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[Proposal] Faction war changes

Author
Paul Tsukaya
Doomheim
#1 - 2014-06-25 01:32:21 UTC
The intention was to make farming plexes harder for people only interested in farming. However CCP threw the baby out with the bath water and now plexing is so difficult and pays so little for the amount of time it takes, that finding fights is harder than it used to be.

Here's my suggestions:

* Make a plex rat spawn when a hostile ship warps in to a plex and there isn't already a plex rat there, not every minute or so. This way gunless farmers have no way to offensively plex, but a 10 minute plex can actually be completed in 10 minutes if unopposed. This also rewards people for staying on field when a PvPer shows up to try and force them out. If you regularly run from fights, then you will have to kill more rats.

* Ease up on the DPS check the rats have, for the sake of condors and newbros everywhere.

* Double the amount of LP all forms of plexing yield. This stops missions from being the obvious best choice for making isk.
ShahFluffers
Ice Fire Warriors
#2 - 2014-06-25 02:13:47 UTC
Nope.

Nope.

NOOOOOOOooooooooo.
Paul Tsukaya
Doomheim
#3 - 2014-06-25 02:21:44 UTC
ShahFluffers wrote:
Nope.

Nope.

NOOOOOOOooooooooo.

Why not? I'm interested in changes that would increase the amount of content for everyone in faction war, so I'm very curious about the perspective the opposing militia has on these changes. So I'd really appreciate it if you went into detail.

Also I know that you've probably been running a lot of missions lately. Wouldn't you agree that they're kind of boring and that plexing is more interesting?