These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
 

Marauders at Wormhole-space: fits?

Author
Komodo Askold
Strategic Exploration and Development Corp
Silent Company
#1 - 2014-06-19 14:18:49 UTC  |  Edited by: Komodo Askold
Hi there,

Take this as a continuation of this topic, although it's separated from it because of subject.

For if you don't want to read that topic's OP, right now I'm very interested at Marauders. They seem to be quite an end ship for PVE, and since I run missions and I'm planning to get into Incursions and high class WH's seems I'd benefit from training into them. I've heard they're used in high-class W-space, ranging from solo at C4 to part of capital escalation fleets. However, I haven't found fits or opinions from those who use them.

So, for those who use them, may I ask you how do you fit your wormhole Marauders? Which one(s) do you use? For what? How well do they fare? I guess they could tank nicely most sites, specially on fleets. They also have bonused MJD, which surely helps if needing to flee. Yes, they're really juicy targets for ganking, but risk vs reward...

Thank you in advance!

EDIT: I thought you can be cap transfer'd on Bastion mode but you can't... corrected.
Hakaari Inkuran
State War Academy
Caldari State
#2 - 2014-06-19 14:23:54 UTC  |  Edited by: Hakaari Inkuran
I wouldn't bother soloing sites really, leaves you too vulnerable for too long a time, requires too-expensive hulls, and is less interesting than flying with friends.

Additionally you can't benefit from logistics while under bastion so judging by your post you might be slightly misinformed. That being said, like all PVE content a MJD might be just as valuable, if not more so, to your ability to clear sites, as the bastion module is.

edit; not sure what % of cap stability you should have but you likely need a booster and a couple nos's in your utility highs. I would solo C3s using a large capacitor battery in my legion which I found useful, maybe you could try swapping booster for a cap battery on SiSi and see how it goes in a C4 (there's a mirror likely coming up, according to a dev in the test server forum)
iu'ra
Criterion.
Minmatar Fleet Alliance
#3 - 2014-06-19 14:28:12 UTC
I ran C4 sites in a Magnetar with a Paladin, HG Halos, and 5/3%'s to armor repair amount. I found that it did the sites very nicely and easily. Before switching to the Paladin I had a Vargur. Unfortunately I lost it because of stupidity and after making the switch it was evident that the Paladin is so much better. I had multiple fits and kept a lot of spare mods in the Cargohold with two mobile depots. Going into the site I would be fully tank and cap fit till I could get my Mobile depot down. Once it turned online I would swap to a 4x heat sink/3x TC fit to clear the site. I would swap mods on the go to prevent accidentally losing my ship again. If neuting was getting stronger then I would swap TC for rechargers. I could talk for a while about it but you must be careful when going into the Data sites. They are much harder and had I not been in a Magnetar with Bling and pirate implants then it would have been difficult to do.
iu'ra
Criterion.
Minmatar Fleet Alliance
#4 - 2014-06-19 14:31:13 UTC
Hakaari Inkuran wrote:
I wouldn't bother soloing sites really, leaves you too vulnerable for too long a time, requires too-expensive hulls, and is less interesting than flying with friends.

Additionally you can't benefit from logistics while under bastion so judging by your post you might be slightly misinformed. That being said, like all PVE content a MJD might be just as valuable, if not more so, to your ability to clear sites, as the bastion module is.

edit; not sure what % of cap stability you should have but you likely need a booster and a couple nos's in your utility highs. I would solo C3s using a large capacitor battery in my legion which I found useful, maybe you could try swapping booster for a cap battery on SiSi and see how it goes in a C4 (there's a mirror likely coming up, according to a dev in the test server forum)


The whole purpose of Bastion is to not need logistics. A marauder should be able to keep itself up especially in a Standard C4 site
Hakaari Inkuran
State War Academy
Caldari State
#5 - 2014-06-19 14:46:44 UTC
iu'ra wrote:
Hakaari Inkuran wrote:
I wouldn't bother soloing sites really, leaves you too vulnerable for too long a time, requires too-expensive hulls, and is less interesting than flying with friends.

Additionally you can't benefit from logistics while under bastion so judging by your post you might be slightly misinformed. That being said, like all PVE content a MJD might be just as valuable, if not more so, to your ability to clear sites, as the bastion module is.

edit; not sure what % of cap stability you should have but you likely need a booster and a couple nos's in your utility highs. I would solo C3s using a large capacitor battery in my legion which I found useful, maybe you could try swapping booster for a cap battery on SiSi and see how it goes in a C4 (there's a mirror likely coming up, according to a dev in the test server forum)


The whole purpose of Bastion is to not need logistics. A marauder should be able to keep itself up especially in a Standard C4 site

Dont look at me, OP is the one saying he can benefit from logistics with bastion.
Komodo Askold
Strategic Exploration and Development Corp
Silent Company
#6 - 2014-06-19 16:00:53 UTC
Hakaari Inkuran wrote:

Dont look at me, OP is the one saying he can benefit from logistics with bastion.
Seems I made a mistake here. I though they could benefit from cap transfer since they can be neuted, but they can't. So you really rely on yourself with Marauders, unless you manage to disengage with Bastion mode off and get repped and cap transfer'd.
Thanks for the quick replies, keep them coming! :)
Lunkwill Khashour
Ministry of War
Amarr Empire
#7 - 2014-06-19 16:01:46 UTC
Marauders are good for C4 work. They can do C5 with isk and slow going which is not ideal.

Bastion tank, MJD and nos in utility highs will keep you up.
Val'Dore
PlanetCorp InterStellar
#8 - 2014-06-19 20:09:41 UTC
Golems force multiply each other more than any other singular ship.

Star Jump Drive A new way to traverse the galaxy.

I invented Tiericide

iu'ra
Criterion.
Minmatar Fleet Alliance
#9 - 2014-06-20 03:33:57 UTC
Val'Dore wrote:
Golems force multiply each other more than any other singular ship.


Could you explain? I don't quite understand how Golems do that
Hakaari Inkuran
State War Academy
Caldari State
#10 - 2014-06-20 03:51:03 UTC
iu'ra wrote:
Val'Dore wrote:
Golems force multiply each other more than any other singular ship.


Could you explain? I don't quite understand how Golems do that


Me either. Once you have like 3 target painters on your target any more is pointless, right? And its not like spider tanking is unique to golems or something. And it isn't like target painters are unique to golems.

"but they have a TP bonus!" Yeah, so what?
Val'Dore
PlanetCorp InterStellar
#11 - 2014-06-20 13:51:57 UTC
iu'ra wrote:
Val'Dore wrote:
Golems force multiply each other more than any other singular ship.


Could you explain? I don't quite understand how Golems do that


What I actually meant was that the Golem benefits more than any other singular ship from more Golems on field. Having only one TP on your ship makes for long lines at the head, but lets you fit more exciting stuff in midslots. Sorry for the confusion.

Star Jump Drive A new way to traverse the galaxy.

I invented Tiericide

Komodo Askold
Strategic Exploration and Development Corp
Silent Company
#12 - 2014-06-21 17:54:34 UTC  |  Edited by: Komodo Askold
Val'Dore wrote:
What I actually meant was that the Golem benefits more than any other singular ship from more Golems on field. Having only one TP on your ship makes for long lines at the head, but lets you fit more exciting stuff in midslots. Sorry for the confusion.
Makes sense, Golems are TP bonused and use missiles so they benefit from each other... I imagine a small group of them (2-3) focusing TP's and firepower on a single target would probably be an effective combo.

If someone has some WH Marauder fits he/she could share I'd be very grateful! They're a bit hard to find...

I'm also intrigued about the Kronos. I'm finding mixed opinions about it on the Internet... some people say it's the one Marauder that got the worst part of their rebalance, others say it's a monster... How well would it work with a Railgun+MJD fit?
Anya Klibor
Native Freshfood
Minmatar Republic
#13 - 2014-06-21 22:39:37 UTC
iu'ra wrote:
I ran C4 sites in a Magnetar with a Paladin, HG Halos, and 5/3%'s to armor repair amount. I found that it did the sites very nicely and easily. Before switching to the Paladin I had a Vargur. Unfortunately I lost it because of stupidity and after making the switch it was evident that the Paladin is so much better. I had multiple fits and kept a lot of spare mods in the Cargohold with two mobile depots. Going into the site I would be fully tank and cap fit till I could get my Mobile depot down. Once it turned online I would swap to a 4x heat sink/3x TC fit to clear the site. I would swap mods on the go to prevent accidentally losing my ship again. If neuting was getting stronger then I would swap TC for rechargers. I could talk for a while about it but you must be careful when going into the Data sites. They are much harder and had I not been in a Magnetar with Bling and pirate implants then it would have been difficult to do.


This is roughly what I did with my Vargur. There's videos of Vargurs soloing C5 sites.

Leadership is something you learn. Maybe one day, you'll learn that.

Kusum Fawn
Perkone
Caldari State
#14 - 2014-06-24 13:52:21 UTC
Komodo Askold wrote:
Val'Dore wrote:
What I actually meant was that the Golem benefits more than any other singular ship from more Golems on field. Having only one TP on your ship makes for long lines at the head, but lets you fit more exciting stuff in midslots. Sorry for the confusion.
Makes sense, Golems are TP bonused and use missiles so they benefit from each other... I imagine a small group of them (2-3) focusing TP's and firepower on a single target would probably be an effective combo.

If someone has some WH Marauder fits he/she could share I'd be very grateful! They're a bit hard to find...

I'm also intrigued about the Kronos. I'm finding mixed opinions about it on the Internet... some people say it's the one Marauder that got the worst part of their rebalance, others say it's a monster... How well would it work with a Railgun+MJD fit?


I cant speak for marauders in wh, I havent tried that yet.

But as for the Kronos, Yes it got the lowest change from bastion.

PreBastion it was a very stable ship with nothing that really made it shine in one area over the other. Paladin had beam fitting issues, Golems had dps application issues, and Vargur was Vargur (good ship but outclassed by Mach in every way but salvaging).
But Kronos could fit its large guns with lots of fitting space. The biggest problem with it was the lower dps then other marauders but fewer problems allround.

Bastion Kronos , is basically the same. better with some fits then others but in general it doesnt outclass any other marauder in anything. It remains a stable easy to fit ship with middle of the road dps, application and range. It is because its is balanced well that it never gets noticed as a good ship.

Also because gallente, it has better drone options then other marauders, but it was never op in any area.

As a wh pilot though, I would worry about neuting from some of the higher level ships, c3 being the highest level i would feel comfortable in solo. c3 is ~600 dps to ~1150, its not impossible but its of concern to keep the cap close to stable while being able to rep in those ranges.

Vargurs using dual XLASB are seen doing C5 sites because of the nature of capless guns and capless tank. cap boosters in a wh are meh though 760 dps with a cap boosted tank of 3375single 6677double - 8285doubleheat using no implants or faction mods. all V skills.

Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.

Komodo Askold
Strategic Exploration and Development Corp
Silent Company
#15 - 2014-06-25 07:11:02 UTC
Kusum Fawn wrote:


I cant speak for marauders in wh, I havent tried that yet.

But as for the Kronos, Yes it got the lowest change from bastion.

PreBastion it was a very stable ship with nothing that really made it shine in one area over the other. Paladin had beam fitting issues, Golems had dps application issues, and Vargur was Vargur (good ship but outclassed by Mach in every way but salvaging).
But Kronos could fit its large guns with lots of fitting space. The biggest problem with it was the lower dps then other marauders but fewer problems allround.

Bastion Kronos , is basically the same. better with some fits then others but in general it doesnt outclass any other marauder in anything. It remains a stable easy to fit ship with middle of the road dps, application and range. It is because its is balanced well that it never gets noticed as a good ship.

Also because gallente, it has better drone options then other marauders, but it was never op in any area.

As a wh pilot though, I would worry about neuting from some of the higher level ships, c3 being the highest level i would feel comfortable in solo. c3 is ~600 dps to ~1150, its not impossible but its of concern to keep the cap close to stable while being able to rep in those ranges.

Vargurs using dual XLASB are seen doing C5 sites because of the nature of capless guns and capless tank. cap boosters in a wh are meh though 760 dps with a cap boosted tank of 3375single 6677double - 8285doubleheat using no implants or faction mods. all V skills.
Thank you for the review!

So that's the reason it's not much mentioned as the other Marauders... Well, sounds like it performs pretty well. Easy to fit, middle DPS (although blaster Kronos reaches 1400 DPS with Void, or 1000 with Null with a max range of about 50 km). Guns using cap might be more problematic, although it's not as much cap as lasers (and you can always fit a cap booster). What range do Sleeper NOS have? Because it would seem not problematic to fit railguns+MJD and stay at a distance... Also, the Kronos is my favourite looking Marauder =3

Given what you said about the Vargur in C5, what about the Golem? It also has capless weapons and benefits from XLASB...
RoAnnon
Republic University
Minmatar Republic
#16 - 2014-06-25 15:27:43 UTC
Anya Klibor wrote:
This is roughly what I did with my Vargur. There's videos of Vargurs soloing C5 sites.


Recent videos? Or are they older from before the Sleeper buff?

My old corp was in a C5 and I had to stop using my vargur mostly because the rest of the corp had moved out of BS into Carriers/Dreads. I set up a webbing Loki while I worked on my dread skills, but with the rest of the corp set up to logi caps, my Vargur melted pretty quickly when it got primaried by the entire room PLUS a double cap escalation.

So, you're a bounty hunter. No, that ain't it at all. Then what are you? I'm a bounty hunter.

Broadcast4Reps

Eve Vegas 2015 Pub Crawl Group 9

Houston EVE Meet