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Player Features and Ideas Discussion

 
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Suicide Ganking - A solution

First post
Author
The Re4per
Federal Defense Union
Gallente Federation
#1 - 2014-06-22 23:45:27 UTC
...another thread about suicide ganking...

Currently the game mechanics allow for ganking at a large scale with minimal cost to those doing the ganking. This has led to players and their corps specializing in it as a 'trade' and lots of tears.

Essentially I dont have an issue with suicide ganking, i've done a fair bit of it on my main, i think its a legitimate form of income, lols and punishment for the stupid. EVE is a sandbox with a steep learning curve and should be retained as such.

However i do have a problem with the SCALE that suicide ganking seems to be going on. Gankers killing empty freighters, shuttles on autopilot etc with no financial reward or worth with little of no cost to themselves. A cost thats obviously the victims to bear but also at a cost to the game.

And yes there is a cost to the game. Yes the bear is stupid for using autopilot, yes there are other ways to transport goods and travel but i am sure that suicide ganking costs EVE members for its player base. (Other mechanics not withstanding of course. I remember when EVE had a LOT more players than it has atm and I for one would like to still be playing it 10 years from now.)

The changes i propose as as follows;

1) Increase the sec hit for ganking. A toon that does a suicide gank loses the vast majority of his sec status in a single hit, example -1.9 goes to -8.6 or the like. Clone tags allow for this to be purchased back with relative ease and this applies to the 'guy who accidentally goes GCC using a smart bomb in Motsu' and the like as well.

2) Any toon under -5 cannot activate weapons in high sec.

Actually quite simple if u think about it. A gank then has to be worth the tags/isk that replace the lost sec status. The Jump Freighter still dies dropping goodies for all whereas the afk Garmur has more of a chance (maybe) and the autopilot providence lumbers to Jita unmolested. Burn Jita would still be possible (just really expensive) and Hulkageddon the same. This would see a return to CCPs own description of Suicide Ganking from EVElopedia; '"Suicide ganking" refers to the practice of intentionally attacking enemies in high-security space, with the expectation of losing one's ship to Concord. Some targets have very valuable items equipped and/or very valuable items in their cargo, and killing them and recovering the items that are dropped will pay for the costs incurred in losing the ships necessary to kill it.' These changes reduce vastly the ganking for lols and the return of ganking for profit.


Side note: CCP seems to have the habit of siding with its existing player base rather than a new or emerging one. (Just to clarify, I've been playing since 2007 and I fit in the 'bitter vet' category comfortably) Too often the tendency is for Dev's to laugh along with the other vets at the stupidity of a player who loses something expensive, gets scammed of all their isk and the like. It gives the clear impression that the existing players and current game play being very unforgiving as of utmost importance rather than growing EVE Online and retaining new players being more so. I want to advocate for an EVE experience that immerses new players in the sandbox and retains them via subscription for the long haul, not one where a new player loves the game, dies a few times, rises to the challenge then loses all their assets to a soft game mechanic (suicide ganking, bubbles, blue donut sov mechanics or smart bombing) and un-subs never to return. Catering to the existing player base is important (money money money) but they burn out, lose interest, get married, or get disillusioned and the game needs fresh faces to replace them.

I like the idea of GROWING THE GAME, more people to shoot, more people to shoot back when i do.
Ronnie Andersen
The Scope
Gallente Federation
#2 - 2014-06-23 00:51:35 UTC
There has to be balance between catering to the vets and catering to the newbros.

In general though, once a player has made it through the tutorials, the only thing that will really save them (being a new player myself) I've found, is liberal application of common sense, a serious case of paranoia at losing whatever ship I'm driving, and most importantly, not turning on the computer when drunk.

I'm not sure I know if all of those things are needed, but I do know that I've been putting off high risk activities in favour of grinding missions and faction rep and important skills before I go balls out for the risky stuff.

I bought two plexes to front load my ISK when entering game, as a married man with two kids, and a full time job I have no time for messing about grinding cash, so it was even less of a barrier to get started in game, but I'm waiting until I have a jump clone before I do any risky stuff I've decided.

I agree with the OP's principled assessment of suicide ganking for shi*s and giggles being unproductive, but I do also understand the purpose of doing it to make a kill on a loaded freighter or w/e. I agree that punishments for non-productive behaviour should be penalized. Alienating behaviour only will drive people away.

The punishment is currently economic: the loss of a ship for podding someone isn't that severe though, the cost of a ship is miniscule in some cases but getting podded is just annoying... it serves no purpose.

Anyway I see what OP says but I am not sure how many people really go out of their way to SG a pod or a low cost /empty ship where the economic toll exceeds the benefit derived. It *should* be evident to players to not SG when faced with a toll that exceeds the risk/reward, but maybe people are just bored/downright stupid. If so, yes, penalize them.
admiral root
Red Galaxy
#3 - 2014-06-23 00:54:57 UTC
"Solution" implies the existance of a problem. Suicide ganking is not a problem.

No, your rights end in optimal+2*falloff

Kaerakh
Obscure Joke Implied
#4 - 2014-06-23 00:57:58 UTC
Step 1: Read all information linked in this: post.

Step 2: Realize how wrong you are.
Fer'isam K'ahn
SAS Veterinarians
#5 - 2014-06-23 01:00:13 UTC
The Re4per wrote:
...another thread about suicide ganking...

Didn't read the rest, because:

16. Redundant and re-posted threads will be locked.

As a courtesy to other forum users, please search to see if there is a thread already open on the topic you wish to discuss. If so, please place your comments there instead. Multiple threads on the same subject clutter up the forums needlessly, causing good feedback and ideas to be lost. Please keep discussions regarding a topic to a single thread.

Because: already exists
Kaarous Aldurald
Black Hydra Consortium.
#6 - 2014-06-23 01:29:32 UTC
Reported for closure as a redundant thread.

Oh, and you don't fix things that aren't problems.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Alvatore DiMarco
Capricious Endeavours Ltd
#7 - 2014-06-23 01:32:56 UTC  |  Edited by: Alvatore DiMarco
Yeah, no. Posting in a poorly-stealthed "remove suicide ganking" thread.
The Re4per
Federal Defense Union
Gallente Federation
#8 - 2014-06-23 01:40:42 UTC
interesting..... no wonder i usually never visit the forums, what a waste of time.

Forum police - how sad.

Other than the first guy did anyone even read the ideas? I posted this in 'Features and Ideas Discussion' and there is no discussion just people in denial and forum warriors.

I was simply trying to be constructive but never mind.
Kaarous Aldurald
Black Hydra Consortium.
#9 - 2014-06-23 01:49:12 UTC
The Re4per wrote:

Other than the first guy did anyone even read the ideas?


I did. That's why I felt it necessary to report you instead of just ignore you or post a snarky comment.

In before lock, by the way.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Kaerakh
Obscure Joke Implied
#10 - 2014-06-23 01:54:16 UTC
The Re4per wrote:
interesting..... no wonder i usually never visit the forums, what a waste of time.

Forum police - how sad.

Other than the first guy did anyone even read the ideas? I posted this in 'Features and Ideas Discussion' and there is no discussion just people in denial and forum warriors.

I was simply trying to be constructive but never mind.


Your idea is the same as many others before you. Your post is very typical of people from your particular background and lack of game experience. It's been shot down many times before and should tell you why your position is wrong. Taking it personally and ignoring the arguments just harms your own game experience and ability to adapt.
Jonah Gravenstein
Machiavellian Space Bastards
#11 - 2014-06-23 01:57:02 UTC  |  Edited by: Jonah Gravenstein
The Re4per wrote:
However i do have a problem with the SCALE that suicide ganking seems to be going on.
IIRC the last statement from CCP said it was at an historical low.

Quote:
1) Increase the sec hit for ganking. A toon that does a suicide gank loses the vast majority of his sec status in a single hit, example -1.9 goes to -8.6 or the like. Clone tags allow for this to be purchased back with relative ease and this applies to the 'guy who accidentally goes GCC using a smart bomb in Motsu' and the like as well.
Most suicide gankers are already -10, they don't buy tags, everybody can shoot at them and the Faction Navies chase them when they undock, their playstyle is already limited by the mechanics in place, they've adapted to it.

Quote:
2) Any toon under -5 cannot activate weapons in high sec.
Congratulations you just killed highsec piracy as a profession, you've also just penalised everybody that participates in lowsec PvP who also uses highsec, as well as the people who actually enjoy fighting off/ farming the Faction Navies.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

The Re4per
Federal Defense Union
Gallente Federation
#12 - 2014-06-23 02:15:41 UTC
At a historical low? That is interesting, I wonder what the reasons for that is. Maybe there are less people playing (definitely) or maybe people have gotten smarter (hopefully). Maybe 'scale' wasnt the right term, maybe its the MANNER of it that i should be targeting with the thread. Good point.

Regardless, I am not advocating some kind of 'stop high sec piracy all together' at all. I have other toons that are pirate after all. I am advocating a return to suicide ganking for profit, not just for lols. If you have to consider the cost then the target has to be worth it.

I could be wrong but anyone under -5 sec status wont operate in high sec at all for pvp unless its suicide ganking. Navy farmers and pvpers who move between high and low sec will keep their sec above to avoid navy aggro. Correct me if i am wrong.

Love the 'lack of game experience' comment btw. I play a lot and have a very good understanding of the mechanics involved here. Like i said I've done my share of suicide ganking, and its been fun, I just think a change to it is needed.
ISD Supogo
ISD BH
ISD Alliance
#13 - 2014-06-23 02:21:05 UTC
Locked. There's already at least one thread about suicide ganking here

Quote:
16. Redundant and re-posted threads will be locked.

As a courtesy to other forum users, please search to see if there is a thread already open on the topic you wish to discuss. If so, please place your comments there instead. Multiple threads on the same subject clutter up the forums needlessly, causing good feedback and ideas to be lost. Please keep discussions regarding a topic to a single thread.

ISD BH Supogo

Bughunter

Equipment Certification and Anomaly Investigations Division (ECAID)

Interstellar Services Department