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Incursion 'Things'

First post First post
Author
Sniper Smith
Center for Advanced Studies
Gallente Federation
#101 - 2014-06-23 22:34:24 UTC
CCP FoxFour wrote:
Mike Azariah wrote:
I was chatting in back channels and this came up in the conversation. I asked for permission to let you know

Quote:
Due to people not wanting to run NCN sites and the assault system eventually filling up and only having NCN sites CCP has lowered the chances of an NCN spawning as well as made it impossible for the system to only have NCNs. At MOST the system will only ever be half NCN sites.


They do listen! This may not be the 'fix' some of you were asking for but it mean no more NCN walls.

Great stuff here, so far, thank you. Still gathering my document. Still trying to get some time in fleets. But occasionally I toss some small things up the ladder to CCP to see how they react.

m



This is planned for release in... whatever the August release is.

I hope this doesn't mean us HQ communities won't get TCRC walls anymore lol Cause that's the type of locked I can live with :D
Then again no more TPPH walls isn't a bad thing either lol..
Hopelesshobo
Hoboland
#102 - 2014-06-23 22:43:40 UTC
Alternative Splicing wrote:


No one wants to risk ships to make ISK, but the nature of the game is distorted when a select activity can actually have next to zero risk and make tons of ISK. I don't like risking my ships, but I want ISK.

Does a freighter like going through chokes?
Does a miner like being in an ice field?
Does a ninja ratter like being a few jumps away from a busy null hub and being hunted?
Does an AFKtar get killed on occasion?
Does a station trader like being caught on speculation from a few patch notes?
Does a ganker like having the loot fairy raise her fickle hand and say 'No'?

All of these have RISK inherit in them. Player driven risk. The consistency and ease of the incursion ISK, coupled with the inability to be effectively tampered with due to CONCORD, etc, makes it a very silly thing.



Does a freighter like going through chokes? Incursion runners have the same risk of being suicide ganked as freighters do. Remember that incursion runners have to move all over highsec as well.
Does a miner like being in an ice field? Considering they can make better isk/hour in ice fields vs asteroid belts, I would say yes.
Does a ninja ratter like being a few jumps away from a busy null hub and being hunted? Does an incursion runner like being a few jumps from a busy highsec hub where there are lots of people that could decide to go gank them?
Does an AFKtar get killed on occasion? If someone AFKs in an incursion, they will probably die. ESPECIALLY in HQs.
Does a station trader like being caught on speculation from a few patch notes? This is why you mitigate your risk by diversifying. Kind of like how incursion runners mitigate their risk by having aux reps on grid.
Does a ganker like having the loot fairy raise her fickle hand and say 'No'? Unless CCP Rise has someone locked in his dungeon, dressed in a fairy outfit, that looks at every gank while its happening and determines whether you get paid or not, this is not a player driven risk.

Incursions have RISK inherit in them as well. Just because communities have formed, just like the large coalitions in nulsec, have made things relatively safe for the people in them, doesn't mean their activities are risk free.

Lowering the average to make you look better since 2012.

Alternative Splicing
Captain Content and The Contenteers
#103 - 2014-06-24 00:19:36 UTC
Hopelesshobo wrote:
Incursions have RISK inherit in them as well. Just because communities have formed, just like the large coalitions in nulsec, have made things relatively safe for the people in them, doesn't mean their activities are risk free.


Everyone can be ganked while travelling, and pretty much everyone has access to the same toolbox to mitigate those risks. Ganks happen, on gates etc. but once actually in the sites with Sansha, they basically act double time as your personal bodyguards and ISK piñata. Belt rats do not protect miners.....should Sansha rats protect you?

in DED or WH sites, rats attacking invaders is absolutely fine, because there isn't a rock hard guarantee you will lose the invading ship - you can actually tank it for its intended purpose. You cannot tank CONCORD. All other higher end PvE implicitly has a risk of an invading force. Except Hisec incursions. Why do you think they should be above risk when you are making heaps of ISK?

Either disabling CONCORD responses in incursion systems, or sansha not blowing up pirates helping their cause. One of these would make incursions balanced with the rest of the game.



Robart Baboli
Ferrous Infernum
#104 - 2014-06-24 00:33:18 UTC
Sansha attacks everybody. only if you draw away aggro from the ships in fleet do you take any. the issue you may be having is that you are using points/webs on the ships, which would increase greatly your aggro. of course, in order to gank ships, most people feel that those are essential. but most of the concorded things i see in incursions don't seem to take much damage from sansha, if they are at all snappy about it, until you go and fit a scram.
Sabriz Adoudel
Move along there is nothing here
#105 - 2014-06-24 01:23:31 UTC  |  Edited by: Sabriz Adoudel
Problem #1: Highsec incursion sites are too predictable and can be run on (mental) autopilot, once certain guidelines are memorized.

Solution:
In each site, have a few ships that are variable, and give some of the possible ships significant encounter-altering abilities.
Perhaps one Auga Hypophysis in an OTA site has a 30% chance to instead be replaced with a Sansha heavy interdictor (minimal offensive capability, low sigrad, tank half that of a Sansha BS, and projects a 24km self-centred warp disruption bubble, which is illegal in empire space but I don't see that stopping the Sansha).
That would dramatically change the encounters. It's not about making them harder in a vacuum, but making them less predictable and less farmable when not paying close attention.
Plus, it's a possible new pirate ship if the BPC becomes available to players from rare drops or with LP. Who hasn't wanted a faction heavy interdictor to spin in station until you lose it gloriously when called primary in a 0.0 fleet fight?


Problem #2: Highsec incursions add an overly safe source of ISK into the economy.

Solution:
Review the payouts.
For the most popular incursion sites, drop them 15-20%. For the less popular ones, consider increasing the payouts.
Also, adjust the balance of ISK/LP in payouts so that the majority of the wealth created by incursions is in the form of loyalty points or other items.
In particular, this means revising the scout site payouts upwards. Make these worth doing, and make them worth fighting over.


Problem #3: Incursion runners in high security space are too safe from predatory players, compared to other similarly lucrative forms of ISK generating activities in highsec.

Solution:
Disable faction police responses to low security status players inside incursion systems.
Do not disable CONCORD, as CONCORD is the defining feature of high security space.
This would increase the ability of predatory players to interfere with incursion fleets behind acceleration gates, while still maintaining a clear distinction between lowsec and highsec. It will add additional risk to fielding super-shiny ships, to balance the rewards provided by the increased power in contests.
Incursion fleets would, of course, have the opportunity to defend themselves in PVP by shooting first (if three -9.8 Tornadoes appear on grid), or to shoot second and receive CONCORD assistance, and this would add tactical depth to FCing incursion fleets. And it may add a new potential career to EVE, one that is presently unprofitable due to the price of security tags - the highsec incursion predator, who waits on the edges of incursion sites, warps in, demands a ransom, and if it is not paid, unleashes EWAR hell to support the Sansha.
This also fits lorewise with the Sansha system control effects.


Problem #4: Sansha AI prioritizes players preying on incursion runners over the incursion runners themselves. (At least it does if the predators use EWAR, including tackle).

Solution:
Have Sansha forces operate on Not Red, Don't Shoot First (instead of 'shoot all capsuleers'), with players with standing -0.5 or worse to Sansha's Nation considered red. (Or even 'Not Blue, Shoot First' with standing +3.0 needed for blue standings).


Problem #5: Outside the Revenant lottery, highsec incursions offer better ISK per hour than lowsec ones. (Not touching null incursions, have no experience there but suspect it is similar to low in non-sov and better than low in deep sovereign null)

Solution:
This is harder to fix, as the fundamental mechanics of incursions strongly reward using shiny ships when Sansha constellation control is high, and using shiny ships in low is foolish. Shiny ships increase clear speed dramatically.
Adding new, lowsec-only sites that are designed for a small gang of 4-8 tech 1 cruisers (harder than scout sites, easier than vanguards) and that offer reasonable rewards and have some impact on constellation control is my suggestion here.


Problem #6: Contest mechanics are unsatisfying and feel too World of Warcraft-esque, with the focus on (imaginary) DPS meters. (Yes, to my shame, I used to play that game. It is bad).

Solution:
Revise the contest mechanic to be more EVE-like.
In low or null, people can resolve contests by shooting each other.
I propose adding a way to do that in highsec, using the limited engagement system.
If a fleet (Fleet 2) warps to a site and another fleet (Fleet 1) is present there, they should have some capacity to declare a challenge. If they cannot finish the site in time, Fleet 1 has 60 seconds to make a choice - flee the site, relinquishing their progress to Fleet 2, or accept the challenge, in which case the two fleets are allowed to shoot each other (managed by limited engagements). However, simply issuing the challenge would make Fleet 2 all become suspects (and the F2 FC would not be able to do it if one or more fleet members had safety green). This would allow Fleet 1 (and only Fleet 1) the capacity to escalate.
This idea needs polish, but I think it could revolutionize highsec incursions, making them less of a 'grind this to level up my Raven' experience and more about the competitive-but-not-totally-unforgiving gameplay that is highsec at its best.

I support the New Order and CODE. alliance. www.minerbumping.com

Hopelesshobo
Hoboland
#106 - 2014-06-24 01:46:53 UTC
Alternative Splicing wrote:
Hopelesshobo wrote:
Incursions have RISK inherit in them as well. Just because communities have formed, just like the large coalitions in nulsec, have made things relatively safe for the people in them, doesn't mean their activities are risk free.


Everyone can be ganked while travelling, and pretty much everyone has access to the same toolbox to mitigate those risks. Ganks happen, on gates etc. but once actually in the sites with Sansha, they basically act double time as your personal bodyguards and ISK piñata. Belt rats do not protect miners.....should Sansha rats protect you?

in DED or WH sites, rats attacking invaders is absolutely fine, because there isn't a rock hard guarantee you will lose the invading ship - you can actually tank it for its intended purpose. You cannot tank CONCORD. All other higher end PvE implicitly has a risk of an invading force. Except Hisec incursions. Why do you think they should be above risk when you are making heaps of ISK?

Either disabling CONCORD responses in incursion systems, or sansha not blowing up pirates helping their cause. One of these would make incursions balanced with the rest of the game.



Sansha does not protect someone from being ganked. It's no different if you are trying to gank someone in a PLEX or a belt with rats present. The rats might aggro on you, and if there is ECM on the field, they might jam you. However they might not switch off your gank target, and they could just as easily keep your prey pointed/webbed/painted/jammed for you. Also note that there are several incursion ships that use EWAR as well which increases their chances of getting shot.

Suicide ganking a 10+ man fleet with logi support requires alot of organization. Most people just go for the easy kills with people sitting on gates/planets/travelling because they are usually alone or afk during this time, not to mention it's usually against 1 person. So if you want to be able to gank a 10 man fleet, make some friends that have similar goals you do and form a community, just as the incursion runners have done to mitigate their risks.

Lowering the average to make you look better since 2012.

goldiiee
Bureau of Astronomical Anomalies
#107 - 2014-06-24 02:16:53 UTC  |  Edited by: Goldiiee
The only thing preventing successful ganking of incursion runners is that they are using the 'toolbox' provided.

A. Follow a set of procedures and do not allow any variance.
B. Fly with a well prepared trusted fleet.
C. Don't fly what you can't afford to lose.
D. Don't sit on the warp-in.
E. Don't sit in space.
F. Trust in teamwork.

Now I am hearing you don't like those rules, even though every ganker in the game has stated repeatedly if you don't want to get ganked do this, this and that. Now the communities have done all those things we have gankers crying in the forums that Incursion runners are too safe, and making too much ISK. What about all the ISK they lost learning how to avoid getting scammed ganked and set up.

2 years ago it was a free for all, scam fleets warping into a site with no Logi reps then scooping the loot, gankers aligned to gates waiting for the spy to let them know what ship had the most ISK in fittings, ship scans done to get into fleet were only to sum up good targets and freeloader ALTs that would sit in fleet for hours never firing a shot or landing a rep, Incursion local was the place to go for easy identification of gankable targets. Now that those avenues have been closed because they took your advice and protected themselves you want CCP to change the rules and make it easier for you to come harvest tears and billion ISK modules.

Here's an idea, form a fleet and run some Incursions then go buy the module you were hopping would drop. Stop bitching that a portion of PVE harassed for a long time is now immune to harassment due to years of careful planning and vigilance. And finally, if it's so 'risk free' hop in your 5 billion ISK ship move it and your hauling Orca over 50 jumps a week, trust Logi's you have never met are sober and paying attention to the screen and spend a few thousand hours organizing, planning, mediating, negotiating and stressing out over every ganker in EVE wanting your stuff.

Then you too can have a huge pile of that Risk free ISK.

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Robart Baboli
Ferrous Infernum
#108 - 2014-06-24 02:29:38 UTC
Mike asked for little things to do with incursions. what you guys are giving him, at least regarding the "low risk" isn't little. you are either talking moving systems temporarily to lowsec (imagine the confused newbies or miners, it's bad enough for them as it is), turning off concord (again, the other highsec inhabitants), or the most reasonable of them, as far as increasing risk, adding variability to spawns.

what i'd like to see, as something of a wishlist:

  • the promised NCN changes
  • Scouts getting a buff
  • Contests getting reworked (it mostly works as is, but can be harassing of other fleets)
  • Point based system for contests, the more you can do with less, the better you'd do there. somewhat like the AT assigns each a point value. this would allow newbies a better chance at winning outside their weight class, but allow shiny fleets to contest each other evenly. most of the people i fly with would like to see the new guys shiny, which they need to make isk in order to do. would also promote efficient use of ships
  • more variety, and factions of incursion
  • increasing time to spawn/pop mom. it's a relatively safe site, which spawns as soon as the bar turns blue. this can lead to dicks popping it immediately, but then you have people who just want it gone. perhaps require that at least 10 people in fleet have assisted burning influence, within the first 12 hours. after that, FFA
  • increase the viability of armor incursions. seriously, i don't even fly them, and it's sad to watch them dying away from what they were.


what i think is rather silly on these other wishlists:

  • removing concord: this would improve incursions or highsec in what way? it wouldn't affect null or low at all. this would of course reduce the risk to gankers, or as they like to think of themselves, emergent gameplay advocates. that is, if incursioners didn't get the idea that they could just blap those cute little dessies off the grid.

  • removing incursions entirely this is a big change, and isn't improving them at all. doesn't really fit here.

  • increasing concord response time: like this would make a difference when there are usually 20 people wanting to get those killmails. it's rather unlikely they'll manage to kill any more than they kill now, which because they are going after shiny tanked ships, designed to hold against massive DPS while waiting for remote reps, is damned little. it's like using a lighter rather than a flamethrower, against a firehose. GL, it's funny to watch.

What i don't argue, as a conflict of interest:
changing payouts (up or down)
altering LP balance (increasing supply might drop price, or not)

i dunno how popular these ideas are, but i figure i might as well drop a note here, as a small part of the community, and a guy who loves flying them.
Justin Cody
War Firm
#109 - 2014-06-24 02:43:23 UTC
Sabriz Adoudel wrote:

Problem #3: Incursion runners in high security space are too safe from predatory players, compared to other similarly lucrative forms of ISK generating activities in highsec.

Solution:
Disable faction police responses to low security status players inside incursion systems.
Do not disable CONCORD, as CONCORD is the defining feature of high security space.
This would increase the ability of predatory players to interfere with incursion fleets behind acceleration gates, while still maintaining a clear distinction between lowsec and highsec. It will add additional risk to fielding super-shiny ships, to balance the rewards provided by the increased power in contests.
Incursion fleets would, of course, have the opportunity to defend themselves in PVP by shooting first (if three -9.8 Tornadoes appear on grid), or to shoot second and receive CONCORD assistance, and this would add tactical depth to FCing incursion fleets. And it may add a new potential career to EVE, one that is presently unprofitable due to the price of security tags - the highsec incursion predator, who waits on the edges of incursion sites, warps in, demands a ransom, and if it is not paid, unleashes EWAR hell to support the Sansha.
This also fits lorewise with the Sansha system control effects.


Problem #4: Sansha AI prioritizes players preying on incursion runners over the incursion runners themselves. (At least it does if the predators use EWAR, including tackle).

Solution:
Have Sansha forces operate on Not Red, Don't Shoot First (instead of 'shoot all capsuleers'), with players with standing -0.5 or worse to Sansha's Nation considered red. (Or even 'Not Blue, Shoot First' with standing +3.0 needed for blue standings).


Problem #5: Outside the Revenant lottery, highsec incursions offer better ISK per hour than lowsec ones. (Not touching null incursions, have no experience there but suspect it is similar to low in non-sov and better than low in deep sovereign null)

Solution:
This is harder to fix, as the fundamental mechanics of incursions strongly reward using shiny ships when Sansha constellation control is high, and using shiny ships in low is foolish. Shiny ships increase clear speed dramatically.
Adding new, lowsec-only sites that are designed for a small gang of 4-8 tech 1 cruisers (harder than scout sites, easier than vanguards) and that offer reasonable rewards and have some impact on constellation control is my suggestion here.



Let me help you with this:

3) removing faction police does nothing. They are already useless and no threat. All incursions should be low sec. Any high sec system should become low sec while under threat of incursion. The rewards of low sec incursions are higher than current high sec...so that should be reward enough. CONCORD is the only limiting factor to players intervening in high sec. Currently players engaging in piracy in high sec incursion incur the wrath of CONCORD. This should stop. CONCORD then proceeds to chill out with their Sansha buddies in the site and do not aid the players. Immersion broken.

4) Sansha and sleepers do nearly the same thing. A new threat appears and they begin to switch targets. This is ok. The aggressor should be prepared with a higher level of defense in anticipation of being a third party in a fight. Don't turn incursions into just another version of factional warfare with more gate restrictions and things for t1 cruisers and stuff. Just no...get out. Incursions should be harsh...or at least as harsh as sleeper sites (if not more so since they spawn so often).
Gavin Dax
Sebiestor Tribe
Minmatar Republic
#110 - 2014-06-24 03:00:11 UTC  |  Edited by: Gavin Dax
Goldiiee wrote:

The current choice of FW or Incursions is available, if you want risky PVE with your PVP or vice versa, they are there for everyone to enjoy no need to vanilla down Incursions like tieracide has many of our ships. [...] As I said before there are plenty of opportunities to do PVP with your PVE it's not needed here;


PvE rarely creates PvP content. It creates ganking opportunities. Right now, if someone wants to go PvE with 2-4 others, what options do they have? And how many of these generate decent PvP content? Run FW plexes in a group? Boring, and bad payout. Run WH sites? A possibility, but low PvP potential. Low sec incursions? You can't do anything with a small gang. Also, in all of these, have fun when you get ganked by that fleet of 80.

EVE should encourage small-gang PvE, not discourage it, because that's what has the most potential to generate PvP content, and it can also make PvE more fun. Incursions right now do nothing to address this gap. Scouts suck, so you need a large fleet which is inherently more boring and harder to form. Low/null incursions aren't worth it (shiny ships in HS pretty much outperform ISK/hour of standard ships in low/null, and that's without factoring in PvP losses).

That small-gang denomination is key. It's easy to form a small gang. It's also often a lot more fun, because you can fly with a group of friends and your ship matters a lot more - 1 of 4 instead of 1 of 40 - so you feel like you are actually playing a game instead of hitting F1. The solution to this problem is:
1. Make scouts a great option for small-gang PvE
2. Increase rewards for low/null incursions
3. Modify game mechanics around incursion systems in low/null to discourage ganks and encourage good fights instead (e.g. timers/limits on acceleration gates so while *in* the site you don't have to worry so much about being blobbed - if there is a fight, you know it will be roughly fair for a few min, outside the plex anything goes, etc.).

Anyway, Goldiiee I see your point, and I think it's fine to have the mentality of this is "my PvE time" and "my PvP time", there is also a lot of room to blend these together. And incursions in low/null seem like they could be a great way to do this.
Nolak Ataru
Hedion University
Amarr Empire
#111 - 2014-06-24 03:04:03 UTC  |  Edited by: Nolak Ataru
Only thing that comes to mind would be to look at the mass on the NPC Sansha Supercarrier. Right now it just feels too easy to bump, but that may be just me.

e: would give left nut to get ore requirement removed from NMCs but that aint gonna happen.
Sabriz Adoudel
Move along there is nothing here
#112 - 2014-06-24 05:14:19 UTC
Justin Cody wrote:


Let me help you with this:

3) removing faction police does nothing. They are already useless and no threat. All incursions should be low sec. Any high sec system should become low sec while under threat of incursion. The rewards of low sec incursions are higher than current high sec...so that should be reward enough. CONCORD is the only limiting factor to players intervening in high sec. Currently players engaging in piracy in high sec incursion incur the wrath of CONCORD. This should stop. CONCORD then proceeds to chill out with their Sansha buddies in the site and do not aid the players. Immersion broken.


On FacPo.

If you've ever been involved in organised ganking behind acceleration gates, you'd know that FacPo make a very, very big impact on the cost of attempting a gank. Highsec illegal characters pose almost no threat to incursion fleets that are behind gates.
Since the addition of tags-for-sec, it costs about 15 million ISK to rectify the sec hit from one illegal act of aggression against a player and in doing so buy off FacPo so you can manouvre on grid with the incursion fleet.

On CONCORD.

Removing CONCORD protection inside incursion sites is unlikely to occur. Obviously moving incursions out of highsec solves the farming issue entirely, but I'd be interested to see whether smaller steps would result in highsec incursions becoming legitimate conflict drivers.

I support the New Order and CODE. alliance. www.minerbumping.com

Oxide Ammar
#113 - 2014-06-24 05:31:04 UTC
Why ppl keep shoving pvp content into pve ? you have null and low sec to have all pvp you want ...suddenly everyone is drooling over incursion fleet and want to force them into pvp ? you are having an orgasm over killing shiny ships or something ?

Lady Areola Fappington:  Solo PVP isn't dead!  You just need to make sure you have your booster, remote rep, cyno, and emergency Falcon alts logged in and ready before you do any solo PVPing.

Illindar Tyrannus
Aliastra
Gallente Federation
#114 - 2014-06-24 06:43:16 UTC
I would love to see incursions by factions other than Sansha, it could be a great way to expand the lore of some factions eom incursions all around new eden, gurista raids, blood raiders looking for victims, serpentis attacing research stations, ect.

I also like the idea mentioned earlyer of incursions spreading if they are allowed to go unchallenged for long enough as well.
Also null needs more incursions take it from 3 to like 5.
Mike Azariah
The Scope
Gallente Federation
#115 - 2014-06-24 06:53:29 UTC
I am tired, so if this comes out rude . . .

I fly incursions so if any of you think I will take forward any proposal that removes Concord from hisec incursions then you are talking to the wrong CSM representative. Ain't gonna happen.

Some of the other ideas I do truly love but every person who wants greater inroads of PvP into the number one team and organization building PvE activity I want to answer with a proposal to make ignored incursions spread, not die. Like an infection or a patch of weeds.

This would encourage low and nullsec folks to take part in the game the way it was meant to be. After all CCP made the incursions to be run, right? So run, monkeys, run.

sigh

Yes, I know it is a bad idea. But if you push to force hisec to go more PvP then understand that I will push back.

m

Mike Azariah  ┬──┬ ¯|(ツ)

Illindar Tyrannus
Aliastra
Gallente Federation
#116 - 2014-06-24 07:08:01 UTC
Mike Azariah wrote:
I am tired, so if this comes out rude . . .

I fly incursions so if any of you think I will take forward any proposal that removes Concord from hisec incursions then you are talking to the wrong CSM representative. Ain't gonna happen.

Some of the other ideas I do truly love but every person who wants greater inroads of PvP into the number one team and organization building PvE activity I want to answer with a proposal to make ignored incursions spread, not die. Like an infection or a patch of weeds.

This would encourage low and nullsec folks to take part in the game the way it was meant to be. After all CCP made the incursions to be run, right? So run, monkeys, run.

sigh

Yes, I know it is a bad idea. But if you push to force hisec to go more PvP then understand that I will push back.

m



I want them to spread to it only makes sense I attack an area and no one fights for it ehy leave lets push on and hammer them for being apathetic
oneFISHtooFISH
Center for Advanced Studies
Gallente Federation
#117 - 2014-06-24 07:40:51 UTC  |  Edited by: oneFISHtooFISH
Problem: Not a problem just a suggestion. I would like to see more integration and dynamical fighting with incursions.

Suggestion: Make incursions integrated with DUST, sansha on the planets

I would like to see something happen if nobody decides to run the incursion because it is in an island or for whatever reason. It shouldn't just disappear there should be some penalty and the sansha should actually be able to take soverinty of systems, attack players on gates, begin to branch out from owned systems trying to take over new eden.

Doesn't feel like a war against the sansha, right now it just feels like farming
elise densi
Imperial Academy
Amarr Empire
#118 - 2014-06-24 08:01:21 UTC
if u involve pvp to pve as pvp to incs ppl will simply stop running incs
Black Canary Jnr
Royal Amarr Institute
Amarr Empire
#119 - 2014-06-24 10:53:51 UTC
Mike Azariah wrote:

This would encourage low and nullsec folks to take part in the game the way it was meant to be. After all CCP made the incursions to be run, right?


Does this mean you are in favour of increasing the number of 0.0 incursions by a significant amount or just making the currents ones be more of a pain in the arse?

'Spreading' incursions would be cool but the mechanics of an incursion going from 1 constellations to 2 constellations need to be implemented carefully considering Incursions have a relatively short lifetime and small - medium 0.0 groups can't mobilise to blitz an incursion down in a couple of days. I would favour a worsening of penalties if they remained untouched as opposed to having an incursion spread to several constellations and having scramming rats on a tonne of gates in a region. Since this would pretty much be a 0.0/ Low sec thing where incursions had a chance to 'spread and worsen' i would like to see some negative impact on hi-sec like the low sec/ 0.0 gate camps until 75% influence of something

Also Mike, is there any possibility of connecting Incursions with a PI output penalty? It seems pretty logical as the Sansha are abducting people from planets and all that. Adding a more localised penalty for people who live in the area would incentive locals to get involved as opposed to just moving your missioning/ ratting to another constellation and waiting for the incursion caravan to come along/ waiting out the incursion and not taking part.

The poster who said Blood raiders raiding for victims was onto something there, definitely some cool PvE to exploit from that.
Dally Lama
Doomheim
#120 - 2014-06-24 10:57:43 UTC
Aquila Sagitta wrote:
This is cute. We've been trying to get content added to wormholes for years. What makes you think ccp is gonna waste their time adding content to incursions when they are working Big smile

What a terribad shitpost.