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Warfare & Tactics

 
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SBU's are such a weaksauce game mechanic.

Author
myjita
Doomheim
#1 - 2014-06-20 16:05:34 UTC
Greetings everyone.

(THIS IS ABOUT SOV. NO POS BASHING CONSIDRED)

Why do sov conflicts have to start with moving a couple giant structures into a system? It seems dull and contrived.

How come some dude in a bomber can't just show up and start shooting sov structures? Imagine how much of a pain it would actually have to be to constantly have to defend your space.

We need no, or at least a lot less timers, maybe only a single final timer on ihub/stations.
TCU's should be attack-able at all times. No need to place stupid structures first.
This should ensure that no alliance bites off a bigger piece of space than they can actually manage to defend.
We will have raging battles. Borders will constantly shift, just slightly, like tectonic plates.


You know deep down what I say is true.

myjita in your fajita.

- out
Baron' Soontir Fel
Deep Core Mining Inc.
Caldari State
#2 - 2014-06-20 17:08:19 UTC
They need to change Sov Warfare to something like FacWar where a small group of 5 dedicated pilots can break a system. It would so much more dynamic instead of battles being decided by blob warfare.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#3 - 2014-06-20 17:11:04 UTC

RF timers have their pro's and con's. I agree that the game could use less RF timers when attempting to take sov.

However, I'm a big fan of having a variable number of RF timers in your system, based on how much that system is utilized.

If you are utilizing your system, you can have 4 or 5 RF timers to defend it.
If you are not utilizing your system, you should have NO RF timers to defend it.

The trick is, how do you define "utilizing" a system.

Both the Military Index and the Industrial index provide a solid measure for the PvE activities within a system, but that isn't enough.

Other forms of system activity should also be accounted for are:
♦ Travel through a system: A decent measure might be the amount of cyno jumps and gate jumps into a system.
♦ PvP activity in a system: A decent measure might be the number ships / pods destroyed.
♦ S&I activity in a system: A decent measure might be the average number of concurrent Indy jobs per day.
♦ Market activity in a system??? A potentially measure might be the number of market transactions done per day.

Some of this data is already publicly available in the API, and additional data, if it were made public, could be interesting to know.

Create a 0-5 index for each of the above activities. You get +0.2 RF timers for each level.

So, With Military, Industrial, Logistical, Combat, S&I, and Market Indexes all at 5, you'd get 6 RF timers.
With them all at level 1, you'd get +1.2 RF timers, which rounds down to 1.

Tweak the Index decay rate and "minimum activity to reach each level", and we have a nice set of measurements that show how much you are utilizing a system.
myjita
Doomheim
#4 - 2014-06-20 17:23:06 UTC
Baron' Soontir Fel wrote:
They need to change Sov Warfare to something like FacWar where a small group of 5 dedicated pilots can break a system. It would so much more dynamic instead of battles being decided by blob warfare.



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