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Dual spider sentry dominix for lvl 4

Author
Harah Noud
Royal Amarr Institute
Amarr Empire
#1 - 2014-03-22 18:14:27 UTC
Hey

i was wondering about using a dual sentry dominix to blitz lvl 4 missions, with spider tanking and cap transfere
any good fits?

if one ship is assigned all 10 sentry drones does the second ship need to have long range targeting modules? (omni and f-90) or the ship assigned all ten can target and snipe (with it s own omni and f-90...)

my current one ship sentry fit is:

Damage Control II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Reactive Armor Hardener
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II


100MN afterburner II
Large Micro Jump Drive
Omnidirectional Tracking Link II
Omnidirectional Tracking Link II
f-90

3*425mm prototype gauss gun

5*warden
5*garde
5*warrior II for the pesky frigates

what do u think i should change for a dual spider fit (with remote cap transfer and remote armor repair on both or just one of the ships... and any ideas for the rigs? armor pumps or sentry drone dmg?

thanks for the help
Leokokim
Mining Industry Exile Foundation
Synergy of Steel
#2 - 2014-03-22 19:15:26 UTC
Just varying points in no real order:

- Spider Domis are powerful ships, you don't actually need it in lvl 4s, but why not...
- You need Omnis on both Domis, as those only boost their own sentries (even if you assist them)
- With good skills your Targeting Range on the Domis is comparable to the Drone Control Range with one augmentor, so you don't actually need a sebo for targeting range. Scan resolution can be helpful for quickly killing frigs that spawn at range.
- I don't know why you need the AB, sigtanking doesn't work too well with Domis and you also need to stay in range of your sentries.
- I would recommend using mission specific hardeners, this allows you to run 4 DDAs for maximum damage (more aren't really worth it)
- One RR and one Cap Transfer should be enough for Level 4s
- Drone Damage Rigs aren't worth it when you already have 3 or 4 DDAs, as they have a smaller mutliplier and so come later in the stacking formula
- Resist Rigs are too unflexible, Aux Pumps only help local reps, so I suggest Remote Repair Augmentors (allows your Domis to be stable with one Cap Transfer)
- You could run a TP on your primary domi (helps killing stuff, and also quick cycle time for changing targets)
- As the secondary domi doesn't need a TP, and because you lock your primary domi anyways you can put a Remote Sensor Booster there (Targeting Range or Scan Resolution, depending on skills)

All in all it would look something like this:
[Dominix, Mission Spider]
Damage Control II
Armor Kinetic Hardener II
Armor Thermic Hardener II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II

Large Micro Jump Drive
Omnidirectional Tracking Link II, Optimal Range Script
Omnidirectional Tracking Link II, Optimal Range Script
Omnidirectional Tracking Link II, Tracking Speed Script
Phased Weapon Navigation Array Generation Extron

Large Remote Capacitor Transmitter II
Large Remote Armor Repairer II
Drone Link Augmentor II
425mm Prototype Gauss Gun, Antimatter Charge L
425mm Prototype Gauss Gun, Antimatter Charge L
425mm Prototype Gauss Gun, Antimatter Charge L

Large Remote Repair Augmentor I
Large Remote Repair Augmentor I
Large Remote Repair Augmentor I
Damien White
Deep Core Mining Inc.
Caldari State
#3 - 2014-03-22 20:03:07 UTC
Just ignore the whole spider tank thingy.

With nearly 2000 DPS you wont need any tank whatsoever. Go for singletank and just transfer cap and while you at it, go for some MWD instead of AB.

Quote:
[Dominix, L4 Spider]
Large Armor Repairer II
Armor Thermic Hardener II
Armor Kinetic Hardener II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II

Omnidirectional Tracking Link II, Optimal Range Script
Omnidirectional Tracking Link II, Optimal Range Script
Omnidirectional Tracking Link II, Optimal Range Script
100MN Microwarpdrive II
F-90 Positional Sensor Subroutines, Targeting Range Script

Large 'Regard' Remote Capacitor Transmitter
Large 'Regard' Remote Capacitor Transmitter
425mm Prototype Gauss Gun, Antimatter Charge L
425mm Prototype Gauss Gun, Antimatter Charge L
425mm Prototype Gauss Gun, Antimatter Charge L
425mm Prototype Gauss Gun, Antimatter Charge L

Large Sentry Damage Augmentor II
Large Auxiliary Nano Pump I
[empty rig slot]

Garde II x5

97% of girls would die if Justin Bieber were about to jump off a cliff. Post this in your sig if you`re part of the 3% yelling,

"DO A BARREL ROLL!"

Harah Noud
Royal Amarr Institute
Amarr Empire
#4 - 2014-03-22 20:43:30 UTC
thanks for the pointers,
if you say spider dominis r too powerful, what should i use then.
I am mainly proficient in gallente, and can't sit in a pirate BS yet.

thanks
Damien White
Deep Core Mining Inc.
Caldari State
#5 - 2014-03-22 20:50:20 UTC
There is no "to powerfull" for PvE. The more Damage you do, the faster you are and therefore the more isk/lp you gain. But with this ammount of damage you wont need much tank and should focus on getting even more damage or better damage projection.


Just for info, dual Dominix with spidertank is used for L5 Missions and can easily tank them.

97% of girls would die if Justin Bieber were about to jump off a cliff. Post this in your sig if you`re part of the 3% yelling,

"DO A BARREL ROLL!"

Harah Noud
Royal Amarr Institute
Amarr Empire
#6 - 2014-03-23 21:38:57 UTC
the drone assist is not working for me.
i have them set on aggressive but they wont follow the command of the assisted to char...
any ideas?
crazy0146
The Federation of assorted candy
#7 - 2014-03-24 13:03:35 UTC
The assisted char has to activate an offensive module, use a tp or gun against the rat you want the assisted drones to shoot at.
Weed Guy
Space Kush Dispensary
#8 - 2014-03-25 16:08:03 UTC
First I wouldn't be trying to dual box without a bit more experience with running missions with just one ship. You're making a lot of rookie mistakes that I and every other mission runner has made. First off, ditch the Royal Amarr Institute. thats taking 11% of your bounties and your mission rewards. Second, why are you using Warriors? Hobgoblins do more damage. Third, you don't need a Dominix to spider tank you when you have a Micro Jump Drive. You want to know the guys who can hit you at 100 KM?
Pith Conquistador, Angel Seraphim, the EOM Phanti's and Mammoth's, and some sentry batteries. Outside of that, nothing can even hit you.

Fourth, why do you have no Drone Link Augmentators on a purely drone boat, with a microjump drive, and instead have turrets? Your T1 turrets won't hit at 100 KM when you're fitted for drones. Your drones are not going to even have the drone control range to hit at 100 KM. with two t2 Drone Link Augmentators and skills maxed, you are at 92 KM of drone control range, still not 100. Meanwhile, when anything gets closer than 10 KM, I Don't care if you had 3 federation navy omnilinks, AND 5 federation navy Gardes, AND its a Battleship you're shooting! you're going to have a real hard time hitting it, meanwhile your drones are going to get shredded they get really heavy aggro at that range. That is why the MJD is there so you can hit with your sentries because point blank is too close for them.

You don't need the afterburner, go with a microwarpdrive, you shouldn't have EANM's, you want mission specific hardeners, and don't just go with Garde's and Wardens, pick the drone that has the damage type that is specified to your mission.

As for rigs, I like to fit 3 drone scope chips so I can dedicate my omnilinks to tracking speed, but thats more of a matter of preference.
Harah Noud
Royal Amarr Institute
Amarr Empire
#9 - 2014-03-28 10:01:01 UTC
Weed Guy wrote:
First I wouldn't be trying to dual box without a bit more experience with running missions with just one ship. You're making a lot of rookie mistakes that I and every other mission runner has made. First off, ditch the Royal Amarr Institute. thats taking 11% of your bounties and your mission rewards. Second, why are you using Warriors? Hobgoblins do more damage. Third, you don't need a Dominix to spider tank you when you have a Micro Jump Drive. You want to know the guys who can hit you at 100 KM?
Pith Conquistador, Angel Seraphim, the EOM Phanti's and Mammoth's, and some sentry batteries. Outside of that, nothing can even hit you.

Fourth, why do you have no Drone Link Augmentators on a purely drone boat, with a microjump drive, and instead have turrets? Your T1 turrets won't hit at 100 KM when you're fitted for drones. Your drones are not going to even have the drone control range to hit at 100 KM. with two t2 Drone Link Augmentators and skills maxed, you are at 92 KM of drone control range, still not 100. Meanwhile, when anything gets closer than 10 KM, I Don't care if you had 3 federation navy omnilinks, AND 5 federation navy Gardes, AND its a Battleship you're shooting! you're going to have a real hard time hitting it, meanwhile your drones are going to get shredded they get really heavy aggro at that range. That is why the MJD is there so you can hit with your sentries because point blank is too close for them.

You don't need the afterburner, go with a microwarpdrive, you shouldn't have EANM's, you want mission specific hardeners, and don't just go with Garde's and Wardens, pick the drone that has the damage type that is specified to your mission.

As for rigs, I like to fit 3 drone scope chips so I can dedicate my omnilinks to tracking speed, but thats more of a matter of preference.



K first this is an alt, EVE has made me paranoid... My main is the mission runner
I wanted to dual box mainly for the dmg and extra cap
I put three link augment ore and removed one turret for a cap transfer
I don't think I can fit an MWD as I m having cap issues
My sentry skill r at 4 , so I choose the short range one and long range, but I think u r right I should choose them based on dmg dealt
Also agree on hardner but I ll have to do something to my cap
The warrior r for frigates that get on top of me, while the rest of the enemies r still at 80+ km
I feel that I do more dmg with the sentries when the enemies r at 40-50 but I also get hit for more dmg


Thanks a lot for all points
Btw if not a dominix what would serve well as a lvl mission ship ( need a 40 days train for marauders)
Tauranon
Weeesearch
CAStabouts
#10 - 2014-03-28 11:14:59 UTC
I still fly dominixes and this character dates back to 2007.

Its a perfectly fine mission ship, and its one of the best for running 2 clients on 1 box, since it can be assisted to the one you are actively flying and then its drones will shoot whatever you are shooting without you having to lock and target on the second box.

ie anything+dominix is good for missioning (including dominix+dominix).

Oxide Ammar
#11 - 2014-06-21 11:56:48 UTC
Sorry I have to resurrect this thread from the dead, I have question regarding spider tanking domis in level 4 missions. Do you follow dmg type of drones based on the mission pirates ? or you go Gardes and Bouncers only ?

Lady Areola Fappington:  Solo PVP isn't dead!  You just need to make sure you have your booster, remote rep, cyno, and emergency Falcon alts logged in and ready before you do any solo PVPing.

Dato Koppla
Spaghetti Militia
#12 - 2014-06-21 12:05:00 UTC
Oxide Ammar wrote:
Sorry I have to resurrect this thread from the dead, I have question regarding spider tanking domis in level 4 missions. Do you follow dmg type of drones based on the mission pirates ? or you go Gardes and Bouncers only ?


Matching damage types will give you more effective dps, except for Wardens, their dps is really low and their tracking is horrendous and most rats weak to kinetic are also weak to thermal so Gardes usually fare better in those missions. However you definitely want Curators for Blood/Sansha and Bouncers for Angels.
Chris Winter
Bene Gesserit ChapterHouse
The Curatores Veritatis Auxiliary
#13 - 2014-06-21 15:20:40 UTC
Weed Guy wrote:

Fourth, why do you have no Drone Link Augmentators on a purely drone boat, with a microjump drive, and instead have turrets? Your T1 turrets won't hit at 100 KM when you're fitted for drones. Your drones are not going to even have the drone control range to hit at 100 KM. with two t2 Drone Link Augmentators and skills maxed, you are at 92 KM of drone control range, still not 100. Meanwhile, when anything gets closer than 10 KM, I Don't care if you had 3 federation navy omnilinks, AND 5 federation navy Gardes, AND its a Battleship you're shooting! you're going to have a real hard time hitting it, meanwhile your drones are going to get shredded they get really heavy aggro at that range. That is why the MJD is there so you can hit with your sentries because point blank is too close for them.

Two T2 DLAs and decent skills gets you to 105km, 108km IIRC with perfect skills. Sounds like you're missing the Advanced Drone Avionics skill.
Arean Proktor
Chilli Joe
#14 - 2014-06-21 16:42:17 UTC
Rig: 1xEgress Port Maximizer / 1xRepair Augmentor / 1x? (personal taste)

High: 2x regard large remote cap Transfer 2x Solace large remote repair 2x Drone Link Augmentor

Mid: 3 Omnis, Target painter (On drone Leader Ship - Fit a Remote Sensor Booster on Assisting ship), Mwd

Low: 3x Tank 4x Drone Damage Amp

If ur third rig is not used for cap u may have to cycle the second large remote armor repairer but with about 1500-1600dps controlled by a single taget painter Targets will melt fairly quick. just put ur alt on ur watchlist and tab out.
Oxide Ammar
#15 - 2014-06-23 08:49:53 UTC
I tried doing Dual spider domi in multiple lvl 4 missions, the dmg output is impressive....really really impressive. It's like doing lvl 4 missions with 10 sentries carrier.

The only thing that I don't understand, is the LMJD..Why ppl listing them in their spider fits ? Garde and Bouncers track very well at close range for cruiser size and above, light drones is to deal with frigs once you cleared the field and you want to obliterate all frigs with 10 Hobgoblins. So why LMJD ? isn't better to fit AB or MWD if you want to reach container or use the next acceleration gate that away from you at 20 km ?

Lady Areola Fappington:  Solo PVP isn't dead!  You just need to make sure you have your booster, remote rep, cyno, and emergency Falcon alts logged in and ready before you do any solo PVPing.

Chi'Nane T'Kal
Interminatus
#16 - 2014-06-23 09:27:58 UTC
Arean Proktor wrote:
Rig: 1xEgress Port Maximizer / 1xRepair Augmentor / 1x? (personal taste)

High: 2x regard large remote cap Transfer 2x Solace large remote repair 2x Drone Link Augmentor

Mid: 3 Omnis, Target painter (On drone Leader Ship - Fit a Remote Sensor Booster on Assisting ship), Mwd

Low: 3x Tank 4x Drone Damage Amp

If ur third rig is not used for cap u may have to cycle the second large remote armor repairer but with about 1500-1600dps controlled by a single taget painter Targets will melt fairly quick. just put ur alt on ur watchlist and tab out.


Pretty much this, i'm just using 2 painters and 2 remote sebos for faster locks and target switching.

Third rig is another repair augmentor, so both reps can run permanently, since their main purpose is keeping aggro from drones.
elitatwo
Zansha Expansion
#17 - 2014-06-23 15:46:46 UTC
Maybe the Dominix isn't the boat you were looking for.

But there is an answer to your calls, the Blender -errm.. I mean Nestor.

Has RR, has drones, has mobility, has hacking bounus (??)

And what the others already said, 2x Dominix = win. So no RR needed.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Lord Fudo
Doomheim
#18 - 2014-06-24 13:47:09 UTC
I use spider domis in sleeper sites. They work great. Lvl4s, they just obliterate everything. Even spider geddons work great too.