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EVE New Citizens Q&A

 
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Opposing factions' tutorials effects, other questions

Author
Aleix Cridant
Doomheim
#1 - 2014-06-19 23:10:31 UTC
HI everyone. I started playing yesterday and I'm slowly trying to digest the information overload hehe. I need a bit of guidance on a couple of things, please...

Tutorials: I'm Gallente and I finished a few of their tutorials. If I was to do the Amarr tutorials (for the ISK, ships etc) would that bump my status with them to the positive or would that hurt my Gallente standing more than it would help the Amarr?

Drones: I'm really liking the drones so far and was wondering if the Amarr drone ships are comparable to Gallente's, or at least have their own niches where one side's better than the other's for certain situations. Also, are droneships decent in PVP or are pure gun/missile ships preferred?

Corporations This isn't a "recruit me" post, I'm just wondering if there are any preferred ways/resources that others use to find a good fit. I turned on the recruit channel in game for a bit and I had to shut it off with rookie chat as they both made my eyes bleed lol. There's the subforum on this site and some corp finder tool but idk if those are just extensions of the recruitment channel or more "legit".

Sorry for all the questions. I'm totally loving the game so far and I hope it keeps me busy for a long time so
Rankan
State War Academy
Caldari State
#2 - 2014-06-19 23:28:36 UTC
The Amarr career agents will lower your faction standing with Gallente. Amarr and Caldari share standings while Gallente and Minmatar are allied. You can see a chart regarding the relationships here

The Gallente drone boats will often be able to do more raw damage due to their hull bonuses. Vexor has drone and railgun damage bonuses for example. As for PVP, Amarr drone boats can bring some powerful utility to the fight. The Arbitrator with Tracking Disruption bonus and the Armageddon with it's energy neutralizer and vampire range bonuses. In the end you have to look at what roles you want the ships to play and choose accordingly.

As for finding a corp that's a good fit, read this thread by Nightcrawler 85
Alex Hackle
Memes and Shitstack Emporium
Goonswarm Federation
#3 - 2014-06-20 11:18:09 UTC
You should not feel the need to apologize for asking questions. This forum is made exactly for the type of questions you asked and we are happy to reply.
Marc Durant
#4 - 2014-06-20 11:28:42 UTC
Generally you gain more standing than you lose. If you do the Gallente ones you get good Gallente standing and decent Minmatar (secondary, because they like eachother). And you'll lose Caldari standing as they're Gallente main opponent, and Amarr (again, secondary since they're tied with Caldari). But as aid, generally you gain more than you lose.

Amarr has some decent drone ships but on the whole it's not on par, if you really enjoy drones then you're just better off flying Gallente ships. If you just like Amarr more and accept the differences then that's fine of course.

There's a few threads on recruitment on this forum. specifically here.

Yes, yes I am. Thanks for noticing.

Samuel Triptee
Battle Toad Brigade
Ribbit.
#5 - 2014-06-20 11:50:36 UTC  |  Edited by: Samuel Triptee
Drones or Guns.... always a good question. The answer isn't whether one is better than another.

It is more about what you like to fly and the situations you find yourself in.

As you get more into the game you will find yourself liking different ships for different reasons. Currently you like drones, so train skills for drones, fly drone ships, and practice, practice, practice.

When you want to explore gunships train for them and practice, practice, practice.

Choosing Gallente, or another race to start the game does not limit your ability to fly any ship in the game. Enjoy them all!

Have You Hugged Your Frigate Today?

Samuel Triptee
Battle Toad Brigade
Ribbit.
#6 - 2014-06-20 12:30:41 UTC
Finding a Corporation...

If you are like most players you will probably join a few different corporations until you find a good fit.

Make sure you give yourself a fair amount of time to figure out if a corporation is right for you. It's impossible to figure out a group's chemistry in only a few hours or a couple of days. Give it time, ask questions, fly with them a few times...

If you do find yourself leaving a corporation, do it on the best terms possible. Thank them for any help they have given and for the time spent flying together.

If you have nothing positive to say when leaving a corporation it is best to say nothing at all.

DO NOT BURN THE BRIDGE!
You never know when you may need someone's help in the future.

Have You Hugged Your Frigate Today?

Aleix Cridant
Doomheim
#7 - 2014-06-21 15:49:29 UTC  |  Edited by: Aleix Cridant
Thanks for the replies, guys. The links (esp Nightcrawler's) were really helpful. I do need some advice on attributes.

I'm a little torn on how to do my first remap. There seems to be a few different recommendations on how to go about it for a noob:
1. Intel/memory for a few months to get navigation, fitting, tanking and drone skills decent. Then going perception/willpower to focus on weapons/ships.
2. Perception/intelligence for even split on combat and non-combat specific skills. Also, navigation gets a nice speed boost. Later on remap on a focused skill set.

For option 1, I like the overall faster training and focus. Also, someone stated that having good fitting skills from the start is a big bonus and worth the time. One possible con though would be that my ship/gunnery skills would be just "ok" for a while.

For option 2, the balance is appealing as I could train combat/non-combat skills together, though a bit slower. Drone skills would be alot slower compared to #1, unless I'm mistaken.

I'm kind of leaning on option 1, but I want to actually be able to play while training and not wait to "skill up". I think having good drone skills would cover that. I downloaded Eve Mon btw and drank a pot of coffee playing around with it lol. Anyway, thanks again for all the help :)
DeMichael Crimson
Republic University
Minmatar Republic
#8 - 2014-06-21 17:35:31 UTC
When CCP first introduced Attribute remaps, I set my attributes to basically work with all skill groups and haven't found the need to change them due to training various skills from different groups.

My base attributes :

22 Intelligence
20 Perception
20 Willpower
20 Memory
17 Charisma

Attribute Implants will decrease the training time thus enabling you to train skills faster. A full set of Basic's (+3 Attribute Enhancer) is rather cheap and can be quickly replaced when needed.

Anyway it's something to think about, especially if you're gonna be jumping around with the skill training.



DMC
Alex Hackle
Memes and Shitstack Emporium
Goonswarm Federation
#9 - 2014-06-21 17:37:48 UTC
If you want to concentrate on drones, remapping into int/mem/per (22/21/17/22/17) may be the best option. You give up *some* efficiency, especially as far as spaceship command, gunnery and missile skills go, but you are still well off overall and can skill thatever you feel you need most.
Tau Cabalander
Retirement Retreat
Working Stiffs
#10 - 2014-06-21 20:51:37 UTC  |  Edited by: Tau Cabalander
Alex Hackle wrote:
If you want to concentrate on drones, remapping into int/mem/per (22/21/17/22/17) may be the best option. You give up *some* efficiency, especially as far as spaceship command, gunnery and missile skills go, but you are still well off overall and can skill thatever you feel you need most.

I usually recommend INT>(MEM=PER) or 23i 21m 21p 17w 17c especially for people that don't know what they will train. It is also good mapping for drones or industry.

With +4 implants, one will train nearly everything better than 2000 SP/hour, which is what I consider acceptable. [It is okay to train below 2000 SP/hour, but I recommend avoiding it as much as possible.]

My best skilled alt (not the highest SP) is a drone and missile user, has +5 implants with this mapping, and at >91m SP has an average SP/hour of 2,440.73 after over 4 years. Max possible with this remap and +5 implants is 2460 SP/hour (max possible is 2700 SP/hour).

I'm currently at 119.3m SP and 2522.05 SP/hour after over 5 years, and I've being using specialized remaps for about the past 2 years. I was around 2330 SP/hour before remapping.

Several links on the topic of general remaps:
https://forums.eveonline.com/default.aspx?g=posts&m=2939894#post2939894
J'Poll
School of Applied Knowledge
Caldari State
#11 - 2014-06-21 23:16:11 UTC
Alex Hackle wrote:
You should not feel the need to apologize for asking questions. This forum is made exactly for the type of questions you asked and we are happy to reply.



Confirming that we all reply to posts while smiling.

*Either from having great new players that actually find the forums and ask very good questions or because we are laughing very hard about someone raging at the game because he/she made a mistake and blames the game*

btw, you fall under the first option.



Tutorials:

You will GAIN standings with Amarr, you will LOSE standings with Gallente (see first reply about the relations between NPC factions).

However, last time I checked the net gain from the tutorial missions is higher then the loss doing the opposite side. Sure by doing all 4 you will not have as high of a net standings in the end as you would by just doing 1 single race but you on the other hand have gained a bit of standings with all factions (and free stuff, and who dislikes free stuff in the first place).


Drones:

Not a Gallente flyer myself, but each ship, even within the respectable line (for instance: Gallente Drone ships) has it's own pros and cons compared to others.

As for PvP, drone ships are used, but there are some drawbacks compared to the "conventional" weapons.

It's a delayed damage application (drones have to fly to target first), this mainly can be a problem when flying with gunnery ships (guns instantly apply damage) and thus your drones might still be on their way when teh target dies and have to move all over to the next one.

Another downside is that drones are vulnerable to being attacked. Enemies can kill off drones. No drones = no damage application at all.


Corps:

Yeeah...I can link NC's post again... \o/

In MY opinion the best places to look for corps:

1. Forums.
2. Through personal interaction with other people in EVE.
3. By looking around in space (say you want to become a pirate, go to pirate space and fight them. Sure, you will lose. But if they see that you are:
A. mature, learning/willing to learn.
B. show progress
It is not uncommon to get to know the pirates and be invited to join them / be able to join them.
4. Corp recruitment tool in EVE (I personally think it's ****, because any corp can heavily manipulate their advert to come on top in any possible search you do).
5. DO NOT JOIN A CORP.
6. See 5.
7. See 6.
8. Join recruitment channel and be prepared to be spammed by mindless ctrl+c / ctrl+v recruiters.

But without further chit chat...here...read this:


https://forums.eveonline.com/default.aspx?g=posts&t=331341&find=unread

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Ethikos
Doomheim
#12 - 2014-06-22 05:45:24 UTC  |  Edited by: Ethikos
There is another option if you dont want to mess with the remap (I dont, to many different things to train). +3 "Training Implants", ie implants that given no other bonus besides the bonus to the core attribute, go for about 10 million a pop in Jita right now I believe. That may sound a little expensive at first, but as you start to ISK up its something you should keep in mind. You can have all five in, and have the benefits of 23 core attributes for about 50 million ISK. Just remember, if you get poded you loose any implants you have plugged in. That should not be an issue in high sec (unless you get suicide ganked and poded, unlikely in a cheaper ship), but you want to think about it before you jump into low sec or null sec. Worst case, you get podded and loose them your out roughly the cost of a fitted assault frigate; so not the end of the world.

Also, implants will stack with remaps so if you decide you do want to remap your reducing your "hit" to the skills you take from and increasing your "gain" to the skills you add to. This is handy if you need to train something off remap that you did not plan on.

Implant: +3 Implants are the Basic series. For example, Ocular Filter - Basic.

Required Skills: Cybernetics Level 1, Science Level III
Aleix Cridant
Doomheim
#13 - 2014-06-22 18:31:08 UTC
You've all been extremely helpful. Much obliged!
Venjenz Sake
Caldari Provisions
Caldari State
#14 - 2014-07-03 14:23:55 UTC
For all things relating to faction standings, start here: https://wiki.eveonline.com/en/wiki/Faction_Standing_Repair_Plan

First thing before embarking on faction grinding, take the advice in "the plan" and get the following skills to the following levels:

Social V
Diplomacy IV
Connections IV

There's some complicated math, but in general here's a good estimator of how the standings change if you have Social V and you do any career agent's final "this mission will significantly affect your standings" mission, we'll use a Caldari agent and assume your raw (not adjusted by Connections or Diplomacy) standings with all 4 empire factions is somewhere in the -0.5 to maybe +0.8 range:

Caldari: + 0.17 to 0.20
Amarr: + 0.8 to 0.9
Gallente: - 0.9
Minmatar: - 0.4

These are my average observed results, and I have a spreadsheet that I track every faction change on....this has been very consistent with the career agents.

So assuming you have Social V, and you run through all 15 career agents for each of the 4 factions, you would increase each faction a net total of ~2.00. This does not include the circle agents, the data centers, or doing any of the COSMOS missions. By my estimation, if you begin "the plan" with Social V, you'll end up with all 4 factions maybe +2.5 or so? Now, add Connections IV to that, and you can do L3s for any faction, and you're a battlecruiser/HAC away from starting the real grind.

Prior to beginning the serious L3/L4 grindage, I would definitely train Negotiation to at least IV (20% more money is a good thing. Check the rewards for any of the epic arc or bigtime L4s....it adds up) and then the "...Connections" skill for whatever kind of mission you see yourself running. For most folks, this will be Security Connections, and I'd take that one to V for sure. 50% higher loyalty point gains per mission = awesome, and it will be in my queue for sure once I finish my career agent grind and start pounding L3/4s.

Oh, and whatever your lowest empire faction happens to be, run the entire Sisters of Eve epic arc and choose your lowest faction for the Blood Stained Stars branch. It's a 7% gain to that faction, but does not lower any of the others. Can only do it every 90 days, but if you have a faction you're worried about, it's most helpful.