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more capacitor? which one do i need?

Author
Mobius Snowpaw Infinity
Red Dog Mine
#1 - 2014-06-22 01:52:39 UTC
got a nerisus cargo ship and here is the shot of it, it sadly depletes its capacitor in 8 seconds.

https://www.dropbox.com/s/tre6ls6meee6sq4/Screenshot%202014-06-21%2021.47.32.png

looking in the market there is Dozens of capacitors that relly confuse what i need to increase my ships capacitor.

sooo. what do i need or what type is needed to increase my ships capacitor?
hellcane
Never Back Down
#2 - 2014-06-22 01:57:58 UTC  |  Edited by: hellcane
There won't be much that you can throw in to greatly change your cap life.

Cap rechargers
Cap skills
Cap rigs

You could probably max the thing out and only add 5-10 seconds.
Dato Koppla
Spaghetti Militia
#3 - 2014-06-22 02:15:06 UTC
The real question here is what are you trying to achieve with your Nereus, the MWD seems reasonable, but the shield booster is very odd on a Nereus and you're dual tanking (armor + shield at the same time) which is generally not a good idea. Tell us what you're trying to do with your Nereus, and we can recommend you a fit then we can deal with the capacitor issue.
Mobius Snowpaw Infinity
Red Dog Mine
#4 - 2014-06-22 02:37:30 UTC
just trying to make a well armored fast cargo ship . top priority i think is armor then speed.
these so many type of capacitor addons i cant figure out what is needed to reboost the capacitor back up or increase depletion to at least 1 min?
iu'ra
Criterion.
Minmatar Fleet Alliance
#5 - 2014-06-22 03:33:22 UTC
If you want your Nereus to be well defended throw on 2x LSE and all SPR's and the mid slot one that doesn't reduce shield hp. You will never die! Has more than 10k ehp to stop Tornado alpha while also being able to recover all shields before it is able to fire another shot. My pvp Nerues has a 800 ish Dps tank for EM with a 0% EM resist
Mobius Snowpaw Infinity
Red Dog Mine
#6 - 2014-06-22 03:52:12 UTC
QUOTE ** throw on 2x LSE and all SPR's **
very sorry i dont know those terms, could you use complete wording.
Val'Dore
PlanetCorp InterStellar
#7 - 2014-06-22 04:00:10 UTC
Large Shield Extenders and Shield Power Relays.

Star Jump Drive A new way to traverse the galaxy.

I invented Tiericide

Dato Koppla
Spaghetti Militia
#8 - 2014-06-22 05:12:52 UTC
I wouldn't use Shield Power Relays because those give you recharge rather than more shield hitpoints (buffer), most of the time if you're trying to guard an industrial ship it will be against alpha (large amount of damage in one shot) for which you need buffer. Armor modules will slow down your ship alot so those aren't recommended. I would go for 2x Large Shield Extender, and resistance modules in the remaining mid slots (Adaptive Invulnerability Field x2) and finally the Microwarpdrive. For lowslots, Damage Control, and the rest of the low slots should be filled with Power Diagnostics Systems, which will give you a little bit of extra shield hitpoints as well as some shield recharge, more powergrid AND more capacitor. Finally you need a cloak in your highslot (Prototype Cloaking Device or Improved Cloaking Device II) to perform the MWD + Cloak trick which will keep you safe at gates and can even be used to travel in low sec relatively safely. Google mwd + cloak trick to find videos on how to do it.

Zhilia Mann
Tide Way Out Productions
#9 - 2014-06-22 05:44:25 UTC  |  Edited by: Zhilia Mann
Here's an idea to work with:

[Nereus, shield tank with mwd with rigs]
Beta Reactor Control: Reaction Control I
Beta Reactor Control: Diagnostic System I
Beta Reactor Control: Diagnostic System I
Beta Reactor Control: Diagnostic System I
Beta Reactor Control: Diagnostic System I

Experimental 10MN Microwarpdrive I
Large F-S9 Regolith Shield Induction
Large Shield Extender II
EM Ward Field II
Thermic Dissipation Field II

Improved Cloaking Device II
[empty high slot]

Medium Hyperspatial Velocity Optimizer I
Medium Hyperspatial Velocity Optimizer I
Medium Ancillary Current Router I

Chances are high you won't be able to squeeze on the LSE II (if you can even use one). Downgrade to another F-S9 for a bit more wiggle room. If need be you can either swap a rig to another ACR or drop a PDU for another reactor control.

If you need more cargo room you can start to make compromises wherever. An extreme version would look like this:

[Nereus, cargo setup]
Local Hull Conversion Expanded Cargo I
Local Hull Conversion Expanded Cargo I
Local Hull Conversion Expanded Cargo I
Local Hull Conversion Expanded Cargo I
Local Hull Conversion Expanded Cargo I

Experimental 10MN Microwarpdrive I
Large F-S9 Regolith Shield Induction
EM Ward Amplifier II
Thermic Dissipation Amplifier II
Adaptive Invulnerability Field II

Improved Cloaking Device II
[empty high slot]

Medium Cargohold Optimization I
Medium Cargohold Optimization I
Medium Cargohold Optimization I

Again, you'll probably need to change some things out for more grid, but that fits with my skills. Barely. 17k cargo though so there's that. Better be low value stuff though.

Edit: as for cap life: meh. Either fit is stable without the MWD and that's all you can ask for. If you need to burn it for more than a few cycles you've done something wrong.
Chenguang Hucel-Ge
Garoun Investment Bank
Gallente Federation
#10 - 2014-06-22 08:44:51 UTC
[Nereus, FullofPLEXes]

Local Hull Conversion Inertial Stabilizers I
Local Hull Conversion Inertial Stabilizers I
Local Hull Conversion Inertial Stabilizers I
[Empty Low slot]
[Empty Low slot]

Large F-S9 Regolith Shield Induction
Thermic Dissipation Field II
Large F-S9 Regolith Shield Induction
Kinetic Deflection Field II
EM Ward Field II

[Empty High slot]
[Empty High slot]

Medium Cargohold Optimization I
Medium Cargohold Optimization I
Medium Cargohold Optimization I

You don't need MWD without cloak and 2 empty slots are for you preference. You want more tank, you can throw damage control or something stupid like Power diagnostic system (which is cheap and won't hurt you though), 2 expanders, anything. Just don't mount plates.

Still will die to decent gank, but everything dies to decent gank. With 4s allign you'll be a bit harder to be caught. In fact, it will be fine as long as you'll stick to the basic rules of insta-docks/undocks and checking ships/pods killed (For low). In low, you WILL lose these ships from time to time to fast lock scram twitchers, but Nereus at least may throw some ECM drones in the face for daring escape.
Termy Rockling
Sebiestor Tribe
Minmatar Republic
#11 - 2014-06-22 08:58:28 UTC  |  Edited by: Termy Rockling
Wouldnt damagecontrol be near first item you throw on ship when you want some tank ?

Attention, the lowslots have crazy mix of modules, all useful, depending if you want more cargo, more alignspeed, more hull hp etc, only the DamageControl is "required" for tankiness, rest just mix for whatever you want, with 1-2 inerstabs the ship warps in 5-6sec or so. Can safely take one salvo from tornado, with full bulkheads you can take almost 2. And thats if you forget the DamageControl, with it one tornado wont kill you anywhere in hisec.

Warpspeed/agility/cargo rigs for taste. It has passive hardeners, active stuff is risky for hisec since sometimes you get hit almost instantly and you would need activate 3-4 modules before that.

Now for lowsec and such you could use the microwarp and warpstabs and all that jazz but if you need to move lots stuff in lowsec, train blockaderunner, yes it takes couple weeks 100% worth it.

[Nereus, Tanky]
Damage Control II
Reinforced Bulkheads II
Expanded Cargohold II
Local Hull Conversion Inertial Stabilizers I
Beta Reactor Control: Diagnostic System I

Kinetic Deflection Amplifier II
Thermic Dissipation Amplifier II
EM Ward Amplifier II
Large Shield Extender II
Large Shield Extender II

[empty high slot]
[empty high slot]