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Incursion 'Things'

First post First post
Author
Nolak Ataru
Hedion University
Amarr Empire
#201 - 2014-06-25 16:22:15 UTC  |  Edited by: Nolak Ataru
Lady Rift wrote:
Nolak Ataru wrote:


I attempted a roam through FW lowsec once in a Tormentor to get some pvp. I entered the plex, approached the other guy, scrammed him, and watched him warp away thanks to his WCS. So don't tell me it's dangerous.

And yes, we don't have much risk anymore compared to when incursions first came out. Know why? Because people put the time and effort into researching them and running them constantly to find out the best way to do them..... kinda like regular missions and FW.

And if you want to discuss bots, lets talk about the botting plexers in FW using stealth bombers to farm an insane amount of LP.


Please learn the difference between FW missions and FW plexs.

If they are botting SB to run plexs they are doing it wrong


You're absolutely correct. I wrote that before I had my morning dose of caffeine.

I meant to say fw missions, not plexers.

But still, there's a reason the running joke amongst plexers is "fit 1 ab to a frigate, and the rest WCS. Even the rigs."

e:

Colt Blackhawk wrote:

@isboxer: You know CCP is completely clueless what to do about them? I could tell you tons of times CCP has reimbursed losses vs isboxers and do not ban them on the other side.

@losses in fw and risk in missions... Look at my kb. Chasing these bearbombers is really easy and even vets get caught. HIGH risk.


I fail to see what point your first comment is trying to make. Many people multibox PVP w/o using ISBoxer, and on the other side of the coin, many people use ISboxer to simply arrange windows easier for their monitors.

As for your second point, people lose ships in incursions as well. There's risk in nearly everything in EVE.

I took a look at your KB, and it seems you're using Interceptors very well. With their innate high warp speed, you can jump into a system, get inside the plex, and scram the bomber before they can align out.
Colt Blackhawk
Doomheim
#202 - 2014-06-25 16:30:12 UTC
Nolak Ataru wrote:
Lady Rift wrote:
Nolak Ataru wrote:


I attempted a roam through FW lowsec once in a Tormentor to get some pvp. I entered the plex, approached the other guy, scrammed him, and watched him warp away thanks to his WCS. So don't tell me it's dangerous.

And yes, we don't have much risk anymore compared to when incursions first came out. Know why? Because people put the time and effort into researching them and running them constantly to find out the best way to do them..... kinda like regular missions and FW.

And if you want to discuss bots, lets talk about the botting plexers in FW using stealth bombers to farm an insane amount of LP.


Please learn the difference between FW missions and FW plexs.

If they are botting SB to run plexs they are doing it wrong


You're absolutely correct. I wrote that before I had my morning dose of caffeine.

I meant to say fw missions, not plexers.

But still, there's a reason the running joke amongst plexers is "fit 1 ab to a frigate, and the rest WCS. Even the rigs."


You are not up to date. Actually it is "fit a catalyst and all low slots WCS. Even the rigs".

On topic: Give newer players a chance. Actaully incursions are high skillpoint stuff where you need minimum a char with 8months training or more. Make small stuff for frigs and 2 month old toons.
Eve really does not care enough for newer players.

[09:04:53] Ashira Twilight > Plant the f****** amarr flag and s*** on their smoking wrecks.

James Baboli
Warp to Pharmacy
#203 - 2014-06-25 16:34:31 UTC
I support scouts being local-tankable in semi-shiny t1 BS, and frigate heavy enough med guns compete at parity or better, while paying out in the 40-50Misk/hr range with t1 BS and/or BCs. This would also encourage a source of BCs/t3s/HACs/pirate cruisers for NCNs, which would make the NCN problem less fleet killing if willing to run suboptimal ships for them, even without the NCN wall fix.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Frostys Virpio
State War Academy
Caldari State
#204 - 2014-06-25 16:36:33 UTC
Colt Blackhawk wrote:
Nolak Ataru wrote:
Lady Rift wrote:
Nolak Ataru wrote:


I attempted a roam through FW lowsec once in a Tormentor to get some pvp. I entered the plex, approached the other guy, scrammed him, and watched him warp away thanks to his WCS. So don't tell me it's dangerous.

And yes, we don't have much risk anymore compared to when incursions first came out. Know why? Because people put the time and effort into researching them and running them constantly to find out the best way to do them..... kinda like regular missions and FW.

And if you want to discuss bots, lets talk about the botting plexers in FW using stealth bombers to farm an insane amount of LP.


Please learn the difference between FW missions and FW plexs.

If they are botting SB to run plexs they are doing it wrong


You're absolutely correct. I wrote that before I had my morning dose of caffeine.

I meant to say fw missions, not plexers.

But still, there's a reason the running joke amongst plexers is "fit 1 ab to a frigate, and the rest WCS. Even the rigs."


You are not up to date. Actually it is "fit a catalyst and all low slots WCS. Even the rigs".

On topic: Give newer players a chance. Actaully incursions are high skillpoint stuff where you need minimum a char with 8months training or more. Make small stuff for frigs and 2 month old toons.
Eve really does not care enough for newer players.


You don't need 8 months to run incursions. T2 tank + meta 4 guns + a good hull will get you in. Nobody will really know if your BS skill is at I or V. Hell I have seen vindicator and Machs run at BS I on both requirement. It's stupid but it still gets you into fleet.

Small stuff for lower SP than current requirement should be the nearly never used Scout sites.
Nolak Ataru
Hedion University
Amarr Empire
#205 - 2014-06-25 16:42:04 UTC
Colt Blackhawk wrote:
You are not up to date. Actually it is "fit a catalyst and all low slots WCS. Even the rigs".

On topic: Give newer players a chance. Actaully incursions are high skillpoint stuff where you need minimum a char with 8months training or more. Make small stuff for frigs and 2 month old toons.
Eve really does not care enough for newer players.


I never got into FW myself, to be honest. I was going to; the idea of these massive factions fighting each other sans capital support was nice, but then i read up on it and i fell disenchanted. Mind you, this was around the time of the freighter-full-of-items exploit, so things did change.

As per your topic, Scout sites. If we can get CCP to change scout sites to pay out slightly more and reduce the incoming dps, then it might be easier for newer people.
Hakaari Inkuran
State War Academy
Caldari State
#206 - 2014-06-25 16:53:02 UTC
Nolak Ataru wrote:
Hakaari Inkuran wrote:
I just don't think its healthy for this game to have such a protected ISK faucet thats so safe and mechanical that you can have an insular community full of risk-averse drama queens (seriously you guys ban each other from each other's channels what the hell is that?) that specify a narrow range of acceptable ships and fits for their by-rote activities.

The activity needs to have some organic nature to it, the sites need to have some variability and some unknowns that force you to start accepting a larger set of ships into your fleets, and stop putting billions of ISK in green and blue modules into the site to get your clear time 5% faster. That's absurd.
Why do you think incursions as they currently stand, are healthy for EVE?


More than 50% of your post can also be applied to Faction Warfare.... shall we nerf that as well?

Quote:
stop putting billions of ISK in green and blue modules into the site to get your clear time 5% faster.


This can be applied to Missioners as well.....

Quote:
the sites need to have some variability and some unknowns


Like missions + FW, right?


Your entire argument is nothing more than a very poorly disguised "nerf people who make more isk than me / invest more time than me" and you should be permanently muted from ever speaking on the forums or in EVE again until you learn that some people are willing to spend time, money, and effort to get the best results they can.

Oh I guarantee I don't like FW either. However its riskier than incursions and so there's still some semblence of balance. Not many missioners are able to get 100m isk/hr either or don't bother trying to, and missions don't really need a nerf.

You seem awfully aggressive with your attacks though, did I strike a nerve? I'm not getting banned and I'm not going anywhere, just so you know.
Nolak Ataru
Hedion University
Amarr Empire
#207 - 2014-06-25 17:20:56 UTC
Hakaari Inkuran wrote:
Oh I guarantee I don't like FW either. However its riskier than incursions and so there's still some semblence of balance. Not many missioners are able to get 100m isk/hr either or don't bother trying to, and missions don't really need a nerf.

You seem awfully aggressive with your attacks though, did I strike a nerve? I'm not getting banned and I'm not going anywhere, just so you know.


No, I just get annoyed when people are staring at the facts and then claim something else. It's easy to get 100m isk/hr in regular L4s. You just need to stop AFKing them.

I brought up missions and FW as examples where your logic is fail. You make these outrageous claims of safety and risk/isk that have in the past been applied to FW and missions and then just point them at incursions, at the same time you bury your head in the sand and say "lalalala I cant hear you" over and over again.

Did someone get turned down in their local-tanked cruise CNR when they tried to join up in an incursion fleet? Because all I can see is this hate-boner you have for incursions, whilst completely ignoring FW and L4s.
Hakaari Inkuran
State War Academy
Caldari State
#208 - 2014-06-25 17:31:42 UTC
Nolak Ataru wrote:
Hakaari Inkuran wrote:
Oh I guarantee I don't like FW either. However its riskier than incursions and so there's still some semblence of balance. Not many missioners are able to get 100m isk/hr either or don't bother trying to, and missions don't really need a nerf.

You seem awfully aggressive with your attacks though, did I strike a nerve? I'm not getting banned and I'm not going anywhere, just so you know.


No, I just get annoyed when people are staring at the facts and then claim something else. It's easy to get 100m isk/hr in regular L4s. You just need to stop AFKing them.

I brought up missions and FW as examples where your logic is fail. You make these outrageous claims of safety and risk/isk that have in the past been applied to FW and missions and then just point them at incursions, at the same time you bury your head in the sand and say "lalalala I cant hear you" over and over again.

Did someone get turned down in their local-tanked cruise CNR when they tried to join up in an incursion fleet? Because all I can see is this hate-boner you have for incursions, whilst completely ignoring FW and L4s.

I do hear you. However incursions get 200m isk/hr with specialized ships and fits. Missions get 100misk/hr with specialized ships and fits. Neither one has appreciable risk. However my point was originally about the attitude of incursion runners and the community along with rigid fleet doctrines more so than the risk/reward or the income but I let you bring me to that tangent anyway. This thread has already discussed how FW already has significant risk. If you want missions nerfed go ahead and open a thread about it but really not many missioners are clocking themselves to ensure they get 100M isk/hr and flying the highend ships specifically in the way to allow this and if you have any info to contest that you go right ahead.

However my point still stands about the community and behavior and the existence of Lv4s and FW doesnt really invalidate that in any way. Just so you know.
Goldiiee
Bureau of Astronomical Anomalies
#209 - 2014-06-25 18:11:09 UTC  |  Edited by: Goldiiee
Hakaari Inkuran wrote:
...Lots of stuff missing the point...

No Incursion runner is making 100 mil/hr if they tell you they are then they are lying. Add in 50 jumps in an Orca after moving your BS the same distance, waiting for 39 other people to be prepared for a fleet (Moving their ships, fittings and supplies), run for 4 to 6 hours then have someone pop the MOM, then go to the nearest market hub and resupply ammo, fittings, Nanite and whatnot then do it all over again.

Considerably less than 100 mil an hour, probably closer to 40 or 50 mil/hr (And that's for the extremely shiny guys that are making closer to 200mil/hr while in fleet).

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Hakaari Inkuran
State War Academy
Caldari State
#210 - 2014-06-25 18:15:55 UTC
Goldiiee wrote:
Hakaari Inkuran wrote:
...Lots of stuff missing the point...

No Incursion runner is making 100 mil/hr if they tell you they are then they are lying. Add in 50 jumps in an Orca after moving your BS the same distance, waiting for 39 other people to be prepared for a fleet (Moving their ships, fittings and supplies), run for 4 to 6 hours then have someone pop the MOM, then go to the nearest market hub and resupply ammo, fittings, Nanite and whatnot then do it all over again.

Considerably less than 100 mil an hour, probably closer to 40 or 50 mil/hr.

Sily logistical issues was basically the reason I quit incursions after the second day, so I hear where you're coming from. However I doubt anyone would put 3B isk into modules for their incursion BS if they weren't getting better income than 50M/hr, I just don't buy it. If you're in the incursion system one day, chances are its still going to be the incursion system the next day. One reason why many put up with the activity. What's the orca for?
Goldiiee
Bureau of Astronomical Anomalies
#211 - 2014-06-25 18:33:04 UTC  |  Edited by: Goldiiee
Hakaari Inkuran wrote:
Goldiiee wrote:
Hakaari Inkuran wrote:
...Lots of stuff missing the point...

No Incursion runner is making 100 mil/hr if they tell you they are then they are lying. Add in 50 jumps in an Orca after moving your BS the same distance, waiting for 39 other people to be prepared for a fleet (Moving their ships, fittings and supplies), run for 4 to 6 hours then have someone pop the MOM, then go to the nearest market hub and resupply ammo, fittings, Nanite and whatnot then do it all over again.

Considerably less than 100 mil an hour, probably closer to 40 or 50 mil/hr.

Sily logistical issues was basically the reason I quit incursions after the second day, so I hear where you're coming from. However I doubt anyone would put 3B isk into modules for their incursion BS if they weren't getting better income than 50M/hr, I just don't buy it. If you're in the incursion system one day, chances are its still going to be the incursion system the next day. One reason why many put up with the activity. What's the orca for?

Mach/Vindi/Nightmare, and Scimi, Basi, Command ship, scout ship/supply-run ship. Orca makes one trip for 3 or 4 ships.

You spend 3 billion in fittings so you can make 800mil in a night, but the 800mil nights are two or three a week for a player that spends 30 to 40 hours logged in.

And we come back to the 'mistakes happen', to be truly successful at making ISK you have to be paying attention the entire time, not when the gate flashes (gatecamps) or when you turn off your cloak (Exploration) or when you are in the mission site between station ship spinning, one mistake and in a matter of seconds, if your not extremely lucky, you lose 3 to 5 billion and get to start over.

So no, Incursions are not for everyone, as you found out, they are for people paying attention and willing to put in A LOT of time to grind ISK. You don't just land in a system, orbit around and release drones on occasion and magically have billions dropped in your wallet, you have to put in lots of effort and risk more ISK than most players ever accumulate.

Edit; I would guess most dedicated Incursion runner have from 12 to 40bil invested.

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Goldiiee
Bureau of Astronomical Anomalies
#212 - 2014-06-25 18:44:26 UTC
Hakaari Inkuran wrote:
If you're in the incursion system one day, chances are its still going to be the incursion system the next day.?

For about 4 months of the last 6 months ISN, DIN, TVP and TDF were having a E-Peen measuring contest and most Incursions lasted only 24 hours, then we would move, or have to wait 48 hours for a new spawn, if it was not in a high sec pocket system, we would go do it again.

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Sniper Smith
Center for Advanced Studies
Gallente Federation
#213 - 2014-06-25 20:28:07 UTC
Goldiiee wrote:
Hakaari Inkuran wrote:
If you're in the incursion system one day, chances are its still going to be the incursion system the next day.?

For about 4 months of the last 6 months ISN, DIN, TVP and TDF were having a E-Peen measuring contest and most Incursions lasted only 24 hours, then we would move, or have to wait 48 hours for a new spawn, if it was not in a high sec pocket system, we would go do it again.

You forgot RAISA.. the one who's pops about half of all mom's now.

And that's why I want the Mom not to be available till Mobo.. a few people getting the knickers in a twist should not be allowed to ruin it for everyone else.

Incursions, unlike every other income source in Eve, is VERY dependent on everyone else running them to be on their meds.. Someone going nuts doesn't stop mining, missioning, ratting, WH's, etc.
James Baboli
Warp to Pharmacy
#214 - 2014-06-25 20:34:53 UTC  |  Edited by: James Baboli
I think that the mom should be harder to run as a bigger discouragement to running it early. Make it really take the whole minimum of 40 ships to run safely, and increase the nastiness of the bomber spawn and/or additional MOM only mechanics, like the ECM burst.

As it is, it can be run with a fleet I wouldn't particularly want to warp into a TCRC, and while the bombers are nasty, they still fall short of the sort of "you MUST broadcast on time" that the hype makes them. they have a long enough ROF that you can BC when the alpha hits, overheat tank and catch reps before getting out of shields and then be almost full for the next shot. This ought to be fixed.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Lady Rift
His Majesty's Privateers
#215 - 2014-06-25 20:39:42 UTC
James Baboli wrote:
I think that the mom should be harder to run as a bigger discouragement to running it early. Make it really take the whole minimum of 40 ships to run safely, and increase the nastiness of the bomber spawn and/or additional MOM only mechanics, like the ECM burst.

As it is, it can be run with a fleet I wouldn't particularly want to warp into a TCRC, and while the bombers are nasty, they still fall short of the sort of "you MUST broadcast on time" that the hype makes them. they have a long enough ROF that you can BC when the alpha hits, overheat tank and catch reps before getting out of shields and then be almost full for the next shot. This ought to be fixed.



just make it take 3-4 hours of constant grind. So that people that have to leave in the middle have to get replacements for themselves in the fleet.
scorchlikeshiswhiskey
Totally Abstract
O X I D E
#216 - 2014-06-25 20:52:36 UTC  |  Edited by: scorchlikeshiswhiskey
Lady Rift wrote:
James Baboli wrote:
I think that the mom should be harder to run as a bigger discouragement to running it early. Make it really take the whole minimum of 40 ships to run safely, and increase the nastiness of the bomber spawn and/or additional MOM only mechanics, like the ECM burst.

As it is, it can be run with a fleet I wouldn't particularly want to warp into a TCRC, and while the bombers are nasty, they still fall short of the sort of "you MUST broadcast on time" that the hype makes them. they have a long enough ROF that you can BC when the alpha hits, overheat tank and catch reps before getting out of shields and then be almost full for the next shot. This ought to be fixed.



just make it take 3-4 hours of constant grind. So that people that have to leave in the middle have to get replacements for themselves in the fleet.

The mom should be harder, definitely.
The mom should not be available from the outset of the incursion, of course.
But the mom site should not take 3-4 hours of grinding to clear, this isn't a POS bash, it isn't a TiDi fight, it's an incursion. A 3-4 hour grind for a mom site would, at current payouts, truly be a grind. It would be boring, repetitive, and entirely stupid to incorporate.
Try again.

Edit: The mom grind would only be done to complete the incursion and get the LP payout, enough people have whined about Incursioneers milking incursions and we don't need to give them more ammunition to cry and complain about someone else's playstyle.
Nevyn Auscent
Broke Sauce
#217 - 2014-06-25 21:00:59 UTC
Just to fix something people have missed. The Bomber spawn in mom sites already alpha's anything that isn't a Battleship off the field. This includes Logi ships. They get clean alpha'ed off the field if they get targeted, no chance to catch reps. Upping the Alpha of the wave will simply cut more & more people out, and start forcing Incursion communities to API check peoples skills for all V's & full slave sets for extra EHP. So yes, it would up the danger, but it would also cut a lot of people out of incursions via increasing the skill & implant requirements.

Increasing how fast influence fights back would also make a significant shift to incursions, especially during the spawn in process. Imagine if you could only drop influence to 50% while the incursion was mobilising, to reflect the fact they are flooding into the system constantly during this time. This does kill two birds with one stone, as the mom won't spawn so fast (but still just as easy to kill once spawned later on if someone wants to end the incursion), and income will be a little lower during this period, but a smart fleet would still be ok if they did everything right.
Robart Baboli
Ferrous Infernum
#218 - 2014-06-25 23:39:45 UTC
Hakaari Inkuran wrote:
Nolak Ataru wrote:
Hakaari Inkuran wrote:
Oh I guarantee I don't like FW either. However its riskier than incursions and so there's still some semblence of balance. Not many missioners are able to get 100m isk/hr either or don't bother trying to, and missions don't really need a nerf.

You seem awfully aggressive with your attacks though, did I strike a nerve? I'm not getting banned and I'm not going anywhere, just so you know.


No, I just get annoyed when people are staring at the facts and then claim something else. It's easy to get 100m isk/hr in regular L4s. You just need to stop AFKing them.

I brought up missions and FW as examples where your logic is fail. You make these outrageous claims of safety and risk/isk that have in the past been applied to FW and missions and then just point them at incursions, at the same time you bury your head in the sand and say "lalalala I cant hear you" over and over again.

Did someone get turned down in their local-tanked cruise CNR when they tried to join up in an incursion fleet? Because all I can see is this hate-boner you have for incursions, whilst completely ignoring FW and L4s.

I do hear you. However incursions get 200m isk/hr with specialized ships and fits. Missions get 100misk/hr with specialized ships and fits. Neither one has appreciable risk. However my point was originally about the attitude of incursion runners and the community along with rigid fleet doctrines more so than the risk/reward or the income but I let you bring me to that tangent anyway. This thread has already discussed how FW already has significant risk. If you want missions nerfed go ahead and open a thread about it but really not many missioners are clocking themselves to ensure they get 100M isk/hr and flying the highend ships specifically in the way to allow this and if you have any info to contest that you go right ahead.

However my point still stands about the community and behavior and the existence of Lv4s and FW doesnt really invalidate that in any way. Just so you know.


In those specialized fits, most communities don't quite hit 200M/h, and unlike missions, it requires being social. the reason you are seeing such a big pushback here, including a few personal attacks, is that the majority of the thread, which was created with the idea of addressing the issues with incursions, became a hate-on for anything to do with us. you go looking for the best ISK/h, yes they'll have rigid doctrines. the best in eve typically do. you want to fly whatever, go looking for a smaller community, or one of the ones which isn't so ISK/h focused. i've seen everything from hyena's to a gnosis in fleet, as well as ferox'es. i run HQs mind you, which are the ones that load up on the tank a bit more. the Hyena survived two sites, and died in a TCRC. the gnosis survived all day, through 1.3B worth. ***** all you want about our "monoculture". that's a mistaken idea of incursions, perhaps spawned by looking to start at the top.

on the side, yes. MOAR SCOUTS, LESS NCNs. buff the low/null incursions, so that they are run too. please make this happen, Mike and CCP.

for all of you with -10 sec status, perhaps you can get in the ships you figure are able to kill ours, since they are apparently superior to ours, and go run some of those low sec incursions. they should be cheap enough that you don't care about loosing them, since they get concorded already. so you don't even need any logi!
Mina Sebiestar
Minmatar Inner Space Conglomerate
#219 - 2014-06-26 02:50:01 UTC  |  Edited by: Mina Sebiestar
Wow did not see this thread coming,

Thanks for doing this,

Temporary assault solution is nice at least it will keep systems busier than usual.

Will speak from VG standpoint for basic show of concept.

Problem:

Ai is predictable and with static spawn points.

in VG this means that ships with massive dmg and dmg projection will be kings of a hill = large guns pirate hulls.
ie niarja and friends spawn 73km out and in next second 2/3rd of them are dead or dying.

Solution:

randomize spawn points 50% as usual 50% in your face that way all of high dps but not range boosted ships including missile ships and medium size guns are becoming viable again.

Everything from 2.2k dps dominix to 1.8k dps caldary phoon all of a sudden are not gimped by range no more.

I believe this will open up incursions to more ppl and provide high dps solutions for average skilled players as well as allowing non pirate skilled pilots to be valuable asset to use in fleet,
and massive risk downgrade for lo/null sec use as massive dps boats on a cheap instead of logistic pain of hauling something 10x times expensive for ~5% more performance.
Couple that with higher reward and one can easily run them with 80mill hulls and still make more than in high sec

Problem 2:

Ai attack pattern is too simple.

making vg very easy isk gring and overall boring and unexciting experience
ie 3 niarjas spawn 70km out and all jam single unimportant target than tamas do the same then rest of em target that single target usually until they die.

Solution:

With new spawn mechanic idea spawn deltole and auga @70k and tamas niarjas 5km behind pod pilot fleet totally negating instant alpha death from machariels and nightmares,2 of 3 niarja insta jam 2 logis and 3rd jams web vindi,tamas attempt to power dps logi and deltole and auga try same with other one.

And look from almost mindless grind to game-play galore keep thing random and interesting,dynamic not passive.

You choke behind a smile a fake behind the fear

Because >>I is too hard

Dinsdale Pirannha
Pirannha Corp
#220 - 2014-06-26 05:36:55 UTC
Goldiiee wrote:
Hakaari Inkuran wrote:
If you're in the incursion system one day, chances are its still going to be the incursion system the next day.?

For about 4 months of the last 6 months ISN, DIN, TVP and TDF were having a E-Peen measuring contest and most Incursions lasted only 24 hours, then we would move, or have to wait 48 hours for a new spawn, if it was not in a high sec pocket system, we would go do it again.


Naturally, this won't happen, since this entire thread is a thinly veiled attempt to justify the coming nerf in ISK income, but here goes anyway: Change the timers so the Mom appears 24 hours AFTER the bar goes blue, so sites can't be popped in a matter of hours when DIN, ISN and the rest get pissy with each other.

I grow tired of seeing 3 Incursions popped on the same day so ISN can jam everyone in one area, or the griefers kill all areas for the weekend.