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[Crius] Jump Drive Isotope Consumption

First post First post First post
Author
sabastyian
Worthless Carebears
The Initiative.
#621 - 2014-06-17 08:06:21 UTC
Well ccp, announcing these changes early on has already crashed the fuel market ( isotopes went up by like 300-400 isk p/u ) and you still want to make caps take 50% more? Haven't you screwed up the market enough with something that hasn't even happened yet? I mean let's consider a fuel bay for a carrier beforehand was around 12m isk, it is now 18-22m, add 50% consumption with your -33% mass and a fuel bay will go up another 5-10m. So for what used to cost 12m, it will cost 23-32m, thats an extra 11-20m. Usually changing things by 5-10% is frowned upon but accepted, changing things ( in cost, consumption, etc ) by 50-100% is downright unsettling to the market and the player-base. Reconsider these changes as you already crashed the isotope market once recently.
Suzuka A1
Caldari Provisions
Caldari State
#622 - 2014-06-18 19:03:18 UTC
Araneatrox wrote:
To me this does not seem to fix any problems with power projection.

What i would like to see is

"Fuel can no longer be stored in Fleet/Corp Hangars"

There we are, Power projection fixed without hurting Jump Frieghter and Black ops pilots.


But then JFs and/or Rorquels would tag along with (sh*t tons of) extra fuel.


James Amril-Kesh wrote:
Any word on this? You still planning on going through with this awful idea?


Yeah, an update would be nice. (Either from CCP or the CSM.)

Never forget the battle of Z9PP-H  What actually happened: http://www.youtube.com/watch?v=UgcUwTmHY74 Battle Report: http://www.kugutsumen.com/showthread.php?42836-They-Might-Be-Giants-The-Southwest&p=497626&viewfull=1#post497626

Rowells
Blackwater USA Inc.
Pandemic Horde
#623 - 2014-06-18 19:50:42 UTC
at this rate, theyre will be higher supply of fuel-grade tears to use on my jump drive
Joraa Starkmanir
Station Spinners United
#624 - 2014-06-18 21:21:10 UTC
sabastyian wrote:
Well ccp, announcing these changes early on has already crashed the fuel market ( isotopes went up by like 300-400 isk p/u ) and you still want to make caps take 50% more? Haven't you screwed up the market enough with something that hasn't even happened yet? I mean let's consider a fuel bay for a carrier beforehand was around 12m isk, it is now 18-22m, add 50% consumption with your -33% mass and a fuel bay will go up another 5-10m. So for what used to cost 12m, it will cost 23-32m, thats an extra 11-20m. Usually changing things by 5-10% is frowned upon but accepted, changing things ( in cost, consumption, etc ) by 50-100% is downright unsettling to the market and the player-base. Reconsider these changes as you already crashed the isotope market once recently.


I wont say that the price will go back down to what it was, but market speculation should NEVER have anything to do with balance changes. Since the neither the industry change or isotope consumption change have hit the live server yet its all speculations.

IF the industry changes means that there is less need for isotopes to run towers, there is a chance that the extra jump consumption takes the total consumption back to where it was. Some people over at CCP clearly belive this, and they are the ones with access to hard data regarding what is used where...
Vaju Enki
Secular Wisdom
#625 - 2014-06-21 12:58:34 UTC
Can't wait for this change, great job CCP.

The Tears Must Flow

Lugia3
Federal Navy Academy
Gallente Federation
#626 - 2014-06-23 20:10:26 UTC
Bad. This is only going to hurt smaller corps and alliances.

"CCP Dolan is full of shit." - CCP Bettik

iskflakes
#627 - 2014-06-25 15:55:53 UTC
CCP Fozzie wrote:
We will be giving doomsday isotope consumption some thought and bringing it up with the CSM, thanks.


I noticed this was changed on SISI - doomsdays now use more isotopes.

At current prices it's going to cost me 75 million to shoot a single shot with my titan now. A much needed nerf to those titan fleets you see everywhere.

-

Dinsdale Pirannha
Pirannha Corp
#628 - 2014-06-26 05:42:33 UTC
iskflakes wrote:
CCP Fozzie wrote:
We will be giving doomsday isotope consumption some thought and bringing it up with the CSM, thanks.


I noticed this was changed on SISI - doomsdays now use more isotopes.

At current prices it's going to cost me 75 million to shoot a single shot with my titan now. A much needed nerf to those titan fleets you see everywhere.


All supercap fleets should see a 100 fold increase in jump costs, just for a start. (Lower JF and carrier requirements to counter this)
Wiping out the concept of PL dropping 12 supercaps on a ratting Drake would be reasonable.
Carniflex
StarHunt
Mordus Angels
#629 - 2014-06-26 10:06:03 UTC
Dinsdale Pirannha wrote:
iskflakes wrote:
CCP Fozzie wrote:
We will be giving doomsday isotope consumption some thought and bringing it up with the CSM, thanks.


I noticed this was changed on SISI - doomsdays now use more isotopes.

At current prices it's going to cost me 75 million to shoot a single shot with my titan now. A much needed nerf to those titan fleets you see everywhere.


All supercap fleets should see a 100 fold increase in jump costs, just for a start. (Lower JF and carrier requirements to counter this)
Wiping out the concept of PL dropping 12 supercaps on a ratting Drake would be reasonable.


For space-rich and properly organized entities the fact that it would cost more in fuel to drop on a lone drake than the ship they are ganking is irrelevant. They are bored and this is their entertainment. Fishing with dynamite, if you will.

Sure you can ramp up the fuel costs to the point where even space-rich entities start taking note. All you would acghieve with such a change would be crippling smaller entities. Because if the fuel cost gets so prohibitive that larger entity starts considering it in a serious enough manner then what happens is that they will just buy a second/third carrier / dread for different regions of operation and just pod-express between locations. The tipping point is probably somewhere between 50-100 mil in fuel for crossing EVE in a carrier.

What this in turn would mean would be even more increased mobility/power projection for well organized entities. Because instead of going 5 to 8 jumps in a carrier when "stuff happens" they would dock up, change clone location and be in the area within 2 minutes taking the last jump or two to the action.

Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... THWONK! GOT the bastard.

Dinsdale Pirannha
Pirannha Corp
#630 - 2014-06-26 13:05:53 UTC
Carniflex wrote:
Dinsdale Pirannha wrote:
iskflakes wrote:
CCP Fozzie wrote:
We will be giving doomsday isotope consumption some thought and bringing it up with the CSM, thanks.


I noticed this was changed on SISI - doomsdays now use more isotopes.

At current prices it's going to cost me 75 million to shoot a single shot with my titan now. A much needed nerf to those titan fleets you see everywhere.


All supercap fleets should see a 100 fold increase in jump costs, just for a start. (Lower JF and carrier requirements to counter this)
Wiping out the concept of PL dropping 12 supercaps on a ratting Drake would be reasonable.


For space-rich and properly organized entities the fact that it would cost more in fuel to drop on a lone drake than the ship they are ganking is irrelevant. They are bored and this is their entertainment. Fishing with dynamite, if you will.

Sure you can ramp up the fuel costs to the point where even space-rich entities start taking note. All you would acghieve with such a change would be crippling smaller entities. Because if the fuel cost gets so prohibitive that larger entity starts considering it in a serious enough manner then what happens is that they will just buy a second/third carrier / dread for different regions of operation and just pod-express between locations. The tipping point is probably somewhere between 50-100 mil in fuel for crossing EVE in a carrier.

What this in turn would mean would be even more increased mobility/power projection for well organized entities. Because instead of going 5 to 8 jumps in a carrier when "stuff happens" they would dock up, change clone location and be in the area within 2 minutes taking the last jump or two to the action.


Your point is a valid one.
But something has to be done to get rid of the vice lock the cartels have on null.
I personally like the idea of a small chance of ships not jumping, jumping to the wrong system, or flat out blowing up when jumps are done, with the percentage chance increasing as the mass and quantity of the ships involved increases, or if the target system is more congested.

But frankly, the only way to fix this mess is to remove supercaps from the game completely.
BoBoZoBo
MGroup9
#631 - 2014-06-26 16:52:03 UTC  |  Edited by: BoBoZoBo
Just watched CCP answer this question directly in the FanFest video, I am even less convinced a good pre-emptive move.

The funny thing is that this was brought up after several instances of the panel admitting players did something completely different than what they expected (on other changes), and they we do it all the time.

You guys need to make a poster and put that up in the offices, right next to the cat poster telling you to "believe"

Primary Test Subject • SmackTalker Elite

Carniflex
StarHunt
Mordus Angels
#632 - 2014-06-27 08:16:46 UTC  |  Edited by: Carniflex
Dinsdale Pirannha wrote:

Your point is a valid one.
But something has to be done to get rid of the vice lock the cartels have on null.
I personally like the idea of a small chance of ships not jumping, jumping to the wrong system, or flat out blowing up when jumps are done, with the percentage chance increasing as the mass and quantity of the ships involved increases, or if the target system is more congested.

But frankly, the only way to fix this mess is to remove supercaps from the game completely.


Hehe. I think it is a bit naive to presume that removing supercaps does anything to power projection. You would just get to complain about some power-block dropping 600 dreads or 800 carriers on you. Or if you remove capitals altogether then about 500 navy apocalypses or whatever happens to be the FOTM.

What might have some effect would be getting rid of alts (as practically all cynos and super-capitals are alts) - but lets be realistic. At this point it would be easier to write a new game without alts than get rid of alts in EVE. EVE has been a game where full game experience starts with 2 accounts for more than a decade by now.

Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... THWONK! GOT the bastard.

SFM Hobb3s
Perkone
Caldari State
#633 - 2014-06-27 13:37:13 UTC  |  Edited by: SFM Hobb3s
I wonder how power projection would be if supercaps required a cyno be opened from some other big ship like a battleship. That could certainly have the potential to slow down power projection. Most of the time you would probably need a considerable escort to even get that cyno battleship into place...

edit: thinking about this more, you'd have to also make it so that you can't bridge battleships to a normal cyno as well, only to the same type of cyno supers can jump to (otherwise you'd just normally bridge your battleship first then immediately open the super-cyno)

2nd edit: or how bout not a battleship at all, but another similar sized new utility ship specifically for lighting supercapital cynos (that way BS can still use normal titan bridges)
Carniflex
StarHunt
Mordus Angels
#634 - 2014-06-27 16:13:36 UTC
SFM Hobb3s wrote:
I wonder how power projection would be if supercaps required a cyno be opened from some other big ship like a battleship. That could certainly have the potential to slow down power projection. Most of the time you would probably need a considerable escort to even get that cyno battleship into place...

edit: thinking about this more, you'd have to also make it so that you can't bridge battleships to a normal cyno as well, only to the same type of cyno supers can jump to (otherwise you'd just normally bridge your battleship first then immediately open the super-cyno)


Like most "power projection nerf's" it would mostly cripple smaller entities. Larger powerblocks would do their supercap cynos either from black ops or from carriers - depends on how, exactly, the proposal would be implemented. And inability to bridge battleships would be somewhat heavy handed - don't you think? I mean why stop there? For next thing we would have a problem that coalitions bridge battlecruisers, or T3's etc etc. And then you would have to nerf the carriers so that they cant carry a battleship. As otherwise (if carriers cant make supercap cynos which would be silly) they just give out the cyno BS from their hold to the waiting cyno alt.

Where there is a will there is a way and as long as supercaps themselves remain as they are you end up just chasing them around with all the special casings, cans and cant's. I mean why beat around the bush in such a indirect way? If super-capitals are a problem just do something about these ships.

Jump drives and bridge networks and titan bridges are just the tip of the iceberg as far as power projection goes. You can hammer at them all away until they are all gone and unused and you would still have power projection. Even today I can be anywhere in EVE in 2 minutes or a bit less if I find a friendly triggerhappy local nearby only limit is where my corporation has offices. With a little planning any major coalition can have suitable stashes of doctrine ships in predefined locations with unlimited mobility, for all practical purposes, without lighting a single cyno. Nerf medical clones enough if that becomes a problem and you sort of kill off high SP PvP viability and delegate fleet PvP to specific tailor made alts. Again putting smaller more disorganized entities at severe disadvantage against older, alt heavier, better funded entities.

Only way I see how you can sort of "nerf" to some degree major coalitions / rental empires is something akin to NPC null/ low sec. You have to push back every day to keep your spot in the wrold. The second you stop the reds flood in into the local. I.e., you have to actually live in the space you hold to hold it. But I have no glue how one would go around achieving it in a fair and balanced way that leads into menaingful and fun sov system which does not get your local "small entity" violated whenever the adjacent larger entity wills is to be so.

That aside - the fuel consumption changes are not aimed at power projection directly. Their aim was to re-balance perceived drop in ice consumption as a result of new industry system causing unanchoring of huge amounts of towers in empire (presumably).

Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... THWONK! GOT the bastard.

James Amril-Kesh
Viziam
Amarr Empire
#635 - 2014-06-28 23:46:01 UTC
So, what, are these changes set in stone? No more discussion from CCP on the matter?

Enjoying the rain today? ;)

Vaju Enki
Secular Wisdom
#636 - 2014-06-29 00:17:52 UTC
Can't wait for this change.

The Tears Must Flow

Luxotor
This Cyno Will Eventually Make Sense
#637 - 2014-06-29 09:34:24 UTC
James Amril-Kesh wrote:
So, what, are these changes set in stone? No more discussion from CCP on the matter?


Also interested in additional commentary from CCP developers on this.

THE NIGHT IS DARK AND FULL OF TERRORS!

Rek Seven
University of Caille
Gallente Federation
#638 - 2014-06-30 11:01:36 UTC
Isn't this going to be unreasonably tough on the individual pilots? I live in a wormhole and sometimes i move my dread between wormhole systems via low/null sec... It sounds like i'm going to have do a lot of messing around hauling fuel to my jump points.

If fuel usage is being doubled, them why is the fuel bay capacity only being increased by a third?
Joraa Starkmanir
Station Spinners United
#639 - 2014-06-30 21:50:22 UTC
Rek Seven wrote:
Isn't this going to be unreasonably tough on the individual pilots? I live in a wormhole and sometimes i move my dread between wormhole systems via low/null sec... It sounds like i'm going to have do a lot of messing around hauling fuel to my jump points.

If fuel usage is being doubled, them why is the fuel bay capacity only being increased by a third?


That is since +50% is not double, it ends using same m3 fuel as now just higher quantity
Rek Seven
University of Caille
Gallente Federation
#640 - 2014-06-30 23:37:14 UTC
my mistake, i thought it was 100% for some reason... Blink