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[Exploration] Highsec Data/Relic containers

First post
Author
Omnathious Deninard
University of Caille
Gallente Federation
#21 - 2014-06-20 15:22:40 UTC
CCP Bayesian said hacking attempts per day went up from around 65k to just over 100k. Assuming that most players cargo scan and only hack containers that are generally worth hacking, that is a large increase in the number of players, even on the conservative side of things where one will assume that every container per site is being hacked that is a 35k hacking attempts with the average number of cans per site being 4~5 that would result in about 7000~9000 more sites being done per day. That is still a lot more hackers out there.

If you don't follow the rules, neither will I.

Drabbin Mishi
Ministry of War
Amarr Empire
#22 - 2014-06-20 16:15:40 UTC
Omnathious Deninard wrote:
CCP Bayesian said hacking attempts per day went up from around 65k to just over 100k. Assuming that most players cargo scan and only hack containers that are generally worth hacking, that is a large increase in the number of players, even on the conservative side of things where one will assume that every container per site is being hacked that is a 35k hacking attempts with the average number of cans per site being 4~5 that would result in about 7000~9000 more sites being done per day. That is still a lot more hackers out there.


Wow - that it a lot more.

So that then would explain one side of the story... but not the other.
The other being, that pre-Kronos, if there were so many fewer hacking attempts, I should have run into at least as many of these "junk" sites. And I honestly don't recall ever finding as many with basically nothing useful in them. (Then again, it's possible that there were so many good ones around, that I have simply forgotten all the junk ones, as they were No Big Deal back then? But I'm really not convinced that this is the cause here.)

So I'm still somewhat skeptical that the "70%" was implemented the way I (and most players) expected it to have been.

I guess the real answer would be for CCP Bayesian to report stats on things like how many of each general class of loot was claimed before and after Kronos. If each bucket of loot really is about 70% of what it was before, then that would be probative. Or at least report that those stats indeed do look that way - if that is not something CCP is willing to share.
HeXxploiT
Doomheim
#23 - 2014-06-20 20:53:03 UTC
I think too that if there really is less valuable loot being dropped, which I don't personally notice, the market will respond accordingly and the value of those items will slowly go up and compensate.
This will take probably a few months to get better ideas on the numbers however.
Also since there are so many more players running the sites I think it's logical to wait and see here so that the market isn't flooded with the valuable items which could in turn diminish the value of said items and exacerbate the very issue.
Gideon Enderas
Mafia Redux
#24 - 2014-06-23 21:33:02 UTC
Yes, loot has been nerved to oblivion. Relic and data sites are no longer profitable at all.
/sarcasm

On another note, it would be nice for null sec data sites to be worth something. As it stands they are not worth doing at all.
Discomanco
We pooped on your lawn
#25 - 2014-06-23 21:36:29 UTC
Gideon Enderas wrote:
Yes, loot has been nerved to oblivion. Relic and data sites are no longer profitable at all.
/sarcasm

On another note, it would be nice for null sec data sites to be worth something. As it stands they are not worth doing at all.

I've been in nullsec scanning the past days, Except for people trying to kill me, I actually made a decent profit. 150 runs of 'Integrated' Infiltrator and around 60-70mil in salvage loot in a few hours (that includes scanning for wormholes from high to null, finding sites in null and avoiding roams)
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