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Ships & Modules

 
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freighter implants

Author
Jon Hegirin
Pator Tech School
Minmatar Republic
#1 - 2014-06-22 06:38:42 UTC
What is the best possible implant setup for a freighter pilot for warp speed. Thanks
Chenguang Hucel-Ge
Garoun Investment Bank
Gallente Federation
#2 - 2014-06-22 08:16:39 UTC  |  Edited by: Chenguang Hucel-Ge
Jon Hegirin wrote:
What is the best possible implant setup for a freighter pilot for warp speed. Thanks

For warp speed directly? Full HG Ascendancy.
Or you can use full MG Nomad set if you don't use webbers to move faster. Plus, you may want throw Elfyr&Co. 'Rogue' Evasive Maneuvering 70x
It looks like this:
Fenrir (All V)
Allign: 36s->26.3->26 (With EM 706)
Warp speed 1.37->2.22.
While improvement in warp speed looks significant, it's not that cool. Your speeding up sequence won't accelerate too much from it while stopping sequence is pure agility.
Loraine Gess
Confedeferate Union of Tax Legalists
#3 - 2014-06-22 08:32:58 UTC
Chenguang Hucel-Ge wrote:

While improvement in warp speed looks significant, it's not that cool. Your speeding up sequence won't accelerate too much from it while stopping sequence is pure agility.



Completely wrong...
Taegessia
Doomheim
#4 - 2014-06-22 11:33:02 UTC  |  Edited by: Taegessia
Chenguang Hucel-Ge wrote:
While improvement in warp speed looks significant, it's not that cool. Your speeding up sequence won't accelerate too much from it while stopping sequence is pure agility.


Increasing your overall warp speed by any available means, improves both your warp acceleration & deceleration times, with bigger effect on acceleration. Deceleration has nothing to do with agility.

Warp speed is just too important, even in small packages, like your Freighter. If your primary concern is travel time, warp speed will almost always be better than alignment so use a set of HG Ascendancies for slots 1-5 and the 15% Warp Drive Speed Hardwiring for slot 6. For slot 7, as already suggested, use the 5% Evasive Maneuvering hardwiring. No need to go for the respective higher bonused Hardwirings as they still are too expensive, same for the HG Omega Ascendancy, extremely expensive.

When the Low Slot Hyperspatial Accelerator modules become easily obtainable you can further improve your warp speed which will improve your acceleration & deceleration times even more. Always a valid option to mix with meta4 istabs to improve your alignment, if it becomes important for you.

"Please add an option to automatically repackage & stack our currently unpackaged items in our item hangar".

iu'ra
Criterion.
Pandemic Legion
#5 - 2014-06-22 15:24:30 UTC
They changed the Ascendencies so 1-6 including Omega is now better than 1-5 and the 15%
Taegessia
Doomheim
#6 - 2014-06-22 18:26:32 UTC  |  Edited by: Taegessia
iu'ra wrote:
They changed the Ascendencies so 1-6 including Omega is now better than 1-5 and the 15%


The HG Ascendancy Omega (HGAO) costs around 1.6B while the 15% Warp Hardwiring costs 160M. In a Freighter the difference is something like 0.1 AU/s more warp speed with HGAO. In an Interceptor with warp rigs this difference raises to 1 AU/s more warp speed with HGAO. But interceptors at that point have so high warp speed that gaining 1 AU/s more wouldn't make much of significant difference. Given the above facts, choosing the 15% Warp Hardwiring over the HGAO for Slot-6, is one of the easiest decisions someone can make, wouldn't you agree?

"Please add an option to automatically repackage & stack our currently unpackaged items in our item hangar".

Gizznitt Malikite
Agony Unleashed
Agony Empire
#7 - 2014-06-22 19:18:09 UTC
Taegessia wrote:
Chenguang Hucel-Ge wrote:
While improvement in warp speed looks significant, it's not that cool. Your speeding up sequence won't accelerate too much from it while stopping sequence is pure agility.


Increasing your overall warp speed by any available means, improves both your warp acceleration & deceleration times, with bigger effect on acceleration. Deceleration has nothing to do with agility.


According to this, the deccleration speed is capped

Quote:
Finally, we are also putting a cap on the deceleration speed that can be obtained for now. This cap is currently set to 2au/s (the declaration speed that a 6au/s warper hits by default, and twice the current hardcoded deceleration speed). This means that as ships start to travel faster than 6au/s they will start to hit diminishing returns.


However, in the case of freighters, which to my knowledge, a freighter's decelleration speed will never reach the 2 au/s cap because there aren't enough mods and implants to boost their base warp speed to 6+ au/s.