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Can I Name My Drones?

Author
ViRtUoZone
Spitfire Syndicate
#21 - 2014-06-24 20:51:08 UTC  |  Edited by: Virtuozone
I suck at forums and replied to a post twice. Sorry.
ViRtUoZone
Spitfire Syndicate
#22 - 2014-06-24 20:52:47 UTC
SFM Hobb3s wrote:
Bro do you even TIDI?

Let me tell you how much more the Hamsters will love you the next time a huge brawl happens and the poor little guys now have to account for thousands of different drone names. This is not something that is going to help tidi at all folks. CCP is trying to reduce drone node cpu useage, not increase it.



This is where I actually have a few questions about how the server handles the names of drones as they currently are. From what I understand they are already named as 'Warrior II' separate from the entity name (similar as to how a ship is named), however the way that this is processed by the server and distributed to clients I'm not sure on. If the name 'Warrior II' is 'processed' (not sure if that's the correct terminology) by the server the same way as ship names are processed on ships then allowing for drones to have names should not have an impact at all on performance, however if their names are carried with the entity and then the name 'Warrior II' is generated by the client then it would have an impact on overall performance. If someone who know's more on the issue could clarify on how it works exactly that would be awesome. (Also if they understood what I said and could make it make more sense that would be cool too)
Nikk Narrel
Moonlit Bonsai
#23 - 2014-06-24 21:05:27 UTC
Why don't they just allow client side names or designations, that do not get echoed to the server?

Specifically for the tracking of damaged units alone, that would be appreciated by many players.

Server impact, due to no data being sent to the server by this: Zero
SFM Hobb3s
Perkone
Caldari State
#24 - 2014-06-24 21:08:54 UTC
Client-side would definitely work. There would be no impact on the node. It might even be useful for situations where you need to swap out damaged drones.

Server side tho...as easy as I can put it, the node has to keep track of your warrior iI's and all of their properties. If you can rename them, it still has to keep track of the fact they are warrior ii's, but now it also has to keep track of one extra new property, what you've named it.

ViRtUoZone
Spitfire Syndicate
#25 - 2014-06-24 21:15:34 UTC
SFM Hobb3s wrote:
Client-side would definitely work. There would be no impact on the node. It might even be useful for situations where you need to swap out damaged drones.

Server side tho...as easy as I can put it, the node has to keep track of your warrior iI's and all of their properties. If you can rename them, it still has to keep track of the fact they are warrior ii's, but now it also has to keep track of one extra new property, what you've named it.



Are you sure that it doesn't keep track of the names as they are already though? I'm only thinking that it may not because everything when d-scanning has a name, regardless of whether it was user generated or not.
Inshallah Eichman
Doomheim
#26 - 2014-06-25 05:13:21 UTC
If renaming drones is going to hurt the server side systems that much CCP needs to upgrade their systems. Get with the modern times.

All my drones have names I wrote on little pieces of masking tape that I stuck to the drone window. Sometimes their names change though.
De'Veldrin
Republic University
Minmatar Republic
#27 - 2014-06-25 12:57:00 UTC
Inshallah Eichman wrote:
If renaming drones is going to hurt the server side systems that much CCP needs to upgrade their systems. Get with the modern times.

All my drones have names I wrote on little pieces of masking tape that I stuck to the drone window. Sometimes their names change though.


Um, dude, CCP has one of the most advanced gaming server systems on the planet. There have been articles written about their hardware.

De'Veldrin's Corollary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null.

Kaerakh
Obscure Joke Implied
#28 - 2014-06-25 19:31:39 UTC  |  Edited by: Kaerakh
De'Veldrin wrote:
Inshallah Eichman wrote:
If renaming drones is going to hurt the server side systems that much CCP needs to upgrade their systems. Get with the modern times.

All my drones have names I wrote on little pieces of masking tape that I stuck to the drone window. Sometimes their names change though.


Um, dude, CCP has one of the most advanced gaming server systems on the planet. There have been articles written about their hardware.


And every major fight still grinds down to 10% TiDi. It's a legitimate concern. This may only cause a negligible spike with 100-200 players, but as soon as you get 1,000+ carriers and super carriers on field the lag compounds very quickly and hits the server like a truck.

I didn't read the post you were quoting. My bad.
Sobaan Tali
Caldari Quick Reaction Force
#29 - 2014-06-25 23:02:16 UTC
Celthric Kanerian wrote:
Waste of developer time...


Because they've never done anything in the past that was ever deemed a "waste of developer time", right? Besides, one of my Gekos, Giblet, deserves a name tag too...

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Saelem Black
Cog Banking
#30 - 2014-06-25 23:30:57 UTC
Celthric Kanerian wrote:
Waste of developer time...


*Cough* Captain's quarters *Cough*

I support naming drones. The stupid one that always is the last to disengage and gets hit once or twice will be Steve.

Damnit Steve!
ViRtUoZone
Spitfire Syndicate
#31 - 2014-06-26 05:18:52 UTC
Still haven't actually had anyone able to confirm is this would have any impact at all, could anybody clarify on how the naming system actually works in eve and if the drones already have or do not have separate 'names'?
Kaerakh
Obscure Joke Implied
#32 - 2014-06-26 05:48:07 UTC
ViRtUoZone wrote:
Still haven't actually had anyone able to confirm is this would have any impact at all, could anybody clarify on how the naming system actually works in eve and if the drones already have or do not have separate 'names'?


Short of a developer you're probably not going to get the kind of response you're asking for. The names might be fairly small individually, from a data standpoint, but the fact is when you compound that with several thousands of players with their own 3-10 drones with their own names then that is an unnecessary substantial increase in data that needs to be communicated.

As an example the simple elimination of the old missile system(which used individual physically tracked objects) and replacement of it with the new (from what I understand) dressed up modified turret has actually reduced a significant amount of lag from the system.

I'm by no means an authority on this subject, but unfortunately, while your idea might be fun and amusing, it unfortunately exacerbates the existing problems TiDi and the previously mentioned missile change were meant to placate(in all likelihood).
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