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Low Sec Sentry Guns Bug?

Author
Ordo Abchao
AbChao
#1 - 2014-06-21 00:30:31 UTC  |  Edited by: Ordo Abchao
Simplified Scenario:

'A' engages 'B' at station,'A' is yellow flagged

Sentries fire,' B' does not engage 'A'

'A' warps out, then back in (within 30 seconds)

Players 'A' is NO LONGER FLAGGED, players shows up neutral on overview and local.

My question is... what happened to the flag?

Seems unfair to be able to openly aggress people with out sentries AND the ability to support the aggressed.

I should mention that I witnessed this happen twice.
Doctor Mordecai
Doomheim
#2 - 2014-06-21 00:46:42 UTC
Sentries only agress when they see an act that gives a flag now.

If you warp off and back again you won't be targets by the sentries if you engage your victim again. If you engage a new victim you will get another flag and they will open up on you.

Crimewatch 2 yay for low sec!
Ordo Abchao
AbChao
#3 - 2014-06-21 01:09:52 UTC
This doesn't explain why he no longer had the yellow flag from aggressing another player.
Doctor Mordecai
Doomheim
#4 - 2014-06-21 01:46:46 UTC
True enough, and my first answer to pretty much all overview issues is generally the settings are borked so recheck them.

If all is as it should be then grab a screen shot or two and send in a ticket.
Mnemosyne Gloob
#5 - 2014-06-21 11:10:54 UTC
they should still be suspect, but as the former agressor now has a 'limited engagement' with guy on station, the stationsentries will ignore further agression to guy on station from that character.
Ordo Abchao
AbChao
#6 - 2014-06-21 11:52:26 UTC
To add details and re-iterate:

Two people saw this happen twice in a row (that is, the aggressor engaging in front of sentries, leave, and warp back in losing the 'suspect' flag). If it was overview settings, it was an anomaly that affected two people at the same time, twice, but no more.

And there was no 'Limited engagement' timer as the aggressed never attacked the aggressor, yet there was no 'suspect' or 'criminal' flagging.
Gully Alex Foyle
The Scope
Gallente Federation
#7 - 2014-06-21 12:11:48 UTC
Only other thing I can think of is: he was suspect from before and you were a legal target. So by the time he warped back in he had lost the suspect flag he had gained from a previous action (done 15 minutes eariler).

If not, it must be a bug.

AFAIK there should be no way you can 'lose' a suspect flag before the 15-min timer runs out.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Andre Vauban
Federal Defense Union
Gallente Federation
#8 - 2014-06-21 14:13:02 UTC  |  Edited by: Andre Vauban
Mnemosyne Gloob wrote:
they should still be suspect, but as the former agressor now has a 'limited engagement' with guy on station, the stationsentries will ignore further agression to guy on station from that character.


Incorrect. You do not get a limited engagement when you aggress another player who is not flagged.

http://community.eveonline.com/news/dev-blogs/introducing-the-new-and-improved-crimewatch/

"The personal-flags system tidies up a lot of problems with the old system, but still leaves us with a couple of cases that aren't covered. The main one is that a suspect can be freely attacked, but he has no way to defend himself from attack without committing further crimes. We want to ensure that a player always has a right to self-defense, even if he is A Bad Guy. To solve this, we still require a form of A-B flagging. However this will be heavily limited in application, and won't be propagated via assistance chains like the existing aggression flags are. This is where we introduce the concept of a Limited Engagement. An LE is between a pair of characters. (Always characters, not corps, alliances, factions or anything else). An LE gives each party a legal right to attack the other, without triggering any Legal flag. An LE is ACTIVE as long as offensive actions are on-going. Once offensive acts have stopped, it will begin to count down. Resuming hostilities will reset the timer. If the timer expires (probably 15 minutes but still TBC) then the LE is ended. An LE is created when character A attacks character B, and where B is globally-attackable due to being a Suspect, Criminal or Outlaw. This then allows B to defend himself against A. Like Criminal and Suspect flags, An LE is only effective in empire space. Assisting someone who is engaged in an LE will cause the assistor to receive a Suspect flag. This is to prevent neutral logistics interfering in ongoing combat without risk to themselves."


The sentry guns only fire when you commit an act which lowers your security status within 150km from the entity the guns are protecting. You don't get a second (or third) security hit for shooting the same person without a session change. So, warping off and back is not a session change, so you don't take a sec hit for shooting them again which means the guns won't fire on you again.


As far as the suspect flag, I'm suspecting it has something to do with your overview. They should stay flagged for 15 minutes.

.

Ordo Abchao
AbChao
#9 - 2014-06-21 15:06:10 UTC
Andre Vauban wrote:

As far as the suspect flag, I'm suspecting it has something to do with your overview. They should stay flagged for 15 minutes.


Again, two people did not see the suspect flag after the aggressor warped back in. The flagging showed on the overview before, and after this engagement.
Andre Vauban
Federal Defense Union
Gallente Federation
#10 - 2014-06-21 18:05:37 UTC
Ordo Abchao wrote:
Andre Vauban wrote:

As far as the suspect flag, I'm suspecting it has something to do with your overview. They should stay flagged for 15 minutes.


Again, two people did not see the suspect flag after the aggressor warped back in. The flagging showed on the overview before, and after this engagement.


File a bug then. I've never seen this happen and I kill neutrals on gates using the shoot/warp out/warp in mechanic everyday. I always have a suspect flag.

.

Garr Earthbender
Imperial Shipment
Amarr Empire
#11 - 2014-06-22 00:20:53 UTC
Funny one I had the other day, I podded a non-pirate on station in low sec, warped away in 25% structure in my frig, then warped back to collect the corpse. Cause that's important. Corpse hangers are VERY IMPORTANT. After I warped back I got 1 shot by the station guns.

Is this supposed to happen? Cause it doesn't seem right to me.

-Scissors is overpowered, rock is fine. -Paper

Crosi Wesdo
War and Order
#12 - 2014-06-22 00:55:25 UTC
Ordo Abchao wrote:
Simplified Scenario:

'A' engages 'B' at station,'A' is yellow flagged

Sentries fire,' B' does not engage 'A'

'A' warps out, then back in (within 30 seconds)

Players 'A' is NO LONGER FLAGGED, players shows up neutral on overview and local.

My question is... what happened to the flag?

Seems unfair to be able to openly aggress people with out sentries AND the ability to support the aggressed.

I should mention that I witnessed this happen twice.



The flag is still there and active but doesnt show as a limited engagement from you to him only the other way around. You can still engage at will within 5 minutes.

One thing that i have noticed, if A shoots B then warps before the sentries land a shot, the sentries will agrees on A's return to field. So you must take one volley from sentries in order for this strategy to work.
Mnemosyne Gloob
#13 - 2014-06-22 02:17:25 UTC
Andre Vauban wrote:
Incorrect. You do not get a limited engagement when you aggress another player who is not flagged.


i must be doing it wrong then.


Doctor Mordecai
Doomheim
#14 - 2014-06-22 02:33:12 UTC
I thought you got a LE flag whenever you engage or are engaged by another player? regardless of what flags are present for either party to ensure that everyone will always have the 'right to defend' themselves?
Ordo Abchao
AbChao
#15 - 2014-06-22 02:40:17 UTC  |  Edited by: Ordo Abchao
Doctor Mordecai wrote:
I thought you got a LE flag whenever you engage or are engaged by another player? regardless of what flags are present for either party to ensure that everyone will always have the 'right to defend' themselves?

LE only happens when the engagement in mutual. IE. criminal flagged in engaged by a neutral, the engagement is then flagged LE.

Example:

'A' engages 'B'> 'A' is criminally flagged for the engagement>'B' returns fire and the flag between the two is now an LE.

https://wiki.eveonline.com/en/wiki/Crimewatch

It's the same with duels.
Doctor Mordecai
Doomheim
#16 - 2014-06-22 02:55:42 UTC
Ordo Abchao wrote:
Doctor Mordecai wrote:
I thought you got a LE flag whenever you engage or are engaged by another player? regardless of what flags are present for either party to ensure that everyone will always have the 'right to defend' themselves?

LE only happens when the engagement in mutual. IE. criminal flagged in engaged by a neutral, the engagement is then flagged LE.

Example:

'A' engages 'B'> 'A' is criminally flagged for the engagement>'B' returns fire and the flag between the two is now an LE.

https://wiki.eveonline.com/en/wiki/Crimewatch

It's the same with duels.


Ah there you go.

I'm used to being suspect/outlaw so was always the receiver of an LE when people 'aggressed' me.
Krazie Hanaya
Fire Fliers
#17 - 2014-06-22 06:08:01 UTC
What I don't understand is why sentries lose the flag to shoot at someone just because they warp away. If someone invokes sentry rage, that rage should last until the end of the status that initiated it and not be reset by warping away. Essentially I suppose, if someone triggers a sentry, perhaps there should be a concurrent status to suspect or LE or whatever in which the sentries will from any station/gate of that faction will fire at the target until the status goes away (probably 15 minutes). This way people can't just open fire near a sentry, warp away and back and be fine. They should be automatically fired at for the duration of the status regardless of where they warp to, if sentries exist where they warp out.
Erehwon Rorschach
LoGisTicAl ERr0R
#18 - 2014-06-25 12:01:27 UTC
It goes through a progressive stage of less safety as you come from hi-sec > low-sec > 0.0


This progression is perfectly fine. NPC/Concord/Gate Guns etc should have less effect as system security status is lower. It also helps to get you use to the idea of having less protection.



Because your mum just couldn't say no.

Inxentas Ultramar
Ultramar Independent Contracting
#19 - 2014-06-26 14:49:08 UTC
Garr Earthbender wrote:
Funny one I had the other day, I podded a non-pirate on station in low sec, warped away in 25% structure in my frig, then warped back to collect the corpse. Cause that's important. Corpse hangers are VERY IMPORTANT. After I warped back I got 1 shot by the station guns.

Is this supposed to happen? Cause it doesn't seem right to me.


This is not supposed to happen except in a very obscure situation: when you have shot a player belonging to an NPC corp and then warp to a station belonging to said NPC corp. Then the guns still respond. It's ******** and gives players an advantage for being in an NPC corp, but that's how it works.