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Incursion 'Things'

First post First post
Author
Goldiiee
Bureau of Astronomical Anomalies
#181 - 2014-06-25 00:02:01 UTC
Alternative Splicing wrote:
Goldiiee wrote:

You mean like lvl-1,2,3,4 missions, or C-1,2,3 WH's or DED-1,2,3,4 sites, Comsmos mission chains? now you want more low end PVE. Seems to certainly cant please all the people all the time.


Lower class WH suffer the opposite problem to incursions. Way too much risk for little reward. For all the hassle of doing them, you get so little.

DED 1-4 actually were requested to be added to lowsec to help new players, and I'm pretty sure that has gone over well, actually. These sites can actually be contested and produce content. So yes, the right kind of pve in the right place can be a good thing.

If you want to get more people into incursions and move closer to a good balance of risk and reward, yes, move them all to lowsec, and give something for lower SP characters to do there. If characters grew up learning to defend themselves, then you wouldn't have a community that abhors even the slightest amount of risk, is inseparable from their shiny ships, yet seems comfortable being pampered with ISK. Maybe players would still act like that, but at least incursions wouldn't be so incredibly safe.

At this point we can only assume your reading comprehension is Zero, you are not interested in discussing the topic of the thread and keep repeating the same thing over and over, as if typing it out 40 times makes it true.

Trolling and intentionally derailing threads is apparently your way of playing the game, I hope others follow my example and stop responding to your intentional distractions.

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Nolak Ataru
Hedion University
Amarr Empire
#182 - 2014-06-25 00:18:20 UTC
Would give left nut to remove Ore from NMCs :D
Alternative Splicing
Captain Content and The Contenteers
#183 - 2014-06-25 00:23:46 UTC
Robart Baboli wrote:
Adapt or Die. your strategies for attempting to kill us are now outdated. update them, become an actual menace. with effort, you too could strike fear into the heart of people. or you could keep half assing it, and complaining on the forums that what we've built is Working As Intended. it's really funny to watch.


Ironic that you say adapt or die, considering how static and secure hisec incursions are.

James Baboli
Warp to Pharmacy
#184 - 2014-06-25 00:35:58 UTC
Alternative Splicing wrote:
Robart Baboli wrote:
Adapt or Die. your strategies for attempting to kill us are now outdated. update them, become an actual menace. with effort, you too could strike fear into the heart of people. or you could keep half assing it, and complaining on the forums that what we've built is Working As Intended. it's really funny to watch.


Ironic that you say adapt or die, considering how static and secure hisec incursions are.



Except they aren't. Incursions are constantly getting adapted, fits tweaked and improved. If a community can't match every other community for applied damage, it ends up getting contested out of incursions. Adapt or die.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

scorchlikeshiswhiskey
Totally Abstract
O X I D E
#185 - 2014-06-25 00:39:16 UTC
The butthurt is strong in this thread... very strong....
I've run incursions. Or should I say I plugged my in-game wallet into the incursion fountain, and went AFK while my wallet accrued millions upon millions of ISK completely risk-free while I sat in station. Oh wait... that's not how incursions work you pansies. Grow the **** up or go back to your nullsec blue doughnut.

What I actually do is load up a Loki for as much damage as I can make it deal, as thin of a tank as I can get by with without an FC crying, and then I go gamble it on other pilots giving me the reps I need in time to save my ass. I pack my ship full of faction and deadspace mods, knowing the other pilots are doing the same, because collectively it makes for a more efficient team and a more enjoyable experience when I have more ISKies to spend on other, non-incursion, things. So if you have a problem with improving ship performance, you must be content to fly a T1 fitted T1 ship in all of your endeavors. Right?

As for secure, it was accurately brought up that every incursioneer goes through the gank hubs and pipes. A lot. A whole ******* lot. Probably at least every other incursion despawn, on average I would guess. So if incursions are "too safe" for you to collect your oh so valuable tears from a gate camp in Niarja while scores of pilots parade past you, then maybe it's time for you to go find another game to play. Or, since the hassle of scanning a ship, tackling and then engaging from your oh so comfy gatecamp, where you're probably AFK whining on forums about incursions being too safe, maybe you should just go to youtube and watch other people play the game that has you so stumped.

Alternatively, you could remap some serious points into Intelligence and realize just how pants-on-head you sound. Or you could campaign for CCP to insta-tackle any ship coming through a gate, that way CCP can hold you hand and walk you through the intense mechanics of your chosen playstyle.

Have a nice day Big smile
Nolak Ataru
Hedion University
Amarr Empire
#186 - 2014-06-25 00:43:41 UTC
scorchlikeshiswhiskey wrote:
The butthurt is strong in this thread... very strong....
I've run incursions. Or should I say I plugged my in-game wallet into the incursion fountain, and went AFK while my wallet accrued millions upon millions of ISK completely risk-free while I sat in station. Oh wait... that's not how incursions work you pansies. Grow the **** up or go back to your nullsec blue doughnut.

What I actually do is load up a Loki for as much damage as I can make it deal, as thin of a tank as I can get by with without an FC crying, and then I go gamble it on other pilots giving me the reps I need in time to save my ass. I pack my ship full of faction and deadspace mods, knowing the other pilots are doing the same, because collectively it makes for a more efficient team and a more enjoyable experience when I have more ISKies to spend on other, non-incursion, things. So if you have a problem with improving ship performance, you must be content to fly a T1 fitted T1 ship in all of your endeavors. Right?

As for secure, it was accurately brought up that every incursioneer goes through the gank hubs and pipes. A lot. A whole ******* lot. Probably at least every other incursion despawn, on average I would guess. So if incursions are "too safe" for you to collect your oh so valuable tears from a gate camp in Niarja while scores of pilots parade past you, then maybe it's time for you to go find another game to play. Or, since the hassle of scanning a ship, tackling and then engaging from your oh so comfy gatecamp, where you're probably AFK whining on forums about incursions being too safe, maybe you should just go to youtube and watch other people play the game that has you so stumped.

Alternatively, you could remap some serious points into Intelligence and realize just how pants-on-head you sound. Or you could campaign for CCP to insta-tackle any ship coming through a gate, that way CCP can hold you hand and walk you through the intense mechanics of your chosen playstyle.

Have a nice day Big smile


Someone buy this man a drink. Preferably multiple. And not single drinks. I mean buy this man the contents of a large liquor store.
Robart Baboli
Ferrous Infernum
#187 - 2014-06-25 00:48:04 UTC
Nolak Ataru wrote:
scorchlikeshiswhiskey wrote:
The butthurt is strong in this thread... very strong....
I've run incursions. Or should I say I plugged my in-game wallet into the incursion fountain, and went AFK while my wallet accrued millions upon millions of ISK completely risk-free while I sat in station. Oh wait... that's not how incursions work you pansies. Grow the **** up or go back to your nullsec blue doughnut.

What I actually do is load up a Loki for as much damage as I can make it deal, as thin of a tank as I can get by with without an FC crying, and then I go gamble it on other pilots giving me the reps I need in time to save my ass. I pack my ship full of faction and deadspace mods, knowing the other pilots are doing the same, because collectively it makes for a more efficient team and a more enjoyable experience when I have more ISKies to spend on other, non-incursion, things. So if you have a problem with improving ship performance, you must be content to fly a T1 fitted T1 ship in all of your endeavors. Right?

As for secure, it was accurately brought up that every incursioneer goes through the gank hubs and pipes. A lot. A whole ******* lot. Probably at least every other incursion despawn, on average I would guess. So if incursions are "too safe" for you to collect your oh so valuable tears from a gate camp in Niarja while scores of pilots parade past you, then maybe it's time for you to go find another game to play. Or, since the hassle of scanning a ship, tackling and then engaging from your oh so comfy gatecamp, where you're probably AFK whining on forums about incursions being too safe, maybe you should just go to youtube and watch other people play the game that has you so stumped.

Alternatively, you could remap some serious points into Intelligence and realize just how pants-on-head you sound. Or you could campaign for CCP to insta-tackle any ship coming through a gate, that way CCP can hold you hand and walk you through the intense mechanics of your chosen playstyle.

Have a nice day Big smile


Someone buy this man a drink. Preferably multiple. And not single drinks. I mean buy this man the contents of a large liquor store.


I approve this. Buy this man a tanker of Tully, or similar.
Danika Princip
GoonWaffe
Goonswarm Federation
#188 - 2014-06-25 00:51:32 UTC
It's funny because you're serious. Roll
Nolak Ataru
Hedion University
Amarr Empire
#189 - 2014-06-25 01:30:31 UTC
Danika Princip wrote:
It's funny because you're serious. Roll


internet spaceships srs bznz
Camerapup
Six Sigma Logistics
Sigma Syndicate
#190 - 2014-06-25 05:49:06 UTC
Sniper Smith wrote:
OH, and there's one fix that CCP should make that would make everyone in incursions happy.

Please, fix the issue that when you log in to an Incursion area, that little Incursion Window that pop's up resizes ALL your chat windows if you have them in the default bottom left. It's really annoying. Can't it just be the last chat window to open, that way your normal chats will open at their normal size.

It's a small thing, and I've posted it in the normal "Small things" thread, but is REALLY annoying.


OMG ya can we please make "incursion local" a optional chat channel that you "have" to join in order to be in?

And along those same lines that annoying system shut down/system reboot msg 1 hour before downtime for example if your in a incursion site is the most annoying pop up msg in the world. Maybe have that be announced via system wide chat channel or perhaps a more transparent window that doesnt have to be clicked closed mid site?
Syaran
Federal Navy Academy
Gallente Federation
#191 - 2014-06-25 08:24:11 UTC  |  Edited by: Syaran
scorchlikeshiswhiskey wrote:
The butthurt is strong in this thread... very strong....
I've run incursions. Or should I say I plugged my in-game wallet into the incursion fountain, and went AFK while my wallet accrued millions upon millions of ISK completely risk-free while I sat in station. Oh wait... that's not how incursions work you pansies. Grow the **** up or go back to your nullsec blue doughnut.

What I actually do is load up a Loki for as much damage as I can make it deal, as thin of a tank as I can get by with without an FC crying, and then I go gamble it on other pilots giving me the reps I need in time to save my ass. I pack my ship full of faction and deadspace mods, knowing the other pilots are doing the same, because collectively it makes for a more efficient team and a more enjoyable experience when I have more ISKies to spend on other, non-incursion, things. So if you have a problem with improving ship performance, you must be content to fly a T1 fitted T1 ship in all of your endeavors. Right?

As for secure, it was accurately brought up that every incursioneer goes through the gank hubs and pipes. A lot. A whole ******* lot. Probably at least every other incursion despawn, on average I would guess. So if incursions are "too safe" for you to collect your oh so valuable tears from a gate camp in Niarja while scores of pilots parade past you, then maybe it's time for you to go find another game to play. Or, since the hassle of scanning a ship, tackling and then engaging from your oh so comfy gatecamp, where you're probably AFK whining on forums about incursions being too safe, maybe you should just go to youtube and watch other people play the game that has you so stumped.

Alternatively, you could remap some serious points into Intelligence and realize just how pants-on-head you sound. Or you could campaign for CCP to insta-tackle any ship coming through a gate, that way CCP can hold you hand and walk you through the intense mechanics of your chosen playstyle.

Have a nice day Big smile


I see your point, but partially for the sake of argument:

The fact that you have to load your ship up with the thinnest tank you can get away with is not CCP's fault, its a decision that is made by the community you run with. It is perfectly possible to run with more tank and still finish the incursion. It will always be a gamble as to whether or not you will catch reps in time, this much I will concede. Any bling mods you throw onto your ship are your choice, they are not required to be able to do the sites in any way, shape or form (with the exception perhaps of faction webs, those really do make a lot of difference). In short, this part of your argument is invalid. This is roughly comparable to a lvl 4 mission runner shouting "I put a lot of expensive stuff on my ship and got ganked, now I should get reimbursed because I paid so much money".

If however we pretend for a moment that your arguments ARE valid, let us have a look at the other parts of space where incursions take place, lowsec and nullsec. The sites are the same, equally difficult or easy. If your arguments are valid, people will need the same ships to run them smoothly, with the same expensive mods. I think we can take it for a fact that the risk is simply much higher in these parts of space. In order to be able to run with some measure of safety, a lot more effort has to be expended, for a very small measure of extra reward. If the risk/reward ratio is fine in highsec, as you seem to be advocating, then there is no getting around the fact that incursions in less secure space should provide much better rewards than they currently do.
crack on
Paradox blues
#192 - 2014-06-25 10:38:04 UTC
The problem with ncns is not really ncns but the fact that some community’s that run inc s refuse to allow t3s and bc in there fleets in the first place and there elite mono culture you only need 3 t3 to do the site they have specialised so much that they are now unable to do these sites and also are so self-centred isk per hour that they are unwilling to work with other fleets that can do them TDF can do all sites in incs and including ncns why is this because we include t3 in our fleet comps we use them in vgs assaults and hqs (they are also good drone masters ) also the community’s that refuse to allow t3 and bc in there fleet are cutting out a large percent of pilots out of there community this is there loss why should ncns spawns change for the lazy elitist because they cry the most
Colt Blackhawk
Doomheim
#193 - 2014-06-25 10:49:29 UTC  |  Edited by: Colt Blackhawk
The bear is stron in this thread... Lol


Please do not compare really hard pve like fw missions with incursions. In fw missions there pops a beacon for everyone in system when you open a mission and mostly 3 inties are already wating for you on the gate when you land to ***** your **** off.

Give incursions more risk. All these bears taking almost no risk is a bad joke.
Plus as far as I have already seen incursions are like eve everywhere nowadays: single guys with no life 8boxing ships with isboxer.
Can´t CCP please take this war on bots seriously? Guys 90boxing mining barges, 8boxing bombers, 6 boxing machas... All with ISBOXER.
Weird... wasn´t there a paragraph saying 3rd party software is prohibited?
But ah yes. CCP doen´t care about how many people play this game. All they want are 1000 guys with 30k accounts^^

[09:04:53] Ashira Twilight > Plant the f****** amarr flag and s*** on their smoking wrecks.

crack on
Paradox blues
#194 - 2014-06-25 11:36:42 UTC
Just some thoughts on incs
Scout sites need changing maybe make them for small gang 3 /4 peps so this would allow small groups to do incs while forming for larger sites and maybe allow pepes on waiting lists of larger fleets to still do something while waiting for a space on grid in the larger fleets
Some new sites for vg assault and hq surely sansha has managed to come up with some new tactics

maybe something like ocf but near a planet so u have to destroy a sansha poco or save cives from there
maybe some sort of tie in with project legion / dust
pro legers /dust players mabe fighting sansha im thinking in stie similar to Zombies on call o duty they can then call on inc runners to do orbital bombardments while they secure there area in space
a 5 gate site so fleets chould compeat and u would need to win 3 out of 5 the pockets to win the site this would allow for fleets to catch up on outheres but not to be able to win the site buy doin the most dps in the last room
Jill Antaris
Jill's Open Incursion Corp
#195 - 2014-06-25 11:38:48 UTC  |  Edited by: Jill Antaris
GreenSeed wrote:

banning pirate hulls and limiting them to Navy would be a start. also limiting VGs to BC hulls or lower. after the tiercide VGs are easily doable in T1 Bcs... in fact, thanks to 125sig guns they can be done faster at low SP levels.

the so called "isk/h" would go down, but by no more than 20% - 30% and the entry level barrier would go down as well. the reduced DPS and tanks would help greatly in bringing back some of the difficulty.


While additional sites that are more designed around the advantages of smaller ships would be very good to increase the viability of different fleet concepts and make Incursions more a teamwork effort of different channels instead a constant struggle to play against each other, preventing the ability to field BS will have a very bad effect on new players(that can't fly ABC, T3 or HACs well) and also would create lots of issues in progression fleets, that start with VGs and upgrade to AS and then HQ as the grow.

OIC did run 5.5 minute sites on the Islands with just a single BS on grid(my pala for safety reasons) and the rest of the people in HACs, ABCs and T3, that was even with 50%+ red bar. So it wouldn't even change that much in the end, just making it harder for new players to get into effective fleets.

Syaran wrote:

If however we pretend for a moment that your arguments ARE valid, let us have a look at the other parts of space where incursions take place, lowsec and nullsec. The sites are the same, equally difficult or easy. If your arguments are valid, people will need the same ships to run them smoothly, with the same expensive mods. I think we can take it for a fact that the risk is simply much higher in these parts of space. In order to be able to run with some measure of safety, a lot more effort has to be expended, for a very small measure of extra reward. If the risk/reward ratio is fine in highsec, as you seem to be advocating, then there is no getting around the fact that incursions in less secure space should provide much better rewards than they currently do.


I am sorry for some of the people in this thread, providing a clarification for the bad image high sec Inc runners have in the eyes of many. However, we are not all like this. I did hear something that matches very closely your first post from one of my FCs that also does Inc FCing for GS when a Inc needs to get cleared. I know fairly well how much more of a logistical challenge it is, by doing Island Incs, where pirate BS and super expensive fittings are out of the question for most and you have to improvise a lot with fittings and ships to fly to archive a decent result with the people you have(what goes as far as getting a custom solution for people that can't use certain T2 mods or can't fly BS/ABCs/HACs/T3 moved in and assembled just for them). I am also aware that high skilled players that could be a very good asset in the fleets can make more ISK by plexing, ratting or farming annos with the proper hulls and that most people will not invest and move specific Inc fitted hulls in 0.0 when most need to get removed as quick as possible and the hulls would collect dust most of the time, only being dead weight in the hangar that also needs to be moved when people want to or have to move elsewhere.

I do believe that low and 0.0 Incs should be changed a bit(even the Islands) because even when the mechanics are similar they take place in compete different environments what changes the way you run them fairly drastic.

For 0.0\Low Sec:

- Separate the cyno jamming from the presence of the Inc, making it a extra site type(VG or AS) that can be done to remove the cyno jamming effect for a certain amount of time(like 3h) giving alliances a way to influence the mechanic and giving some Alliances a stronger interest to have a few guys that know how to and do run them, giving them a strategic tool to allow or restrict mobility at her will and/or a specific site that could be done to shut it down for good(without removing the Inc as well).
- Reduce the incoming dps a bit to allow high dps glass cannon setups with cheaper mods and to reduce the impact of lower SP players on safety and site times.
- Allow a bit more players on grid for the full payout (like 20% more -> 12 in VG, 24 in AS, 48 in HQ) to fasten up site times, give the FC more room to bring in another logi to compensate or lower skills/cheaper hulls and mods, more room for specific utility hulls like a long range web Loki or build fleets that are better prepared for PVP encounters. It also helps to include more players that would be interested to participate, while the amount of FCs might be limited at times
- Reduce the speed the red bar fills up again(by 25-50%) since you often have longer breaks, far less fleets around, less participation or need to move on to other stuff(like a pvp op, hauling, scouting for somebody or handling stuff for your corp/alliance) and this makes brining the red bar down much more difficult.

For Islands:

Well I would welcome the ability to bring a few more hulls on grid without lowering the payout(because FCs and boosters are a scare resource out there and sitting around on a WL after taking all the efforts to get out there is depressing, knowing there is not much else you could do out there without ships) and changes to the speed the red bar builds up again would be very nice, but at most a more stable time frame for them. A lot of the Islands that spawned in the last few months only had like 3 days on them. That creates lots of issues for people that actually want to run them, since it often takes like a day to move in enough ships, mods, ammo and other stuff to be able to run out there and most people are not really convinced to move herself or even a expensive ship out there when the Inc is already mobilized one day after it spawned in the first place, knowing that the next day they might have to do the same trip again.
Kodavor
Iz Doge Korp .
#196 - 2014-06-25 12:32:42 UTC  |  Edited by: Kodavor
Hailooo .

I am one of the people that are responsible for the Empire Incursions turning into what they are now .

I hereby offer my years of experience and expertise to any low / Null entity that has the pilot resources and desire to put plenty of effort into following my advice and guidance for ship fittings and tactics to make the Incursions in your space as profitable as in Empire .

Best regards
ISN Management .
Bohneik Itohn
10.K
#197 - 2014-06-25 12:56:08 UTC
Incursion pilots have to fly through Niarja...

Sooo?.... Why is this important? If Niarja is such a bad and scary place where all the Incursion runners go to die, carry some T2 tank fittings in your cargo hold and re-fit while traveling. It shouldn't be hard to triple your tank to travel for a few million isk.

You're in High sec, there are stations everywhere or you can carry a mobile depot. If people are trying to suicide gank you it's not in your best interest to fight back anyways just in case something screwy happens with crimewatch. Just fit a heavy tank and watch them die because they didn't bring enough DPS, scoop their wrecks for a little extra profit if it suits you, then go repair and continue on your day.

Re-fitting for travel shouldn't be that hard. Anyone losing those pimped out BS's that already have faction tank they can add to to suicide gankers must be sleeping at the keyboard.

Wait, CCP kills kittens now too?!  - Freyya

Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help.

Nolak Ataru
Hedion University
Amarr Empire
#198 - 2014-06-25 13:53:50 UTC
Colt Blackhawk wrote:
The bear is stron in this thread... Lol


Please do not compare really hard pve like fw missions with incursions. In fw missions there pops a beacon for everyone in system when you open a mission and mostly 3 inties are already wating for you on the gate when you land to ***** your **** off.

Give incursions more risk. All these bears taking almost no risk is a bad joke.
Plus as far as I have already seen incursions are like eve everywhere nowadays: single guys with no life 8boxing ships with isboxer.
Can´t CCP please take this war on bots seriously? Guys 90boxing mining barges, 8boxing bombers, 6 boxing machas... All with ISBOXER.
Weird... wasn´t there a paragraph saying 3rd party software is prohibited?
But ah yes. CCP doen´t care about how many people play this game. All they want are 1000 guys with 30k accounts^^


I attempted a roam through FW lowsec once in a Tormentor to get some pvp. I entered the plex, approached the other guy, scrammed him, and watched him warp away thanks to his WCS. So don't tell me it's dangerous.

And yes, we don't have much risk anymore compared to when incursions first came out. Know why? Because people put the time and effort into researching them and running them constantly to find out the best way to do them..... kinda like regular missions and FW.

And if you want to discuss bots, lets talk about the botting plexers in FW using stealth bombers to farm an insane amount of LP.

And the paragraphs relating to 3rd party programs states:

Quote:
You may not use your own or third-party software to modify any content appearing within the Game environment or change how the Game is played.

ISBoxer does not change how the same is inherently played, nor does it change how content appears. All it does is offer window management and repeating mouse and keyboard strokes as inputted by the user.

Quote:
You may not use your own or any third-party software, macros or other stored rapid keystrokes or other patterns of play that facilitate acquisition of items, currency, objects, character attributes, rank or status at an accelerated rate when compared with ordinary Game play. You may not rewrite or modify the user interface or otherwise manipulate data in any way to acquire items, currency, objects, character attributes or beneficial actions not actually acquired or achieved in the Game.

This paragraph is more tricky, since most people interpret the "acquisition of items, currency, etc" to apply as a per-person basis, however CCP has stated many times in the past that it applies on a per-character basis. If you had bothered to spend 30 seconds to do a simple search of the forums, you would know that, and you would also come across the myriad of threads in GD of people complaining about ISBoxer and subsequently getting told by CCP, ISD, and even GMs that ISBoxer is legal as long as there's someone behind the keyboard.
Lady Rift
His Majesty's Privateers
#199 - 2014-06-25 15:14:30 UTC
Nolak Ataru wrote:


I attempted a roam through FW lowsec once in a Tormentor to get some pvp. I entered the plex, approached the other guy, scrammed him, and watched him warp away thanks to his WCS. So don't tell me it's dangerous.

And yes, we don't have much risk anymore compared to when incursions first came out. Know why? Because people put the time and effort into researching them and running them constantly to find out the best way to do them..... kinda like regular missions and FW.

And if you want to discuss bots, lets talk about the botting plexers in FW using stealth bombers to farm an insane amount of LP.






Please learn the difference between FW missions and FW plexs.

If they are botting SB to run plexs they are doing it wrong
Colt Blackhawk
Doomheim
#200 - 2014-06-25 16:20:29 UTC
Nolak Ataru wrote:
Colt Blackhawk wrote:
The bear is stron in this thread... Lol


Please do not compare really hard pve like fw missions with incursions. In fw missions there pops a beacon for everyone in system when you open a mission and mostly 3 inties are already wating for you on the gate when you land to ***** your **** off.

Give incursions more risk. All these bears taking almost no risk is a bad joke.
Plus as far as I have already seen incursions are like eve everywhere nowadays: single guys with no life 8boxing ships with isboxer.
Can´t CCP please take this war on bots seriously? Guys 90boxing mining barges, 8boxing bombers, 6 boxing machas... All with ISBOXER.
Weird... wasn´t there a paragraph saying 3rd party software is prohibited?
But ah yes. CCP doen´t care about how many people play this game. All they want are 1000 guys with 30k accounts^^


I attempted a roam through FW lowsec once in a Tormentor to get some pvp. I entered the plex, approached the other guy, scrammed him, and watched him warp away thanks to his WCS. So don't tell me it's dangerous.

And yes, we don't have much risk anymore compared to when incursions first came out. Know why? Because people put the time and effort into researching them and running them constantly to find out the best way to do them..... kinda like regular missions and FW.

And if you want to discuss bots, lets talk about the botting plexers in FW using stealth bombers to farm an insane amount of LP.

And the paragraphs relating to 3rd party programs states:

Quote:
You may not use your own or third-party software to modify any content appearing within the Game environment or change how the Game is played.

ISBoxer does not change how the same is inherently played, nor does it change how content appears. All it does is offer window management and repeating mouse and keyboard strokes as inputted by the user.

Quote:
You may not use your own or any third-party software, macros or other stored rapid keystrokes or other patterns of play that facilitate acquisition of items, currency, objects, character attributes, rank or status at an accelerated rate when compared with ordinary Game play. You may not rewrite or modify the user interface or otherwise manipulate data in any way to acquire items, currency, objects, character attributes or beneficial actions not actually acquired or achieved in the Game.

This paragraph is more tricky, since most people interpret the "acquisition of items, currency, etc" to apply as a per-person basis, however CCP has stated many times in the past that it applies on a per-character basis. If you had bothered to spend 30 seconds to do a simple search of the forums, you would know that, and you would also come across the myriad of threads in GD of people complaining about ISBoxer and subsequently getting told by CCP, ISD, and even GMs that ISBoxer is legal as long as there's someone behind the keyboard.


@isboxer: You know CCP is completely clueless what to do about them? I could tell you tons of times CCP has reimbursed losses vs isboxers and do not ban them on the other side.

@losses in fw and risk in missions... Look at my kb. Chasing these bearbombers is really easy and even vets get caught. HIGH risk.

[09:04:53] Ashira Twilight > Plant the f****** amarr flag and s*** on their smoking wrecks.