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The thing about the ESS in anomalies

Author
Jenn aSide
Worthless Carebears
The Initiative.
#21 - 2014-06-19 12:25:16 UTC
The ESS idea was and is stupid.

The ESS 'scheme' gives you the wonderful choice of doing what is already the 2nd most stupidly dangerous form of PVE in all of EVE (killing rats in a site that requires zero scanning on the part of the hostile, the only pve more dangerous is Wormhole anomalies) and having an easy to acces loot pinata WITH A BEACON in your ratting system.....

OR just saying screw it and accepting a 5% nerf to the bounty of any npc you kill (yep, the same exact deadspace rat in high sec off all places will pay you 5% more when you kill it.....).

The idea that putting our ratting isk at risk will somehow spur fights is just as bad as CCPs idea that somehow nerfing anomalies in a game that has high sec mission and incursions + WH and faction warfare isk making activities would also lead to "more conflict in null sec".

Where it not for the 'work around' that players thought up (putting the ESS in a useless anom), the ESS would have done nothing but caused a rehash of the last anomalie nerfs. Oh , it would have spurred conflict alright, as null sec grunt pilots fired up their high sec incursion alts, stuffing fleets to the tipping point where groups like DIN and TVP and ISN would start contesting each other all the time (there are only so many incursion sites to go around), which of course results in one of those groups getting butt hurt and killing the incursion for everyone.

I'll call it the "CCP law of inverse consequences or something". Create structure to make null sec people fight, then watch high sec people fight each other because of it.

(Side note, I don't put ESS' in anoms, i sit a cyno toon in a maller on the ess and just hit share when someone comes in).
Icylce
The Scope
Gallente Federation
#22 - 2014-06-19 14:07:35 UTC
So how do u propose the ESS defense should look like. Also u should take into consideration, most anoms are run in bs and bigger so it usually takes more than 1 minute to swap from PvE ship to PvP ship.
Ncc 1709
Fusion Enterprises Ltd
Pandemic Horde
#23 - 2014-06-20 12:58:21 UTC  |  Edited by: Ncc 1709
I don't bother with an ess, there more trouble then their worth.
the amount of people complaining about the way I defended my last ess was hilarious, everyone complaining and petitioning about using a game mechanic to put the ess 120km off of a fully armed pos, when ccp them self's state its a valid tactic.

one way or another, people will find ways of defening their ess's,
if ccp remove the options, less people will use them which will defeat the purpose of the modual, which is the opposite of what ccp want. Because of this, cry all you want, ccp wont change them
Madbuster73
State War Academy
Caldari State
#24 - 2014-06-20 13:59:22 UTC  |  Edited by: Madbuster73
It is ridicilous that you can let the NPC's defend the ESS for you.
It should NOT be anchorable in an anomalie or within 200km of a POS

+1 for the idea

If that will make people not use the ESS anymore maybe they should increase the profit from it.
Nolak Ataru
Hedion University
Amarr Empire
#25 - 2014-06-20 16:10:02 UTC
Jess Rawne wrote:
I would like to propose that NPCs shoot ESS structures set in space (only if on grid of course).

My point would be that the intent of the ESS is to create pvp (agressor trying to steal your money, you trying to defend it) and the trick to put the ESS into an anomalie and escalating the site so you have a lot of dps, webs and tackle on field provided by the local pirates you slaughter the whole time defeats the whole purpose of it.

Why would they tolerate an surveillance unit of the empire anyway. Tho i would not suggest to let NPCs spawn on the ESS.

Would like to hear your input.

Furthermore if that idea boats well we could talk about NPCs shooting bubbles on gates/ in Anomalies too.


I'd like to ask why exactly we needed the ESS to begin with. CCP is going in all sorts of directions here, what with the new prevalence of bubble-immune Inty fleets and mindblowingly-******** ESS.

Real life analogy: If your boss came to you and said that you're getting a 5% pay reduction unless you install a biochip into your skull that sends (insert government spy agency of the month here) all your information, you'd tell him to take a long walk off a short pier.
Saisin
Chao3's Rogue Operatives Corp
#26 - 2014-06-20 21:07:44 UTC
Nolak Ataru wrote:
I'd like to ask why exactly we needed the ESS to begin with. CCP is going in all sorts of directions here, what with the new prevalence of bubble-immune Inty fleets and mindblowingly-******** ESS.

Real life analogy: If your boss came to you and said that you're getting a 5% pay reduction unless you install a biochip into your skull that sends (insert government spy agency of the month here) all your information, you'd tell him to take a long walk off a short pier.


I believe the main reason for reducing the NS income without ESS is CCP needing to curve the income of Null Sec, as the supposed risks involved with Null Sec is now pretty much negated by the prevalence of alliances controled space.

Living in Null Sec is supposed to be dangerous and right now NullSec carebears working under the umbrella of the two block simply are not risking as much as the original NS design intended to (I am not saying there are no risks at all, risk still exists but it can be easily managed by intel channels - and BTW I am strongly in favor of removing AFK cloaking for the record...)

Adfding an extra income boost for the ESS was supposed to help the smaller groups raid the null sec areas and possibly get some money too, and triggering fun local PvP action (a type of gameplay a group of players which you don;t belong to is looking for...)

so this addition was in fact a great game design balance for the game in general.

Obviously, as you were benefiting from the previous status quo, it is perfectly understandable you do not like that.
The main question is: are you in the minority now with your opinion on the matter?
I sincerely hope so...

As for your RL analogy, you would likely walk off this job and find another place to work. What don't you do the same in Eve and go carebear in areas not affected by ESS?

Vote Borat Guereen for CSM XII

Check out the Minarchist Space Project

Syd Unknown
#27 - 2014-07-14 09:52:48 UTC
Saisin wrote:
Nolak Ataru wrote:
I'd like to ask why exactly we needed the ESS to begin with. CCP is going in all sorts of directions here, what with the new prevalence of bubble-immune Inty fleets and mindblowingly-******** ESS.

Real life analogy: If your boss came to you and said that you're getting a 5% pay reduction unless you install a biochip into your skull that sends (insert government spy agency of the month here) all your information, you'd tell him to take a long walk off a short pier.


I believe the main reason for reducing the NS income without ESS is CCP needing to curve the income of Null Sec, as the supposed risks involved with Null Sec is now pretty much negated by the prevalence of alliances controled space.

Living in Null Sec is supposed to be dangerous and right now NullSec carebears working under the umbrella of the two block simply are not risking as much as the original NS design intended to (I am not saying there are no risks at all, risk still exists but it can be easily managed by intel channels - and BTW I am strongly in favor of removing AFK cloaking for the record...)

Adfding an extra income boost for the ESS was supposed to help the smaller groups raid the null sec areas and possibly get some money too, and triggering fun local PvP action (a type of gameplay a group of players which you don;t belong to is looking for...)

so this addition was in fact a great game design balance for the game in general.

Obviously, as you were benefiting from the previous status quo, it is perfectly understandable you do not like that.
The main question is: are you in the minority now with your opinion on the matter?
I sincerely hope so...

As for your RL analogy, you would likely walk off this job and find another place to work. What don't you do the same in Eve and go carebear in areas not affected by ESS?



You are saying the ESS was a great addittion to help smaller gangs?
Then I am sure you would agree that the ESS should NOT be anchorable in a fully spawned Complex, because that would make it impossible to raid it.

Nariya Kentaya
Ministry of War
Amarr Empire
#28 - 2014-07-14 13:40:09 UTC
So, to clear thigns up, whiney nullbears want ESS to say in sites so that mean old griefers are rquired to bridge and entire fleet into system just to take 1-2 hundred million isk out of the ESS, and probably lose most fo their battleship fleet in the process to the defender's immediate capital counter drop because the battleships are stuck their for 10 minutes.

Yeah no, ESS needs tog et out of anoms, its ridiculous, Nullsec is supposed to be player-centric in its mechanics, having this piece of player-mechanic completely defended by NPCs is silly and inconsistent
Saisin
Chao3's Rogue Operatives Corp
#29 - 2014-07-14 19:00:41 UTC
Syd Unknown wrote:



You are saying the ESS was a great addittion to help smaller gangs?
Then I am sure you would agree that the ESS should NOT be anchorable in a fully spawned Complex, because that would make it impossible to raid it.



Yes, I had started another thread on that very Topic

Placing ESS in anomalies is an exploit that needs to be removed so that the ESS can play the role it was designed to do.

Vote Borat Guereen for CSM XII

Check out the Minarchist Space Project

Danika Princip
GoonWaffe
Goonswarm Federation
#30 - 2014-07-14 19:27:41 UTC
Nariya Kentaya wrote:
So, to clear thigns up, whiney nullbears want ESS to say in sites so that mean old griefers are rquired to use something other than an uncatchable malediction or crow just to take 1-2 hundred million isk out of the ESS, and probably lose at least something in the process to the defender's response, as they won't just be able to moonwalk away from quite literally every gatecamp or gang in the entire region

Yeah no, ESS needs to stay in anoms, its ridiculous, Nullsec is supposed to have some sort of risk attatched, being able to zip around in an uncatchable ship to steal whatever you want is silly and inconsistent.



See what I did there? Roll
Nariya Kentaya
Ministry of War
Amarr Empire
#31 - 2014-07-14 20:25:35 UTC
Danika Princip wrote:
Nariya Kentaya wrote:
So, to clear thigns up, whiney nullbears want ESS to say in sites so that mean old griefers are rquired to use something other than an uncatchable malediction or crow just to take 1-2 hundred million isk out of the ESS, and probably lose at least something in the process to the defender's response, as they won't just be able to moonwalk away from quite literally every gatecamp or gang in the entire region

Yeah no, ESS needs to stay in anoms, its ridiculous, Nullsec is supposed to have some sort of risk attatched, being able to zip around in an uncatchable ship to steal whatever you want is silly and inconsistent.



See what I did there? Roll

Because as a defender you cant just warp to the ess and cahse them off, right? and as the attacker, they can totally just justify bringing in a fleet large enough to take SOV to hang around long enough to take the ESS. Because its not the rats they are fighting for the ESS, its the easy 50+ man gang the defenders can field in response to whatever they put out.

With how it is right now, the ONLY time an attacker can take the ESS, is when the defenders dont bother to defend it themselves, and even then, they are still having to survive a whole anom in a hostile system. Sure, they can bring a gang with them to take out the sight and fight back against the defenders, but that same gang will have to go through multiple systems of intel just to get to the ESS, a response fleet, and then make it back OUT, all for a measly 1-2 hundred mil.

Basically as it is, its pointless to attack an ESS< which leaves it as little more than a passive buff mechanic to old bounties, if used at all.
Kaarous Aldurald
Black Hydra Consortium.
#32 - 2014-07-14 20:31:33 UTC
Nariya Kentaya wrote:

Basically as it is, its pointless to attack an ESS< which leaves it as little more than a passive buff mechanic to old bounties, if used at all.


The alternative is that it not be used, period. It really is that bad.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Danika Princip
GoonWaffe
Goonswarm Federation
#33 - 2014-07-14 21:52:02 UTC
Nariya Kentaya wrote:


Basically as it is, its pointless to attack an ESS< which leaves it as little more than a passive buff mechanic to old bounties, if used at all.



And if one guy can just moonwalk a crow through an entire region and steal every ESS, why would anyone bother deploying them?
Nariya Kentaya
Ministry of War
Amarr Empire
#34 - 2014-07-15 05:04:07 UTC
Danika Princip wrote:
Nariya Kentaya wrote:


Basically as it is, its pointless to attack an ESS< which leaves it as little more than a passive buff mechanic to old bounties, if used at all.



And if one guy can just moonwalk a crow through an entire region and steal every ESS, why would anyone bother deploying them?

Why cant they defend them? obviously it shouldnt be too hard to chase off a crow with interceptors of your own or a sniping sebo battleship, obviously youd know he was coming since you have intel channels.

And I dont know what the population density is like up in CFC land, but i Know it was low enough in N3 space (outside renters who get WAY too many priviliges for how little they pay and do), that you could go 3-4 systems without seeing one intel scout.

so yeah, defender being forced to actually defend their asset themselves against an opponent that will be easily outmanned, outgunned, and outharassed, versus placing it in a position to be defended by NPC's forcing an attacker to bring an entire combat fleet for what amounts to a worthless amount of isk per member with virtually no risk for the defenders, i wonder which sounds more balanced
Kaarous Aldurald
Black Hydra Consortium.
#35 - 2014-07-15 05:14:29 UTC
Nariya Kentaya wrote:

And I dont know what the population density is like up in CFC land, but i Know it was low enough in N3 space (outside renters who get WAY too many priviliges for how little they pay and do), that you could go 3-4 systems without seeing one intel scout.


That's because their renters are retards. I screw with them all the time, and they couldn't ping with a DOS prompt and an instruction booklet.



Quote:

so yeah, defender being forced to actually defend their asset themselves against an opponent that will be easily outmanned, outgunned, and outharassed, versus placing it in a position to be defended by NPC's forcing an attacker to bring an entire combat fleet for what amounts to a worthless amount of isk per member with virtually no risk for the defenders, i wonder which sounds more balanced


Your available options are:

Either you can, and it's used, or you can't and it's not worth defending. And is therefore not used.

There'd be nothing to steal. Interceptors are so overpowered that it becomes far more effort that it's worth. I mean, you actually suggested that they put a sebo battleship on an ESS just to secure the stupid thing. Or, they can ignore it and put that pilot to use grinding another anom instead. I know which one I'd choose.

Especially since the guy guarding it is basically a free kill to anyone who comes along with a T3 or a cyno.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Mike Voidstar
Voidstar Free Flight Foundation
#36 - 2014-07-15 05:20:15 UTC
Just think of it as non-consensual PvE.
Petrified
Old and Petrified Syndication
#37 - 2014-07-15 05:57:44 UTC  |  Edited by: Petrified
Yeah, why would Pirates who oppose CONCORD and the Empires allow something that promotes their being shot to remain in place? It would make sense for the ESS to have a unique flag that draw the attention of the NPCs if PCs are not around.


Edit: I still think the use of them on worm holes was genius. Too bad that was removed. Blink

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

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