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Out of Pod Experience

 
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Thorolfur Beck

Author
Marsha Mallow
#21 - 2014-06-23 23:06:41 UTC
Apologies for the arsey tone Aspalis, and to everyone else. I didn't mean to derail and it's unfair to bring that tone here. I started out amused but people patronising me over reading really riles me at times. Partly because I do so much reading I sometimes skim to the point I do miss critical points. Partly because I am functionally blind without glasses or lenses. And likely to be registered disabled before I'm 40 if my vision carries on deteriorating. For some reason being patronised really sparks my temper.

Anyway with this I was more curious about his motivation, the timing, the topic, possibly why the interviewer relayed the story that way etc - and rereading I still feel unsympathetic. If you work for a while with people who are extremely smart - but lacking in social skills - they're not pleasant people to be around, professionally or socially. Chuck in the two horriable ingredients of ego+narcisssm. Well, you end up with something like Eve. Whilst I take your point Matilda, he may have been the original CEO and designer, but did he put a decade of effort into it after that? I'll always have more sympathy for the people who take a concept to reality, and put their back into making it. Even if they aren't prodigies.

The article itself annoyed me in various ways. Female professionals would be slammed for having their media interviews interrupted by their kids. For whatever reason they chose to include that and it seems a bit cynical. I don't like people who make derogatory remarks in public about former colleagues, particularly if they have a grudge or an agenda of their own. There's a difference betwen replying to criticism and generating it. I suspect some of those of you who have replied have more experience in the gaming industry, so fair enough. But mine is in firing people and dealing with them/their team afterwards. It's a bit unhealthy to retain the levels of resentment indicated here imo.

Good luck to the guy anyway. If he has strong ideas, his next project will be successful. It does highlight problems in the developer industry, particularly with regard intellectual ideas. But he's not living in a box outside of his nearest train station. So as I say, not all that sympathetic.

Ripard Teg > For the morons in the room:

Sweets > U can dd my face any day

Matilda Cecilia Fock
Pator Tech School
Minmatar Republic
#22 - 2014-06-24 07:43:38 UTC  |  Edited by: Matilda Cecilia Fock
Marsha Mallow wrote:
Apologies for the arsey tone Aspalis, and to everyone else. I didn't mean to derail and it's unfair to bring that tone here. I started out amused but people patronising me over reading really riles me at times. Partly because I do so much reading I sometimes skim to the point I do miss critical points. Partly because I am functionally blind without glasses or lenses. And likely to be registered disabled before I'm 40 if my vision carries on deteriorating. For some reason being patronised really sparks my temper.

Anyway with this I was more curious about his motivation, the timing, the topic, possibly why the interviewer relayed the story that way etc - and rereading I still feel unsympathetic. If you work for a while with people who are extremely smart - but lacking in social skills - they're not pleasant people to be around, professionally or socially. Chuck in the two horriable ingredients of ego+narcisssm. Well, you end up with something like Eve. Whilst I take your point Matilda, he may have been the original CEO and designer, but did he put a decade of effort into it after that? I'll always have more sympathy for the people who take a concept to reality, and put their back into making it. Even if they aren't prodigies.

The article itself annoyed me in various ways. Female professionals would be slammed for having their media interviews interrupted by their kids. For whatever reason they chose to include that and it seems a bit cynical. I don't like people who make derogatory remarks in public about former colleagues, particularly if they have a grudge or an agenda of their own. There's a difference betwen replying to criticism and generating it. I suspect some of those of you who have replied have more experience in the gaming industry, so fair enough. But mine is in firing people and dealing with them/their team afterwards. It's a bit unhealthy to retain the levels of resentment indicated here imo.

Good luck to the guy anyway. If he has strong ideas, his next project will be successful. It does highlight problems in the developer industry, particularly with regard intellectual ideas. But he's not living in a box outside of his nearest train station. So as I say, not all that sympathetic.


Well, in a very very smaller scale, once I was in this guy's place. I found myself burdened with leading a bunch of enthusiastic volunteers in a collective project which started as a one-man hobby for me, and that completely surpassed my social and leadership skills. So things started going downhill and eventually I stepped down voluntarely, if not without drama, for the good of the project.

And yet, the project exists because of me, it carries the name I gave to it, and its spirit is based upon what I envisioned.

I learned a few lessons, of course. FAI, that having ideas is easy, as some people just are born this way. I can't avoid having ideas more than others can avoid to have fun with sport (yikes!). P

What's more difficult is the abbility to turn a idea into a reality. But that requires a different set of skills, which are as innate as the abbility to have ideas. Some people just know how to make reality out of ideas.

And some people, very very fortunate people, have both ideas and the abbility to turn them into reality... for good and for bad.

Q: Should we be worried? A: Nope. (...) Worry a lot if Fozzie, Masterplan, Rise, Veritas, Bettik, Ytterbium, Scarpia, Arrow, or even Greyscale leaves. Worry a little if Punkturis, karkur, SoniClover, Affinity, Goliath, or Xhagen leaves.

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