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Most overpowered module in the game

Author
Umega
Solis Mensa
#61 - 2011-12-06 01:38:57 UTC  |  Edited by: Umega
Jove don't exist anymore cause the Guristas have them on lockdown.

Could use some changes.. something.

Drop to 10 sec..
Only break locks..
Actually have it so your sensors match the frequency and make it easier to resist an ecm hit from a target on each attempt..
Simply readjust the whole formula so a 1.5 doesn't smack a 35 sen strength ship into the ground to ratio it does now..

Some sort of combo of varies idea blah blah blah.

In the end.. when/if something is done to ecm, there will be another cream at the top. Never missing damps used correctly come to mind and the cycle of 'I lost and it was cheesy so I demand change' will continue.

OP mods is shield extenders > plates.

EDIT: Interesting idea I just had on the whole ECM thing. Have it so we can set our ships to run on a certain frequency.. only aloud to be done in station, UNLESS we have an eccm equip'd then we can do so in space. ECM ships have to adjust and find the right frequency to pop another ship with.. a miss is a miss, but closer you get to being right, the more seconds added to a lockdown hit.. ranging from idk, 1-20 secs. Would add another dynamic to the gameplay.. and would make things interesting in fleet warfare, alliances, spying, getting/giving out frequency codes and that whole aspect of EVE.
Pistrik
Pandemic Horde Inc.
Pandemic Horde
#62 - 2011-12-06 02:12:10 UTC
We all know the Device is the most overpowered module in the game. Because it does things. It's so overpowered that the fact it's a commodity doesn't stop it from be a module!
Hamatitio
State War Academy
Caldari State
#63 - 2011-12-06 05:51:47 UTC
I fit up an archon with around 250 sensor strength once.

A flight of 5 light ECM drones managed to jam me about 3 times in the span of 5 minutes. :|
Kingwood
I N E X T R E M I S
Tactical Narcotics Team
#64 - 2011-12-06 06:42:36 UTC
Hamatitio wrote:
I fit up an archon with around 250 sensor strength once.

A flight of 5 light ECM drones managed to jam me about 3 times in the span of 5 minutes. :|


Maybe tracking disrupting yourself would have helped
Jojo Jackson
Dead Red Eye
#65 - 2011-12-06 08:06:53 UTC
DHB WildCat wrote:
Isnt actually a mod but drones.


Wrong, there are two MODs:
- passive targeter
- cargo scanner

Both have NO COUNTER mods!
No, work arounds don't count.

Passive targeter NEED a anti-modul which detect lock attamps when used.
Cargo Scanner NEED a anti-modul which covers your cargo.

Big fat roule of game creation: EVERY ABILITY NEED A COUNTER-ABILITY!
ECM <-> ECCM
sensor dampener <-> sensor booster
tracking enhancer <-> tracking disruptor
and so on

It's simply a MUST!




PS: if you have problems with ECM drones ... use a damn ECCM modul. This COUNTER MODUL is implemented. Your fail if you don't use it Twisted.

Why the hell can't I fitt capital repairs or shield booster on an Orca ... it's an CAPITAL ship!

Buzzmong
Aliastra
Gallente Federation
#66 - 2011-12-06 12:47:58 UTC
Hirana Yoshida wrote:
Most op item in Eve: The Suitcase. Damage Controls are easy to fit, easy to train for and has marginal operational costs all in exchange for a staggering bonus to ones tank.


Careful now, I made a thread over a year ago saying the same thing and that they needed a change, all I got for my troubles was the pleasure of being called quite a few nasty things.
Pinky Denmark
The Cursed Navy
#67 - 2011-12-06 13:08:21 UTC
Indeed in my opinion the jammed time is too much for the small drones...

Ec-300 -> Should be more like 5 seconds
Ec-600 -> Should be more like 10 seconds
Ec-900 -> Should be more like 15 seconds or could be unchanged for all I care

Pinky
Tanya Powers
Doomheim
#68 - 2011-12-06 15:39:29 UTC
To the topic "Most overpowered module in the game"

I answer: Tracking Enhancers

Because it's true and "You know it"

On the same side note, the most underpowered module in the game: hull repairers

Just say'in
Hamatitio
State War Academy
Caldari State
#69 - 2011-12-07 00:59:50 UTC
Kingwood wrote:
Hamatitio wrote:
I fit up an archon with around 250 sensor strength once.

A flight of 5 light ECM drones managed to jam me about 3 times in the span of 5 minutes. :|


Maybe tracking disrupting yourself would have helped


I see what you did there.
Jack Miton
School of Applied Knowledge
Caldari State
#70 - 2011-12-07 02:07:36 UTC
Hamatitio wrote:
Kingwood wrote:
Hamatitio wrote:
I fit up an archon with around 250 sensor strength once.

A flight of 5 light ECM drones managed to jam me about 3 times in the span of 5 minutes. :|


Maybe tracking disrupting yourself would have helped


I see what you did there.


I LOLed :P

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Liang Nuren
No Salvation
Divine Damnation
#71 - 2011-12-07 02:16:06 UTC
Jack Miton wrote:
Hamatitio wrote:
Kingwood wrote:
Hamatitio wrote:
I fit up an archon with around 250 sensor strength once.

A flight of 5 light ECM drones managed to jam me about 3 times in the span of 5 minutes. :|


Maybe tracking disrupting yourself would have helped


I see what you did there.


I LOLed :P


So did I. ;-)

-Liang

I'm an idiot, don't mind me.

Trinkets friend
Sudden Buggery
Sending Thots And Players
#72 - 2011-12-07 03:47:53 UTC
TD drones aren't useless. A flight of TD-900's in 1v1 BS fights can reduce DPS by half from turret ships. You don't want to pack them vs missile boats or drone boats though, so you may as well take ECM or DPS drones.

TP drones look pretty, but they are useless because the ships you need to use them against (AFs, ceptors, cynabals, vagas, etc) have such low sig anyway that the stacking-nerfed % based increase in sig radius is useless against ships that have a low sig anyway (35% on 60m is only 75); they can out-run the drones, and the drones only start TPing at short rage (luls, good luck dronesies). Anything they can catch, they are less useful than a TP anyway.

SD drones are worse than a sensor damp as well, except perhaps the larges. However anything you want to use Larges on a ship its probably got a big enough base lock range that the drones will be useless against them. Then you also get the drone transit time and proximity to the target problems which affect TP drones, so you're probably boned anyway.

Neut drones can have their places. A flight of EV-900s for instance is orth nearly 2 medium neuts worth (20GJ/s vs 12Gjs per neut), so you can kite ships while forcing them to active tank, and cap them out. Then swap to DPS drones and win. Basically, Ishtars.

However, ECM drones used en-masse are much more effective. A gang of 5 guys ganking a guy in a solo BS with the bait-tank or say, DHB Wildcat's active tanking mael idea, well...thats 50 chances to jam every 5 seconds or whatever. But the same is true of a Falcon with 6 jams on one target having 6 chances to jam.

The best fix, if there needs to be one, is to up the cycle time on the smaller drones to make them less effective against targets.
Mfume Apocal
Brutor Tribe
Minmatar Republic
#73 - 2011-12-07 06:02:27 UTC
Hamatitio wrote:
I fit up an archon with around 250 sensor strength once.

A flight of 5 light ECM drones managed to jam me about 3 times in the span of 5 minutes. :|


Never go to Vegas.
Hamatitio
State War Academy
Caldari State
#74 - 2011-12-10 06:06:05 UTC
Mfume Apocal wrote:
Hamatitio wrote:
I fit up an archon with around 250 sensor strength once.

A flight of 5 light ECM drones managed to jam me about 3 times in the span of 5 minutes. :|


Never go to Vegas.


Actually I went to vegas back in february, roller coastered my way to +300 and called it quits :P
Squatdog
State Protectorate
Caldari State
#75 - 2011-12-11 00:55:49 UTC
Light ECM Drones are hugely imbalanced.

A typical BC can fit a full flight of 5 without compromising DPS too much and they have a jam strength of 1, while the Medium equivalent that takes up double the space only has 1.5 jam strength.

The solution would be to reduce the jam strength of Light Drones to 0.5, or (even better) remove them from the game altogether.
Dr Silkworth
#76 - 2011-12-11 15:39:55 UTC
If they are so great and OP, just use them yourself. They effectively increase the length of the battle if both sides use them. Do you really like short battles? Use more Ewar... Everybody.
HaleyBerries
Brutor Tribe
Minmatar Republic
#77 - 2011-12-12 07:11:33 UTC
ok after reading through most of this thread, GOD MOST OF YOU ARE FRAKING WHINERS!!! Your butthurt cause there is a counter to your gank. YOU GUYS ALWAYS WHINE WHEN YOU DONT GET YOUR WAY, STFU ALREADY!!! So tired of reading threads in here and its a bunch of whiny 2 yr olds that cant always have their way.

Now on topic of ecm drones. I rely on them heavily and most of you over exagerate way too much. The probelm doesnt lie in the drones as much as the ships, Ive used oth lights and mediums on all 4 race of ships, and minmatar is hard as hell to jam out with ecm drones, Caldari ships arent as hard but still takes time. Gallente and Amarr on the other hand a flight of EC600s damn near perma-jams them UNLESS ECCM fitted, takes notcicably more time and less successful jams.

ECCM DOES WORK, use the right one for your race and have some decent skills. Wont save you from a falcon dumping all its jams on you but it does help.

Also Jam duration on ecm drones is a bit much, 30 secs on mediums.... for example. Smalls themselves might be a bit overpowered in comparison to meds and heavies, but not too badly.

CCP needs to look at why races are different difficulties to jam, and even with as much as i love ecm drones when i get caught with my pants down, they need to have their cycle times decreased, thats about it there.
ovenproofjet
Gallifrey Industries
#78 - 2011-12-12 14:03:11 UTC
Delete ECM.

Start again and make new EWAR for Caldari, go with Missile targeting system disruption.

Problem solved.
Sutskop
Republic Military School
Minmatar Republic
#79 - 2011-12-12 14:33:04 UTC
Khanh'rhh wrote:
DHB WildCat wrote:
Also how the hell do "light" ecm drones jam a battleship nearly 70% of their cycles?

They don't.
They jam 20% of the time, or 10% with one ECCM module.
Whereas a flight of light drones will add 100dps against you for 100% of the time.

Nerf damage drones! ZOMG!

But seriously. The people in this thread need to take a look at what "probability" and "confirmation bias" are.


Concerning probability: A jam chance of 20% per drone would mean that 5 drones have a jam chance of about 68%. That is pretty strong I'd say.
Squatdog
State Protectorate
Caldari State
#80 - 2011-12-13 01:01:26 UTC
HaleyBerries wrote:
ok after reading through most of this thread, GOD MOST OF YOU ARE FRAKING WHINERS!!! Your butthurt cause there is a counter to your gank. YOU GUYS ALWAYS WHINE WHEN YOU DONT GET YOUR WAY, STFU ALREADY!!! So tired of reading threads in here and its a bunch of whiny 2 yr olds that cant always have their way.

Now on topic of ecm drones. I rely on them heavily and most of you over exagerate way too much. The probelm doesnt lie in the drones as much as the ships, Ive used oth lights and mediums on all 4 race of ships, and minmatar is hard as hell to jam out with ecm drones, Caldari ships arent as hard but still takes time. Gallente and Amarr on the other hand a flight of EC600s damn near perma-jams them UNLESS ECCM fitted, takes notcicably more time and less successful jams.

ECCM DOES WORK, use the right one for your race and have some decent skills. Wont save you from a falcon dumping all its jams on you but it does help.

Also Jam duration on ecm drones is a bit much, 30 secs on mediums.... for example. Smalls themselves might be a bit overpowered in comparison to meds and heavies, but not too badly.

CCP needs to look at why races are different difficulties to jam, and even with as much as i love ecm drones when i get caught with my pants down, they need to have their cycle times decreased, thats about it there.


Quote:
If they are so great and OP, just use them yourself. They effectively increase the length of the battle if both sides use them. Do you really like short battles? Use more Ewar... Everybody.


Light Drones are massively overpowered and need to be rebalanced.

That's why you're too embarrassed to post on your main accounts.