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Skill Discussions

 
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Discrepancy in Sensor Compensation skills

First post
Author
Viceran Phaedra
Instar Heavy Industries
#1 - 2014-06-20 09:46:56 UTC
Your average Sensor Compensation skill (Grav/Ladar/Mag/Radar) description is as follows:

Skill at hardening -type- Sensors against hostile Electronic Counter Measure modules. 4% improved -type- Sensor Strength per skill level.

-type- Sensors are primarily found on -faction- and -faction- ships.


However, when you mouse over any of the four Sensor Strength icons in the Targeting section of the Attributes tab of the Info Screen for any ship/drone, you get this:

-type- Sensor Strength
Larger values reduce the chance of being jammed by ECM and assist in avoiding detection by probes


Can we get a bit of clarification on this, please? Do Sensor Compensation skills decrease your signature radius or ability to be probed down somehow that we don't notice? Or will this be implemented at a later stage? Or is it just a mistake?

Chief Executive Officer

Instar Heavy Industries

Loraine Gess
Confedeferate Union of Tax Legalists
#2 - 2014-06-20 10:07:34 UTC  |  Edited by: ISD Atomic Dove
Viceran Phaedra wrote:
Your average Sensor Compensation skill (Grav/Ladar/Mag/Radar) description is as follows:

Skill at hardening -type- Sensors against hostile Electronic Counter Measure modules. 4% improved -type- Sensor Strength per skill level.

-type- Sensors are primarily found on -faction- and -faction- ships.


However, when you mouse over any of the four Sensor Strength icons in the Targeting section of the Attributes tab of the Info Screen for any ship/drone, you get this:

-type- Sensor Strength
Larger values reduce the chance of being jammed by ECM and assist in avoiding detection by probes


Can we get a bit of clarification on this, please? Do Sensor Compensation skills decrease your signature radius or ability to be probed down somehow that we don't notice? Or will this be implemented at a later stage? Or is it just a mistake?



*Snip* Please refrain from personal attacks. ISD Atomic Dove.

You literally answered your own question.
Viceran Phaedra
Instar Heavy Industries
#3 - 2014-06-20 11:01:23 UTC  |  Edited by: ISD Atomic Dove
*Snip* Please refrain from personal attacks. ISD Atomic Dove.

In case the earlier post caused some confusion, the basic question being asked is do Sensor Compensation skills assist in avoiding being scanned down by probes, and if so, how?

Chief Executive Officer

Instar Heavy Industries

Hakaari Inkuran
State War Academy
Caldari State
#4 - 2014-06-20 11:06:34 UTC
Please look up probing mechanics regarding sensor strength for the answer to your question.
Viceran Phaedra
Instar Heavy Industries
#5 - 2014-06-20 11:22:43 UTC  |  Edited by: Viceran Phaedra
Thanks for the tipoff, Hakaari.

For those others who don't know the answer or have never heard of this mechanic - it turns out that the sensor strength and signature radius of your ship interact to determine how difficult it is to scan you down.

Edit: I was unaware of it myself until just now.

A link explaining how this mechanic works in detail can be found here.

Chief Executive Officer

Instar Heavy Industries

Loraine Gess
Confedeferate Union of Tax Legalists
#6 - 2014-06-20 11:25:57 UTC  |  Edited by: ISD Atomic Dove
Viceran Phaedra wrote:
Thanks for the tipoff, Hakaari.

For those others who don't know the answer or have never heard of this mechanic - it turns out that the sensor strength and signature radius of your ship interact to determine how difficult it is to scan you down.

A link explaining how this mechanic works in detail can be found here.


*Snip* Please refrain from personal attacks. ISD Atomic Dove.

You already indicated you knew this in your own OP.
ISD Atomic Dove
ISD Community Communications Liaisons
ISD Alliance
#7 - 2014-06-20 12:08:57 UTC  |  Edited by: ISD Atomic Dove
Good Evening,

I have gone through this thread and cleaned it up, please in future do not launch personal attacks or try to provoke a response form other players in a negative fashion.

Quote:

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The purpose of the EVE Online forums is to provide a platform for exchange of ideas, and a venue for the discussion of EVE Online. Occasionally there will be conflicts that arise when people voice opinions. Forum users are expected to be courteous when disagreeing with others.

4. Personal attacks are prohibited.

Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.

ISD Atomic Dove

Lieutenant

Community Communication Liaisons (CCLs)

Interstellar Services Department

Hakaari Inkuran
State War Academy
Caldari State
#8 - 2014-06-20 12:58:43 UTC
Viceran Phaedra wrote:
Thanks for the tipoff, Hakaari.

For those others who don't know the answer or have never heard of this mechanic - it turns out that the sensor strength and signature radius of your ship interact to determine how difficult it is to scan you down.

Edit: I was unaware of it myself until just now.

A link explaining how this mechanic works in detail can be found here.


The interaction between sensor strength and probes is not something explicitly hinted at in any tutorial that I know of, so I'm not surprised that some are unaware of it. But its the driving mechanic behind the entire concept of unscannable boosting alts.
Aluka 7th
#9 - 2014-06-28 15:03:30 UTC  |  Edited by: Aluka 7th
Visibility of your ship to combat probes is lower if you lower your signature (size) and increase sensor strength of your ship. When you get ratio of your ship signature (in m) divided by sensor strength lower then 1.08012498, you can't be found with probes AKA your have unprobeable ship Blink

EVE is full of "hidden" effects and mechanics that are not documented but are there to find out yourself or with friends.
Good capital ship pilots have a lot of them up their sleeves.
Tarojan
Tarojan Corporation
#10 - 2014-07-02 13:23:16 UTC
How would one make an unprobeable ship? By adding Eccm modules? or adding sebos? any suggested fittings and is their only certain types of ships that can do this? for example Could I make a loki or proteus unprobeable?

Will gank for food

Tau Cabalander
Retirement Retreat
Working Stiffs
#11 - 2014-07-02 17:13:55 UTC
Tarojan wrote:
How would one make an unprobeable ship? By adding Eccm modules? or adding sebos? any suggested fittings and is their only certain types of ships that can do this? for example Could I make a loki or proteus unprobeable?

There is no such thing as unprobeable, though it used to be possible. However, the higher the ship's scan strength, the harder it is to probe.

The more the sensor strength exceeds the signature size, the more difficult to probe (previously, sensor strength of > 108% of signature size was unprobeable). There is now a cap on the benefit from sensor strength vs. probing.

Plus, modules and implants for probing have been added, so it is now even easier to probe.

The only truly unprobeable objects have a sensor strength of 0. [At one time mobile warp disruptors were unprobeable, so CCP changed their sensor strength to 1.]