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Looking for help on what to train

Author
Entranari Berlaeia
Sharing Is Caring Kids
#1 - 2014-06-13 21:47:32 UTC  |  Edited by: Entranari Berlaeia
Need help with what I should train while I am still in my int/mem remap. Currently having a hard time deciding what is important to train asap and what can wait. Basically, I am just looking for a list of skills, from most important to least important, that I should train before I do a per/wil remap, and to what level I should get it up to. Mostly just looking for skills that can be used on all ships, not just a select few, though if you deem it important then add it anyway.

http://eveboard.com/pilot/Entranari_Berlaeia

Thanks for any and all help.

Edit: If you feel up to it, feel free to let me know what I should train asap when I do my per/wil remap.
Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#2 - 2014-06-13 22:18:33 UTC
Weapon Upgrades V and then Advanced Weapon Upgrades IV. It will open up many more fitting options on every ship you ever fly. Then core stuff like Navigation and Evasive Maneuvering. Shield and armor tanking could both use more work too.
Webvan
All Kill No Skill
#3 - 2014-06-13 23:50:35 UTC  |  Edited by: Webvan
Mechanics V. Then when you remap, train assault frig, such as for the harpy in your case, closest to where you are at (my fav is rocket Hawk). Then also keep raising gunnery skills then, specializing, such as small blaster etc. I wouldn't bother with non-combat pilot stuff like explorer sites or industry.

You are missing social skills, all secondary int. You are training BS it looks, which most use for missions outside of nul sov space blob wars, so best to have social for your mission running needs. Connections, diplomacy, fast talk, negotiation, security connections. Don't need to all be high, just something in there even helps, can max them out later if becoming more serious with missions.

And really, beyond core skills, what is important to train is what gets you to the targeted ship you wan to be in flying competently, with the fit or two that you want for the purpose you are using it for. You have a lot of different stuff going on, hard to really nail down what direction you are going. It's sort of a mediocre approach, experimental, when you should be a bit more focused. Anyway, you can do a lot with a good combat type frig (quick to train) while you work out your BS skills or whatever you are doing there. I'd pick two ships with two fittings (one a frig for now), mold training around them until you reach competency.

I'm in it for the money

Ctrl+Alt+Shift+F12

Entranari Berlaeia
Sharing Is Caring Kids
#4 - 2014-06-14 00:22:13 UTC
Webvan wrote:
Mechanics V. Then when you remap, train assault frig, such as for the harpy in your case, closest to where you are at (my fav is rocket Hawk). Then also keep raising gunnery skills then, specializing, such as small blaster etc. I wouldn't bother with non-combat pilot stuff like explorer sites or industry.

You are missing social skills, all secondary int. You are training BS it looks, which most use for missions outside of nul sov space blob wars, so best to have social for your mission running needs. Connections, diplomacy, fast talk, negotiation, security connections. Don't need to all be high, just something in there even helps, can max them out later if becoming more serious with missions.

And really, beyond core skills, what is important to train is what gets you to the targeted ship you wan to be in flying competently, with the fit or two that you want for the purpose you are using it for. You have a lot of different stuff going on, hard to really nail down what direction you are going. It's sort of a mediocre approach, experimental, when you should be a bit more focused. Anyway, you can do a lot with a good combat type frig (quick to train) while you work out your BS skills or whatever you are doing there. I'd pick two ships with two fittings (one a frig for now), mold training around them until you reach competency.


Mechanics V is something I will definitely be grabbing before I remap. As far as the direction I was going in, I did a little bit of everything as you can see. Won't need social skills as I do not do missions (confusing for me since I would need to find a particular entity to do missions for that has a good LP store, etc.). I was training BS because at the time it was a goal when BNI actually used them. Now it seems to just be this other crap I never really even trained for.

Anyway, I was looking at getting into either Incursions or wormholes with this toon. Have yet to decide on precisely which, or even which particular ship I want to fly for either choice I make. Hopefully this kind of helps narrow things down some.
Entranari Berlaeia
Sharing Is Caring Kids
#5 - 2014-06-14 00:23:06 UTC
Antillie Sa'Kan wrote:
Weapon Upgrades V and then Advanced Weapon Upgrades IV. It will open up many more fitting options on every ship you ever fly. Then core stuff like Navigation and Evasive Maneuvering. Shield and armor tanking could both use more work too.


Got WU in queue to be trained to V already. Was something I noticed a ton of people saying people should push towards.
Webvan
All Kill No Skill
#6 - 2014-06-14 00:34:07 UTC
Entranari Berlaeia wrote:


Mechanics V is something I will definitely be grabbing before I remap. As far as the direction I was going in, I did a little bit of everything as you can see. Won't need social skills as I do not do missions (confusing for me since I would need to find a particular entity to do missions for that has a good LP store, etc.). I was training BS because at the time it was a goal when BNI actually used them. Now it seems to just be this other crap I never really even trained for.

Anyway, I was looking at getting into either Incursions or wormholes with this toon. Have yet to decide on precisely which, or even which particular ship I want to fly for either choice I make. Hopefully this kind of helps narrow things down some.

Mech V well yeah then you would only need to drop in your AF skill book. A good short term goal. Long term, well guess that is between BS or cruiser. BS for incursion doctrines or cruiser for WH. Training for incursions will take the longest time. And it's more of a mission runners alt activity, so probably cruiser for WH would fit better, and more pvp skills on that (i.e. tackling).

I'm in it for the money

Ctrl+Alt+Shift+F12

Sabriz Adoudel
Move along there is nothing here
#7 - 2014-06-19 07:02:56 UTC
Drone support skills, and give thought to the painful train that is Heavy Drone Operation 5 and Sentry Drone Operation 5. They are the only weapons system that is Int/Mem, and are (in the present meta) a very powerful weapons system.

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Taegessia
Doomheim
#8 - 2014-06-22 15:43:28 UTC  |  Edited by: Taegessia
Sabriz Adoudel wrote:
Drone support skills, and give thought to the painful train that is Heavy Drone Operation 5 and Sentry Drone Operation 5. They are the only weapons system that is Int/Mem, and are (in the present meta) a very powerful weapons system


Drone skills are Mem\Per (Primary\Secondary Attributes)

For the OP's question : My recommendation is to completely ignore the secondary attributes of the groups you want to train and just focus on the primaries. If one of the targeted skill groups has a primary attribute that is secondary to another group you are interested in then that's a bonus.

In your case, you would benefit more if you remaped now (equal distribution) to Intelligence & Perception which are the most frequent Primaries rather than remap to Per\Will. Willpower is mostly usefull for Tech II ship leveling, if for the next year you don't plan leveling Tech II ships to L5 then it's not worth the trouble. If you want to train drones as well then I suggest to equally distribute your remap points between Perception,Intelligence & Memory ( 5-5-4 respectively, or 6-4-4 as Perception is usually slightly more important).

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