wrote:
Armondo Hanomaa wrote:
So I'm scanning for cosmic sig and looking for a data sig. I've been at it for awhile because the mechanics for moving probes and pin pointing are hideous, but I'll come back to that. As I said been at it for awhile when my probes seem to shut off/ disappear . What's happened? Where'd they go? I don't know. I click on the core launcher and get a message that the "module is out of charge" what the heck does that mean?
Your probes are only good for a certain amount of time in space, if you look at the probing window there's a countdown timer for each probe, you need to recall them, reload the launcher and then launch them again before it runs out. Out of charges simply means that there's no probes loaded in the probe launcher, if you have some in cargo, right click the probe launcher and select reload.
.


That really confused me.

The timer is displayed quite obviously while probing, so found it weird he was so confused about it.


The reloading also makes sense, as he initialliy already HAD to load the first 8 into his launcher.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

J'Poll
School of Applied Knowledge
Caldari State
#7 - 2014-06-25 18:31:27 UTC
Li Quiao wrote:
J'Poll wrote:

There was no 1 movement option to move and adjust all probes in 1 go, you had move, resize and adjust every single probe manually, every single scan.


Well, yes there was an option to adjust all your probes at once, it just wasn't the *default*. Holding shift while moving a probe would move all your probes. Holding shift while adjusting the scan range of a probe would adjust the scan range of all your probles. And holding alt while moving a probe would cause the entire probe formation to expand or contract while maintaining its shape and center point.


I know.

But now that is default, and in the old system it wasn't explained by the game that shift and alt were your friends.
You had to read/watch other player's guides to find that out.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Jonah Gravenstein
Machiavellian Space Bastards
#8 - 2014-06-25 19:08:41 UTC
J'Poll wrote:
That really confused me.

The timer is displayed quite obviously while probing, so found it weird he was so confused about it.


The reloading also makes sense, as he initialliy already HAD to load the first 8 into his launcher.
It confused me to, but sometimes it's easy to miss something that's in your face.

In the beginning there was nothing, which exploded.

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Armondo Hanomaa
School of Applied Knowledge
Caldari State
#9 - 2014-06-26 02:12:38 UTC
Why Johan? Why is it blasphemy to ask for things to be simpler. Simpler is not dumb! Simpler is eloquent. And my rant about this tutorial is a perfect example. I'm made to fit and then load a weapon where I really learn nothing , and in this tutorial about using probes there's not one mention of those timers. Maybe it's just me but I think that's pretty important thing to know. And the only message that there's a problem is "module has no charge" What module?

Why not a message like: Probes are down to 10% power. Recall them. Oh, information. Why look there's a timer connected to the probes. It guides you down the path to help you learn the game.

And yet I'm sure that these same people who balk at AUTOMATING aspects of the game have AUTOMATIC coffee makers, drive cars with AUTOMATIC stability control, etc, etc. they'll automate their RL but don't you touch my game.

And no J 'Poll. I don't want the game to to everything for me. But I do want it to (to the best of its ability) immerse me in the world it's trying to create. In this case that I am a citizen of a technologically advanced space faring race in the distant future. And having to do most everything manually doesn't cut it. You know I bought an item at another station and I can't believe there's no type of delivery service. Really? In the 24th & 1/2 century?

I've been a gamer since the early 90's and one of my favs was Star Wars-X-Wing. To lock on to the closest enemy? Space bar. Want to cycle through all the enemy ships? Up/Down arrows. I could divert power to my aft or forward shield with a keystroke. Or to my engines for more speed.. Easy. Simple. Fun.

This is probably the most cerebral game I've come across. A little simplicity wouldn't hurt it IMHO. Games that try to be hard just by making you do (almost) every minute detail are boring and can't get you into the fantasy. I'm not looking for a second job.

I'm from the government  and I'm here to help!

J'Poll
School of Applied Knowledge
Caldari State
#10 - 2014-06-26 02:26:17 UTC  |  Edited by: J'Poll
Armondo Hanomaa wrote:
Why Johan? Why is it blasphemy to ask for things to be simpler. Simpler is not dumb! Simpler is eloquent. And my rant about this tutorial is a perfect example. I'm made to fit and then load a weapon where I really learn nothing , and in this tutorial about using probes there's not one mention of those timers. Maybe it's just me but I think that's pretty important thing to know. And the only message that there's a problem is "module has no charge" What module?

Why not a message like: Probes are down to 10% power. Recall them. Oh, information. Why look there's a timer connected to the probes. It guides you down the path to help you learn the game.

And yet I'm sure that these same people who balk at AUTOMATING aspects of the game have AUTOMATIC coffee makers, drive cars with AUTOMATIC stability control, etc, etc. they'll automate their RL but don't you touch my game.

And no J 'Poll. I don't want the game to to everything for me. But I do want it to (to the best of its ability) immerse me in the world it's trying to create. In this case that I am a citizen of a technologically advanced space faring race in the distant future. And having to do most everything manually doesn't cut it. You know I bought an item at another station and I can't believe there's no type of delivery service. Really? In the 24th & 1/2 century?

I've been a gamer since the early 90's and one of my favs was Star Wars-X-Wing. To lock on to the closest enemy? Space bar. Want to cycle through all the enemy ships? Up/Down arrows. I could divert power to my aft or forward shield with a keystroke. Or to my engines for more speed.. Easy. Simple. Fun.

This is probably the most cerebral game I've come across. A little simplicity wouldn't hurt it IMHO. Games that try to be hard just by making you do (almost) every minute detail are boring and can't get you into the fantasy. I'm not looking for a second job.


Hmz

Again, timer is quite "in your face" visible when you are probing


"Module has no charges", what module? Uhm, likely the one YOU just clicked on...

You start that mission by fitting the launcher and loading it with probes (heh, module icon changes, I had to load ammo in it).
You launch probes, module uses up ammo (changes icon back).
You didn't figure it out that you had to reload the module.

*Now wants to see you shoot 7 shots with a 6-shot revolver in RL, see if you can figure out that you have to reload as it only hold 6 bullets*

Also, EVE is NOT a hand holding game (aka what you expected, that it will hold your hand and guide and alert you for everything).

It asks you to do your own homework and research stuff.


And EVE =/= RL, so don't compare RL stuff to how EVE should work.



There is a delivery type of service:

It's called courier contract

or use Red Frog

What you are asking again, is hand holding, risk free theme park....

And judging from the last paragraph, you are looking for a theme-park game. EVE ain't it.

EVE requires you to learn stuff.
EVE requires you to read up on stuff if you want to become good at it.
EVE demands that you put effort in it (and the more you put in it, the more you get out of it).

Personal channel: Crazy Dutch Guy

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Shederov Blood
Deadly Viper Kitten Mitten Sewing Company
#11 - 2014-06-26 02:36:04 UTC  |  Edited by: Shederov Blood
What I think happened is you mistakenly hit the "recall probes" button, right next to the scan button. That will indeed make your probes "disappear" into your cargohold.

Probing at the moment is the simplest it's ever been. Try clicking the pinpoint formation button first, then moving and resizing them from the system map screen, making sure you regularly rotate and zoom the map to get a better grasp of the 3d space.

Who put the goat in there?

Bloemkoolsaus
Deep Core Mining Inc.
Caldari State
#12 - 2014-06-26 12:16:40 UTC  |  Edited by: Bloemkoolsaus
Armondo Hanomaa wrote:
Why Johan? Why is it blasphemy to ask for things to be simpler. Simpler is not dumb! Simpler is eloquent.


It is not blasphemy. But, there are a few things to keep in mind here.

1) EVE is hard, and many people like it that way. Most people do not want the game to become simpler. Myself for exemple, I think that probing has actually become to easy over the last few expansions.

2) EVE is hard and the tutorials are crap. CCP acknowledges this and is making efforts to improve, but it's not going very fast. This is also, for large part because EVE is just a very, very complicated game (wich is why most of us play btw).

The probing system is a good exemple of a complex system that has been made simpler, without losing any of the complexity. For exemple, before the odessy expansion, when your probe timer ran out, you lost the probes (as in, gone, byby, buy new ones). Now, they'll just return to your cargo hold automatically (gogo technology). We can now also save our probe formations. Before, we had to manally move all probes in the desired formation, each time we launched new probes. Work is being done to make the UI more intuitive, but eve is complex so it's a slow process.

3) Your post has a bit of a negative, complaining attitude (wether or not that was intended i do not know) but it's there. EVE players generally respond a lot better to a positive attitude that shows someone is willing to make effort into learning. Instead of getting frustrated and going `argh wtf is this ****`, you'll get more results if you go `what am i missing here?`.
Eve is hard, there will be lot of things you will not understand at first, we all had that Big smile (If anyone tells you they didn't they're lying)


You might wanna do a bit of a search on youtube. There are a lot of really good tutorials and guides on youtube, that are way better then the ingame tutorials.
Lantro
Sebiestor Tribe
Minmatar Republic
#13 - 2014-06-26 15:09:05 UTC  |  Edited by: Lantro
Hey Progamer with ~20 years of gaming experience, just one question: What do you think will happen, if they change probing the way you would like it?
Samuel Triptee
Battle Toad Brigade
Ribbit.
#14 - 2014-06-26 15:50:58 UTC
To help understand why so many things require a click to initiate them... for instance, reloading guns.

Many times you will carry multiple forms of ammo in your cargo and will reload with different ammo depending on the target. Without a chance to reload I would loose even more battles than I do already.


Whenever user interfaces become "elegant" it is invariably at the expense of choices available to the user.


As stated previously in this thread and hundreds, if not thousands of other places in these forums... "EVE is not for everyone". However, if you keep at it, learn it, meet people in the game, you may find it to be the best game around... for me it is.

Have You Hugged Your Frigate Today?

Areen Sassel
Dirac Angestun Gesept
#15 - 2014-06-26 15:59:20 UTC  |  Edited by: Areen Sassel
Armondo Hanomaa wrote:
You know I bought an item at another station and I can't believe there's no type of delivery service. Really? In the 24th & 1/2 century?


There is, but it is entirely player-operated, like - as far as possible - everything else in EVE. This does mean it's not as useful as it could be, because it is a delivery service run by avaricious sociopaths.

(In all fairness, the Courier Contract system is a very poor fit for small deliveries; given an unlimited development budget, which of course doesn't exist, one can imagine some sort of small package system where when you punched in a route you were shown available parcels to transport.)

However, I don't think the objection that the OP wants the game dumbed down is really valid. I don't see any utility in making the player do something for actions that don't require any thought; an empty probe launcher, set to auto-reload, could reasonably notice when probes arrive in the cargo bay and load them. That's not dumbing down because it's not removing a hard decision or any kind of decision, just a bit of makework.
Schmata Bastanold
In Boobiez We Trust
#16 - 2014-06-26 16:05:38 UTC  |  Edited by: Schmata Bastanold
OP, if you are looking for sympathy for your newbie rants you won't find it here. So I would suggest to simply ask questions and keep ranting for yourself. If you do it you will receive advice and help you need to progress and enjoy Eve. Believe me there is not a lot of more appalling things in Eve than smug newbie that rants instead of asking for help.

Invalid signature format

Jonah Gravenstein
Machiavellian Space Bastards
#17 - 2014-06-26 17:48:58 UTC  |  Edited by: Jonah Gravenstein
Armondo Hanomaa wrote:
Why Johan? Why is it blasphemy to ask for things to be simpler. Simpler is not dumb! Simpler is eloquent. And my rant about this tutorial is a perfect example. I'm made to fit and then load a weapon where I really learn nothing , and in this tutorial about using probes there's not one mention of those timers. Maybe it's just me but I think that's pretty important thing to know. And the only message that there's a problem is "module has no charge" What module?

Why not a message like: Probes are down to 10% power. Recall them. Oh, information. Why look there's a timer connected to the probes. It guides you down the path to help you learn the game.
What did you think the timer was for? It's there in the probing interface for a reason, the reason being it tells you how long until your probes become inactive. The module would be the thing you clicked that threw up the message.

Quote:
And no J 'Poll. I don't want the game to to everything for me. But I do want it to (to the best of its ability) immerse me in the world it's trying to create. In this case that I am a citizen of a technologically advanced space faring race in the distant future. And having to do most everything manually doesn't cut it. You know I bought an item at another station and I can't believe there's no type of delivery service. Really? In the 24th & 1/2 century?
A space faring race that has been disconnected from the rest of humanity for generations, whose space flight tech is based on the wrecks left behind by others, cannibalising somebody elses tech generally results in something that works but lacks the finer things, like automation. Delivery services, like most other things in Eve are handled by players, CCP give us the tools to create our own content, which includes mundane things like delivery services.

Quote:
I've been a gamer since the early 90's and one of my favs was Star Wars-X-Wing. To lock on to the closest enemy? Space bar. Want to cycle through all the enemy ships? Up/Down arrows. I could divert power to my aft or forward shield with a keystroke. Or to my engines for more speed.. Easy. Simple. Fun.
Congratulations, some of us have been computer/console gaming since the late 70's. It doesn't make you, or us, an authority on what direction CCP should take with Eve, there's a reason that Devs are CCP employees and we're not.

A lot of us play Eve because it doesn't have those things and is challenging. Eve has a reputation for being complex and hard, it lives up to it.

Quote:
This is probably the most cerebral game I've come across. A little simplicity wouldn't hurt it IMHO.
That's fine, you're entitled to an opinion, that doesn't make it right.

Quote:
Games that try to be hard just by making you do (almost) every minute detail are boring and can't get you into the fantasy. I'm not looking for a second job.
Neither are most of us, if you find Eve boring because of its depth and complexity, play something else.

Eve is a game that rewards effort and dedication, it's one of the few games that doesn't give you cookies for participating, and if you were silly enough to bring your own cookies, then CCP or another player will steal them from you.

Also it's JONAH not Johan, you probably wouldn't like it if I spelt your name as Almond.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Vol Arm'OOO
Central Co-Prosperity Union
#18 - 2014-06-26 17:53:06 UTC  |  Edited by: Vol Arm'OOO
Armondo Hanomaa wrote:
Why Johan? Why is it blasphemy to ask for things to be simpler. Simpler is not dumb! Simpler is eloquent. And my rant about this tutorial is a perfect example. I'm made to fit and then load a weapon where I really learn nothing , and in this tutorial about using probes there's not one mention of those timers. Maybe it's just me but I think that's pretty important thing to know. And the only message that there's a problem is "module has no charge" What module?

Why not a message like: Probes are down to 10% power. Recall them. Oh, information. Why look there's a timer connected to the probes. It guides you down the path to help you learn the game.

And yet I'm sure that these same people who balk at AUTOMATING aspects of the game have AUTOMATIC coffee makers, drive cars with AUTOMATIC stability control, etc, etc. they'll automate their RL but don't you touch my game.

And no J 'Poll. I don't want the game to to everything for me. But I do want it to (to the best of its ability) immerse me in the world it's trying to create. In this case that I am a citizen of a technologically advanced space faring race in the distant future. And having to do most everything manually doesn't cut it. You know I bought an item at another station and I can't believe there's no type of delivery service. Really? In the 24th & 1/2 century?

I've been a gamer since the early 90's and one of my favs was Star Wars-X-Wing. To lock on to the closest enemy? Space bar. Want to cycle through all the enemy ships? Up/Down arrows. I could divert power to my aft or forward shield with a keystroke. Or to my engines for more speed.. Easy. Simple. Fun.

This is probably the most cerebral game I've come across. A little simplicity wouldn't hurt it IMHO. Games that try to be hard just by making you do (almost) every minute detail are boring and can't get you into the fantasy. I'm not looking for a second job.


Eve is not a twitch game. Rather its a game where knowledge of game mechanics largely determines who is skillful and who is not. Once upon a time scanning was a very opaque profession, which rendered the players who knew how to do it, valuable companions. CCP in its wisdom saw fit to simplify scanning which changed from a skilled profession to a newbee occupation, destroying it as a profession. The complexity in eve is largely intentional as it adds dimension to the game. Where CCP draws the line is a continuing and ongoing issue/problem - make it too easy and everybody is the same and the game is no fun, make it too hard and folk throw up their hands in frustration. Scanning is fine the way it is. If learning how to scan frustrates you then eve is probably not the game for you because the learning involved in scanning is endemic more or less to what the rest of eve is like - hell i still dont understand how t2 construction works and the up coming changes make absolutely no sense to me; could CCP make it all simpler so I could understand it? sure. But then anyone could do it, and that would take the fun out of being a part of complex game like eve.

I don't play, I just fourm warrior.

Trevor Dalech
Nobody in Local
Of Sound Mind
#19 - 2014-06-26 18:11:27 UTC
The one thing I'd like to add to all the "EVE is hard" comments is this:

Skill is rewarded, and I don't mean skillpoints.

If probes were to do their thing automatically, or if probing were further dumbed down, a player with a good spatial sense (possibly developed by years of probing, or in my case by years of studying mathematics) would do just as well as a newbie who is just starting. This would not be right, a player's skill should matter! Some people will find stuff easier than others, some people will have a natural talent for certain aspects of the game that others do not. Without this, there will be nothing to learn, to improve, or to take pride in.
Jonah Gravenstein
Machiavellian Space Bastards
#20 - 2014-06-26 18:14:41 UTC
^^ Indeed, player skills are often more important than character skills.

In the beginning there was nothing, which exploded.

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