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Boost for new players - 900k SP on first char at start

Author
Fer'isam K'ahn
SAS Veterinarians
#41 - 2014-06-20 10:25:54 UTC
Cassius Invictus wrote:
It's not about reward. It's about having fun with the game from beginning and not being frustrated for a couple of days.

What do i care if new player gets couple of days of free sp? Maybe he will go to PvP earlier and I can shoot him down much sooner Lol.


Well I do get frustration, but in my experience it was more about how one acquires the knowledge about all the game mechanics and not with anything related to skillpoints, or the ability to fit modules. The first has been mentioned all over - again and again, that it is the tutorials that are not optimal and that every player absorbs information in a different way, never forget that.
The second, the issues with fitting etc came up much later, after at least a week or two where you already had the opportunity to acquire some skillpoints. If they were wrong or you missed out, because you didn't know how to keep your cue full... look to the first point again.
And the real frustration comes much - much later, when you start planning, remapping, even without any mistakes or wasted tries. And that again is related to perception and expectations. let my give you an example here.

"What 6 days to train for the level 5 skill to unlock the t2 mod ? Pffrr !"
9 months later after a few 32 day skills.
"What, only 6 days ? Can't believe I didn't train it before the remap!"
And that is totally your own fault and has everything to do with perception and the right evaluation and nothing with skillpoint presets or acquirement.

What can be said for a 6 day skill for a general player (vets might laugh at 26 day skills) can be said for a 17 hour skills as a beginner.

I was happy for some 50.000 free SP, could get a few skills down, a week later it was just finishing one skill or cutting a day. Now its like ... "OK, not sure why, but thx anyway." And its not because I don't value the skillpoints in regards to their bonus or unlock power, its because I know that they are irrelevant to what I do each day. What keeps me from doing things is nobody but me.

And in regards to options, beginners have way more options available and a much more unbiased game play offered then anyone stepping over the 900.000 SP threshold and wearing implants. That's where you explore freely without consequences a risk free world of stumbling around, making your first steps etc.
Every fresh player I meet I say, 'go to low', 'go to null' explore space, cause I don't, for many reasons and I regret my decisions, but those are my own shackles I am wearing and I put them on me myself.
Ko Kury Naki
Royal Amarr Institute
Amarr Empire
#42 - 2014-06-20 20:30:34 UTC  |  Edited by: Ko Kury Naki
If we all know and all agree that starting a new char in EvE is frustrating then we know one important thing - it's a problem.

It's a problem because stream of the new "souls" is artificially limited. It's like shooting your leg, or better - performing selfdestruct of pod with full set of Slave plugged.

A number "900k" is just a symbol. I think reasonably. Not too high, not too low. Just enough to allow newcomers to ENJOY SINCE BEGINNING.

If they fly a ship and die - thats how game works. They will learn most important thing in a game - you will loose ship, one day you will loose very expensive ship.
But they will get "a candy bar", they will have possibility to do something cool or stupid or both at once since very first minutes of their live in EvE.

They will no longer be a "skilles rokie, perfect kamikaze scout or kamikaze tackler, disposable part of the battle, smart tackling drone".
They will get since beginning a very valuable asset to be even more important for PvP, PvE, Mining or Industrial corporations.
As an effect they fall into the focus, more people will work to teach them something.
To make warriors, miners or industry tigers from them.

Small amount of SP given at start will just create strong wind of positive changes in game, in community.

Still, it wasn't answered - why to deny new players a chance to taste how entertaining that game is ?
Why not ? Because of being jalous of 900k SP ?
I understand that there can be some real problems, some chances of abuse. But here is community to discuss this "what wrong will happen and how to avoid this" to discuss "what changes we need".

Tiny 900k SP will hurt less than barbaric changes of ship capabilities or weapons specifications.

After over 10 years EvE changes, it has great treasure - huge community of experienced playerbase.

I'm not affraid any 900k SP rookie, do you ?
Fer'isam K'ahn
SAS Veterinarians
#43 - 2014-06-20 21:04:20 UTC  |  Edited by: Fer'isam K'ahn
This is getting dumber and dumber, now we are afraid of players with skillpoints?

And your whole premise is wrong, we are neither agreeing nor is starting frustrating, I said it could be, but just pick and chose won't get you anywhere. I gave you reasons, yet you cherry pick and copy one note on the end of another argument just to make it fit as it suit you.

Its all about progression, learning your steps, not blowing everything up someones buttox, EVE is not catering to the masses, EVE does not look for the masses nor easy access, everything learned has to be gained. More skillpoints do more harm then achieve anything as positive nor bridge anything terrible as you are hinting it would.

It has been for a while and starter SP get rather lower then higher. I have lots of friends I like to join, but it neither occurs to me 'oh, if just the SP were higher', nor do they ask or complain about it.

In the end it comes down to melcanis' law and a proven, working system (never change a running system,ever heard of that ?) and complains come solely from those that do not want to put in the work or assume (probably from their own desires) that others don´t want to either and are gonna be disappointed. All with the premise that they could be such an asset.

Lol, if they fail at 56k or 90k or 900k , how about failing at hitting the 60 mil or 100 mil SP mark for when the super expectations come in ?

And if 900k is 'just a symbol' what the hell are you proposing anyway, 56.001 SP maybe? What number is right, how do you measure it , preset skills, pre-decided, super mix, instant access (and screw up by players) at log in, instead of putting a thought into it... You are just arguing for the arguments sake. Show me one game that starts beyond char level 1 and skills 0 for example. I guess I am losing it here, time to quit this X
Llyona
Lazerhawks
L A Z E R H A W K S
#44 - 2014-06-20 21:05:51 UTC
Ko Kury Naki wrote:
Fer'isam K'ahn wrote:
Point is, even 0 skill points are fine to start with, stop jabbing, your problems are elsewhere.


Let say I'm your RL friend.
Let say you want me to play EvE Online with you.
Let say I'm starting Trial Account having your invitation.

Please describe next week of playing EvE with me. Please describe fun you have and I have.

I invited couple of friends, so remember well what they were complaining about.
I rolled this char to test myself if they are right ...

They were right, but does it matter ?
They don't decided to play EvE.
"This is boring game, we can't do anything funny" they said ...

I started a sidekick a month or so ago. On that sidekick, I got in a 8 man fleet with a corp of guys I'd never met before and fought another fleet of similar size in Low-Sec and managed to kill a Myrmiddon and various other T1 frigates.

How old was this sidekick account when I did this? 8 hours old.

You're only limited by yourself in this game.

EVE is an illness, for which there is no cure.

Ko Kury Naki
Royal Amarr Institute
Amarr Empire
#45 - 2014-06-20 23:07:08 UTC
Llyona wrote:

I started a sidekick a month or so ago. On that sidekick, I got in a 8 man fleet with a corp of guys I'd never met before and fought another fleet of similar size in Low-Sec and managed to kill a Myrmiddon and various other T1 frigates.

How old was this sidekick account when I did this? 8 hours old.

You're only limited by yourself in this game.


Well,

1, you are Lazerhawk, that means sth. We (on my main) fight from time to time :) so I know skill you represent.

2, you had 8 experienced man on your side and combining 8 hours of SP with your experience your role (and your expectations) were well defined.

I'm not denying that you can get satisfaction from fresh char with actual 56k SP pool, but thats for experienced players.

Cheers,
(I'll give you a box of HAMs next time we meet ;) )
Arla Sarain
#46 - 2014-06-20 23:18:05 UTC
Iain Cariaba wrote:
The problem isn't a lack of skills. The problem is a lack of imagination on how to use the skills you've already got.

Oh, as this is a repetitive thread.... InB4Lock. Twisted

The problem is lack of transparency

New players logs in and he has no clue what you're talking about.

There's no foundation for the imagination to stem from.
Little Dragon Khamez
Guardians of the Underworld
#47 - 2014-06-21 00:09:54 UTC  |  Edited by: Little Dragon Khamez
Ko Kury Naki wrote:
Hi,

I've played EvE since 2011 on 2 accounts.

On this fresh account as a rather veteran player, knowing what I could do and how enjoyable the game becomes after passing some skill level I did some observation how frustrating that game is before reaching some point.

Problem I see is that a new char starts with to low SP. It's not allowing for anything especially for any Trial Account owner it doesn't allow to feel what that game can be and how fascinating it is.

Instead a new player gets (false to some point) impression that it's a prison for newbies.
With 56k SP you feel that you are a "bhanta poodo". Anything you would like try is beyond your reach.

1. You cannot jump and do any missions, you must waste couple of days to train skills which should be BASIC PvE skillset.

2. You cannot do any PvP - you have no tank and no gank - nothing to support that activity.

3. You cannot perform any mining operation - you cannot pilot necessary BASIC MINING ship, nor use a basic mining equipment.

4. You cannot try any industrial activity, nor PI, nor BASIC PRODUCTION, simply again - you don't have a BASIC INDUSTRIAL skills.

What I propose is:
- to raise starting SP pool of the new characters to 900k (first clone filled)
- a new character starts "wiped out" - without any SP allocated to skills
- to support new players a "skill profiles" can be created so a rookie can create a character that be optimal to what he want to try,
that could be something like old "certificate system". As it covers first 900k SP not much work is necessary to make it perfect.


I think that as a result of that change more new players will stay with the game - they will enjoy it since their first minutes.

Cheers,
UG.


no more boosts for noobs. What is wrong with working to achieve goals in a video game?

Plus you've obviously never heard of the goons ten hour heroes development plan that makes noobs really useful for fleets, ganks and small gangs.


Edit. Train the relevant skills to 3 and within mere days you can fly battle cruisers t1 fit of course but still useful.

Dumbing down of Eve Online will result in it's destruction...

Ko Kury Naki
Royal Amarr Institute
Amarr Empire
#48 - 2014-06-21 10:25:32 UTC
Little Dragon Khamez wrote:

no more boosts for noobs. What is wrong with working to achieve goals in a video game?

Well, the point is to let the people achieve goals but with better start. Forcing new players to start with 56k is like forcing you to build a house with stone hammer in hand and asking whats wrong with working to achieve goals ...
You not answered what's wrong with giving a newbie abilities to enjoy the game from first seconds ...

Little Dragon Khamez wrote:

Plus you've obviously never heard of the goons ten hour heroes development plan that makes noobs really useful for fleets, ganks and small gangs.

That's good. Let extend hat even more.
Let new players be able to seriously participate in fleet operations.
Let they learn good things from very beginning. EvE is PvP game so lets newbies jump straight into serious PvP skipping several weeks of misleading "larva" mode where enemy is red cross.
No more carebears, let they learn from beginning "enemy is an another player", "red cross is just another resource to farm".

Little Dragon Khamez wrote:

Edit. Train the relevant skills to 3 and within mere days you can fly battle cruisers t1 fit of course but still useful.

Now, when you see any newbie 2-3 weeks old in BC you see an easy prey, a worm you can squish.
This should and could be changed especially if you look how many pilots have SP over 10-15mln.

Let the newbies receive tools to start,
let they receive an attention since their first minutes in game.
I see more benefits from "900k from start" than negative consequences.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#49 - 2014-06-21 10:54:33 UTC
Ko Kury Naki wrote:


Well, the point is to let the people achieve goals but with better start. Forcing new players to start with 56k is like forcing you to build a house with stone hammer in hand and asking whats wrong with working to achieve goals ...
You not answered what's wrong with giving a newbie abilities to enjoy the game from first seconds ...


Back analogy, You are suggestign giving players the tools for designing a skyscraper when they don't even know how to lay a brick wall. All you would do with this is increase frustration as the newb would die just the same whilst believing they should do better because of the SP they have.

Ko Kury Naki wrote:



That's good. Let extend hat even more.
Let new players be able to seriously participate in fleet operations.
Let they learn good things from very beginning. EvE is PvP game so lets newbies jump straight into serious PvP skipping several weeks of misleading "larva" mode where enemy is red cross.
No more carebears, let they learn from beginning "enemy is an another player", "red cross is just another resource to farm".
[/quote]
You missed the point, he was saying that with the 10 hour training plan the newb *can* participate effectively in fleets.

Ko Kury Naki wrote:

Edit. Train the relevant skills to 3 and within mere days you can fly battle cruisers t1 fit of course but still useful.

Now, when you see any newbie 2-3 weeks old in BC you see an easy prey, a worm you can squish.
This should and could be changed especially if you look how many pilots have SP over 10-15mln.


A newb in a t1 BC should expect to be squished as they will not have the player skills to pilot it effectively, even more so with the 900k SP idea since the SP to fly it were just handed to them.

As for the PvP/Carebears comment why do those who prefer PvP have to try to change anothers playstyle? Those you call carebears are playing how they choose. Leave them to it ans ignore them if it offends you. They also play an important role in the game just the same as they too pay for plex, drive markets, generate isk in the economy, provide targets for gankers etc etc.

The real enemy is always other players whether it be in PvP combat or other more PvE based paths. Your definition that PvP combat is the only good thing about Eve is a very narrow focus indeed and the explorers and S&I players would all differ greatly with your view. I personally would like new players to be tought that PvP combat is *not* the only way to fight your enemies, that market manipulation, outperform your enemies in manufacture, support your allies by various methods, explore the badlands in any way you wish. There is so much more to Eve, make the most of it.
Fer'isam K'ahn
SAS Veterinarians
#50 - 2014-06-21 13:58:15 UTC
Ko Kury Naki wrote:

Now, when you see any newbie 2-3 weeks old in BC you see an easy prey, a worm you can squish.
This should and could be changed especially if you look how many pilots have SP over 10-15mln....

Let the newbies receive tools to start,
let they receive an attention since their first minutes in game.
I see more benefits from "900k from start" than negative consequences.


A newbie encountering a hostile PvP player with 300k SP might fly a battle cruiser and might get killed.
A newbie encountering a hostile PvP player with 1000k SP will fly a battle cruiser and will get killed.
A newbie with 300k SP will understand why and how it happened.
A newbie with 1000k SP might not understand why and how it happened.

See the difference ?

I hope this was in your mind Corraidhin Farsaidh Blink
Phaade
LowKey Ops
Snuffed Out
#51 - 2014-06-21 14:03:05 UTC
Iain Cariaba wrote:
The problem isn't a lack of skills. The problem is a lack of imagination on how to use the skills you've already got.

Oh, as this is a repetitive thread.... InB4Lock. Twisted



.......No, the problem is a lack of skills.

No amount of imagination from a new player will kill me. Ever.

Same thread, same dumb responses.
Ko Kury Naki
Royal Amarr Institute
Amarr Empire
#52 - 2014-06-21 14:25:48 UTC
Fer'isam K'ahn wrote:

A newbie encountering a hostile PvP player with 300k SP might fly a battle cruiser and might get killed.
A newbie encountering a hostile PvP player with 1000k SP will fly a battle cruiser and will get killed.
A newbie with 300k SP will understand why and how it happened.
A newbie with 1000k SP might not understand why and how it happened.

See the difference ?

I hope this was in your mind Corraidhin Farsaidh Blink

Are you sure your issues aren't elsewhere ?! Logic maybe ?

How it's possible in your mind that after spending 100k to skill up Racial Frig 3, Racial Cruiser 3 and Racial BC 3
a players who:
- have 200k SP spent to weaponry, tank and suport MAY be killed by enemy PvP
- have 900k SP spent to weaponry, tank and suport WILL be killed by enemy PvP

See the nonsense ?

Both may or may not understand why and how.
Bohneik Itohn
10.K
#53 - 2014-06-21 14:49:22 UTC
How is it that everyone still posting in this thread is conveniently ignoring the fact that new players do indeed get an SP boost on the same order as what is being suggested?

How about this.... Instead of the player needing to start playing Eve with the starter pack to get the cerebral accelerator SP boost, give it to all new accounts including trial accounts that get upgraded into full accounts. Not a big deal market-wise since the implants have an expiration date on them.

Should you just give that SP to a new player flat out? No. Every second is a learning experience during your first week in Eve, it's better if the player is allowed to choose how the SP is spent as he learns than giving it in one lump in the beginning so that his first mistake screws him for the next 3 months.

Big, important question: What's the difference between 900k SP on day 1 and 1 mil SP on day 7, when on day 7 most new players still think it's OK to autopilot through low sec? SP is not going to save them from those moments of genius.

Wait, CCP kills kittens now too?!  - Freyya

Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help.

Fer'isam K'ahn
SAS Veterinarians
#54 - 2014-06-21 16:00:27 UTC
Ko Kury Naki wrote:

Are you sure your issues aren't elsewhere ?! Logic maybe ?

How it's possible in your mind that after spending 100k to skill up Racial Frig 3, Racial Cruiser 3 and Racial BC 3
a players who:
- have 200k SP spent to weaponry, tank and suport MAY be killed by enemy PvP
- have 900k SP spent to weaponry, tank and suport WILL be killed by enemy PvP

See the nonsense ?

Both may or may not understand why and how.

Not sure, I should, but I'll explain it for the less gifted ones, in case someone might wonder.

A hostile PvP player might give a very low SP player (equivalent with age and possible SP) a pass while coming across his crosshair and doing something stupid (and offer some advice Blink) , while definitely going after the higher SP player (again, age towards SP) for the same reason and invigorated, because by evaluation the more skilled player, by now, should know better (and its time to teach him a lessonPirate)

While the lower SP char knows how and why it happened (if it did), due to his assessment of his low skillpoints which weren't enough, which probably meant he shouldn't have flown it; and further questioning if there were other things he was to young, yet uninformed to understand, ... ... the other player will be more like 'but, but, but why ... I trained the skills (hate, hate, flame Evil)', unable to even grasp that low skillpoints might have prevented him from even trying, all the while, while training for them, he would have realized what underskilled means and what proper handling and usage of the ships, modules and space is.

The low SP player, if stupid enough, might lose his BC.
The 1mil+ SP player will be stupid enough and will lose it.

I hope I was illogical and irrational as well as nonsensical enough this time.
Iain Cariaba
#55 - 2014-06-21 16:03:06 UTC
Bohneik Itohn wrote:
How is it that everyone still posting in this thread is conveniently ignoring the fact that new players do indeed get an SP boost on the same order as what is being suggested?

Because in thier delusions of mediocraty, they think Malcanis' Law won't apply to their ideas.
Ko Kury Naki
Royal Amarr Institute
Amarr Empire
#56 - 2014-06-21 17:50:17 UTC
Fer'isam K'ahn wrote:

I hope I was illogical and irrational as well as nonsensical enough this time.


Yes. This time it's not a nonsense. It's idiotic.
Kaarous Aldurald
Black Hydra Consortium.
#57 - 2014-06-21 19:21:58 UTC
New players already get a cerebral accelerator and iirc a bunch of remaps.

But they don't get it all at once, because firstly it can and will lead to wasted skillpoints, and secondly because it's potential for abuse is huge.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Fer'isam K'ahn
SAS Veterinarians
#58 - 2014-06-21 19:34:35 UTC
Sure, bye.

And thx, learned something new, another day in EVE I guess. Found the block poster option. Strange, only get educated in forum options by annoying people, guess its the need that drives the quest.
baltec1
Bat Country
Pandemic Horde
#59 - 2014-06-21 20:40:05 UTC
Ko Kury Naki wrote:
Iain Cariaba wrote:
The problem isn't a lack of skills. The problem is a lack of imagination on how to use the skills you've already got.

Oh, as this is a repetitive thread.... InB4Lock. Twisted


So you think that experienced player like me who started in 2011, drives 2 chars, who lived in LS and WH, performed PVP and PVE and some industry, mining and PI don't have imagination how to use skills ?

No dude, that player has big enough imagination to notice something wrong and say - hey, fix that problem please.
We discuss here not a problem that some newbies will be able to fly a shiny ships.
We talk here about increasing player base for the sake of all of us.

Cheers,


You have a lot more than when I started.

You young'uns have no idea just how good you have it.
Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#60 - 2014-06-21 21:34:34 UTC
Ko Kury Naki wrote:
So for a Venture a potential player, a Trial Account user needs:


Mining III
Mining Upgrades I
Afterburner I
Shield Operation I
Mining Frigate I
Drones I
Drones II
Drones III
Light Drone Operation I

7 unique skills, 9 skill levels; Total time: 9 hours, 21 minutes, 10 seconds

plus another 9 hours to get Mining Frigate III

I think that is not a newbie friendly in any way ...

It could be 10 or 5 years ago but not now.


I highlighted the only actual requirement that a player doesn't have at character creation to fly AND use a venture to mine. It isn't hours to learn, it is less than 15 minutes. If someone can't wait a few minutes in a game that they may well be playing for who knows how many years, then they shouldn't be playing it.

Tell you what, would you write to Blizzard and tell them that WoW characters should start out at level 60 insted of level 1, because players shouldn't have to learn how to play the game before they play with the guys who have already plyed it for years?