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EvE Online, A Newbies Story

First post First post
Author
Matilda Cecilia Fock
Pator Tech School
Minmatar Republic
#101 - 2014-06-17 20:02:06 UTC
De'Veldrin wrote:
Troll OP or not, if we could get more newbros out of highsec before they get swallowed up by the sheeple mentality we might get more new player retention.

+1 would read again.


If staying in hisec and away from PvP provided as many tools and mechanics to generate your own content as PvP does, EVE would be in the millions of subscribers.

Rather than hope that 1 in a thousand noobs "gets it" on his own (assuming this thread is not a troll), CCP would be smart to ensure that whatever noobs got on their own, it was a right thing to do.

Q: Should we be worried? A: Nope. (...) Worry a lot if Fozzie, Masterplan, Rise, Veritas, Bettik, Ytterbium, Scarpia, Arrow, or even Greyscale leaves. Worry a little if Punkturis, karkur, SoniClover, Affinity, Goliath, or Xhagen leaves.

Aalysia Valkeiper
Imperial Shipment
Amarr Empire
#102 - 2014-06-17 23:52:42 UTC  |  Edited by: Aalysia Valkeiper
De'Veldrin wrote:
Troll OP or not, if we could get more newbros out of highsec before they get swallowed up by the sheeple mentality we might get more new player retention.

+1 would read again.


According to CCP there is no 'new player retention' problem.

After all, that's why they keep making it easier to gank in high sec.

Remember, grouping up and enjoying PvP like Miko did is not the rule. It is the exception that proves the rule.

The rule (at least, as I experianced it) is player corps see new players as 'fresh meat' to be chewed up and spit out when consumed.

Newly made player corp are usually wardecced within the first 48 hours and few last more than a week before they're over-whelmed by the corps which wardecced them and/or their members quit.

You want more new players to stay in the game when their 'trial accounts' end, you make being a new player survivable. CCP makes it HARDER to survive as a new player every update, so there must not be a 'new player retention' problem.
Aalysia Valkeiper
Imperial Shipment
Amarr Empire
#103 - 2014-06-18 01:00:29 UTC
Matilda Cecilia Fock wrote:
De'Veldrin wrote:
Troll OP or not, if we could get more newbros out of highsec before they get swallowed up by the sheeple mentality we might get more new player retention.

+1 would read again.


If staying in hisec and away from PvP provided as many tools and mechanics to generate your own content as PvP does, EVE would be in the millions of subscribers.

Rather than hope that 1 in a thousand noobs "gets it" on his own (assuming this thread is not a troll), CCP would be smart to ensure that whatever noobs got on their own, it was a right thing to do.


I have NEVER based anywhere except high sec. I do not PvP, join player corps, mine in low sec or null sec, or buy plex (on a scholarship budget). I do not 'multi-box' or 'afk mine'.

I mine in high sec, build what I can, buy what I want.

Now, with just over a year of playing EvE, I have over 100 ships and 4 billion isk. These assets are now on a new toon building skills for use.

I know other players have more ships/isk, but I am satisfied with my success so far and don't plan to change. I even sent Miko 500 million isk for that excellent OP.

My whole point is staying is high sec and mining CAN work if you're patient. I got my patience from being a Over-The-Road trucker for 19 years. That patience is not very common. If CCP wants to retain new players, they need to realize new player need some idea they can actually succeed without having to join a player corp.

The player corps in this game abuse noobs and convince them to go to other games
Ashlar Maidstone
MoonFyre BattleGroup Holdings
#104 - 2014-06-18 03:22:26 UTC
Pilot Miko!! Welcome to the zoo as I can it LOL!! It's very rewarding to read about someone who is so new to the community. I personally want to welcome you and wish you and your corp. much success!!
Matilda Cecilia Fock
Pator Tech School
Minmatar Republic
#105 - 2014-06-18 06:47:49 UTC
Aalysia Valkeiper wrote:
Matilda Cecilia Fock wrote:
De'Veldrin wrote:
Troll OP or not, if we could get more newbros out of highsec before they get swallowed up by the sheeple mentality we might get more new player retention.

+1 would read again.


If staying in hisec and away from PvP provided as many tools and mechanics to generate your own content as PvP does, EVE would be in the millions of subscribers.

Rather than hope that 1 in a thousand noobs "gets it" on his own (assuming this thread is not a troll), CCP would be smart to ensure that whatever noobs got on their own, it was a right thing to do.


I have NEVER based anywhere except high sec. I do not PvP, join player corps, mine in low sec or null sec, or buy plex (on a scholarship budget). I do not 'multi-box' or 'afk mine'.

I mine in high sec, build what I can, buy what I want.

Now, with just over a year of playing EvE, I have over 100 ships and 4 billion isk. These assets are now on a new toon building skills for use.

I know other players have more ships/isk, but I am satisfied with my success so far and don't plan to change. I even sent Miko 500 million isk for that excellent OP.

My whole point is staying is high sec and mining CAN work if you're patient. I got my patience from being a Over-The-Road trucker for 19 years. That patience is not very common. If CCP wants to retain new players, they need to realize new player need some idea they can actually succeed without having to join a player corp.

The player corps in this game abuse noobs and convince them to go to other games


Yes, of course it works... for a couple of years. Then you will have several accounts, will be running a POS or doing advanced PI stuff, will have collected several BPOs and will be chuggin along, happy to have achieved your goals. Then, one day, you will wonder what else is left to do, where does your mastery of hisec take you next.

Then EVE will backstab you and once you're on the ground, staring at the ceiling in disbelief as life and hope abandon you, she will pee in your face and shout: "PvP, a-hole! You should had been exploding ships all the time as there is nothing else left to do and I'd rather die than give you anything worth your time, effort and money... You Disgusting Useless CAREBEAR!!!"

Which translated into developer lingo, is: "now you should leave your comfort zone, meet other people and kill them to explore the other tools provided by the sandbox".

Preferably from day 1.

Preferably by making friends first at Something Awful if your goal is nullsec.

That, or buy the same Lucky Ticket as the OP... Lol

Q: Should we be worried? A: Nope. (...) Worry a lot if Fozzie, Masterplan, Rise, Veritas, Bettik, Ytterbium, Scarpia, Arrow, or even Greyscale leaves. Worry a little if Punkturis, karkur, SoniClover, Affinity, Goliath, or Xhagen leaves.

Miko Sunji
Perkone
Caldari State
#106 - 2014-06-20 21:42:31 UTC
Thank you everyone who is still giving me a like for my story.
Titania Hrothgar
Nemesis Retribution
#107 - 2014-06-21 00:09:18 UTC
A wonderful story!!!

And kudos to the corp that took you under their wing!

All the world's a stage and all the men and women are the players.

Aalysia Valkeiper
Imperial Shipment
Amarr Empire
#108 - 2014-06-21 00:45:10 UTC
Matilda Cecilia Fock wrote:
[
Yes, of course it works... for a couple of years. Then you will have several accounts, will be running a POS or doing advanced PI stuff, will have collected several BPOs and will be chuggin along, happy to have achieved your goals. Then, one day, you will wonder what else is left to do, where does your mastery of hisec take you next.

Then EVE will backstab you and once you're on the ground, staring at the ceiling in disbelief as life and hope abandon you, she will pee in your face and shout: "PvP, a-hole! You should had been exploding ships all the time as there is nothing else left to do and I'd rather die than give you anything worth your time, effort and money... You Disgusting Useless CAREBEAR!!!"

Which translated into developer lingo, is: "now you should leave your comfort zone, meet other people and kill them to explore the other tools provided by the sandbox".

Preferably from day 1.

Preferably by making friends first at Something Awful if your goal is nullsec.

That, or buy the same Lucky Ticket as the OP... Lol


first of all, I'm only running one account and don't plan to run a second.

second, I am comfortable in my comfort zone and will leave the game before leaving high sec unless miners can be armed.

third, null sec is not my goal (neither is low sec)

last, CCP has already been trying to force me out of high sec and I couldn't care less.
Matilda Cecilia Fock
Pator Tech School
Minmatar Republic
#109 - 2014-06-21 07:05:09 UTC
Aalysia Valkeiper wrote:
Matilda Cecilia Fock wrote:
[
Yes, of course it works... for a couple of years. Then you will have several accounts, will be running a POS or doing advanced PI stuff, will have collected several BPOs and will be chuggin along, happy to have achieved your goals. Then, one day, you will wonder what else is left to do, where does your mastery of hisec take you next.

Then EVE will backstab you and once you're on the ground, staring at the ceiling in disbelief as life and hope abandon you, she will pee in your face and shout: "PvP, a-hole! You should had been exploding ships all the time as there is nothing else left to do and I'd rather die than give you anything worth your time, effort and money... You Disgusting Useless CAREBEAR!!!"

Which translated into developer lingo, is: "now you should leave your comfort zone, meet other people and kill them to explore the other tools provided by the sandbox".

Preferably from day 1.

Preferably by making friends first at Something Awful if your goal is nullsec.

That, or buy the same Lucky Ticket as the OP... Lol


first of all, I'm only running one account and don't plan to run a second.

second, I am comfortable in my comfort zone and will leave the game before leaving high sec unless miners can be armed.


Some CCP developers should tattoo that on their foreheads...

Quote:
third, null sec is not my goal (neither is low sec)

last, CCP has already been trying to force me out of high sec and I couldn't care less.


Those are four of the reasons why 80% of players leave the game. And CCP is convinced than the solution is, rather than value those customers and check what can EVE do for them, just push those suckers harder into becoming like the 20%.

Q: Should we be worried? A: Nope. (...) Worry a lot if Fozzie, Masterplan, Rise, Veritas, Bettik, Ytterbium, Scarpia, Arrow, or even Greyscale leaves. Worry a little if Punkturis, karkur, SoniClover, Affinity, Goliath, or Xhagen leaves.

Aalysia Valkeiper
Imperial Shipment
Amarr Empire
#110 - 2014-06-22 10:04:39 UTC  |  Edited by: Aalysia Valkeiper
But you must remember. The demographic that plays online games the most is the 12-18 year old male.

That demographic is not interested in long-terms objectives, plans, or results. That demogrphic wants bloody shoot-em-ups, violence, and mindless slaughter.

It is that immature mindset that CCP is trying to cater to. CCP has no desire to consider the needs and desires of the more mature players who were initially attracted to the game in its earlier years.

CCP (and many other online gaming companies) have failed to realize that the pre-teens, teenagers, and young adults who enjoyed gaming when the industry was in its infancy are now older, wiser, and more mature.

We now have life experiance. We have seen real life and know battle is NOT the glorious blood-letting we imagined it was when we played before. We are not so satisfied with mindless violence. We desire more fulfilling pursuit in our recreation, now.

There is no reason a game as varied and huge as EvE should be limitted to immature blood-letting when it can so easy emcompress so much more mature pursuits as well.
chiq Mech
24th Imperial Crusade
Amarr Empire
#111 - 2014-06-22 11:33:19 UTC
What is this obsession with pvp? I mean, I heartily congratulate the OP on embracing Eve and for having a great time, and I enjoyed reading the story.

Personally - and I don't care what the haters will say - I'd love someone to come with a noob story and say "I got myself a covops and traversed the universe in search of adventures and riches and loved it" and for the community to respond with - awesome, glad to hear it.

People keep mentioning low player rentention and suggesting it has to do with being wardecced or that they aren't properly eased into pvp.

My view - and a personal experience - is that most people come from PVE mmos and when they encounter the visually beautiful Eve they think they are going to experience the best PVE of their gaming lifetime. After completing the training missions the biggest cry you hear is ...so what now? Well go join a gank corp and blow some ships up, is the reply. Hmmm, isn't that a little soulless? A tad dull?

What would maintain new player rentention and boost numbers is PVE - lots of it, deep lore, factions actually mean something, each player faction having unique attributes....well, I've talked about this before, the list is endless. I imagine most - and I've talked to quite a few - who abandon Eve after a few days/weeks go back to PVE-centric mmos.

I love EvE - and I love the unique aspects, including the danger of being ganked and all the pvp related stuff. don't mind it at all. Just a little tired of all those who shout - now this guy "gets it". Well I get it - but pvp does not interest me. I continue playing because eve is the most intelligent and visually stunning game around - but I only keep playing with the hope that PVE will one day become a primary focus.
kes88
The Scope
Gallente Federation
#112 - 2014-06-22 11:42:51 UTC
chiq Mech wrote:
What is this obsession with pvp? I mean, I heartily congratulate the OP on embracing Eve and for having a great time, and I enjoyed reading the story.

Personally - and I don't care what the haters will say - I'd love someone to come with a noob story and say "I got myself a covops and traversed the universe in search of adventures and riches and loved it" and for the community to respond with - awesome, glad to hear it.

People keep mentioning low player rentention and suggesting it has to do with being wardecced or that they aren't properly eased into pvp.

My view - and a personal experience - is that most people come from PVE mmos and when they encounter the visually beautiful Eve they think they are going to experience the best PVE of their gaming lifetime. After completing the training missions the biggest cry you hear is ...so what now? Well go join a gank corp and blow some ships up, is the reply. Hmmm, isn't that a little soulless? A tad dull?

What would maintain new player rentention and boost numbers is PVE - lots of it, deep lore, factions actually mean something, each player faction having unique attributes....well, I've talked about this before, the list is endless. I imagine most - and I've talked to quite a few - who abandon Eve after a few days/weeks go back to PVE-centric mmos.

I love EvE - and I love the unique aspects, including the danger of being ganked and all the pvp related stuff. don't mind it at all. Just a little tired of all those who shout - now this guy "gets it". Well I get it - but pvp does not interest me. I continue playing because eve is the most intelligent and visually stunning game around - but I only keep playing with the hope that PVE will one day become a primary focus.


Agreed all the way up to "the hope that PVE will one day become the primary focus." That would detract so much from the very essence of EVE. I hope one day that people will just stop sneering at other people's choice of gameplay. Probably too much to hope for.
chiq Mech
24th Imperial Crusade
Amarr Empire
#113 - 2014-06-22 12:10:19 UTC
kes88 wrote:



Agreed all the way up to "the hope that PVE will one day become the primary focus." That would detract so much from the very essence of EVE. I hope one day that people will just stop sneering at other people's choice of gameplay. Probably too much to hope for.


Thanks.

I did say, however, that I look forward to PVE becoming a primary focus. I would never want Eve to lose its pvp-focus and I'm glad there are many who enjoy this aspect of the game.

I'm just saying that PVP and its discussion seems to be the only thing many are interested in and I often feel as if it's being "shoved down my throat"- including the devs from the comments made. Also if you look at new releases they are usually centred around pvp. I believe one of the reasons for this is that pvp mechanics are cheap and easy to produce. Creating a deep and meaningful PVE experience will take time/money/dedication. But if they ever decide to take this leap many more will play.
chiq Mech
24th Imperial Crusade
Amarr Empire
#114 - 2014-06-22 12:26:38 UTC
Christus Estnatus Hemanseh wrote:
Miko Sunji wrote:
Raphael Ordo wrote:
Well played.
I really enjoyed reading that.


Thank you, I enjoyed writing it.


Not to mention the suckers who fell for it. It's one of the cleverest, most elegant trolls I've seen in the forums.


Agreed
Matilda Cecilia Fock
Pator Tech School
Minmatar Republic
#115 - 2014-06-22 12:29:16 UTC
chiq Mech wrote:
What is this obsession with pvp? I mean, I heartily congratulate the OP on embracing Eve and for having a great time, and I enjoyed reading the story.

Personally - and I don't care what the haters will say - I'd love someone to come with a noob story and say "I got myself a covops and traversed the universe in search of adventures and riches and loved it" and for the community to respond with - awesome, glad to hear it.

People keep mentioning low player rentention and suggesting it has to do with being wardecced or that they aren't properly eased into pvp.

My view - and a personal experience - is that most people come from PVE mmos and when they encounter the visually beautiful Eve they think they are going to experience the best PVE of their gaming lifetime. After completing the training missions the biggest cry you hear is ...so what now? Well go join a gank corp and blow some ships up, is the reply. Hmmm, isn't that a little soulless? A tad dull?

What would maintain new player rentention and boost numbers is PVE - lots of it, deep lore, factions actually mean something, each player faction having unique attributes....well, I've talked about this before, the list is endless. I imagine most - and I've talked to quite a few - who abandon Eve after a few days/weeks go back to PVE-centric mmos.

I love EvE - and I love the unique aspects, including the danger of being ganked and all the pvp related stuff. don't mind it at all. Just a little tired of all those who shout - now this guy "gets it". Well I get it - but pvp does not interest me. I continue playing because eve is the most intelligent and visually stunning game around - but I only keep playing with the hope that PVE will one day become a primary focus.


Well, the market is full with PvE titles, whose developers can't develop them fast enough to cope with the passive consumption of such PvE content. If it takes a motnh to make a dungeon and a week to minmax it, there is no way developers can keep the pace with players.

When CCP was developing EVE, they were aware that they couldn't afford to develop the game themselves, not as they wanted it. Thus they made a game that was more of a toolbox than a ride.

This way, players would generate the content consumed by other players, and it was a briliant idea.

It has worked for 10 years in a row.

But it had an Achilles heel, one which went largely unnoticed for years as things looked pretty.

That weak spot was PvE. Players couldn't generate PvE, in no way. And EVE's PvE was abysmally bad. Yet despite that, PvE was the main reason why people played EVE, and paid CCP for it.

So as EVE grew itself a fame as the game where player generated PvP was epic, the game was actually being paid because of the terrible and universally frowned upon PvE.

Until CCP attempted to expand the gameplay, fix the old engine, sort some critical isues and many more things all at once.

Incarna flopped and CCP no longer worked on PvE. Fixing the existing game -fixing the PvP- was more pressing. Not gettign new content nor the promsie for it, PvEr stopped joining the game. CCP resold the game to existing PvPr and accounts per player rose as activity stagnated.

And now... activity is going down. PvP claim that *they* are leaving the game, but let's be real: PvErs always outnumbered PvPrs.

CCP can't just start developing PvE content so it's consumed as usual. They need PvE that is generated by the players so the large playerbase they used to enjoy can come back and play EVE their way -trusting NPCS rather than risk being victmized by players. But that will have to wait until PvP is expanded in 2015... and it is uncertain how many people will be left by then, both ingame and at CCP.

Q: Should we be worried? A: Nope. (...) Worry a lot if Fozzie, Masterplan, Rise, Veritas, Bettik, Ytterbium, Scarpia, Arrow, or even Greyscale leaves. Worry a little if Punkturis, karkur, SoniClover, Affinity, Goliath, or Xhagen leaves.

Bloody Slave
Republic Military School
Minmatar Republic
#116 - 2014-06-22 12:34:30 UTC
Aalysia Valkeiper wrote:
But you must remember. The demographic that plays online games the most is the 12-18 year old male.



Shocked

I'm curious where did you find that numbers...

According to some random "googled" source:

"It is easy to dismiss video games as pointless activities that only teenagers indulge in. The truth is that the average age of MMORPG players is around 26. In fact, only 25% of MMORPG players are teenagers. About 50% of MMORPG players work full-time. About 36% of players are married, and 22% have children. So the MMORPG demographic is fairly diverse, including high-school students, college students, early professionals, middle-aged home-makers, as well as retirees. In other words, MMORPGs do not only appeal to a youth subculture."

According to some other professional sources:

"31

The average age of today’s gamer."

If your balls are hurt and bleeding don't sit in a pool full of piranhas (note to myself: don't complain in GD)

chiq Mech
24th Imperial Crusade
Amarr Empire
#117 - 2014-06-22 13:22:28 UTC
Matilda Cecilia Fock wrote:


Well, the market is full with PvE titles, whose developers can't develop them fast enough to cope with the passive consumption of such PvE content. If it takes a motnh to make a dungeon and a week to minmax it, there is no way developers can keep the pace with players.

When CCP was developing EVE, they were aware that they couldn't afford to develop the game themselves, not as they wanted it. Thus they made a game that was more of a toolbox than a ride.

This way, players would generate the content consumed by other players, and it was a briliant idea.

It has worked for 10 years in a row.

But it had an Achilles heel, one which went largely unnoticed for years as things looked pretty.

That weak spot was PvE. Players couldn't generate PvE, in no way. And EVE's PvE was abysmally bad. Yet despite that, PvE was the main reason why people played EVE, and paid CCP for it.

So as EVE grew itself a fame as the game where player generated PvP was epic, the game was actually being paid because of the terrible and universally frowned upon PvE.

Until CCP attempted to expand the gameplay, fix the old engine, sort some critical isues and many more things all at once.

Incarna flopped and CCP no longer worked on PvE. Fixing the existing game -fixing the PvP- was more pressing. Not gettign new content nor the promsie for it, PvEr stopped joining the game. CCP resold the game to existing PvPr and accounts per player rose as activity stagnated.

And now... activity is going down. PvP claim that *they* are leaving the game, but let's be real: PvErs always outnumbered PvPrs.

CCP can't just start developing PvE content so it's consumed as usual. They need PvE that is generated by the players so the large playerbase they used to enjoy can come back and play EVE their way -trusting NPCS rather than risk being victmized by players. But that will have to wait until PvP is expanded in 2015... and it is uncertain how many people will be left by then, both ingame and at CCP.


love this post, explains a lot I didn't know as a relatively new player.


Bloody Slave
Republic Military School
Minmatar Republic
#118 - 2014-06-22 15:32:26 UTC
It's weird reading some of the posts here with ppl saying that don't PvP...

I would like to ask them:

1) Do you sell or buy anything on the market?

2) Do you manufacture anything?

3) Do you run any exploration site as fast you can before someone else shows up?

4) Do you block/ignore scammers in Jita?

5) Do you stop doing your missions and log or move out when you see the local chat infested with, errr, "griefers"?

6) Do you write in the forum to argue about any aspect of the game you disagree?

I could think on several other questions but, for now, these are enough. If you answer yes to any of the questions above I can be sure you like PvP.

That or I'm pretty lost about what is Player-versus-Player, any thoughts?

On the other side, if you say yes to any of that questions and you think you really don't like PvP, well, there are plenty of solo games around that you can have blasts of fun being smarter than the NPC... (OMG, I still remember the complains of ppl when NPC's AI was changed and they started switching targets).

I will tell you why I come and go from EVE each year: My main is a mission runner, I created a 2nd account to be a industrial Char but ended as support to the mission runner, I created a 3rd account to be PvPer but ended as support to the mission runner.

So, to be totally honest with you and all other people reading this: I asked to be bored and go look for other greener pastures from time to time, unfortunately, it's not a choice of heart for me but just because I don't trust anyone playing this game (rule Nr 1, remember?).

I can assure you one single thing: The best moments of my gaming life (and is a long one, do you know Space Invaders from Atari, back in 1978?) was doing PvP in EVE, and when I mention PvP I'm saying hitting people with my blasters, arty, drones, missiles whatever I had on my hands to throw on them.

Great post OP! Kudos Pirate

If your balls are hurt and bleeding don't sit in a pool full of piranhas (note to myself: don't complain in GD)

Khardia Melanchton
Know your Role
#119 - 2014-06-23 09:06:50 UTC
Thank your for this post!
It made me feel so much younger.

It is exactly this kind of ethusiasm that makes Eve so special! Hope you will continue to have good times like this.
Most important you already learned the major point of Eve: Eve is about HOW to loose your ships and enjoy loosing it!

Fly dangerous,
Khardia
Mr Veda
University of Caille
Gallente Federation
#120 - 2014-06-23 10:19:22 UTC  |  Edited by: Mr Veda
Dear OP

Let this thread be a reminder that:

1. You need to make your own fun in this game. You took a risk and it paid off. It won't always be like this but it can always be better. This is a game about your story and your journey

2. This game has an amazing community. We want you to grow and enjoy the game. We want you to have more days like this with more tales to tell. Most importantly we want to destroy everything you have just so you can learn and come back stronger.

This world is only as big as your dreams and knowing your have to toil, sweat and kill makes those dreams that much sweeter

The skies are yours...for now

Welcome to New Eden

Mr Veda

dehino 'smin yathā dehe kaumāraḿ yauvanaḿ jarātathā dehāntara-prāptir dhīras tatra na muhyati