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EVE Online: Crucible 1.0.1 Deployment Information

First post
Author
CCP Phantom
C C P
C C P Alliance
#1 - 2011-12-05 17:25:50 UTC  |  Edited by: CCP Phantom
EVE Online: Crucible 1.0.1 will be deployed tomorrow, Dec. 6. Downtime will begin at 11:00 UTC and is expected to be completed at 12:30 UTC. For more information about EVE Online: Crucible 1.0.1, please refer to this news item. The patch notes are available here.

Please use this thread for all comments and feedback.

CCP Phantom - Senior Community Developer

Ampoliros
Aperture Harmonics
#2 - 2011-12-05 18:06:16 UTC  |  Edited by: Ampoliros
Is there an ETA on the fix coming for putting fuel blocks into towers, and the incredible, awful lag with refitting in space?

Also, is there a date for the switchover from fuel to fuel blocks?
Chribba
Otherworld Enterprises
Otherworld Empire
#3 - 2011-12-05 18:09:33 UTC
1.0.1.0.1.0.1 BINARY!

great.

★★★ Secure 3rd party service ★★★

Visit my in-game channel 'Holy Veldspar'

Twitter @ChribbaVeldspar

CCP Phantom
C C P
C C P Alliance
#4 - 2011-12-05 18:32:56 UTC
Ampoliros wrote:
Is there an ETA on the fix coming for putting fuel blocks into towers, and the incredible, awful lag with refitting in space?

This issue will be fixed with the update tomorrow.

Ampoliros wrote:
Also, is there a date for the switchover from fuel to fuel blocks?

This hasn't been announced yet, but there will be reasonably enough time for the transition.

CCP Phantom - Senior Community Developer

woe kitten
Any hole's a goal
#5 - 2011-12-05 18:40:03 UTC
Good fixes, i've been waiting for them. :)

**Life is a game. You either win or you lose. **

Skeito
Quay Industries
#6 - 2011-12-05 18:48:02 UTC
I see no fix for the disappearing UI that some of us are experiencing even though ive been told that CCP have replicated and fixed it.......when will this be deployed?
Ampoliros
Aperture Harmonics
#7 - 2011-12-05 18:49:07 UTC
CCP Phantom wrote:
Ampoliros wrote:
Is there an ETA on the fix coming for putting fuel blocks into towers, and the incredible, awful lag with refitting in space?

This issue will be fixed with the update tomorrow.

Ampoliros wrote:
Also, is there a date for the switchover from fuel to fuel blocks?

This hasn't been announced yet, but there will be reasonably enough time for the transition.


Thanks for the response, Phantom.

just to confirm - both the refitting in space issue and the block issue should both be fixed tomorrow? I mentioned two things, you mentioned one thing would be fixed...just making sure there's not a miscommunication.

And as for the transition, please do prod Greyscale or someone about setting an exact date ASAP. I know having enough time is certainly an issue, but we want to also make sure we have enough regular fuel remaining to reach the transition date. Thanks.
Rip Sword
Ministry of War
Amarr Empire
#8 - 2011-12-05 19:16:00 UTC  |  Edited by: Rip Sword
Dup
Rip Sword
Ministry of War
Amarr Empire
#9 - 2011-12-05 19:17:05 UTC
Had a issue when doing CC PI launches. Container did show up in journal till i logged off and back on again.
xxxak
Perkone
Caldari State
#10 - 2011-12-05 20:11:24 UTC
When are you going to at least gives supers 20+20 fighters?

[u]The nerfs to supercaps will cause more super pilots to join the largest alliances who can properly "support" their deployment, further concentrating firepower/wealth in EVE. The end result will be fewer "fun" fights, and will hurt EVE in the long run.[/u]

Blacksmoke16
Imperial Academy
#11 - 2011-12-05 20:21:35 UTC
Any update on UI disappearing and chat channels not blinking when minimized?
Fraa Bjorn
Cell 317
#12 - 2011-12-05 21:36:54 UTC
Ampoliros wrote:

And as for the transition, please do prod Greyscale or someone about setting an exact date ASAP. I know having enough time is certainly an issue, but we want to also make sure we have enough regular fuel remaining to reach the transition date. Thanks.

/signed - this is important!

All games have QQ, but only Eve has Q.Q

Palovana
Inner Fire Inc.
#13 - 2011-12-06 00:16:23 UTC  |  Edited by: Palovana
Nothing about locking windows, BOOOOO CCP!

Patch Notes wrote:

While warping, the “Jump” command will no longer be available for all gates. It will now only be available for the gate you are currently in warp to in order to jump on contact.

Not seeing this on Sisi at all, I can click any gate in the Overview and the Jump button is still available.

Will the "hold down D key and click the gate in overview" still work when you're sitting still or will we need to use S to warp to the gate first and then jump?


Nevermind, played with it on Sisi and I get it now - while not in warp, you can click the dock/jump button for any gate in the OV and warp to + jump through. But when in warp en route to a gate, the dock/jump button is available ONLY for the gate you're warping to. Good change.
Evenus Battuta
#14 - 2011-12-06 01:58:38 UTC
The message “insufficient volume in launchpad” still comes out when you try to import multiple materials to planet and there is enough space in launchpad. You have to import each kind of materials separately.
Lone Gunman
Forhotea Corporation
#15 - 2011-12-06 02:03:14 UTC
Dario Kaelenter wrote:
Bienator II wrote:
PI:
i can't take certain stacks out of the CO. Msg is "out of range etc...". Asked in the help channel and there are many more having the same issue, it seems to occur only when there are multiple stacks of the same item in the CQ.


I bug reported this on SISI so they are aware and working on it apparently.

What happens is the CO automatically stacks when u export tho it leaves a ghost stack behind so u may end up with 2 or more stacks tho the only real one will be the largest stack which should correctly contain the total of all items of that type exported.

Once u collect that main stack it seems to clear out the old ghost stacks after a session change.

It seems to do this more often if u access and export without first warping to the CO and opening it.


This is still not fixed on SiSi Build 323364 as well as the container with a capacity of 10k m3 not accepting amounts less than 10km3 but greater than 9k m3 bug.

“9369.6 units of space would be required to complete this operation. Destination container only has 10000 units available.”

Looks like fixing typo's was the highest priority.
Panhead4411
Rothschild's Sewage and Septic Sucking Services
The Possum Lodge
#16 - 2011-12-06 04:46:57 UTC
Didn't see anything about horrid text-wrapping issues on modules/items in hangers/cans. But i'm all for crunching more "Conentrate d Veldspar" if it is actually a more healthy variety...(being infused w/ vitamin D concentrate)

Lone Gunman wrote:


This is still not fixed on SiSi Build 323364 as well as the container with a capacity of 10k m3 not accepting amounts less than 10km3 but greater than 9k m3 bug.

“9369.6 units of space would be required to complete this operation. Destination container only has 10000 units available.”

Looks like fixing typo's was the highest priority.


I just don't understand why they had to completely change the whole import/export screen....it was working fine, they had spent over a year getting it to work. Then they go and change everything once it was all working...

I mean, i've heard about job security, but this is not it...

http://blog.beyondreality.se/shift-click-does-nothing    < Unified Inventory is NOT ready...

Mira Stargazer
Epic Warfare
#17 - 2011-12-06 06:44:44 UTC  |  Edited by: Mira Stargazer
What about the UI windows not locked into place? Nothing about it in the patch notes...

I see signs of repeated regression with every update. It seems UI Windows are messed up over and over again, when you release expansions or updates. Then fixed, just to be messed up again with the next expansion.

Really, what's wrong with the code? Or is it lack of regression tests? I mean, it can't be fun for you at CCP either, it seems you have to fix the "same" errors over and over again.

I have feelings, I can smile - and murder while!

Strip Serch
Hedion University
Amarr Empire
#18 - 2011-12-06 07:22:44 UTC
Didn't see fix for historical target artifacts on screen either. Odd to have 14 "Azure Plagioclase" taglines surrounding my poor Hulk 20 minutes after they were mined out.
Ooiittee
Pator Tech School
Minmatar Republic
#19 - 2011-12-06 10:59:17 UTC
To be clear are we going to see the fuel in the existing towers convert to fuel blocks as originally presented,

or do we need to have made our blocks and fill the towers

or or do we need to run both parallel.

My head hurts, its a big endeavor an up date like this but its hard for someone who doesn't trawl the forums to find the information on how this will impact, give our preparation based on the original information its hard to keep up with the changes. This is going to impact alot of peeps so please be clear on what your schedule with been and requires of your player base.
Bar0th
Arasaka Security Corporation
Arasaka Security Trust
#20 - 2011-12-06 11:16:39 UTC
Ooiittee wrote:
To be clear are we going to see the fuel in the existing towers convert to fuel blocks as originally presented,

or do we need to have made our blocks and fill the towers

or or do we need to run both parallel.


During the change-over (date unknown), you will need both fuel types in the POS. Once the change is successfully completed, you can remove the old fuel from the POS, and use it to manufacture even more blocks. Make sure to have plenty of each type in your POS though (during the transition patch), in case there are problems during the change.
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