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The state of the Eagle

Author
Lloyd Roses
Artificial Memories
#21 - 2014-06-22 15:24:58 UTC
Rain6637 wrote:
looks amazing though. it's my favorite Moa variant, in terms of appearance.


Are you ignoring the onyx?
Rain6637
GoonWaffe
Goonswarm Federation
#22 - 2014-06-22 16:28:18 UTC  |  Edited by: Rain6637
no i like the kaalakiota shiny black and red. but on the Moa and the way the stripes were applied, I think the eagle edges out.

different opinion depending on hull. between ishukone/kaalakiota/gurista on the scorpion hull, the widow is my fav
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#23 - 2014-06-22 20:42:47 UTC
Nakovi Kitsune wrote:
Garviel Tarrant wrote:
Eagle + links + logi = pretty ******* ******** tank numbers,


But really, what ship isn't great with links and logi support? Roll



I mean for gangs / fleets obviously

Eagle isn't great as a solo ship.

BYDI recruitment closed-ish

Voyager Arran
Brutor Tribe
Minmatar Republic
#24 - 2014-06-22 20:58:00 UTC
Nakovi Kitsune wrote:
Garviel Tarrant wrote:
Eagle + links + logi = pretty ******* ******** tank numbers,


But really, what ship isn't great with links and logi support? Roll


You are missing the point. We're looking at the Eagle as a potential fleet ship, where boosts, logi, and ewar support are to be expected. In that situation, its excellent buffer and high resists means it has a much better capacity to survive under concentrated fire than most other HACs, and it has reasonably strong raw damage with solid projection to back it up.

It's not going to kite people like a Vagabond, but it's not trying to be that kind of ship.
Odithia
Ministry of War
Amarr Empire
#25 - 2014-06-22 21:16:54 UTC
The Rail Tengu has more dps and pretty muche double the EHP.

This more than make up for the slight difference in maximum range and that's why the eagle only see anecdotal usage.
Rain6637
GoonWaffe
Goonswarm Federation
#26 - 2014-06-22 21:25:31 UTC
my roommate had nerdgasms over his rail eagle while we were in a c5 magnetar, but it's hard not to love a flat 85% damage bonus on anything. he also has a main that is specialized in chimera/phoenix, and basically the poor guy is waiting for the caldari boat to sail... has been for 8, 9 years now

DON'T BE HIM
Voyager Arran
Brutor Tribe
Minmatar Republic
#27 - 2014-06-22 21:44:41 UTC
Odithia wrote:
The Rail Tengu has more dps and pretty muche double the EHP.

This more than make up for the slight difference in maximum range and that's why the eagle only see anecdotal usage.


Eagles are significantly cheaper than Tengus, don't cost skillpoints when they die, and can get you most of the damage with enough tank to handle midsized engagements. The Tengu is objectively better at the same thing, but the difference in investment is enough that people would probably fly Eagle fleets as a non-strategic doctrine if Ishtars didn't exist.
Rain6637
GoonWaffe
Goonswarm Federation
#28 - 2014-06-22 21:59:35 UTC
Xequecal
Ministry of War
Amarr Empire
#29 - 2014-06-23 06:09:21 UTC
Nobody flies the Eagle because:

1. Sniping past 150 km is not relevant because they can probe you down and warp to whatever range they want.

2. The Ishtar does 600 DPS at 130km, which is probably close to triple the Eagle's DPS at that range with much better tracking. Its also significantly better than the DPS of any battleship at that range, with probably ten times the tracking compared to T2 large long range ammo. It's completely out of range of any medium sized weapon system that's not shooting directly into its T2 resists. Large artillery cant track it and large lasers take so much PG you need AWU V to fit an Apoc with only 7 guns.

The Ishtar can also deploy Gardes or Ogres and close range brawl on the same fit, something the Eagle definitely can't do.

I know I post this in a lot of threads, but if you're flying a HAC thats not an Ishtar, you're doing it wrong. The Ishtar is better than your current ship at literally everything you could be doing.
Odithia
Ministry of War
Amarr Empire
#30 - 2014-06-23 08:36:22 UTC
Voyager Arran wrote:
Odithia wrote:
The Rail Tengu has more dps and pretty muche double the EHP.

This more than make up for the slight difference in maximum range and that's why the eagle only see anecdotal usage.


Eagles are significantly cheaper than Tengus, don't cost skillpoints when they die, and can get you most of the damage with enough tank to handle midsized engagements. The Tengu is objectively better at the same thing, but the difference in investment is enough that people would probably fly Eagle fleets as a non-strategic doctrine if Ishtars didn't exist.

Yet the price increase is a bargain for the gain in performance, when you go from Moa to Eagle it's a x17, when you go from eagle to tengu it's less than x2.
The skill penalty is indeed a big deterrent for young players, but a minor inconvenience to bitervets.

And all are indeed lackluster when compared to the mighty Ishtar.
When I was trying to find something to counter them I thought about something with good damage application and projection, the Apocalypse seemed nice until I realised it does much less damage, ridiculous. Looks like the only counter to Ishtar is more ishtars.
Maybe a faction 100mn Ab Phantasm fleet could do the trick but the price and skill requirements make it hard to field.
Rain6637
GoonWaffe
Goonswarm Federation
#31 - 2014-06-23 13:31:00 UTC
Xequecal
Ministry of War
Amarr Empire
#32 - 2014-06-23 13:33:36 UTC
Odithia wrote:
The skill penalty is indeed a big deterrent for young players, but a minor inconvenience to bitervets.

And all are indeed lackluster when compared to the mighty Ishtar.
When I was trying to find something to counter them I thought about something with good damage application and projection, the Apocalypse seemed nice until I realised it does much less damage, ridiculous. Looks like the only counter to Ishtar is more ishtars.


Ironically, the absolutely ridiculous SP requirement of the do-everything Ishtar is the only thing keeping it remotely balanced. There aren't any meta 4 drones that one can use as a cheap middle ground between crappy T1 and T2 drones other than expensive faction drones, so T2 are pretty mandatory. For comparison, to fly a reasonably effective fleet BS you just need Large Racial Turret V and Sharpshooting V. For an Ishtar, you need:

1. Cruiser V and Energy Grid Upgrades V to fly the ship.
2. HAC V to get drone control past 130km with two DLAs.
3. Drone Avionics V for T2 DLAs.
4. Light, Medium, Heavy, and Sentry Drone Operation V to use a full complement of T2 weapons.
5. Four different racial spec skills for your drones to train to at least IV.
6. Drone Sharpshooting V to use T2 drone range/tracking mods and to get that last few km of optimal out of your Wardens.
7. Drone Interfacing V for the huge 10%/level boost to damage.

That's about nine million SP just for one ship, and having them all to V is really relevant compared to how it is with most ships. Ishtars are weak to EM damage, and IV and V skills are the difference between a 115km Ishtar that's still within the optimal range of Heavy Beams with 3 range mods and thus gets slaughtered by EM damage, and a 130-135km Ishtar that's past optimal+falloff of these guns.

Kronos relaxed the still-absurd SP requirements for the uber-Ishtar quite a lot and as such I think we're going to see a lot more abuse of it. Drone Avionics (whatever it was called before) used to be a rank III skill, and Interfacing at 20%/level was even more mandatory to get to V.
elitatwo
Zansha Expansion
#33 - 2014-06-23 13:59:30 UTC
Xequecal wrote:
Odithia wrote:
The skill penalty is indeed a big deterrent for young players, but a minor inconvenience to bitervets.

And all are indeed lackluster when compared to the mighty Ishtar.
When I was trying to find something to counter them I thought about something with good damage application and projection, the Apocalypse seemed nice until I realised it does much less damage, ridiculous. Looks like the only counter to Ishtar is more ishtars.


Ironically, the absolutely ridiculous SP requirement of the do-everything Ishtar is the only thing keeping it remotely balanced. There aren't any meta 4 drones that one can use as a cheap middle ground between crappy T1 and T2 drones other than expensive faction drones, so T2 are pretty mandatory. For comparison, to fly a reasonably effective fleet BS you just need Large Racial Turret V and Sharpshooting V. For an Ishtar, you need:

1. Cruiser V and Energy Grid Upgrades V to fly the ship.
2. HAC V to get drone control past 130km with two DLAs.
3. Drone Avionics V for T2 DLAs.
4. Light, Medium, Heavy, and Sentry Drone Operation V to use a full complement of T2 weapons.
5. Four different racial spec skills for your drones to train to at least IV.
6. Drone Sharpshooting V to use T2 drone range/tracking mods and to get that last few km of optimal out of your Wardens.
7. Drone Interfacing V for the huge 10%/level boost to damage.

That's about nine million SP just for one ship, and having them all to V is really relevant compared to how it is with most ships. Ishtars are weak to EM damage, and IV and V skills are the difference between a 115km Ishtar that's still within the optimal range of Heavy Beams with 3 range mods and thus gets slaughtered by EM damage, and a 130-135km Ishtar that's past optimal+falloff of these guns.

Kronos relaxed the still-absurd SP requirements for the uber-Ishtar quite a lot and as such I think we're going to see a lot more abuse of it. Drone Avionics (whatever it was called before) used to be a rank III skill, and Interfacing at 20%/level was even more mandatory to get to V.


But you of all people should ZEE answer to all Ishtars, more people.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

SFM Hobb3s
Perkone
Caldari State
#34 - 2014-06-23 20:37:04 UTC
[quote=Xequecal]1. Sniping past 150 km is not relevant because they can probe you down and warp to whatever range they want.

/quote]


Keep thinking this. I guess you never joined your goon buddies when you tried hellcamping us in x70. Guess what, your whole fleet was irrelevant. We still undocked and roasted billions of your stuff at ranges greater than 150. And I'm not just talking with the ol' slippery Pete fit, we got rid of the eccm and switched to tank because we were doing it RIGHT and it didn't even matter if you were probing us down.


Personally I'd be quite happy to give sniper eagles a go. They can certainly work wonders, even at extreme range.
African Angel
Pator Tech School
Minmatar Republic
#35 - 2014-06-23 23:05:57 UTC
Paranoid Loyd wrote:
It looks like Tadas Bindas is the guy you need to talk to.

not in the slightest. the top killers by ship all have one thing in common regardless of the hull, next to no solo kills.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#36 - 2014-06-24 00:42:31 UTC
Xequecal wrote:
Kronos relaxed the still-absurd SP requirements for the uber-Ishtar quite a lot and as such I think we're going to see a lot more abuse of it. Drone Avionics (whatever it was called before) used to be a rank III skill, and Interfacing at 20%/level was even more mandatory to get to V.
Quick nitpick; Drone Avionics was scout drone op Pre-Kronos, which was only 1x IIRC.
Squatdog
State Protectorate
Caldari State
#37 - 2014-06-24 01:07:30 UTC
Quote:
1. Sniping past 150 km is not relevant because they can probe you down and warp to whatever range they want.


Can't Warp To in and around Lowsec plexes.

Eagle is ideal for gangs/small fleets or as ranged anti-support in larger fleets. Just because there's no FotM doctrine for "NURRRRRRRRRRRRR...PRESS F1!" Nullbear blobs doesn't make it any less useful.

Quote:
2. The Ishtar does 600 DPS at 130km, which is probably close to triple the Eagle's DPS at that range with much better tracking. Its also significantly better than the DPS of any battleship at that range, with probably ten times the tracking compared to T2 large long range ammo. It's completely out of range of any medium sized weapon system that's not shooting directly into its T2 resists. Large artillery cant track it and large lasers take so much PG you need AWU V to fit an Apoc with only 7 guns.


LOL...no.

Eagle does 480dps with 85km optimal or 300dps+ with 180km optimal

What you seem to be forgetting is that Sentries have a sig of 400 that loses significant real damage against anything smaller than a shield BC, while Medium Failguns have a sig of 120 can shred light tackle, especially if they're dumb enough to turn on their MWD.

Eagle also has a sig of 170 and high Kin/Therm resists, which makes it perfect in an anti-sniper role against tier 3 BCs or quasi-tanked Garde abusers.
elitatwo
Zansha Expansion
#38 - 2014-06-24 01:33:49 UTC
Garviel Tarrant wrote:
-snip-
Eagle isn't great as a solo ship.


Says who?

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Xequecal
Ministry of War
Amarr Empire
#39 - 2014-06-24 02:22:00 UTC
Squatdog wrote:
Quote:
1. Sniping past 150 km is not relevant because they can probe you down and warp to whatever range they want.


Can't Warp To in and around Lowsec plexes.

Eagle is ideal for gangs/small fleets or as ranged anti-support in larger fleets. Just because there's no FotM doctrine for "NURRRRRRRRRRRRR...PRESS F1!" Nullbear blobs doesn't make it any less useful.

Quote:
2. The Ishtar does 600 DPS at 130km, which is probably close to triple the Eagle's DPS at that range with much better tracking. Its also significantly better than the DPS of any battleship at that range, with probably ten times the tracking compared to T2 large long range ammo. It's completely out of range of any medium sized weapon system that's not shooting directly into its T2 resists. Large artillery cant track it and large lasers take so much PG you need AWU V to fit an Apoc with only 7 guns.


LOL...no.

Eagle does 480dps with 85km optimal or 300dps+ with 180km optimal

What you seem to be forgetting is that Sentries have a sig of 400 that loses significant real damage against anything smaller than a shield BC, while Medium Failguns have a sig of 120 can shred light tackle, especially if they're dumb enough to turn on their MWD.

Eagle also has a sig of 170 and high Kin/Therm resists, which makes it perfect in an anti-sniper role against tier 3 BCs or quasi-tanked Garde abusers.


A third of the sig, sure, but Wardens have 3x the tracking of medium hybrids with spike and Gardes have 3x the tracking of medium hybrids with regular ammo, so that's actually a wash. Sentries can hit everything railguns can.

I'm not sure why you're bringing up sig and resists, the Ishtar has the same sig and resists. Eagle is also locked to kin/therm, the Ishtar actually isn't.

The Eagle also has to use cap to fire its guns, unlike the Ishtar.

The Eagle is not "ideal" for anything, the Ishtar is better than it at literally everything. Oh the Ishtar only does double its DPS, not triple? That completely destroys my position, right.
Squatdog
State Protectorate
Caldari State
#40 - 2014-06-24 06:03:30 UTC
Quote:
A third of the sig, sure, but Wardens have 3x the tracking of medium hybrids with spike and Gardes have 3x the tracking of medium hybrids with regular ammo, so that's actually a wash. Sentries can hit everything railguns can.


No, Sentries have 400 sig, which makes their DPS drop off to **** against small targets, will Eagle can hit perfectly well out to 180km, where tracking is a total non-issue.

Quote:


I'm not sure why you're bringing up sig and resists, the Ishtar has the same sig and resists. Eagle is also locked to kin/therm, the Ishtar actually isn't.


Ishtar gets 5% bonus to tank per level like the Eagle? Really?

Quote:
The Eagle also has to use cap to fire its guns, unlike the Ishtar.


Makes absolutely no difference whatsoever.

Quote:
The Eagle is not "ideal" for anything, the Ishtar is better than it at literally everything. Oh the Ishtar only does double its DPS, not triple? That completely destroys my position, right.


Much better sniper.

Much better counter-sniper

Much better support-blapper .

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