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Player Features and Ideas Discussion

 
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Crucible Was Great, But...

First post
Author
Jita Alt666
#21 - 2011-12-06 01:31:23 UTC
There it goes.

The after taste is unfulfilled loneliness.
Shivus Tao
Brutor Tribe
Minmatar Republic
#22 - 2011-12-06 02:06:52 UTC  |  Edited by: Shivus Tao
In expanding on the ideas presented here and the farms and fields idea proposed previously, I'm imagining a central regional hub that expands sovereignty at a fixed but up-gradable pace throughout the region. Constellation hubs speed up this process within their own constellation. Regional hubs also greatly improve the industrial base of the "core" systems at the cost of an increase in sec status. Constellation hubs also do this, but only in the system they're deployed in unless upgraded to spread to nearby systems. The fringe systems conversely decline in security status falling closer to -1.0 as pirates are displaced from the now civilized core systems. It would be possible for small gangs to get in through the militarized (read carebear) systems quickly and raid the industrial base of large slothful empires. This would also cause nulsec to be ever changing since security status would no longer be locked. It might suddenly be worthwhile for a small alliance to try and take a small pocket of uncontested currently garbage space.
Scrapyard Bob
EVE University
Ivy League
#23 - 2011-12-06 02:34:43 UTC
SmashTech wrote:
I'm burned out from shooting structures for two years.

Please design a sovereignty system that doesn't involve only timers and absolutely ******** amounts of EHP, thanks.



Figure out a way where DPS won't infinitely stack in EVE - and you won't get structures with large amounts of EHP.

No easy solutions there unless you change weapons so that every weapon that hits within an interval does less and less damage until the debris cloud fades, or the ionization from the previous weapon strike(s) fade. Which may be the only long-term solution.

The concept would be, divide time into 1 (3?) second intervals:

- First weapon that hits a particular target during the interval does 100% damage.
- Each additional strike does N% less damage then the previous strike.

But it would probably be a pain to calculate.
SmashTech
Brutor Tribe
Minmatar Republic
#24 - 2011-12-06 03:14:51 UTC
Or you could, you know, not have structures with that number of hitpoints in systems that nobody ever uses.

There should be penalties for holding space that you don't actually live in. It would certainly mold the borders of the map more closely to what the actual power of nullsec alliances is.
Valei Khurelem
#25 - 2011-12-06 07:17:27 UTC
I know I'm going to get shot at for this, but I don't think there is anything actually wrong with the current sovereignty system, what is obviously wrong that I've heard so many people complain about is the fact you have to sit for hours blasting away at the structures like they're a Jita monument.

I would actually suggest that maybe a serious nerfing of their HP would be suitable, maybe if you made it the health of a Titan? or something a bit less? I don't know the exact numbers I'm afraid, I haven't had the chance to play 0.0 properly because of all the gate campers.

"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP."   - CCP Ytterbium

yumike
Doomheim
#26 - 2011-12-06 07:25:58 UTC  |  Edited by: yumike
One of the thing's i've always thought should be required, To discourage the large blobness and alliances 'knocking over' the little guy that may just be trying to start out, is dynamic costs to owning systems, and in order to completely destroy the hostile cpu - let it hit 1hp and then require that the hostile fleet anchor a tcu to finish it off & pay all bills related.

A sov system that it's strength is based on the current people in the system, rather then a structure that is anchorable.
E.g I had 200 people in the system all day, You had 9 for half an hour sov is nowhere near contested however if you dropped 15 people roaming our border in the north and theres usually only 1-2 of us there sov's weakened a bit in the system, if this persists for hours/days/weeks then eventually itll be lost without a shot fired (Oh well, they obviously weren't using the space with only one person there anyway. and that's being generous to alot of systems.)

It's not a perfect system, Granted I haven't put a whole ton of thought into it but in the hopes of:

- Making sure people want the space if they are evicting the tenants, Not just doing it because they aren't on a blue list - give them other means of disturbance to entertain this sort of sov warfare.
- Encourage the space to be used
- Discourage mega alliances/Coalitions from owning everything in null. (You want to evict that 150man alliance that anchored a tcu last week? Fine but your paying for that system and it's costing you an extra 10bil/month because you aren't even using the systems that you currently own.)

The other perk's I can think of:
If you are decoupling sov at least partially from the tcu itself, less reliance on shooting it. Maybe still a possibility for a 'quick method' way if the enemy isn't around but if you are being pushed out of a system day after day by roaming gangs or forces from another alliance, then every DT the tcu loses health/resists.
You wouldn't CTA because a gang of 15 is poking a system in the north and might give you a little fight (well okay, you might.) But instead probably a slightly larger gang will be formed up after the intel comes in, no need to start dropping supercaps because a bc gang is camping a gate.

Obviously, the numbers I used are rubbish (Though it should be enough to discourage larger alliances from "owning" a region whilst only owning two systems inside it).

Maybe the entire idea is rubbish, I'm sure no matter what you do some people will - regardless i'd be very interested to hear peoples thoughts.

tl;dr fix sov by making it more about what you do in a system, and who's there rather then making it about an anchorable structure to shoot at.
SmashTech
Brutor Tribe
Minmatar Republic
#27 - 2011-12-06 13:23:10 UTC
I know for a fact that CCP will implement player ideas if they are sound. Consider, for example, PI taxes. Originally CCP was going to continue using the fantasy numbers that existed back when PI goods were sold by NPCs. Then a player named pmchem came along, wrote out some fancy schmancy math, and pointed out to CCP that the notion of the tax was pointless at the current base levels and that POCOs could almost never pay for themselves without a hundred people using the planet. And so CCP changed the tax, to almost exactly what he suggested.
CCP Phantom
C C P
C C P Alliance
#28 - 2011-12-06 13:29:40 UTC
Off topic posts removed. Please stay on topic, thank you.

Moved from General Discussion.

CCP Phantom - Senior Community Developer

Lord Zim
Gallente Federation
#29 - 2011-12-06 13:32:19 UTC
Hirana Yoshida wrote:
What has your much vaunted bought-and-paid-for CSM been doing after they were kicked out of Iceland post emergency back-rub?

Wasn't the intention of getting a 100% null-monkey council to improve life in null .. specifically to get Dominion revisited and Sanctum faucet reopened?

But I must admit, it is good to see that even the bigger entities (well, Goon Ego's are big at any rate Smile) are starting to get annoyed with the broken system they are forced to live with .. a little late but at least you made it!

First of all, from my perspective (i.e. someone who's in goons, but not all that high up in the hierarchy, nor very close to the CSM itself), what the CSM (and indeed the entire playerbase as a whole) has had to contend with the last 2 years has been to drag CCP, kicking and screaming, back to actually developing EVE. Crucible was, what, 3-4 months work, if that? All they've been able to do has been to go "oh **** oh **** oh **** EVE is in trouble we must do something!", and then start fixing a lot of the lower hanging fruits such as adding the display of JBs to the ingame map, update the PI interface (although, believe me, there's still a fucktonne of work still to be done to make the whole PI setup/modification UI even remotely good, but at least the export/import UI isn't sucking horsedicks on a rack anymore.

Whether this change in priorities have come because of user unsubscription rates, bad press, CSM punching them in the face on the iceland meetings, I literally couldn't give less of a flying ****, the main thing is that they have changed priorities. It probably would've taken longer if the bad press hadn't been whipped up, it probably would've taken longer if unsubscriptions hadn't been as dramatic etc etc etc, whatever. We have CCP back on EVE, and that's the important thing.

As to getting null improved, there's been a ton of small things making life in null a little bit better in crucible, JBs using standings etc so we won't have to type in the damn passwords every time for example, anoms are either already slightly upadjusted again or will be soon, various ship balancing etc, and probably a lot of other niggly little things that I can't be arsed to remember offhand. For a few months' work, I'm mostly happy with that progress. I'm hoping that the next expansion will be a much more focused, and much less panicky, expansion, where they can sit down and look at exactly how to make nullsec come alive with strife and murdering again.

The current setup of bringing the biggest blob you can into a system every second day, with 8 hours warning, isn't just something we've been "annoyed with" the last few months, it's something probably all of null (or at least I hope so, because it is ****) has been annoyed with for well over a year. There's absolutely no dynamism in it, no way to gradually grind down a bunch of systems, it's smash one system at a time and move on to the next. And if CCP were to concentrate on just one thing for the next expansion, I would say that this problem should be the one thing to focus on. Anything else is, to me, extras. If they do their job well in that regard and make null warfare much more dynamic than it is now, I probably wouldn't mind if they focused wholly on hisec/lowsec/faction warfare/whatever for the next few expansions.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

SmashTech
Brutor Tribe
Minmatar Republic
#30 - 2011-12-06 13:58:48 UTC
Oh, joy, it's been moved to F&I. Well, thread, so long, and thanks for all the fish.

R.I.P. Smashtech's thread
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