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Warfare & Tactics

 
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Caldari missile boats. Tips/tricks

Author
abradoff Madullier
The Scope
Gallente Federation
#1 - 2014-06-24 22:00:57 UTC
Hello, i am a gallente pilot With most of my combat system sp in drones.

But now i wanna focus on my missile skills and fly caldari boats.

I was just wondering if you guys can provide me With some tricks and tips regarding caldari boats and missile system.

Thank you and fly safe
Zarnak Wulf
Task Force 641
Empyrean Edict
#2 - 2014-06-24 23:53:16 UTC
Missiles were my last weapon system to master but have become my favorite by far. The DPS and alpha you see in EFT will be a pipe dream until you understand the damage application formula. Speed a target must reached before missile damage will be reduced = target signature * explosion velocity / explosion radius.

Master that and you can hit past skirmish links better then any other weapon system.
Baron' Soontir Fel
Deep Core Mining Inc.
Caldari State
#3 - 2014-06-25 03:03:35 UTC
Zarnak Wulf wrote:
Missiles were my last weapon system to master but have become my favorite by far. The DPS and alpha you see in EFT will be a pipe dream until you understand the damage application formula. Speed a target must reached before missile damage will be reduced = target signature * explosion velocity / explosion radius.

Master that and you can hit past skirmish links better then any other weapon system.


You mean how skrimish links shut down any type of missile play with no effort by the link user and there's nothing you can do about it?


(IE can't even reduce transversal to get a good shot off)
Zarnak Wulf
Task Force 641
Empyrean Edict
#4 - 2014-06-25 06:27:09 UTC
Baron' Soontir Fel wrote:
Zarnak Wulf wrote:
Missiles were my last weapon system to master but have become my favorite by far. The DPS and alpha you see in EFT will be a pipe dream until you understand the damage application formula. Speed a target must reached before missile damage will be reduced = target signature * explosion velocity / explosion radius.

Master that and you can hit past skirmish links better then any other weapon system.


You mean how skrimish links shut down any type of missile play with no effort by the link user and there's nothing you can do about it?


(IE can't even reduce transversal to get a good shot off)


This is the case in alot of circumstances. However it can be got around. You can use implants, rigs, target painters, drugs, and (of course) webs to boost the damage application of all missile weapons. In fact you pretty much have to in order to be proficient with them.

I believe with full skills a light missile's explosion velocity is 255 m/s and it's explosion radius is 30m. I use the examples of an Atron or Rifter - both 35m which is small for a frigate. When a plain Jane MWD is used their signature is 210m. Without showing the boring math - the two ships only have to reach 1785 m/s before damage from the missiles starts to fall off. A typical rifter will push 3km/s and an atron can easily get between 4-5 km/s. Add in skirmish links which boost speed and reduce signature and your applied damage is atrocious.

Pick ships with missile bonuses and fit them with some of the suggestions above and you can push some crazy numbers though. My corax uses it's natural bonus, rigs, implants, and standard crash to get a 482 m/s explosion velocity and an 18.2 m explosion radius. I also have the unorthodox fit of two target painters - overheated they double a target's signature. That atron or rifter now has to exceed ~11200 m/s before damage is reduced. That leaves a lot of room to account for skirmish links.
Luwc
State War Academy
Caldari State
#5 - 2014-06-25 07:23:00 UTC
Press F1.

Is my pro missile tip

http://hugelolcdn.com/i/267520.gif

Chenguang Hucel-Ge
Garoun Investment Bank
Gallente Federation
#6 - 2014-06-25 07:32:08 UTC
Not much of a tips, not much of a tricks.
Use proper missile size.
Support skills>>>direct damage skills
Missiles will always hit unless speedtanked to the point of no impact (Which won't happen with NPCs at all).
Your damage can't exceed the stated max. No wrecking shots or something like that.
Missiles are bulky, however, missile ships typically got bigger cargoholds.

Nick Starkey
Native Freshfood
Minmatar Republic
#7 - 2014-06-25 11:12:18 UTC  |  Edited by: Nick Starkey
The main advantage of missiles is that you can always adjust to whatever your opponent is using witouth gimping your own dps. Since they have no tracking and typically have very good range, you can either brawl, kite or get under other's guns if needed. Even with brawling rocket ships you can still hit past 22 km away, which doesn't make you as vulnerable against kiters, and Light missiles become incredibly broken the moment you pair them up with high mobility ships (i.e crows, garmurs) because of their huge range and the fact that obtaining huge transversals won't affect your damage output. RML's are great against smaller ships as well but they only work with hit and run tactics. Not being affected by TD is also a nice bonus which will give you the upper hand against a few hulls.

Also, having free damage selection for most hulls becomes much stronger once you start going against T2 ships, which typically have 1 very low and difficult to plug resist hole. Their downfall is that they start performing pretty badly once you start moving up the chain, as they run into a lot of application issues against smaller and moving targets (lolphoenix).

And there are lots of good missile hulls outside Caldari.

I've made a signature. I hope you're enjoying it. www.evetrademaster.com - web based asset manager & profit tracker

abradoff Madullier
The Scope
Gallente Federation
#8 - 2014-06-25 13:04:14 UTC
One big reason that i want to use missiles is because of the tracking and damage fall Off that i have to consider With turrets, With missiles i just fire away and hit (unless the target is really fast)

What skills should i Max out first? I have most support to lvl3 and some to 4.

Btw I first am going to do some missions then expand into pvp when i get a feel of things.

Thank you all for replys, fly safe
Baron' Soontir Fel
Deep Core Mining Inc.
Caldari State
#9 - 2014-06-25 15:27:59 UTC
Zarnak Wulf wrote:


Pick ships with missile bonuses and fit them with some of the suggestions above and you can push some crazy numbers though. My corax uses it's natural bonus, rigs, implants, and standard crash to get a 482 m/s explosion velocity and an 18.2 m explosion radius. I also have the unorthodox fit of two target painters - overheated they double a target's signature. That atron or rifter now has to exceed ~11200 m/s before damage is reduced. That leaves a lot of room to account for skirmish links.


Corax, Caracal Navy Issue, what else has an application bonus? Typhoon?


Also, that's a lot of things there that will gimp your fit. Rigs? Implants? Target painters? You don't see blaster or rail fits using these to apply DPS. They just add in dps rigs, dps implants, and useful mids like cap boosters, sensor dampeners, or extra webs.

Also if this is PvE, he has nothing to worry about. Just go fit up a Raven and press F1 and kill everything.

If this is PvP, stick with rockets + LMLs. Don't try using anything bigger.
Naoru Kozan
Perkone
Caldari State
#10 - 2014-06-27 03:30:20 UTC
In a missile boat VS missile boat (PVP) if you fly in a straight line away from the guy it will often cause the missiles to miss (won't work vs Mordus ships). This tactic can also be employed to great effect vs Condors if you have a MWD fitted.
flakeys
Doomheim
#11 - 2014-06-27 10:55:18 UTC
Luwc wrote:
Press F1.

Is my pro missile tip



That would depend on wich slot he stacks the launchers though ... if i'd press F1 i'd start the scrambler Blink

We are all born ignorant, but one must work hard to remain stupid.

Stalence
Caldari Colonial Defense Ministry
Templis CALSF
#12 - 2014-06-27 16:10:12 UTC
Baron' Soontir Fel wrote:
Zarnak Wulf wrote:
Missiles were my last weapon system to master but have become my favorite by far. The DPS and alpha you see in EFT will be a pipe dream until you understand the damage application formula. Speed a target must reached before missile damage will be reduced = target signature * explosion velocity / explosion radius.

Master that and you can hit past skirmish links better then any other weapon system.


You mean how skrimish links shut down any type of missile play with no effort by the link user and there's nothing you can do about it?


(IE can't even reduce transversal to get a good shot off)



The answer is webs and then more webs.

Member of #tweetfleet @stalence // Templis CALSF // YouTube Channel