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Fully Tanked Impel gank risk range?

Author
Neverdie Abbot
Viziam
Amarr Empire
#1 - 2014-06-18 19:44:24 UTC
Hey guys,
i hear that if one is in a freighter, the "red line" of gank risk is 1 bil isk.
For a standart indy T1 ship - 100 mil

What is it for a fully tanked Impel (T2 hauler)
I know that i cant be 100 % safe about ganks, but to be in the "rather safe zone"
TY guys.
Tau Cabalander
Retirement Retreat
Working Stiffs
#2 - 2014-06-18 20:06:21 UTC  |  Edited by: Tau Cabalander
T1 industrials are still quite flimsy even when fully tanked. I usually don't bother with T2 modules on them for this reason.

T2 Deep Space Transports can have freighter-class EHP (I think my Bustards have > 200k EHP).

One generally looks at the EHP, and how much damage gank Catalyst / Brutix / Talos can do in 30 seconds or less, vs. the cost and number of ships.
ShahFluffers
Ice Fire Warriors
#3 - 2014-06-18 20:39:22 UTC
[Impel, Semi-AFK Tank]

Damage Control II
Energized EM Membrane II
Energized Thermic Membrane II
Energized Adaptive Nano Membrane II
800mm Reinforced Rolled Tungsten Plates I
800mm Reinforced Rolled Tungsten Plates I
Inertia Stabilizers II

EM Ward Amplifier II
Thermic Dissipation Amplifier II

[empty high slot]
[empty high slot]

Medium Trimark Armor Pump I
Medium Trimark Armor Pump I

Stats (with level 5 skills):
Effective Hitpoints: ~110,000
Cargohold (in m3): 3100 cargohold + 62k fleet hanger = 65k total space
Align time: ~16 seconds
Note: I tried to fit a 1600 plate on this ship but it requires too much powergrid and resulted in less overall EHP.



[Catalyst, Cheapo Suicide Ganker]

Magnetic Field Stabilizer I
Magnetic Field Stabilizer I
Magnetic Field Stabilizer I

Upgraded 1MN Microwarpdrive I
[empty med slot]

Light Neutron Blaster I, Caldari Navy Antimatter Charge S
Light Neutron Blaster I, Caldari Navy Antimatter Charge S
Light Neutron Blaster I, Caldari Navy Antimatter Charge S
Light Neutron Blaster I, Caldari Navy Antimatter Charge S
Light Neutron Blaster I, Caldari Navy Antimatter Charge S
Light Neutron Blaster I, Caldari Navy Antimatter Charge S
Light Neutron Blaster I, Caldari Navy Antimatter Charge S
Light Neutron Blaster I, Caldari Navy Antimatter Charge S

Damage per second: 330 (380 overheated)
Total market value: 1.6 million
Damage over 20 seconds (time for CONCORD response in 0.5 system): ~7,600... assuming perfect application


Impel: 110,000 / 7,600 = 14.47 Catalysts required to gank... costing a minimum of ~23 million in operational cost/risk for the gankers.


Notes:

- the numbers do not tell the whole story. In order to pull off the gank as pictured above your assailants would have to perfectly apply their damage... which never happens due to an innumerable amount of variables (out of range, not enough tracking, weapon sig radius, came out of warp too far, etc, etc).
So you would more realistically be dealing with 25 to 30 ganking Catalysts costing 40 to 50 million ISK.

- remember that any loot from your ship has a 50% drop rate. For the best possible profit margin gankers will look for cargo that is double or more the operational costs/risk they put into the gank. Plus you have to factor in that the gankers have to pay for their support network too (for grabbing the cargo, selling it, buying and shipping new ganking ships, etc).
So for this Impel fit, you are looking at 100 to 200 million worth of cargo as the limit.

- There are various implants you can buy that will increase your raw hull, armor, and shield HP by 1 to 5%. And there is an implant set called Slaves that can drastically increase your raw armor amount by 20 to 50% (depending on whether you get low, mid, or high-grade).

- another fit you can try involves fitting a MWD and "pulsing" it (turn it on and off) when you initiate warp. I have not tried it on DST yet, but it makes the Orca effectively instawarp.
Jonah Gravenstein
Machiavellian Space Bastards
#4 - 2014-06-18 21:45:14 UTC
I normally go with 1000-2000 isk per hit point when I'm hauling, depending on what I'm hauling and where I'm hauling it to.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Gully Alex Foyle
The Scope
Gallente Federation
#5 - 2014-06-18 22:00:34 UTC
You should be able to use mwd+cloak trick on a DST. Maybe you need 1 agility mod or rig.

Safest way to travel, imo.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Dally Lama
Doomheim
#6 - 2014-06-18 22:14:30 UTC
ShahFluffers wrote:
[Impel, Semi-AFK Tank]

Damage Control II
Energized EM Membrane II
Energized Thermic Membrane II
Energized Adaptive Nano Membrane II
800mm Reinforced Rolled Tungsten Plates I
800mm Reinforced Rolled Tungsten Plates I
Inertia Stabilizers II

EM Ward Amplifier II
Thermic Dissipation Amplifier II

[empty high slot]
[empty high slot]

Medium Trimark Armor Pump I
Medium Trimark Armor Pump I

Stats (with level 5 skills):
Effective Hitpoints: ~110,000
Cargohold (in m3): 3100 cargohold + 62k fleet hanger = 65k total space
Align time: ~16 seconds
Note: I tried to fit a 1600 plate on this ship but it requires too much powergrid and resulted in less overall EHP.



[Catalyst, Cheapo Suicide Ganker]

Magnetic Field Stabilizer I
Magnetic Field Stabilizer I
Magnetic Field Stabilizer I

Upgraded 1MN Microwarpdrive I
[empty med slot]

Light Neutron Blaster I, Caldari Navy Antimatter Charge S
Light Neutron Blaster I, Caldari Navy Antimatter Charge S
Light Neutron Blaster I, Caldari Navy Antimatter Charge S
Light Neutron Blaster I, Caldari Navy Antimatter Charge S
Light Neutron Blaster I, Caldari Navy Antimatter Charge S
Light Neutron Blaster I, Caldari Navy Antimatter Charge S
Light Neutron Blaster I, Caldari Navy Antimatter Charge S
Light Neutron Blaster I, Caldari Navy Antimatter Charge S

Damage per second: 330 (380 overheated)
Total market value: 1.6 million
Damage over 20 seconds (time for CONCORD response in 0.5 system): ~7,600... assuming perfect application


Impel: 110,000 / 7,600 = 14.47 Catalysts required to gank... costing a minimum of ~23 million in operational cost/risk for the gankers.


Notes:

- the numbers do not tell the whole story. In order to pull off the gank as pictured above your assailants would have to perfectly apply their damage... which never happens due to an innumerable amount of variables (out of range, not enough tracking, weapon sig radius, came out of warp too far, etc, etc).
So you would more realistically be dealing with 25 to 30 ganking Catalysts costing 40 to 50 million ISK.

- remember that any loot from your ship has a 50% drop rate. For the best possible profit margin gankers will look for cargo that is double or more the operational costs/risk they put into the gank. Plus you have to factor in that the gankers have to pay for their support network too (for grabbing the cargo, selling it, buying and shipping new ganking ships, etc).
So for this Impel fit, you are looking at 100 to 200 million worth of cargo as the limit.

- There are various implants you can buy that will increase your raw hull, armor, and shield HP by 1 to 5%. And there is an implant set called Slaves that can drastically increase your raw armor amount by 20 to 50% (depending on whether you get low, mid, or high-grade).

- another fit you can try involves fitting a MWD and "pulsing" it (turn it on and off) when you initiate warp. I have not tried it on DST yet, but it makes the Orca effectively instawarp.

That fit does not properly take advantage of the Impel. The Impel absolutely can be safe against all ganks in high-sec. You just have to push it to the limit.

I've been toying with the idea of posting my fit, but I don't want any nerfs to come of it so I will keep it private for now. You can however top 7 figures of EHP if you know what you are doing. Please don't take this as proof of bullshit that I won't post the fit, if anyone doubts this claim head into the fitting tools yourselves please. Consider the ship bonuses - specifically the resist and overheat bonus - and you will be able to construct an Impel with mind-boggling amounts of EHP.

You can reach 7 figures of EHP while fit with a faction or deadspace 10mn MWD and an Improved Cloaking Device. You can therefore cloak/MWD warp on top of having all that EHP. Even if you are caught, you are moving almost 1 km/s overheated with links.


ShahFluffers
Ice Fire Warriors
#7 - 2014-06-18 22:48:06 UTC  |  Edited by: ShahFluffers
Ummmm... do note that this is the newbie section. Those of us who post here regularly TRY to be a little more realistic when it comes to fits.
Your "average Joe" is not going to invest hundreds of millions of ISK worth of mods just to haul a hundred million worth of stuff.

Plus (while I discourage doing it) you can sort of AFK with the fit I provided. Yes, you will not be able to overheat and get better resistances... but all convenience comes with a price.
Again... this is the newbie section. Realism is required here.

btw... posting the fit won't result in it being nerfed. There are more than a few public threads about the ridiculousness of DST ships. Did you know that in certain wormholes you can get the resistances above 100%? You do not want to do this however... as the game code will have a brainfart when this happens and cause all weapons, regardless of type or ammo, to deal infinite damage to the DST... causing a very expensive explosion.
Neverdie Abbot
Viziam
Amarr Empire
#8 - 2014-06-19 07:06:25 UTC
Thank you for the replies Guys.
Can someone post a link to a program / site that i can play with, to see the fits and how the stats change?
Thank you.
Webvan
All Kill No Skill
#9 - 2014-06-19 07:25:53 UTC
EFT. Look in the ships & mods forum for the thread.

I'm in it for the money

Ctrl+Alt+Shift+F12

Sabriz Adoudel
Move along there is nothing here
#10 - 2014-06-19 07:35:35 UTC
Neverdie Abbot wrote:
Hey guys,
i hear that if one is in a freighter, the "red line" of gank risk is 1 bil isk.
For a standart indy T1 ship - 100 mil

What is it for a fully tanked Impel (T2 hauler)
I know that i cant be 100 % safe about ganks, but to be in the "rather safe zone"
TY guys.



Not all ganks are for loot.

Some are for extortion purposes (buy my permit or you'll end up like him - insert a killmail here).

Some are to control trade routes.

Some are to drive freighter sales.

Some are lucky dips (I haven't scanned this hauler, but let's see what's in it)

And some are to deny access to resources to enemies.


No matter what you do, you will never be completely safe.


That said, I'd be confident flying 500m in an Impel when at the keyboard, vigilant, and not jumping into systems with 20+ kills in the last hour. I wouldn't expect to lose it (but I would not undock it if I could not afford that loss)

I support the New Order and CODE. alliance. www.minerbumping.com

Dally Lama
Doomheim
#11 - 2014-06-20 07:33:14 UTC  |  Edited by: Dally Lama
ShahFluffers wrote:
Ummmm... do note that this is the newbie section. Those of us who post here regularly TRY to be a little more realistic when it comes to fits.
Your "average Joe" is not going to invest hundreds of millions of ISK worth of mods just to haul a hundred million worth of stuff.

Fair enough, but he did ask for fully tanked. There are questions in here about freighters as well and yet those costs more than the ship + fit I'm proposing.

Quote:
btw... posting the fit won't result in it being nerfed. There are more than a few public threads about the ridiculousness of DST ships. Did you know that in certain wormholes you can get the resistances above 100%? You do not want to do this however... as the game code will have a brainfart when this happens and cause all weapons, regardless of type or ammo, to deal infinite damage to the DST... causing a very expensive explosion.

[Impel, EHP High-Sec Final]

Improved 'Guise' Cloaking Device II

Small Capacitor Booster II (Navy Cap Booster 400)
Corelum B-Type 10MN Microwarpdrive

800mm Reinforced Steel Plates II
Core X-Type Armor EM Hardener
2x Core B-Type Armor Thermic Hardener
Core X-Type Armor Kinetic Hardener
Core C-Type Armor Explosive Hardener
Corelum C-Type Energized Adaptive Nano Membrane

2x Medium Trimark Armor Pump II

1000x Nanite Repair Paste
20x Navy Cap Booster 400




1 million EHP
815k EHP without links
625k EHP without links and imps

The T2 version of this fit:
520k EHP
420k EHP without links
265k EHP without links and imps

While the deadspace fit is pricey, it is certainly worth the price of admission as you become more-or-less ungankable even without the links and implants.
Marc Durant
#12 - 2014-06-20 10:03:14 UTC
ShahFluffers wrote:
[Catalyst, Cheapo Suicide Ganker]

Damage per second: 330 (380 overheated)
Total market value: 1.6 million
Damage over 20 seconds (time for CONCORD response in 0.5 system): ~7,600... assuming perfect application


Impel: 110,000 / 7,600 = 14.47 Catalysts required to gank... costing a minimum of ~23 million in operational cost/risk for the gankers.




Gank Catalysts can achieve 700 dps, most throwaway gank alts easily top 500 dps without problem.

Yes, yes I am. Thanks for noticing.

Jonah Gravenstein
Machiavellian Space Bastards
#13 - 2014-06-20 10:40:42 UTC
Marc Durant wrote:
ShahFluffers wrote:
[Catalyst, Cheapo Suicide Ganker]

Damage per second: 330 (380 overheated)
Total market value: 1.6 million
Damage over 20 seconds (time for CONCORD response in 0.5 system): ~7,600... assuming perfect application


Impel: 110,000 / 7,600 = 14.47 Catalysts required to gank... costing a minimum of ~23 million in operational cost/risk for the gankers.




Gank Catalysts can achieve 700 dps, most throwaway gank alts easily top 500 dps without problem.
Gank alts aren't actually disposable, CCP tends to frown very heavily on that particular practice.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Marc Durant
#14 - 2014-06-20 10:49:52 UTC
Jonah Gravenstein wrote:
Marc Durant wrote:
ShahFluffers wrote:
[Catalyst, Cheapo Suicide Ganker]

Damage per second: 330 (380 overheated)
Total market value: 1.6 million
Damage over 20 seconds (time for CONCORD response in 0.5 system): ~7,600... assuming perfect application


Impel: 110,000 / 7,600 = 14.47 Catalysts required to gank... costing a minimum of ~23 million in operational cost/risk for the gankers.




Gank Catalysts can achieve 700 dps, most throwaway gank alts easily top 500 dps without problem.
Gank alts aren't actually disposable, CCP tends to frown very heavily on that particular practice.


Breaking the law isn't a problem, getting caught is.

Yes, yes I am. Thanks for noticing.

Jonah Gravenstein
Machiavellian Space Bastards
#15 - 2014-06-20 10:54:12 UTC  |  Edited by: Jonah Gravenstein
Marc Durant wrote:
Jonah Gravenstein wrote:
Marc Durant wrote:

Gank Catalysts can achieve 700 dps, most throwaway gank alts easily top 500 dps without problem.
Gank alts aren't actually disposable, CCP tends to frown very heavily on that particular practice.


Breaking the law isn't a problem, getting caught is.
Try biomassing an alt with negative sec status, or one that has recently had negative sec status, then see how fast CCP come down on you like a ton of bricks.

CCP consider it to be an exploit, and they actively pursue people who do it.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Vol Arm'OOO
Central Co-Prosperity Union
#16 - 2014-06-20 14:01:39 UTC
Dally Lama wrote:
ShahFluffers wrote:
[Impel, Semi-AFK Tank]

Damage Control II
Energized EM Membrane II
Energized Thermic Membrane II
Energized Adaptive Nano Membrane II
800mm Reinforced Rolled Tungsten Plates I
800mm Reinforced Rolled Tungsten Plates I
Inertia Stabilizers II

EM Ward Amplifier II
Thermic Dissipation Amplifier II

[empty high slot]
[empty high slot]

Medium Trimark Armor Pump I
Medium Trimark Armor Pump I

Stats (with level 5 skills):
Effective Hitpoints: ~110,000
Cargohold (in m3): 3100 cargohold + 62k fleet hanger = 65k total space
Align time: ~16 seconds
Note: I tried to fit a 1600 plate on this ship but it requires too much powergrid and resulted in less overall EHP.



[Catalyst, Cheapo Suicide Ganker]

Magnetic Field Stabilizer I
Magnetic Field Stabilizer I
Magnetic Field Stabilizer I

Upgraded 1MN Microwarpdrive I
[empty med slot]

Light Neutron Blaster I, Caldari Navy Antimatter Charge S
Light Neutron Blaster I, Caldari Navy Antimatter Charge S
Light Neutron Blaster I, Caldari Navy Antimatter Charge S
Light Neutron Blaster I, Caldari Navy Antimatter Charge S
Light Neutron Blaster I, Caldari Navy Antimatter Charge S
Light Neutron Blaster I, Caldari Navy Antimatter Charge S
Light Neutron Blaster I, Caldari Navy Antimatter Charge S
Light Neutron Blaster I, Caldari Navy Antimatter Charge S

Damage per second: 330 (380 overheated)
Total market value: 1.6 million
Damage over 20 seconds (time for CONCORD response in 0.5 system): ~7,600... assuming perfect application


Impel: 110,000 / 7,600 = 14.47 Catalysts required to gank... costing a minimum of ~23 million in operational cost/risk for the gankers.


Notes:

- the numbers do not tell the whole story. In order to pull off the gank as pictured above your assailants would have to perfectly apply their damage... which never happens due to an innumerable amount of variables (out of range, not enough tracking, weapon sig radius, came out of warp too far, etc, etc).
So you would more realistically be dealing with 25 to 30 ganking Catalysts costing 40 to 50 million ISK.

- remember that any loot from your ship has a 50% drop rate. For the best possible profit margin gankers will look for cargo that is double or more the operational costs/risk they put into the gank. Plus you have to factor in that the gankers have to pay for their support network too (for grabbing the cargo, selling it, buying and shipping new ganking ships, etc).
So for this Impel fit, you are looking at 100 to 200 million worth of cargo as the limit.

- There are various implants you can buy that will increase your raw hull, armor, and shield HP by 1 to 5%. And there is an implant set called Slaves that can drastically increase your raw armor amount by 20 to 50% (depending on whether you get low, mid, or high-grade).

- another fit you can try involves fitting a MWD and "pulsing" it (turn it on and off) when you initiate warp. I have not tried it on DST yet, but it makes the Orca effectively instawarp.

That fit does not properly take advantage of the Impel. The Impel absolutely can be safe against all ganks in high-sec. You just have to push it to the limit.

I've been toying with the idea of posting my fit, but I don't want any nerfs to come of it so I will keep it private for now. You can however top 7 figures of EHP if you know what you are doing. Please don't take this as proof of bullshit that I won't post the fit, if anyone doubts this claim head into the fitting tools yourselves please. Consider the ship bonuses - specifically the resist and overheat bonus - and you will be able to construct an Impel with mind-boggling amounts of EHP.

You can reach 7 figures of EHP while fit with a faction or deadspace 10mn MWD and an Improved Cloaking Device. You can therefore cloak/MWD warp on top of having all that EHP. Even if you are caught, you are moving almost 1 km/s overheated with links.




The bottom line about DTs is that unless you are afk you shouldnt be caught in highsec. DTs now have huge potential tanks, a huge burst tank potential, +2 warp core stab, and the ability to fit a MMJD. As always you can do the warp/cloak trick with them. With all these tools a player who is at the keyboard, should not be caught. Now if you're afk, you cant use the warp/cloak trick, the burst tank and active mods are meaningless, as is the MMJD, so most of the benefits of the DTs are wasted if you are afk. So all in all, if you want to haul sizeable amounts of valuable things through HS, the best advice remains: (1) scout your route; (2) do not fly afk; (3) tank your ship.

I don't play, I just fourm warrior.

Li Quiao
Imperial Academy
Amarr Empire
#17 - 2014-06-20 16:19:51 UTC
Marc Durant wrote:
Jonah Gravenstein wrote:
Marc Durant wrote:
ShahFluffers wrote:
[Catalyst, Cheapo Suicide Ganker]

Damage per second: 330 (380 overheated)
Total market value: 1.6 million
Damage over 20 seconds (time for CONCORD response in 0.5 system): ~7,600... assuming perfect application


Impel: 110,000 / 7,600 = 14.47 Catalysts required to gank... costing a minimum of ~23 million in operational cost/risk for the gankers.




Gank Catalysts can achieve 700 dps, most throwaway gank alts easily top 500 dps without problem.
Gank alts aren't actually disposable, CCP tends to frown very heavily on that particular practice.


Breaking the law isn't a problem, getting caught is.


Well, let's see here. You've biomassed a character with -5.0 sec rating or worse and then immediately created a new one four times in the past six months. This is all perfectly visible to CCP, of course. How do you avoid getting caught?
Domanique Altares
Rifterlings
#18 - 2014-06-20 18:26:01 UTC
Li Quiao wrote:


Well, let's see here. You've biomassed a character with -5.0 sec rating or worse and then immediately created a new one four times in the past six months. This is all perfectly visible to CCP, of course. How do you avoid getting caught?


Because if it's truly 'throw away,' then it doesn't get biomassed. The trial expires.
Vol Arm'OOO
Central Co-Prosperity Union
#19 - 2014-06-20 20:02:57 UTC
Domanique Altares wrote:
Li Quiao wrote:


Well, let's see here. You've biomassed a character with -5.0 sec rating or worse and then immediately created a new one four times in the past six months. This is all perfectly visible to CCP, of course. How do you avoid getting caught?


Because if it's truly 'throw away,' then it doesn't get biomassed. The trial expires.


The problem with doing that is that I dont think you can run a trial account on a computer that is running a paid client.

I don't play, I just fourm warrior.

Jonah Gravenstein
Machiavellian Space Bastards
#20 - 2014-06-20 20:06:46 UTC  |  Edited by: Jonah Gravenstein
Vol Arm'OOO wrote:
Domanique Altares wrote:
Li Quiao wrote:


Well, let's see here. You've biomassed a character with -5.0 sec rating or worse and then immediately created a new one four times in the past six months. This is all perfectly visible to CCP, of course. How do you avoid getting caught?


Because if it's truly 'throw away,' then it doesn't get biomassed. The trial expires.


The problem with doing that is that I dont think you can run a trial account on a computer that is running a paid client.
It's possible but you have to either violate the EULA, which is bannable, or use a VM, which is hardly an optimal way to play any game.

Either way it ends in a crappy experience and isn't recommended.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack