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Player Features and Ideas Discussion

 
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POS module : clone bay

Author
Pantorus Necraliss
Brutor Tribe
Minmatar Republic
#1 - 2014-06-23 09:12:00 UTC
I propose this new pos module to allow clone use in all different spaces.


Powergrid : 160.000 MW
CPU : 600 tf
Capacity : 50 000 m3
Volume : 6 000 m3
Limited to 20 slots (20 different users)

There will have 20h00 timer betwin 2 clone activation, time needed to create a new body

Permanently consume frozen corpses, antibiotics, Sooth Sayer, Frentix, Crystal Egg and Nerve Sticks to keep clones ready

Clone upgrade cost 10% more than HS npc stations

User will appear at 1 km near this module in a pod




Alvatore DiMarco
Capricious Endeavours Ltd
#2 - 2014-06-23 09:14:32 UTC
A use for frozen corpses, you say.

You do realize, however, that drugs (except Synth) are illegal in highsec and so your "all different spaces" may not be quite as widespread as you'd hoped, yes?
Pantorus Necraliss
Brutor Tribe
Minmatar Republic
#3 - 2014-06-23 09:19:11 UTC
NPC don't control player owned structure, so using drugs inside your pos is not a problem

For the provision there is always a way to move illegale stuff in high sec Twisted
Ralph King-Griffin
New Eden Tech Support
#4 - 2014-06-23 10:32:22 UTC
Pantorus Necraliss
Brutor Tribe
Minmatar Republic
#5 - 2014-06-23 11:11:07 UTC
Was thinking about a solution to be able to sell frozen corps on market.

As they are all unique, they need to be altered.

Players should be able to make frozen corpse regress to a basic matrix used to generate pod pilote clones.

In all station with a medic bay, right clic on a frozen corps and selec regress to matrix.

Add clone matrix on market and mission complete ^^
Pantorus Necraliss
Brutor Tribe
Minmatar Republic
#6 - 2014-06-23 11:51:21 UTC
The second problem come with the 20h timer betwen 2 clone activation.

The best way to solve this is to allow player to set a main clone, who will be activate after death, and a second one (have to be a npc station) who'll be activate if main clone bay is not avaible.
Pantorus Necraliss
Brutor Tribe
Minmatar Republic
#7 - 2014-06-23 16:30:14 UTC
I've set the module requirements high cause I think its an important strategic gameplay.


It allow you have a second chance. Will you run to save our ass, will you go back to battle yolo style or will you take time to set a new strategy ?
Frostys Virpio
State War Academy
Caldari State
#8 - 2014-06-23 16:33:16 UTC
Pantorus Necraliss wrote:
I've set the module requirements high cause I think its an important strategic gameplay.


It allow you have a second chance. Will you run to save our ass, will you go back to battle yolo style or will you take time to set a new strategy ?


You can't go YOLO style since you just came back to life.
Pantorus Necraliss
Brutor Tribe
Minmatar Republic
#9 - 2014-06-23 19:52:41 UTC
Frostys Virpio wrote:
You can't go YOLO style since you just came back to life.



Ok ok, no YOLO style...



Straight...


Straight....


Cry.......


LEROOOOOOOOOY ! ! !Pirate
Pantorus Necraliss
Brutor Tribe
Minmatar Republic
#10 - 2014-06-24 12:02:45 UTC
bump
Tabyll Altol
Viziam
Amarr Empire
#11 - 2014-06-24 12:06:49 UTC
nice idea for guy´s which are in a WH, so they can rejoin the fight after getting podded.