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Profitable alternatives to L4s for a sissy carebear.

Author
Sobaan Tali
Caldari Quick Reaction Force
#41 - 2014-06-25 14:43:05 UTC
L4 Epic Arcs, maybe? Granted, they are pretty much a bunch of L4s scripted to get offered one after the other without any expiration timers. There's a lot more traveling around to do as well, but at least the end-mission rewards are fairly descent (you get a implant at the end of the Amarr one that sells for a pretty good price). They are only repeatable every three months, but as long as your standings with one or more of the major factions aren't in the toilet, it's kind of like a new set of L4s.

I'm only throwing that out their because I didn't see it proposed, though some of the other posts might be better in regards to being both profitable and break away from the L4 crowd at the same time (some are even quite interesting to say the least).

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Jenn aSide
Worthless Carebears
The Initiative.
#42 - 2014-06-25 14:48:53 UTC
Lfod Shi wrote:

I hear ya, no one likes to be held down and beat up


Speak for your self......

Twisted
Lfod Shi
Lfod's Ratting and Salvage
#43 - 2014-06-25 14:50:18 UTC
Jenn aSide wrote:
Lfod Shi wrote:

I hear ya, no one likes to be held down and beat up


Speak for your self......

Twisted


Fair enough!

♪ They'll always be bloodclaws to me ♫

Jenn aSide
Worthless Carebears
The Initiative.
#44 - 2014-06-25 14:51:35 UTC
Vincent Athena wrote:
Malcolm Shinhwa wrote:
I do not understand being cowardly in video game,.....

That is because you do not understand what he wants to avoid.
What he wants to avoid is adrenaline. For many people adrenaline feels good. For others it feels bad, sometimes very bad. (for example, see http://www.youtube.com/watch?v=vmHhrb-UNbE). Such players adjust their game play to avoid any and all situations that could trigger the release of adrenaline. Your suggestions for doing things that are exciting are exactly what he is not looking for.

To the OP: all industry related things. Mining with multiple accounts, building stuff, running a POS and doing research and invention.


I've said this before, but I'll say it again. Playing any video game that allows universal non-consensual combat when you 'get sick' from 'excitement' makes as much sense as choosing to play 'FlashyFlasyStrobeLights Online' when you are epileptic.
Barzai Mekhar
True Confusion
#45 - 2014-06-25 15:38:47 UTC
Jenn aSide wrote:
Vincent Athena wrote:
Malcolm Shinhwa wrote:
I do not understand being cowardly in video game,.....

That is because you do not understand what he wants to avoid.
What he wants to avoid is adrenaline. For many people adrenaline feels good. For others it feels bad, sometimes very bad. (for example, see http://www.youtube.com/watch?v=vmHhrb-UNbE). Such players adjust their game play to avoid any and all situations that could trigger the release of adrenaline. Your suggestions for doing things that are exciting are exactly what he is not looking for.

To the OP: all industry related things. Mining with multiple accounts, building stuff, running a POS and doing research and invention.


I've said this before, but I'll say it again. Playing any video game that allows universal non-consensual combat when you 'get sick' from 'excitement' makes as much sense as choosing to play 'FlashyFlasyStrobeLights Online' when you are epileptic.


Unfortunately, the number of online games that offer any complexity in their game play (be it character progression, trading/crafting, equipment) has... deteriorated over the years, and EvE is one of the last games left that offers something to people looking for more depth than "when you press the button, something AWESOME happens"...

In that vein, the EvE developers are the greatest troll of the industry for ensuring that the bullies that derive their fun from "harvesting tears" and "making dozens of people ragequit" are stuck in the same game as the nerds that don't consider a game interesting unless its rulebook comes in three telephone book sized volumes (printed in extra small text, no illustrations)
Jenn aSide
Worthless Carebears
The Initiative.
#46 - 2014-06-25 16:07:16 UTC
Barzai Mekhar wrote:


Unfortunately, the number of online games that offer any complexity in their game play (be it character progression, trading/crafting, equipment) has... deteriorated over the years, and EvE is one of the last games left that offers something to people looking for more depth than "when you press the button, something AWESOME happens"...


That's a standard excuse. It has many variations, such as "EVE is the only spaceship game right now" (it's not) and "EVE is the only sandbox game left" (it's not).

I know this because I used to do it. 15 years ago there were game options for 'mech heads' like me, Starsiege, mechwarrior 3 then 4 (Vengence), even Heavy Gear (1 and 2). a couple years later those other games died and mech4 was all that was left. I played it (despite not liking it) for 3 years because I was a Battletech fan and there were literally no other (western) multiplayer mech games left.

Eventually i leared that playing a game you hate because you like the subject matter (mechs or spaceships), the backstory or 'because there is nothing else' is a pretty dumb way to spend precious down (not at work) time lol.

The only valid reason to play a video game is because you like that video game.

Quote:

In that vein, the EvE developers are the greatest troll of the industry for ensuring that the bullies that derive their fun from "harvesting tears" and "making dozens of people ragequit" are stuck in the same game as the nerds that don't consider a game interesting unless its rulebook comes in three telephone book sized volumes (printed in extra small text, no illustrations)


CCP isn't trolling anyone, the 'misfit' players (ie players who don't mentally or emotionally fit in to the EVE Online culture) are 'self-trolling' by paying for a game that they fundamentally dislike.



Take me as a counter point. I'm not a pve freak. I prefer exploring, making isk, shooting NPCs and such. HOWEVER, i understand the gamer I'm playing, I understand that I'm "pvping" every time I prevent someone from killing me while I pve. I understand that without the people who are trying to gank and scam and infiltrate and spy, EVE would be an empty, useless thing not worthy of my time (because I can literally shoot NPCs in any game, don't need EVE for that).

I (and the sandbox PVE players like me) fit into EVE online, we love and accept it for what it is, ALL of it, from the Goons to the CODE guys to Jita's resident isk doublers. As such i tend to find it irritating that people who would be happier playing other (more standard) 'hug the player and sing kuumbyaa' MMOs instead cluster here and beg CCP to turn EVE into the same useless crap that is most MMOs lol.
BeBopAReBop RhubarbPie
University of Caille
Gallente Federation
#47 - 2014-06-25 16:16:15 UTC
Jenn aSide wrote:
Vincent Athena wrote:
Malcolm Shinhwa wrote:
I do not understand being cowardly in video game,.....

That is because you do not understand what he wants to avoid.
What he wants to avoid is adrenaline. For many people adrenaline feels good. For others it feels bad, sometimes very bad. (for example, see http://www.youtube.com/watch?v=vmHhrb-UNbE). Such players adjust their game play to avoid any and all situations that could trigger the release of adrenaline. Your suggestions for doing things that are exciting are exactly what he is not looking for.

To the OP: all industry related things. Mining with multiple accounts, building stuff, running a POS and doing research and invention.


I've said this before, but I'll say it again. Playing any video game that allows universal non-consensual combat when you 'get sick' from 'excitement' makes as much sense as choosing to play 'FlashyFlasyStrobeLights Online' when you are epileptic.

Ironically I probably fall into that category Jenn. It means I focus on strategy (ship fits, fleet comps and such), and fly mostly tiny ships that I don't care about losing.

Founder of Violet Squadron, a small gang NPSI community! Mail me for more information.

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Vincent Athena
Photosynth
#48 - 2014-06-25 17:40:50 UTC
Jenn aSide wrote:
Vincent Athena wrote:
Malcolm Shinhwa wrote:
I do not understand being cowardly in video game,.....

That is because you do not understand what he wants to avoid.
What he wants to avoid is adrenaline. For many people adrenaline feels good. For others it feels bad, sometimes very bad. (for example, see http://www.youtube.com/watch?v=vmHhrb-UNbE). Such players adjust their game play to avoid any and all situations that could trigger the release of adrenaline. Your suggestions for doing things that are exciting are exactly what he is not looking for.

To the OP: all industry related things. Mining with multiple accounts, building stuff, running a POS and doing research and invention.


I've said this before, but I'll say it again. Playing any video game that allows universal non-consensual combat when you 'get sick' from 'excitement' makes as much sense as choosing to play 'FlashyFlasyStrobeLights Online' when you are epileptic.

Except for a few things:
Feeling bad from adrenaline will not kill you. Epilepsy can. Bad comparison, and insensitive to those with epilepsy.
It is possible to play eve while avoiding almost all confrontational encounters. When the "FlashyFlasyStrobeLights" only show up, on average, once a year, you can just log, wait a day, log back in and repair the damage.
There is no alternative. There is no MMO sandbox sci fi space game out there other than eve. If you like Sci fi, and space, and interacting with others in all ways other than confrontation, and you like finding your own way, then eve is still your best choice. Especially if you play on a Mac.
Eve is not a PvP game. Even CCP says so:
CCP Ytterbium wrote:
We often hear "EVE is a PvP game, PvE is secondary". To this we would like to respond that EVE is a sandbox and shouldn’t necessarily favor one side over the other. What you do with it is up to you: all player activities should feel as appealing and rewarding no matter which choice you take.

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Seth's Dead
Aliastra
Gallente Federation
#49 - 2014-06-25 19:58:52 UTC
I would also like to point out that EVE is unique for more reasons than just sandbox and space. It has a unique fighting style, with no skills and abilities and such, meaning there isnt button spamming or anything to that effect. On top of that, the biggest selling point for me was the economy, and all the options for making money. Show me another game with mining like this, where your character can be built just around that. What about hauling? I dont know any other game that has that. A couple indy games have some similar stuff, but they dont look nice, nor do they have it all. Some MMOs have some of the features, but none have them all.

The adrenaline isnt the problem. The problem is that I just dont like PvP. I am not any good, and never have been in any of the MMOs that I played. The last time I did "decent" in PvP, it was called PK, and was on a ROT MUD. It just isnt my thing, and I dont enjoy losing my stuff. If I am still making headway, it isnt a big deal, but losing and losing (which my previous attempts in low sec turned into) just wasnt fun. Yes, I could have joined up with other people, and spent a bunch of time trying to avoid gate camps, but it isnt my thing. I dont fault EVE for any of it, and openly admit that I am not playing the game to the fullest. It still doesnt change that nothing out there is like EVE, and I enjoy EVE in the way that I play it.
Ralph King-Griffin
New Eden Tech Support
#50 - 2014-06-25 20:39:25 UTC  |  Edited by: Ralph King-Griffin
Jenn aSide wrote:
Vincent Athena wrote:
Malcolm Shinhwa wrote:
I do not understand being cowardly in video game,.....

That is because you do not understand what he wants to avoid.
What he wants to avoid is adrenaline. For many people adrenaline feels good. For others it feels bad, sometimes very bad. (for example, see http://www.youtube.com/watch?v=vmHhrb-UNbE). Such players adjust their game play to avoid any and all situations that could trigger the release of adrenaline. Your suggestions for doing things that are exciting are exactly what he is not looking for.

To the OP: all industry related things. Mining with multiple accounts, building stuff, running a POS and doing research and invention.


I've said this before, but I'll say it again. Playing any video game that allows universal non-consensual combat when you 'get sick' from 'excitement' makes as much sense as choosing to play 'FlashyFlasyStrobeLights Online' when you are epileptic.

FlashyFlasyStrobeLights Online is an excellent game I'll have you know.

I thought that rush was why ye have been playing soo long
(stockholm syndrome withstanding).
It's what's piqued my interest in PvP.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#51 - 2014-06-26 02:18:16 UTC
Ralph King-Griffin wrote:
Jenn aSide wrote:
Vincent Athena wrote:
Malcolm Shinhwa wrote:
I do not understand being cowardly in video game,.....

That is because you do not understand what he wants to avoid.
What he wants to avoid is adrenaline. For many people adrenaline feels good. For others it feels bad, sometimes very bad. (for example, see http://www.youtube.com/watch?v=vmHhrb-UNbE). Such players adjust their game play to avoid any and all situations that could trigger the release of adrenaline. Your suggestions for doing things that are exciting are exactly what he is not looking for.

To the OP: all industry related things. Mining with multiple accounts, building stuff, running a POS and doing research and invention.


I've said this before, but I'll say it again. Playing any video game that allows universal non-consensual combat when you 'get sick' from 'excitement' makes as much sense as choosing to play 'FlashyFlasyStrobeLights Online' when you are epileptic.

FlashyFlasyStrobeLights Online is an excellent game I'll have you know.

I thought that rush was why ye have been playing soo long
(stockholm syndrome withstanding).
It's what's piqued my interest in PvP.
To each their own. Having tried PvP I can say it held no special allure for me. I'm not keen of being on the receiving end since it's rarely fair and never had any motivation to be on the giving end. There was a "high" of sorts, but i supposed since I'd found myself entertained by other activities it just didn't take.
Hasikan Miallok
Republic University
Minmatar Republic
#52 - 2014-06-26 05:52:43 UTC
Tyberius Franklin wrote:
Ralph King-Griffin wrote:
Jenn aSide wrote:
Vincent Athena wrote:
Malcolm Shinhwa wrote:
I do not understand being cowardly in video game,.....

That is because you do not understand what he wants to avoid.
What he wants to avoid is adrenaline. For many people adrenaline feels good. For others it feels bad, sometimes very bad. (for example, see http://www.youtube.com/watch?v=vmHhrb-UNbE). Such players adjust their game play to avoid any and all situations that could trigger the release of adrenaline. Your suggestions for doing things that are exciting are exactly what he is not looking for.

To the OP: all industry related things. Mining with multiple accounts, building stuff, running a POS and doing research and invention.


I've said this before, but I'll say it again. Playing any video game that allows universal non-consensual combat when you 'get sick' from 'excitement' makes as much sense as choosing to play 'FlashyFlasyStrobeLights Online' when you are epileptic.

FlashyFlasyStrobeLights Online is an excellent game I'll have you know.

I thought that rush was why ye have been playing soo long
(stockholm syndrome withstanding).
It's what's piqued my interest in PvP.
To each their own. Having tried PvP I can say it held no special allure for me. I'm not keen of being on the receiving end since it's rarely fair and never had any motivation to be on the giving end. There was a "high" of sorts, but i supposed since I'd found myself entertained by other activities it just didn't take.


To be honest compared to a combat flight sim the EVE PvP is like watching grass grow, but there is no point trying to argue that in here as you will be just told "you never really tried proper PvP then" or "you should not be playing EVE just quit and give me your stuff".

However one thing is clear, regardless of whether you personally get a kick from PvP or it just makes you yawn and fall asleep it is definitely part of the game and you need to embrace it or find ways to work around it :D
Tauranon
Weeesearch
CAStabouts
#53 - 2014-06-26 07:34:58 UTC
Seth's Dead wrote:
Also, I just want to put out there that the activity doesnt need to be more profitable as L4s. I just want something else to do for ISK, and as long as it is somewhere in the same ballpark it will be fine. I am not exactly busting my butt in L4s, so I dont think that I break about 40-50 mil an hour. I usually play in short bursts as well, so a lot of the big ISK missions are not an option for me, as I like to come back with my Noctis and clean up afterwards to wind down. Most people say that it hurts ISK per hour, but I like looting and seeing what was there.



(a) Probe ded complexes to find valuable deadspace loot. Ded 3s and Ded 4s allow cruisers, hacs and faction cruisers in, recommended faction cruiser or hac. In my experience serpentis earned me about 65m/hr long term, and gurista highsec exploration was worth nearly twice as much (it is all very streaky though).

(b) probe and complete hideout complexes, and trigger their escalations to follow them in highsec to more deadspace loot
can be done in a frigate.

(c) complete lookout, watch and vigil escalations which are mostly highsec but end in lowsec (the unrated escalations).
Stratios is your one stop shop for this, as it has good dps and cloak warps, the end of the escalations are mostly very short and the bookmark is private, forcing people to probe you down, and not forcing you to fly into a public signature that other people may already have bookmarked. It is the safest PVE you can do in lowsec due to unpredictable schedule, and lack of public BMs for others to ambush at, and short time exposure.

(d) farm highsec dens, which means spending a few hours shooting easy encounters with frequent faction cruiser spawns, that will also escalate to lowsec to the enjoyable ded 5 escalation, and once again, you'll have a private bookmark, that people can only enter by scanning you down. This is harder, but has valuable b-type cruiser loot, and loads faction cruiser blueprints. I farmed all of my own vigilants doing this (or directly hunting the hydroponics ded 5 signature).

Some of those task are purely highsec, others are mostly done in highsec, with a short period of lowsec exposure. All are safer than pure lowsec exploration. Due to the limited lowsec exposure, and delayed nature of people attempting to catch me (have to scan me down), I did all of the above for considerable amounts of time without losing a ship to another player.

All of the above also gets you out of lumbering battleships, and makes EVE quite a different experience.
DJentropy Ovaert
The Conference Elite
The Conference
#54 - 2014-06-26 10:46:21 UTC  |  Edited by: DJentropy Ovaert
LUMINOUS SPIRIT wrote:

its not high-return at all. to high sec gankers 100mil is a lot of money. to everyone else its chump change.

anyhow, high sec ganking is only profitable for isboxed accounts that can gank freighters and brick-tanked t3's. once-a-month spectacular solo ganks dont count as steady income stream.

what can you gank with 1 tornado, realistically? t1 untanked haulers. nut much money in those. and what is he going to scoop the loot with, he said - 1 ship only.


LOL I can assure you that to any high-sec ganker that I know and talk with, 100mil is not a lot of money. Where do you get these ideas from? Don't mislead this player by giving them totally false information, that's just a really uncool thing to do and you may end up chasing someone away from doing something they would have a lot of fun doing!

You could not be more wrong if you tried, and I don't think you are speaking from a position of personal experience but rather one of what you have been told / assumed. The fact that you dismiss t1 haulers and assume that they must be untanked while claiming that there is "not much money in those" shows you really have no idea what you are talking about, and are just giving an opinion that you have no actual evidence to back up in any way.

This character engages in two activities - high-sec ganking, and diplomatic relationships and moderation of some channels for a corporation and an alliance.

A overwhelming majority of my gank kills are using only one ganking ship - with an alt account for scouting and setting things up. I've been at it for 4 months - and my wallet right now is sitting at somewhere around 23 billion ISK on this character, and about 17 billion ISK on another character. All of this was gained doing nothing but high-sec ganking. And i'm poor. There's other activities people can do to make a lot more then me - they just have to be willing to do a lot of reading, homework, and to get social!

If OP is unable or unwilling to use an alt for high-sec ganking, it's totally not needed. A friend will do. This is a multiplayer game, after all! And if they don't want to make a friend OR use an alt, it's still totally doable - but will cut into the profit a bit, of course.

Seth's Dead wrote:


Also, I just want to put out there that the activity doesnt need to be more profitable as L4s. I just want something else to do for ISK, and as long as it is somewhere in the same ballpark it will be fine. I am not exactly busting my butt in L4s, so I dont think that I break about 40-50 mil an hour. I usually play in short bursts as well, so a lot of the big ISK missions are not an option for me, as I like to come back with my Noctis and clean up afterwards to wind down. Most people say that it hurts ISK per hour, but I like looting and seeing what was there.



Can I ask, is ISK a problem? As in, are you unable to buy the things you want to get out there and create content and interact with the community and need to spend time only thinking about making money before you can move on?

If not, please consider that you may have fallen into a classic EVE trap and are simply spending a lot of time doing things that are not really that much fun at all to you in order to make the amount of internet space ship gold that you have no need for at the time have a bigger number. If this is the case, I promise you - there is SO much fun out there and all you have to do is stop calling yourself a "sissy carebear" and give it a shot! Trust me, it's worth it - and once you get into it, the very concept or spending hours mining or shooting red boxes suddenly becomes something you would not wish on any EVE player ever.
DJentropy Ovaert
The Conference Elite
The Conference
#55 - 2014-06-26 11:26:42 UTC
Barzai Mekhar wrote:

In that vein, the EvE developers are the greatest troll of the industry for ensuring that the bullies that derive their fun from "harvesting tears" and "making dozens of people ragequit" are stuck in the same game as the nerds that don't consider a game interesting unless its rulebook comes in three telephone book sized volumes (printed in extra small text, no illustrations)


The simple fact that you refer to players who simply enjoy a play style that you do not as "bullies" and assume that the goal of every ganker or PVP player is to "harvest tears" and "make dozens of people ragequit" speaks volumes in terms of your understanding of the nature of the game in the first place.

Though, you do have a fair point - and I agree. I don't think players who feel they are "stuck" in the same game as everyone else should have to experience that. I would be delighted if CCP would create a single additional main server with some very simple changes - all areas of space outside of high-sec are removed, and all forms of in space player vs. player combat with the exception of combat that all parties agree to beforehand removed. After launch, existing characters would have 30 days to move characters to this server, and new characters will get a selection screen that offers the choice between "Eve Classic" and "New Eve". Of course, this screen will explain all of the differences between the two versions in detail, and in a way that is easy to understand for new players.

This will allow the game development teams to work on whatever version of EVE has the most need - with need being determined by server population and changes in game balance. I expect that "Eve Classic" will receive a much higher amount of development due to a vastly greater server population and the need to balance the game - while "New Eve" will not require much effort at all - since PVP outside of the "dual" mechanic will be removed, there will be no need to spend endless hours coming up with new and creative ways to tweak the game to cater to a minority of players who feel that AFK mining in a untanked barge should carry no risk - or that running the same set of a handful of missions over and over again should be totally free from any other player creating content that can make any change to the progression of that mission.

Your logical fault is that you want it all - you want a game that is rich and very complex and a lightyear beyond the traditional cookier-cutter themepark MMO, but you don't want to have to interact with players you feel are "bullies" and still enjoy the same complexity and overall experience. I believe that in practice you would find that when you start to remove the option for play styles that don't jive with your personal code of e-bushido - you will just end up with a boring shallow game that your inner nerd will have no desire to play.

In a seriousness, though - i'd love CCP to do this! With all of the players who want to play internet spaceships EVE style but without any interaction with a player that they do not have a choice to allow or deny able to play on a server that gives them just what they want, those players can stop ruining the game for everyone else and the "Eve Classic" server will become about ten thousand times more fun!
Coffee Rocks
Caldari Provisions
Caldari State
#56 - 2014-06-26 11:32:35 UTC
Seth's Dead wrote:
I am looking for something to do (active, and not by station trading and such) to just make some ISK, and come out of my L4 grind. After a bit of an EVE break, I want to come back and try some new stuff, but I am still too cowardly to make a move to 0.0, or try my hand at low sec or wormholes.

Someone is likely to suggest mining, but please keep in mind that I am looking for something that is at least somewhat entertaining, and not simply watching paint dry. ;) I was thinking of trying out exploration, possibly in an SoE ship, but I am not sure that will be profitable (enough) in high sec. Keep in mind that I will also be playing just the one character, and I am looking for stuff that is at least fairly low risk. (I have been around long enough to know that nothing is risk free, so I will say low risk relative to EVE standards, lol)

So yeah, if you have some ideas on what I could do for some decent ISK, as well as something new, let me know, and I apologize in advance for being a scum of the earth, pansy carebear that is playing the game wrong. :P


We're recruiting. Sov seems a tad profitable.

And you'll never find a better Corp/Alliance that will help you ease into "the scary parts of space".
Barzai Mekhar
True Confusion
#57 - 2014-06-26 11:57:54 UTC
DJentropy Ovaert wrote:
Barzai Mekhar wrote:

In that vein, the EvE developers are the greatest troll of the industry for ensuring that the bullies that derive their fun from "harvesting tears" and "making dozens of people ragequit" are stuck in the same game as the nerds that don't consider a game interesting unless its rulebook comes in three telephone book sized volumes (printed in extra small text, no illustrations)


The simple fact that you refer to players who simply enjoy a play style that you do not as "bullies" and assume that the goal of every ganker or PVP player is to "harvest tears" and "make dozens of people ragequit" speaks volumes in terms of your understanding of the nature of the game in the first place.

Though, you do have a fair point - and I agree. I don't think players who feel they are "stuck" in the same game as everyone else should have to experience that. I would be delighted if CCP would create a single additional main server with some very simple changes - all areas of space outside of high-sec are removed, and all forms of in space player vs. player combat with the exception of combat that all parties agree to beforehand removed. After launch, existing characters would have 30 days to move characters to this server, and new characters will get a selection screen that offers the choice between "Eve Classic" and "New Eve". Of course, this screen will explain all of the differences between the two versions in detail, and in a way that is easy to understand for new players.

This will allow the game development teams to work on whatever version of EVE has the most need - with need being determined by server population and changes in game balance. I expect that "Eve Classic" will receive a much higher amount of development due to a vastly greater server population and the need to balance the game - while "New Eve" will not require much effort at all - since PVP outside of the "dual" mechanic will be removed, there will be no need to spend endless hours coming up with new and creative ways to tweak the game to cater to a minority of players who feel that AFK mining in a untanked barge should carry no risk - or that running the same set of a handful of missions over and over again should be totally free from any other player creating content that can make any change to the progression of that mission.

Your logical fault is that you want it all - you want a game that is rich and very complex and a lightyear beyond the traditional cookier-cutter themepark MMO, but you don't want to have to interact with players you feel are "bullies" and still enjoy the same complexity and overall experience. I believe that in practice you would find that when you start to remove the option for play styles that don't jive with your personal code of e-bushido - you will just end up with a boring shallow game that your inner nerd will have no desire to play.

In a seriousness, though - i'd love CCP to do this! With all of the players who want to play internet spaceships EVE style but without any interaction with a player that they do not have a choice to allow or deny able to play on a server that gives them just what they want, those players can stop ruining the game for everyone else and the "Eve Classic" server will become about ten thousand times more fun!


To clarify - I don't think that all gankers etc. are bullies. Ganking and other forms of non-consensual pvp for profit (be it ganking overloaded industrials in Jita, camping lowsec traffic routes, driving competition out of you mining system) is something I have no problem with & something that makes the game more interesting as a whole. As the victim you can fight against it - once you make sure your enemy looses more than you, you're winning.

However, eve attracts more than enough people willing to throw all ingame benefits down the drain as long as they make sure the other person isn't having fun. There's no point in making sure that the attacker is unable to gain any monetary benefit from your demise (e.g. by preventing looting/salvaging with counteraggression) when all he's out to do is ruining your day. You either make sure he can't touch you at all (which is quite difficult given how cheap various alphastrike ships are) - or you make sure you avoid him.
Aiwha
School of Applied Knowledge
Caldari State
#58 - 2014-06-26 12:05:56 UTC
Incursion running is probably the best and safest way to make isk in highsec.

Sanity is fun leaving the body.

Snagletooth Johnson
Center for Advanced Studies
Gallente Federation
#59 - 2014-06-26 12:23:27 UTC
Barzai Mekhar wrote:
and EvE is one of the last games left that offers something to people looking for more depth than "when you press the button, something AWESOME happens"...

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Seth's Dead
Aliastra
Gallente Federation
#60 - 2014-06-26 13:23:43 UTC  |  Edited by: Seth's Dead
DJentropy Ovaert wrote:

Can I ask, is ISK a problem? As in, are you unable to buy the things you want to get out there and create content and interact with the community and need to spend time only thinking about making money before you can move on?

If not, please consider that you may have fallen into a classic EVE trap and are simply spending a lot of time doing things that are not really that much fun at all to you in order to make the amount of internet space ship gold that you have no need for at the time have a bigger number. If this is the case, I promise you - there is SO much fun out there and all you have to do is stop calling yourself a "sissy carebear" and give it a shot! Trust me, it's worth it - and once you get into it, the very concept or spending hours mining or shooting red boxes suddenly becomes something you would not wish on any EVE player ever.


ISK both is, and isnt a problem. It isnt a problem in the context that I could buy any ship and fitting that I could currently fly, lose it, and still be able to go on without being miserable, but it isnt like I could sink a 2bil ship and just shrug it off like nothing happened. Basically, I find myself playing EVE heavily for several months, then a month of semi activity, and then several months that I only log in to keep skills going. I have been off and on like that for several years. This means that the money that I stockpile during the "active" time needs to be sufficient to float my non active time. (as far as PLEX) And with two accounts, a 4 month hiatus can eat into a small savings.

So basically I dont want to fly into lowsec in my Tengu, as that would be a loss that I could easily handle, but would not make a nice night for me, but if a 50mil ship (with fitting) bites it, I would just curse and move on. The largest ship I have lost is a Vargur, with about 500mil in fitting, and I was pretty devastated, lol. (even though it was my fault, as I should have known that the little Probe looting my wrecks was bait, so when I shot at him, and the Cynabal showed up a minute later, it wasnt exactly a shock.

So yeah, basically I dont like the PvP side because I am not any good, and I dont have the time and patience to get good for the most part. Losing some small ships on an empty clone isnt a big deal, but if I havent made any headway in days, then I feel that I have just been wasting my time, which is a turnoff for me. Which is why I made it clear that I was looking for low risk, not risk free. If I can do nullsec exploration for some cheap thrills and still make money, then it sounds like a plan. If I am going to need to field an expensive ship, and flip a coin if I lose it in an hour, then it is not for me.

Ganking people, scamming them, baiting them, etc, it just isnt me. I dont feel good about it, and the money that it might bring me just isnt worth it for me to feel bad, and ruin the night for someone else.