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Question re terget painters

Author
Spud Lazair
Doomheim
#1 - 2014-06-18 18:01:42 UTC
As above i have seen a few fits which have more than 1 target painter on them, my lame question for today is would the pilot of the ship apply all the target painters to one main target or apply to 2-3-4 different targets?

same with webs if you have 2 webs on a ship do you apply both to 1 target?

thanks

"Accept that some days you are the pigeon and some days you are the statue"

IIshira
School of Applied Knowledge
Caldari State
#2 - 2014-06-18 18:18:55 UTC
Spud Lazair wrote:
As above i have seen a few fits which have more than 1 target painter on them, my lame question for today is would the pilot of the ship apply all the target painters to one main target or apply to 2-3-4 different targets?

same with webs if you have 2 webs on a ship do you apply both to 1 target?

thanks


On my Golem I put all three on the same target if it's a frigate. Sometimes on larger ships I'll only use two and put the third on the next target. It's not bad now that target painters have a five second cycle time. Like everything there's a stacking penalty but it's not that bad.
Valleria Darkmoon
Imperial Academy
Amarr Empire
#3 - 2014-06-18 22:23:10 UTC
The cycle time of target painters is low so there is no real reason not to use all of them on the target you are actually shooting regardless of stacking penalty. Activating the module uses cap whether you use the boost it provides or not so target painting something you are not actually attacking in any way just wastes cap and the module cycle.

Now if for example you know that two TPs will allow you to one volley a rat battlecruiser and you also have a frigate targeted with your drones attacking it putting two TPs on the battlecruiser and one on the frigate makes perfect sense. Bottom line is only TP things you are actually attacking. Same deal with webs, only web what you actually attack.

Reality has an almost infinite capacity to resist oversimplification.

Spud Lazair
Doomheim
#4 - 2014-06-19 17:52:59 UTC
thanks for the info

"Accept that some days you are the pigeon and some days you are the statue"

Frostys Virpio
State War Academy
Caldari State
#5 - 2014-06-20 13:28:35 UTC
Valleria Darkmoon wrote:
The cycle time of target painters is low so there is no real reason not to use all of them on the target you are actually shooting regardless of stacking penalty. Activating the module uses cap whether you use the boost it provides or not so target painting something you are not actually attacking in any way just wastes cap and the module cycle.

Now if for example you know that two TPs will allow you to one volley a rat battlecruiser and you also have a frigate targeted with your drones attacking it putting two TPs on the battlecruiser and one on the frigate makes perfect sense. Bottom line is only TP things you are actually attacking. Same deal with webs, only web what you actually attack.


Webs on target not currently attacked can be usefull to keep them in range for when their turn will come but the rest of this post was pretty much spot on.
Jeanne-Luise Argenau
Brutor Tribe
Minmatar Republic
#6 - 2014-06-20 14:59:13 UTC
Frostys Virpio wrote:
Valleria Darkmoon wrote:
The cycle time of target painters is low so there is no real reason not to use all of them on the target you are actually shooting regardless of stacking penalty. Activating the module uses cap whether you use the boost it provides or not so target painting something you are not actually attacking in any way just wastes cap and the module cycle.

Now if for example you know that two TPs will allow you to one volley a rat battlecruiser and you also have a frigate targeted with your drones attacking it putting two TPs on the battlecruiser and one on the frigate makes perfect sense. Bottom line is only TP things you are actually attacking. Same deal with webs, only web what you actually attack.


Webs on target not currently attacked can be usefull to keep them in range for when their turn will come but the rest of this post was pretty much spot on.


also webs on a target u r not shooting helps with applying damage faster after the switch as they dont have to slow down first
Lady Rift
His Majesty's Privateers
#7 - 2014-06-20 19:06:10 UTC
because of the way tp work (second tp increases sig based off of the increased sig from the first tp) using them all on your current target is not a bad idea.
IIshira
School of Applied Knowledge
Caldari State
#8 - 2014-06-20 20:04:17 UTC
Valleria Darkmoon wrote:
The cycle time of target painters is low so there is no real reason not to use all of them on the target you are actually shooting regardless of stacking penalty. Activating the module uses cap whether you use the boost it provides or not so target painting something you are not actually attacking in any way just wastes cap and the module cycle.

Now if for example you know that two TPs will allow you to one volley a rat battlecruiser and you also have a frigate targeted with your drones attacking it putting two TPs on the battlecruiser and one on the frigate makes perfect sense. Bottom line is only TP things you are actually attacking. Same deal with webs, only web what you actually attack.


The 9 units of capacitor it uses per cycle don't really have an effect on a Golem's capacitor. If it's the next thing you're shooting it's not really a waste of cycle either because it's not like I'm going to change my mind about what target I'm shooting in PVE. I only do it out of laziness when I am shooting sometime I know will instapop with two target painters applied and adding a third will make no difference.